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- "Action" is a 1975 song by the rock band Sweet, appearing at the albums Strung Up and Give Us a Wink. It reached the Top 10 in 1975 in numerous European countries and Canada but stalled at #15 in the UK and #20 in the US. The song was also featured in Formula One's video for the 2009 Monaco Grand Prix.
- (μπορεί να είναι και spells) είναι οι "ικανότητες" που αποκτά ο χαρακτήρας ανεβαίνοντας επίπεδα. Αυτές δεν αγοράζονται αλλά δίνονται στον παίχτη μόλις ανέβει level (και αφού επισκεφτεί τον κατάλληλο NPC)
- Action is a character attribute. Action is a measurement how rested a character is before becoming exhausted. Most abilities cost action points to execute.
- Clark allows a Warrior Angel movie to be filmed on the Kent Farm, but when two attempts are made on the lead actress' life, Clark is caught saving her by an obsessed "Warrior Angel" fan. The fan then decides that Clark is a real superhero and is being held back from his destiny by his relationship with Lana. Meanwhile, Lionel's fate is revealed.
- "Action" is a song by Sweet
- An action is a character activity. Actions are divided into the following categories, according to the time required to perform them (from most time required to least): full-round actions, standard actions, move actions, and free actions.
- Action is "[t]he performance of an activity."
- That goal and then to actually do something.
- Human action is purposeful behavior. The science of praxeology and its best developed subdivision, economics, is based on an analysis of the implications of this fundamental truth.
- An action defines when and how often a character can do something.
- Drag & Drop icons that execute a bit of GML. This is the first step in learning gamemaker. You can use and arrange the icons to execute bits of code.
- The action on a guitar is the height of the strings from the fretboard. The action is changed by ajusting the saddles at the bridge.
* Low action (Strings close to the fretboard) makes the guitar easier and faster to play but can cause buzzing.
* High action (Strings further away from the fretboard) makes the guitar harder to play.
* Truss Rod
- From [[w:|]][[Category: derivations|Action]] accion, from [[w:|]][[Category: derivations|Action]] action, from [[w:|]][[Category: derivations|Action]] āctiō (“‘act of doing or making’”), from āctus, perfect passive participle of agō (“‘do, act’”), + action suffix -iō; see act.
- These games are typically the quick-paced active kind of games and it's a catagory many games fall under because most good games tend to be rather quick paced
- Actions include all Skills and regular Attacks. Movement is not considered an action. Skills that interrupt Actions:
* Disrupting Stab
* Exhausting Assault
* Complicate
* Leech Signet
* Distracting Shot
* Magebane Shot
* Punishing Shot
* Savage Shot
* Dissonance
* Disarm
* Disrupting Chop
* Dwarven Battle Stance
* Savage Slash
* Skull Crack
- Each day, a player can perform one action. Actions are normally work related, but can also be other things such as travel.
- An action block defines code that will execute during various non-object-related events.
- this article deals with the 2455-64 Cildanian Political Party for its successors see Christian Nationalists or New Action
- In the Storyteller and Storytelling systems, actions are those things a character is trying to do. Generally actions are resolved with a dice roll to determine if they were accomplished successfully or not. Types of actions include:
* reflexive actions - instantaneous, do not require a roll
* contested action - requires two character to compete against each other
* extended actions - requires multiple rolls over a period of time During combat, a single action takes 1-3 seconds (a full round) to complete.
- An action is an ability that a player can perform. Initially, players do not know how to perform any actions. Actions can be learnt by using items that teach the action. The action window can be accessed from the game menus by choosing My Info -> Expression -> Action. Some actions can be improved by increasing their level while others have no level and cannot be improved once learnt. Some actions can be performed in combat while others can only be performed when out of combat.
- Action est le titre de la quatorzième musique de la bande originale du jeu Harry Potter et la Chambre des Secrets.
- Action maps are considered your average map. The maps that appear in the game are almost entirely Action maps. There is nothing that makes them stand out uniformly, but there is a lot of variety in them. Each map can have a different combination of enemies, or different tilesets, or different positioning of objects. These are the most common kinds of maps on NUMA, and usually the most diverse.
- Action appears as a collection of interlocking cogs, with a clockwork hand pointing down from the largest gear.
- Town Portal. Can be used to travel fairly large distances, such as when doing the Jolly Old Jones quest to get to the Lake next to Sirry Wine Camp, or doing the Daily Quest Delicious Soup, to get to the Camp itself. Teleport Incense is an inventory item with a much much faster cooldown, and as it is an item and not a spell, it is not cast, and therefore can be used while mounted.
* Fly
* Accelerate Meditate, Run/Walk, Assist Attack, Normal (Attack), Pick Up, Pick Up All, Embrace Squad: Invite To (Squad), Quit Team Quit Team can also be accessed by right clicking on your face icon
- Notable stories:
* "Hook Jaw" was created by Mills as a Jaws cash-in and the flagship title of the comic. The strip was scripted by Ken Armstrong and drawn by Ramon Sola. Hook Jaw is a Great White Shark and the hero of the series, even though he spends most of his time eating most of the human cast of characters. The name Hook Jaw comes from the gaff hook stuck in the shark's jaw after some fisherman tried to catch the creature shortly before being eaten by it. Mills gave the strip an environmental edge by having Hook Jaw eat corrupt humans, or criminals, seeking to exploit the seas, as well as anyone else unlucky enough to get near him. Hook Jaw appeared in three stories before the ban. The first was set on an oil rig, the second was set on an island resort in the Caribbean, and the thi
- An action is a character activity. In Neverwinter Nights, these actions are added to the action queue, which is stored on each creature. Most new actions — such as drinking a potion, using a feat, or casting a spell — will add to this queue, while some actions — such as moving — will clear the current queue and execute immediately. Notably, potions are an exception to this rule, being able to be used roughly every three seconds.
- Your character can express emotions through actions. Typically, an animated bubble over your character's head appear. Actions may sometimes be performed with sounds. Postures may differ for each race. Additional actions may be obtained by gaining a new title. It is possible to have your character's facial expression stuck by using a skill right after your character has performed an action, and overlap it with another without a facial expression.
- Actions are active abilities of roles in a Mafia game which can be played during the day or night phase. As opposed to votes which are cast publicly during voting, actions must be submitted secretly by players via PM or in their faction BTSC if they have one. When a player has a faction BTSC, his/her actions may be powerplayed by teammates sharing that BTSC.
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