About: Dual Wield   Sponge Permalink

An Entity of Type : dbkwik:resource/CXLf8saZH35f7bPtKMC5qA==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Dual Wield refers to the ability of a player to use a weapon in both hands. Assassins and rangers learn this skill from a skillbook, while gladiators can equip a stigma to get the ability. Advantages of dual wielding come from the rapid effect of two attack weapons with single or multiple hits. This increases the Damage per second (DPS) rate, making attacks more effective.

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rdfs:label
  • Dual Wield
  • Dual wield
  • Dual Wield
  • Dual wield
rdfs:comment
  • Dual Wield refers to the ability of a player to use a weapon in both hands. Assassins and rangers learn this skill from a skillbook, while gladiators can equip a stigma to get the ability. Advantages of dual wielding come from the rapid effect of two attack weapons with single or multiple hits. This increases the Damage per second (DPS) rate, making attacks more effective.
  • Dual wielding weapons in Too Human is not like most other games. In this game, if you pick up a weapon that says "dual wield" then you automatically get two. Your attack speed is greatly improved by using these types of weapons.
  • Learn to effectively wield two weapons.
  • Dual Wielding is a way of holding weapons in the Just Cause game series.
  • Dual Wield is a Weaponry skill, that can be leveled starting at character level 20. Raising this skill at or above your character level will incur an experience point penalty. As a Weaponry skill, Dual Wield can be raised actively, by sacrificing combat trophies to the Altar of Steel in any town, or raised passively.
  • Dual Wield is a dexterity based skill that improves your ability to fight with two (or more) weapons at the same time. It may also allow you to make extra attacks while dual wielding.
  • Dual Wield on kyky, jonka avulla hahmo voi käyttää kahta yhden käden asetta samanaikaisesti. Dual Wield on roguella heti alussa, warrior saa sen tasolla 20, death knightitkin saavat sen automaattisesti, hunterit tasolla 20 ja enchanchement shamanit talentien kautta. warrioreilla on myös kyky käyttää kahta two-handed (kahden käden) asetta 60 levelisenä edellyttää että talent puusta fury on täynnä.
  • Dual Wielding is the signature characteristic of the Blade s. It is the ability to hold a one-handed weapon, either a sword or an axe, in each hand. The weapon in the right hand is referred to as the main-hand weapon, while the weapon in the left hand is referred to as the off-hand weapon. The Blade receives 100% of the attack power from the main-hand weapon but only 70% of the attack power from the off-hand weapon. This isn't a skill, but a passive ability of the Blade class (such as the Jester's quadruple critical hit rate).
  • Dual wield allows the character to hold a weapon in each hand (main hand and off hand). The character can deal some damage with the weapon in the off-hand between strikes with the strong hand. This is a very important passive ability as it allows a character to deal significantly more damage as compared to a single one-handed weapon. Once it is acquired, the character will immediately begin to strike with each hand (if there is a weapon in each) while in battle.
  • Dual wield allows the character to hold a weapon in each hand (main hand and off hand). The character can deal some damage with the weapon in the off-hand between strikes with the strong hand. This is a very important passive ability as it allows a character to deal significantly more damage as compared to a single one-handed weapon. Once it is acquired, the character will immediately begin to strike with each hand (if there is a weapon in each) while in battle.
  • All characters can dual-wield any weapon type except for bows. A character can also dual-wield shields, which provides greater Evasion at the cost of being able to attack physically. Using a second weapon or a shield in conjunction with another weapon halves the Strength bonus to Attack, and weapons held in a character's off-hand have their Strength bonus halved again. A character gains equal experience for both weapons held, even if they are of the same type; this allows for much faster weapon skill growth, even against enemy formations of low Rank.
  • This Passive Skill allows the user to equip two weapons at once, one in the right hand and one in the left hand (as opposed to being able to equip only shields in the offhand). This will grant the user two attacks per round (one per hand). Note that two-handed weapons will still require both hands to be equipped, so it is not possible to wield another weapon if a two-handed weapon is equipped. Dual Wield forms part of a larger continuum of "hardpoint count" attributes that is theoretically unlimited - some creatures may possess eight or more ways to hold a piece of equipment - but for the majority of characters, two is a sufficient count.
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MaxLevel
  • 6(xsd:integer)
Mastery
  • Warfare
SkillType
  • Passive
Cooldown
  • None
AssociatedSkills
Patch Introduced
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