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A list of groups and organizations within the BattleTech universe.

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  • Factions
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  • A list of groups and organizations within the BattleTech universe.
  • There are several different factions on Fate of Republic. These are the factions which has existed in the current timeline.
  • Throughout the Mercenaries series, there have been a diverse number of factions featured in each iteration, all fighting against and sometimes for each other towards a specific goal. Gameplay-wise, these factions provide the player with more ammunition, vehicles and weapons with which to engage everyone else in war, should they choose to become friends with these factions, but on the flip-side, being hostile towards these groups will obviously get you into a lot of battles with them as well.
  • Neither faction has any inherent weaponary or ability advantage over the other, though some argue some maps slightly favour one team, with the initial two bases the players capture generally depending on their faction. These slight issues arise due to a lack of symmetry on Battlefield Heroes maps.
  • There are many factions inside the Sirius Sector which have their own particular roles, territories and allegiances. Many are localized to one House or another, while others work throughout the Sirius Sector. * Liberty Factions * Bretonia Factions * Rheinland Factions * Kusari Factions * Independent Factions * Other Factions
  • In Crackdown and Crackdown 2, various factions vie for control of Pacific City. In Crackdown, the Agency is at war with three criminal gangs that each hold sway over one of the city's three districts. In Crackdown 2, the rebellious Cell and Freak infestation have ravaged the city and pushed the Agency back into its Tower.
  • I Star Wars universet, har der været mange forskellige factioner, både grupper at kriminelle, oprører, imperier, samt forskellige alliancer. Denne liste er ikke helt complet, og vil blive udvidet.
  • In Bionicle, there were several different factions with the most power or in greatest population. Each employed, recruited, or forced agents in order to fulfill their goals. They are listed here, with basic descriptions.
  • Related topics: Cultures, , Faction Quests, Player Factions __TOC__ Some NPCs can be readily identified by the tabard they wear.
  • Main_Page > Vampire: The Requiem > Factions Additional factions for existing covenants. * Septembriseurs. By Atlastawake. A violent group of Catharians who were inspired by their namesake from the French Revolution.
  • You can either join or create a faction. Icons vary, and the Creator can set a name reccomended hours, as well as Minimum levels, & Reputation to join. Membership can be open, invitation or private. A faction chat feature is also available. Each Faction consists of up to 30 Members. By being in a faction, you have an opportunity to add a Leader from another Member as a 6th character, in areas such as the Roadmap & World Stages Each member may be allocated certain rights, as per the below table.
  • Factions :
  • Factions in The Installation War
  • In the Saga of Seven Suns people are working together in various factions, each with its own interests at stake. This page attempts to list and categorize the various factions. Humans (race) EDF - the Earth Defense Force. Roamers - Merchants, outcasts, gypsies. Free-roaming spirits. Green Priests - Servants of the world forest of Theron. Ildirans (race) Hydrogues (race) Klikiss (race) Robots (race)
  • There are 7 different factions in Tibia, you can choose only three. They are: * The Djinn Factions, which are split into the Green Djinns and the Blue Djinns. * The Nightmare Knights and the Brotherhood of Bones factions. * The Secret Service Factions, which include CGB, AVIN and TBI.
  • Factions are groups within the Nexus Force which players can join in LEGO Universe, each with its own unique focus and abilities. Only one Faction may be joined after completing four initiation challenges. Each Faction has three of their own Specialties. It is required to join a Faction on Nimbus Station and join the Nexus Force in order to visit any world past Avant Gardens and Nimbus Station.
  • The homosexuals
  • The Faction System is a hybrid RP-stat system developed to help players organize their characters into in-multiverse like-minded groups. The faction system grants characters access to: their own Faction Headquarters, which is a subforum where they may RP and keep vehicles, followers and equipment; participation in the World Takeover System, which allows them to dominate worlds for glory and statistic bonuses; and a support base of other members and their characters from which to launch adventures and storylines.
  • There are four total factions in the galaxy of Sins of a Solar Empire. Three of these factions are controllable by the player: the industrious Trader Emergency Coalition (TEC), the psychic Advent and the technologically advanced Vasari. The fourth faction, the Pirates, are an NPC faction that exists only to collect bounties by destroying ships of the other three. In the Rebellion stand-alone expansion, the three factions have fractured into Loyalist and Rebel camps, that have different philosophies and take very different stances on their enemies.
