PropertyValue
rdf:type
rdfs:label
  • Dual Wield
  • Dual wield
  • Dual Wield
  • Dual wield
rdfs:comment
  • Dual Wield refers to the ability of a player to use a weapon in both hands. Assassins and rangers learn this skill from a skillbook, while gladiators can equip a stigma to get the ability. Advantages of dual wielding come from the rapid effect of two attack weapons with single or multiple hits. This increases the Damage per second (DPS) rate, making attacks more effective.
  • Dual wielding weapons in Too Human is not like most other games. In this game, if you pick up a weapon that says "dual wield" then you automatically get two. Your attack speed is greatly improved by using these types of weapons.
  • Learn to effectively wield two weapons.
  • Dual Wielding is a way of holding weapons in the Just Cause game series.
  • Dual Wield is a Weaponry skill, that can be leveled starting at character level 20. Raising this skill at or above your character level will incur an experience point penalty. As a Weaponry skill, Dual Wield can be raised actively, by sacrificing combat trophies to the Altar of Steel in any town, or raised passively.
  • Dual Wield is a dexterity based skill that improves your ability to fight with two (or more) weapons at the same time. It may also allow you to make extra attacks while dual wielding.
  • Dual Wield on kyky, jonka avulla hahmo voi käyttää kahta yhden käden asetta samanaikaisesti. Dual Wield on roguella heti alussa, warrior saa sen tasolla 20, death knightitkin saavat sen automaattisesti, hunterit tasolla 20 ja enchanchement shamanit talentien kautta. warrioreilla on myös kyky käyttää kahta two-handed (kahden käden) asetta 60 levelisenä edellyttää että talent puusta fury on täynnä.
  • Dual Wielding is the signature characteristic of the Blade s. It is the ability to hold a one-handed weapon, either a sword or an axe, in each hand. The weapon in the right hand is referred to as the main-hand weapon, while the weapon in the left hand is referred to as the off-hand weapon. The Blade receives 100% of the attack power from the main-hand weapon but only 70% of the attack power from the off-hand weapon. This isn't a skill, but a passive ability of the Blade class (such as the Jester's quadruple critical hit rate).
  • Dual wield allows the character to hold a weapon in each hand (main hand and off hand). The character can deal some damage with the weapon in the off-hand between strikes with the strong hand. This is a very important passive ability as it allows a character to deal significantly more damage as compared to a single one-handed weapon. Once it is acquired, the character will immediately begin to strike with each hand (if there is a weapon in each) while in battle.
  • Dual wield allows the character to hold a weapon in each hand (main hand and off hand). The character can deal some damage with the weapon in the off-hand between strikes with the strong hand. This is a very important passive ability as it allows a character to deal significantly more damage as compared to a single one-handed weapon. Once it is acquired, the character will immediately begin to strike with each hand (if there is a weapon in each) while in battle.
  • All characters can dual-wield any weapon type except for bows. A character can also dual-wield shields, which provides greater Evasion at the cost of being able to attack physically. Using a second weapon or a shield in conjunction with another weapon halves the Strength bonus to Attack, and weapons held in a character's off-hand have their Strength bonus halved again. A character gains equal experience for both weapons held, even if they are of the same type; this allows for much faster weapon skill growth, even against enemy formations of low Rank.
  • This Passive Skill allows the user to equip two weapons at once, one in the right hand and one in the left hand (as opposed to being able to equip only shields in the offhand). This will grant the user two attacks per round (one per hand). Note that two-handed weapons will still require both hands to be equipped, so it is not possible to wield another weapon if a two-handed weapon is equipped. Dual Wield forms part of a larger continuum of "hardpoint count" attributes that is theoretically unlimited - some creatures may possess eight or more ways to hold a piece of equipment - but for the majority of characters, two is a sufficient count.
owl:sameAs
dcterms:subject
MaxLevel
  • 6
Mastery
  • Warfare
SkillType
  • Passive
Cooldown
  • None
AssociatedSkills
Patch Introduced
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Tier
  • 2
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Icon
  • DualWield.png
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abstract
  • Dual wield allows the character to hold a weapon in each hand (main hand and off hand). The character can deal some damage with the weapon in the off-hand between strikes with the strong hand. This is a very important passive ability as it allows a character to deal significantly more damage as compared to a single one-handed weapon. Once it is acquired, the character will immediately begin to strike with each hand (if there is a weapon in each) while in battle. Rogues, warriors and hunters were the only classes that could initially dual wield. However, with the release of patch 2.0.1 shamans gained the ability to dual wield through a level 40 Enhancement talent, and with the release of patch 3.0.2 and the Wrath of the Lich King expansion pack, death knights are able to dual wield as well. Rogues and death knights have the innate ability to dual wield from the beginning; hunters and Fury-specced warriors learn to dual wield at level 20. When the Mists of Pandaria expansion came out, monks had the ability to dual wield, making them the 6th class to dual wield. A weapon equipped in the main hand will deal full damage, while an off-hand weapon will deal 50% of its damage. Rogues, warriors and shamans have the talent Dual Wield Specialization, which allows rogues and warriors to increase the damage done by the offhand weapon and shamans to increase the hit rate of the offhand weapon, and death knights have the talent Nerves of Cold Steel, which increases hit chance and offhand weapon damage. Most disarm debuffs do NOT affect off-hand weapons. While abilities that require a weapon in the main hand can't be used, the off-hand weapon will still deal its regular damage. Rogue disarm removes both main-hand and off-hand equipment.
