About: DarkPlaces   Sponge Permalink

An Entity of Type : dbkwik:resource/ZwE4O3utshWv1Qc47xdU6Q==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

DarkPlaces is a gameplay modification and a source port engine based on the computer game Quake. It adds enhanced network code, with asynchronous delta compression inspired by Tribes networking, a built in server browser, real-time lighting, and bump mapping, makes use of the OpenGL Shading Language and supports Ogg Vorbis. DarkPlaces is actively developed by Forest "LordHavoc" Hale and contributors. It is based on the Quake source code. Games that use DarkPlaces include Nexuiz, Transfusion, Xonotic and Nehahra (and by extension the machinima film The Seal of Nehahra).

AttributesValues
rdf:type
rdfs:label
  • DarkPlaces
  • Darkplaces
rdfs:comment
  • DarkPlaces is a gameplay modification and a source port engine based on the computer game Quake. It adds enhanced network code, with asynchronous delta compression inspired by Tribes networking, a built in server browser, real-time lighting, and bump mapping, makes use of the OpenGL Shading Language and supports Ogg Vorbis. DarkPlaces is actively developed by Forest "LordHavoc" Hale and contributors. It is based on the Quake source code. Games that use DarkPlaces include Nexuiz, Transfusion, Xonotic and Nehahra (and by extension the machinima film The Seal of Nehahra).
dcterms:subject
foaf:homepage
dbkwik:annex/prope...iPageUsesTemplate
dbkwik:quake/prope...iPageUsesTemplate
Logo
Name
  • DarkPlaces
Genre
latest release version
  • Engine build 20090709
  • mod build 20080808
Caption
  • DarkPlaces running the Nexuiz game
License
Screenshot
  • 256(xsd:integer)
Operating System
  • GNU/Linux, Mac OS X, Windows
Website
Developer
wikipage disambiguates
abstract
  • DarkPlaces is a gameplay modification and a source port engine based on the computer game Quake. It adds enhanced network code, with asynchronous delta compression inspired by Tribes networking, a built in server browser, real-time lighting, and bump mapping, makes use of the OpenGL Shading Language and supports Ogg Vorbis. DarkPlaces is actively developed by Forest "LordHavoc" Hale and contributors. It is based on the Quake source code. Games that use DarkPlaces include Nexuiz, Transfusion, Xonotic and Nehahra (and by extension the machinima film The Seal of Nehahra).
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