  • The Galactrix universe features various mega-corporations who have taken over the universe and formed "factions" that essentially operate as independent nations. In addition to the mega-corporations, there are alien races such as the Vortraag and independent factions such as Pirates and the Soulless.
  • Three main Factions currently oppose each other in The World: Arvakv of the humans, Ogmios of the beasts, and Teutates comprised of both humans and beasts. These three forces sometimes fight and sometimes cooperate with one another in a three-way war.
  • Factions are the available side of power though military strength from Space Units and Ground Units with the amount of planets taken. The available factions in Empire at war is the Galactic empire, Rebel alliance, Zann Consortium and the Pirates (not playable). Each faction have lots of unique units both space and land, this allows for different tactics and strategies.
  • Factions are split up into a few main categories, based on location, and type of faction.
  • This page is the easy path to the two main factions of the Warcraft universe and the other minor factions.
  • Once the largest and most influential Noble House, controlling seven provinces and more than 20 legions, House Daratan was almost destroyed during the War. Today less than 100 people still loyal to the Daratan name control a small town named Teron, that has definitely seen better days. As House Daratan draws its last gasp, some within are preparing for one last fight, to shift the balance of power and restore the noble House at any cost.
  • Known for being widespread across 2b2t, factions are an association or a group of players with a shared goal among the group. Factions vary from being buildmates/basemates to a group of griefers. Some factions are also known for being incredibly autistic. Groups on 2b also have the unique oddity where members of one group can be apart of another, meaning that groups can have overlapping members.
  • There are various Factions on the continent of Cera Bella.
  • Factions are one of the largest type of mod for Glest, but also the most expansive and elaborative. Factions are the "team" of units and upgrades that a player controls. For example, Magic is a faction, part of the Magitech Techtree. All factions must belong to a techtree, which defines the resources and attack/armour types that factions can use (and are shared among factions in that techtree).
  • Guild Wars: Factions jest drugą kampanią gry Guild Wars. W U.S.A. została ona wydana 28.04.2006r. Rozgrywa się ona w świecie Cantha (Kintaj) stworzonym na wzór Dalekiego Wschodu.
  • The following is a list of all factions on the /pol/andcraft server. Users are free to add their own factions under the 'Active Factions' section, or move dead factions accordingly to the 'Inactive/Defunct Factions' section. Note that this list may be outdated as factions form and disband frequently, and it is up to factions themselves to maintain their Wiki pages. For a handy, 100% accurate reference, join the server and type "/f list" for a list of all existing factions.
  • The only playable faction are the . Other factions such as the , the , the, the and the are presented as adversaries, while the and the are mostly neutral, but can act as allies or enemies to the Tenno.
  • Factions are an important part of the current Matrix system. Each faction is controlled by either an important group or powerful individual for different purposes. There are four main factions.
  • There are three main faction on Rubi-Ka: * Omni-Tek * The Clan * the Neutrals There are two main factions in the Shadowlands: * The Redeemed * The Unredeemed There is an additional faction that is neutral in the conflict opposing the Redeemed and the Unredeemed. It is represented by the robotic entity Ergo and its followers, the Yuttos (or yuttocratas). Ergo's faction is known as the Guardian of Shadows or GOS faction.
  • Factions are groups formed by sentient beings factions include the Avernites and Slitherzakai horde the empire is also a faction but isn't seen much. All factions have separate laws and are often divided into minor groups which have there own small territories the faction that the players party start in is the Avernites
  • Factions are groups in the game that players can ally with. The more "favors" you do for each faction the higher reputation you get with them. Once your reputation count gets to a certain number you will jump to the next status of the faction and will be allowed more features.
  • Most of the available factions have an established faction head. There are also common goals and guidelines for RP within a particular faction. To find out more, see the following applicable file(s):
  • Within the Isle game there is 3 Major factions players can choose from which includes: * Dinosaurs * Carnivores * Herbivores * Humans * Survivors * Mercenaries * Primitives * Tribals * Cannibals
  • The current factions available to play are as follows:
  • Factions is a reference section of the Star Trek Online website. The reference details the various interstellar factions that appear in the game. This information is dispatched by two characters, one from Starfleet Intelligence, the other from Klingon Intelligence; both of these are unique to the site and do not appear in the game.