  • All characters can dual-wield any weapon type except for bows. A character can also dual-wield shields, which provides greater Evasion at the cost of being able to attack physically. Using a second weapon or a shield in conjunction with another weapon halves the Strength bonus to Attack, and weapons held in a character's off-hand have their Strength bonus halved again. A character gains equal experience for both weapons held, even if they are of the same type; this allows for much faster weapon skill growth, even against enemy formations of low Rank. In the NES version dual wielding is ineffective due to the dual wield bug.
  • This Passive Skill allows the user to equip two weapons at once, one in the right hand and one in the left hand (as opposed to being able to equip only shields in the offhand). This will grant the user two attacks per round (one per hand). Note that two-handed weapons will still require both hands to be equipped, so it is not possible to wield another weapon if a two-handed weapon is equipped. Dual Wield forms part of a larger continuum of "hardpoint count" attributes that is theoretically unlimited - some creatures may possess eight or more ways to hold a piece of equipment - but for the majority of characters, two is a sufficient count. |- |Dual Wield | - |INI |ALL |Will always strike twice when using Attack.
  • Dual Wield refers to the ability of a player to use a weapon in both hands. Assassins and rangers learn this skill from a skillbook, while gladiators can equip a stigma to get the ability. Advantages of dual wielding come from the rapid effect of two attack weapons with single or multiple hits. This increases the Damage per second (DPS) rate, making attacks more effective.
  • Dual wielding weapons in Too Human is not like most other games. In this game, if you pick up a weapon that says "dual wield" then you automatically get two. Your attack speed is greatly improved by using these types of weapons.
  • Learn to effectively wield two weapons.
  • Dual Wielding is a way of holding weapons in the Just Cause game series.
  • Dual Wield is a Weaponry skill, that can be leveled starting at character level 20. Raising this skill at or above your character level will incur an experience point penalty. As a Weaponry skill, Dual Wield can be raised actively, by sacrificing combat trophies to the Altar of Steel in any town, or raised passively.
  • Dual Wield is a dexterity based skill that improves your ability to fight with two (or more) weapons at the same time. It may also allow you to make extra attacks while dual wielding.
  • Dual wield allows the character to hold a weapon in each hand (main hand and off hand). The character can deal some damage with the weapon in the off-hand between strikes with the strong hand. This is a very important passive ability as it allows a character to deal significantly more damage as compared to a single one-handed weapon. Once it is acquired, the character will immediately begin to strike with each hand (if there is a weapon in each) while in battle. Rogues, warriors and hunters were the only classes that could initially dual wield. However, with the release of patch 2.0.1 shamans gained the ability to dual wield through a level 40 Enhancement talent, and with the release of patch 3.0.2 and the Wrath of the Lich King expansion pack Death Knights are able to dual wield as well. Rogues learn to dual wield at level 10 (by visiting a trainer), hunters and warriors learn dual wield at level 20, and Death Knights have the innate ability to dual wield from the start (level 55). A weapon equipped in the main hand will deal full damage, while an off-hand weapon will deal 50% of its damage. Rogues, warriors and shamans have the talent Dual Wield Specialization, which allows rogues and warriors to increase the damage done by the offhand weapon and shamans to increase the hit rate of the offhand weapon, and Death Knights have the talent Nerves of Cold Steel, which increases hit chance and offhand weapon damage. Most disarm debuffs do NOT affect off-hand weapons. While abilities that require a weapon in the main hand can't be used, the off-hand weapon will still deal its regular damage. Rogue disarm removes both main-hand and off-hand equipment.
  • Dual Wield on kyky, jonka avulla hahmo voi käyttää kahta yhden käden asetta samanaikaisesti. Dual Wield on roguella heti alussa, warrior saa sen tasolla 20, death knightitkin saavat sen automaattisesti, hunterit tasolla 20 ja enchanchement shamanit talentien kautta. warrioreilla on myös kyky käyttää kahta two-handed (kahden käden) asetta 60 levelisenä edellyttää että talent puusta fury on täynnä.
  • Dual Wielding is the signature characteristic of the Blade s. It is the ability to hold a one-handed weapon, either a sword or an axe, in each hand. The weapon in the right hand is referred to as the main-hand weapon, while the weapon in the left hand is referred to as the off-hand weapon. The Blade receives 100% of the attack power from the main-hand weapon but only 70% of the attack power from the off-hand weapon. This isn't a skill, but a passive ability of the Blade class (such as the Jester's quadruple critical hit rate).
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