  • Of the many companies, factions, and organizations running Valenth, four of the most prominent recently opened their doors to outsiders. The Firestarters, the Somnambulist Project, the Court, and the Silent Rose Organization are all currently accepting applications from the willing.
  • Factions are the teams, or Armies, in the that include beings of the same race along with others who in Middle-earth lore are their allies. Members of the same faction will not fight each other, as long as they are on the same team, and will cooperate with other factions as long as they are on the same team. The player chooses a faction when playing a Skirmish or in War of the Ring mode.
  • There are five factions one may join in Star Wars MUSH: New Worlds. * Galactic Empire * Sith Empire * New Republic * Corporate Sector Authority * Or independent To see a list of available faction representatives, refer to +staff/faction.
  • This page is intended as a working tool to help us flesh out all the factions. See Also: *
  • These are all the factions that can be played in the Edain Mod, some of them are still unreleased though.
  • At one time, Mankind ruled the stars and united most of known space under the flag of the Confederation. Two eras of strife and Civil War have divided known space into three major factions, each with their own agendas to stake out their own claims on territory. In addition, two factions centered from beyond known space; the Tariez Empire and the Saurian Hegemony loom as mysterious but powerful forces just beyond reach that can re-shape the Alpha Quadrant. Among these are numbers of smaller independant factions and unalligned worlds, all staking their claims in the frontier of space.
  • There are many Factions in the Star Wars universe and here is a list of the ones currently active in the Strands of Fate galaxies.
  • Factions are Stalker clans/organizations operating within the Zone. Each faction has their own ideals and goals, as detailed in the links below. The factions can have both allies who may share their ideals and enemies who oppose them. Factions play a large role in a Stalker's life, as the Zone is an unforgiving wasteland, where the death of an ordinary Stalker is amounts to little more than a discarded shell casing, and "morality" is relative to a factions goals. Joining other people with the same view of the Zone is often an individual's best avenue for survival in the Zone. The list of major factions in the Zone are:
  • There are many factions in Everquest that you can raise or lower through killings mobs or completing quests.
  • Pro-Magic empire that promotes civilization and order in Aeonia and Beyond the fogs. Home to the Order of the Silver Phoenix, the first line of defense against the Scourge and the other Dark forces.
  • A faction is an organization of two or more hovercraft crews. They are aligned with one of the major organizations in the Matrix. Factions are like-minded groups of players, who come together for mutual support, roleplay, community, or just to beat up on things. __TOC__ Please feel free to add a page about your own faction (the kind of information that a perspective member might want to know). You can add a link to the prospective page and then click on it to open the page for edit (see Talk:Factions).
  • Factions are the supporting companies that work to support certain heroes and villains by providing equipment and weapons. Heroes and Villains can gain trust from the Faction companies through completing certain missions or collecting Bounties and in return they can obtain rare and powerful items and equipment from the Faction's Vendors.
  • The following is a list of factions in the Jagged Alliance series. For details, please see the respective articles.
  • Factions is one of the gamemodes of Minecraft Central. It was added 6th July 2014. The idea of Factions is to have a faction that is powerful and loyal at the same time. There have been 4 resets to Factions, first one in 21st December 2014, second one in 30th May 2015, the third in 25th January 2016 and the fourth in 2nd September 2016. There are two Factions servers, 1 of which was added 3rd March 2015.
  • The United Federation of Planets is an alliance of many different species from numerous worlds, working together toward a goal of justice, equality and liberty. The Federation believes in pursuing knowledge and exploration. It includes the following races: * Human * Andorian * Bajoran * Benzite * Betazoid * Bolian * Saurian * Trill * Vulcan * Alien
  • The two prominent factions are the Arbiters and the Crusaders. The Crusaders are hiding in The Core at the moment.
  • There are 7 different factions in Tibia, you can choose only three. They are: * The Djinn Factions, which are split into the Green Djinns and the Blue Djinns. * The Nightmare Knights and the Brotherhood of Bones factions. Click Here to Show/Hide Spoiler Information Spoiler warning: Quest and/or game spoiling details follow. (Settings: hidden content) You can join the Brotherhood of Bones or Nightmare Knights by completing the Dreamer's Challenge Quest. Spoiler ends here. * The Secret Service Factions, which include CGB, AVIN and TBI.
  • The many factions of Neo Hyrule are divided into three main types: Good, Evil, and Neutral. They are as follows: The Repliforce are officially known as the Army of Hyrule, though they have been known to extend their aid across many different countries and lands. While this army is largely Reploid, there are a growing number of Humans and other races joining the fight. The newly added Special Tactics and Rescue Squad, or "S.T.A.R.S.", are the most elite of these human combatants.
  • The factions menu can be accessed by entering the Middle-earth menu (default press "L") and scrolling over to the Factions section. This displays your alignment with all factions, and some other statistics. There are three main categories: "The West", "Rhun", and "Harad". Every faction has an alignment meter - this is the defining characteristic of what constitutes a 'faction'. Besides this, factions have at least some of the following exclusive features, and many have all of them:
  • ==Der Anbeginn==Alles beginnt, kurz nachdem die Spieler als vielversprechende Schüler im Kloster von Shing Jea unter der Aufsicht ihres Großmeisters ihre Ausbildung genossen, sich zwei Klassen angeeignet und ihren Abschluß gemacht haben. Meister Togos Untersuchung der Bibliothek fördert Erschreckendes zutage: Shiro Tagachi, der Verräter, ist zurückgekehrt, um Cantha erneut in Angst und Schrecken zu versetzen. Dies zwingt Togo, sich in die Stadt Kaineng zu begeben, um mit seinem Bruder, Kaiser Kisu, zu beraten. Er schickt auch nach seinem ehemaligen tyrianischen Schüler, Bruder Mhenlo.
  • As of April, 2017, there are eight known factions holding at least one robot and one faction with no robots. On the Facebook page of Walking War Robots, this picture was released, showing each robot currently available in game at the time. There are a total of eight possible factions:
  • There are multiple factions fighting over resources and power in Blade and Soul. It was once peaceful with humans, animals and various creatures until corruption of a demonic nature began to sweep across the land and brought this world into chaos. There is a door to the demonic realm where The Demon Emperor and his demonic servants escaped into our world. Light fell to darkness, oceans became wild, trees withered, and the land shattered. Creatures became violent, animals went wild, and humans fell to corruption.
  • The term Faction or Affiliation is used among Forever Knight fans to refer to an unofficial group of fans who favour a , a , or a cause related to the series. The term "faction" refers only to subdivisions within the show's fandom and does not relate to televised information in the show per se. Except when taking part in a war, fans may declare membership in as many factions as they like. Many fans on FORKNI-L@LISTS.PSU.EDU like to list their affiliations in their "sig" (i.e., after their name, at the very end of the e-mails they send to the list).
  • In Infinity Wars, each faction represents one of the main larger groups involved in the Lore. Inside the game, factions are the primary factor which determines what are the deck's powers and abilities, as each faction provides different strengths and weaknesses to a deck. That way, each faction allows different playstyles to interact within the same match. Every card in the game is attached to a faction (with the exception of Factionless cards), and some cards have more than one faction. See Purity for more information.
  • The rowdy but friendly tattooed people of the Shard of Ringfell are known as the Speyrfolk. They used to be known as excellent traders, exporting Ringfell's resources to the other Shards. But all the trading came to an immediate halt a good 70 years ago when the Speyrfolk's luck suddenly evaporated. All Speyrfolk outside of Ringfell suddenly died, while those on the board of shardship in the vicinity of the Shard turned fatally ill. Those left on Ringfell were spared, but anyone trying to leave, met the same fate; the Speyrfolk were chained to Ringfell, whether they liked it or not. The four families feared the worst and their paranoia turned inward, accusing each other of foul play. Thus Clan Belevitos and Clan Streidh forged an alliance in Cairnkegg, while Clan Solaryen and Clan Mortalis
  • The estates of power in the known worlds are divided into a triumverate between the Noble Houses, the Universal Church and the Merchant League. The first estate of power is that of the nobility and contains both the Imperium and the Noble Houses. Of the many noble houses throughout the Known Worlds, five have achieved prominence and effectively ruled most of Human Space - under their new Emperor, of course. The Emperor Wars took a toll on many of these houses: the losers now struggle to regain lost lands or power, while the victorious fight to ensure that their rivals stay down.
  • This has created a culture of cynics and opportunists – mercenaries, smugglers, and privateers searching for new ways to make a profit. While it is no place for the altruist, the Commonwealth is filled with opportunities for those with the courage and skill to seize them. And beneath the cold veneer, there are a few hidden heroes – idealists such as the underground Commonwealth Restoration Organization, who oppose the corporate cancer and struggle to restore Solrain virtue.
  • There are two main factions - the Union and the Confederacy. The Union is a conglomeration of various worlds and countries, more or less dedicated to trying to keep themselves safe. Membership into the Union requires free passage between the various states, countries and worlds for law-abiding citizens as well as a contribution in terms of resources (according to the ability to give) to the common defense and welfare. In general the rights of sentients are considered of paramount importance by the Union, and though some areas are ruled by monarchies and dictatorships, democracy is in general the rule of the day, and those areas under dictatorships had best treat their citizens nicely and allow them to leave if they see fit, lest they be booted out. The Union is headed by a legislature and
  • The Faction System is a broad game system designed to promote organized player conflict within the society of Britannia. The fundamental goal of the conflict is to provide a foundation for player conflict based upon meaningful and contextual combat and conflict-related interactions. The system is designed to encourage the inclusion of a wide array of player types through the use of game mechanics that appeal to a broad set of play-styles.
  • A faction is a group of units that are not necessarily of the same race. These are sets of units available to a particular leader and often reflect alliances between various races or divisions within a race. For example, Northerners cover orcs, trolls, and other races who often ally with the orcs in war. On the other hand, Loyalists only cover humans who are part of the army of the kingdom of Wesnoth or those who use a similar military system like the city-state of Elensefar. Other humans are parts of non-default factions such as outlaws.
  • There are currently 24 factions in the game; each one based on a historical mediaeval civilisation. Players of the CtW however may also meet sub-factions and barbarians, which may be based on one or more civilisations, and even field their own special units and styles of play.
  • To buy a brand new faction, go to: City > Create A Faction which i located at the bottom left part of the city, under Factions. A new faction starts in 'peaceful' status, during which it can't be attacked. This status changes if you declare war on any faction. Structure: Shed Holds: 5 Members Costs: $1,000 x current number of factions in the game Respect: 250 Factions lose a respect point every 24 hours. If your respect hits zero points, you will lose your faction. Page Under Maintenence
  • Factions have long since divided mankind, and it is this division of man that allowed the demons to triumph within the first days of the invasion. Men who once stood against each other are now bound in eternal struggle against the infernals, brothers in arms. The Templar are a Holy Order of warriors whose beliefs and rituals guide their actions, and whose struggle is one that is both physical and spiritual in nature. The Cabalists are seekers of knowledge, and their goals and beliefs reflect their eternal quest in erudition. They see man's darkest hour as a new opportunity to unlock and discover the arcane knowledge possessed by the demons. Hunters were highly-trained ex-military operatives and members of secret government agencies most comfortable clinging to the shadows and dealing with
  • You can join a faction by talking to the Chance NPC who's in Moonhaven 175 200 (@warp moonhaven 175 200). He will tell you about the upcoming war, the factions, and the characteristics of each faction. Each character can choose only one faction, and it cannot be changed. Upon choosing a faction, you will receive a charm that gives additional bonuses based on that faction. All charms bless you actively while remaining in the Misc tab of your inventory, like Odin's Blessings, and are character-bound, faction-bound, and weigh 1 unit.
  • A complex system of factions exists in WoTMUD, some of which are easily understandable and identifiable to a newcomer unfamiliar with the Wheel of Time book series and some of which seem to cut across other factional lines and are a bit more opaque to the uninitiated. All factions in the game are definite reflections of Robert Jordan's story world, though the issues of contention and current interests of some factions are a shifting thing which is player driven.
Level
  • Post-Starter
Alignment
  • None
  • DUNLAND
  • ANGMAR
  • BLUE_MOUNTAINS
  • DALE
  • DOL_GULDUR
  • DORWINION
  • DWARF
  • FANGORN
  • GALADHRIM
  • GONDOR
  • GUNDABAD
  • HALF_TROLL
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