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This Occupation has been listed in two different Departments on IMDb. Since there are hundreds of Occupations that are listed in one or more Departments, the editors of this Wikia have not gotten around them all. You can help by finding out what Departments already link to this Occupations and putting them here. There's already a form you can fill out when you edit this page. Thank you.

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  • Credits
  • Credits
  • CREDITS
  • Credits
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  • This Occupation has been listed in two different Departments on IMDb. Since there are hundreds of Occupations that are listed in one or more Departments, the editors of this Wikia have not gotten around them all. You can help by finding out what Departments already link to this Occupations and putting them here. There's already a form you can fill out when you edit this page. Thank you.
  • Credits are the currency of the galaxy. They are needed to buy everything from ships to droids.
  • Credits are the most common form of Terran currency used in the Koprulu Sector in the form of notes and chips. Other forms of currency do exist and are used by traders, but they have yet to be named. There is no known use of credits by alien forces as they would rather ignore or kill any terran who tries. For more information see Credits on the parent site.
  • Based on White Wolf's Werewolf: The Apocalypse, © 1991 by White Wolf. Designed by Mark Rein·Hagen. Special thanks to Sam Chupp. Material from Werewolf: The Apocalypse used with permission. Discretion is advised. The themes and issues described here may be disturbing to some and distasteful to others. Though our purpose is not to offend, our use of the Werewolf as a metaphor and as a channel for storytelling may be misconstrued. To be sure, Werewolves are not real. The extent to which they may be said to exist is revealed only in what they can teach us of the human condition and the multitudinous depth of our inner being.
  • They can be used to purchase items in Towns and upgrades for your Storage Chest. They also can be used to refresh quests
  • Much information from this wiki is borrowed from similar projects, with some overlapping. A few are Congresspedia, SourceWatch, Crocodyl and Wikipedia.
  • (in order of appearance)
  • Credits (abbreviated Cr.) is the monetary system used in all Gran Turismo games. The amount it is worth depends on the version of the game: in NTSC (American) versions, a credit is worth about the same as US$1, whereas in Japan, a credit is worth ¥1. The PAL version uses the British pound as its reference currency. This wiki uses the NTSC version of the games to determine how much cars and parts cost. Image:Tire.gif This article is a . You can help My English Wiki by expanding it.
  • Als Credits wird das Geld in Command&Conquer,aber auch in vielen anderen Spielen bezeichnet.In C&C bekommt man Credits indem man Raffinerien baut,und die Tiberium oder Erzsammler diese Rohstoffe in die Raffinerien bringen,wo sie dann zu Credits weiterverarbeitet werden.Auch in Command&Conquer Tiberium Alliances werden Credits benötigt,in diesem Online-Broweserspiel,werden sie jedoch für den Rohstofftransfer zwischen den eigenen Basen,und für die Erforschung von neuen Offensiv oder Defensiv Einheiten benötigt.Es gibt auch ein Register mit dem Titel: Spezial, auch in diesem Werden Credits benötigt,um die dort enthaltenen Einheiten/Gebäude erforschen zu können. Kategorie:Credits
  • The track that plays during the credits is Track 64 "Credits".
  • Credits are the currency of Pardus. They are almost as important to the game as fuel, and are necessary to play. Here you will find ways to get credits, and some assorted notes.
  • Credits is the currency in many Ace Combat games and is present since Air Combat in 1995. Credits can be used to purchase aircraft, special weapons, and other materials in the games' Hangar. In most cases they are earned by completing missions. Games such as Ace Combat 3: Electrosphere, Ace Combat Advance, and Ace Combat: Assault Horizon do not feature a currency system, hence do not require the player to purchase new aircraft upon unlocking them; however, in the case of the third game, a points system similar to credits is featured to purchase skills sets.
  • This is cash used in the game to help you out and get more parts.
  • Credits are a form of currency used on Earth.
  • Credits are the official currency on Rubi-Ka.
  • Credits are a form of currency(others being dataries,) used in the Galaxy by the Galactic Republic, the Galactic Empire, the New Republic, and the Imperial Remnant. In the time before the Galactic Empire, credits were not always accepted in the Outer Rim of the Galaxy, on planets were the Republic's or Empire's rule meant nothing. In 9 ABY, during the Thrawn Crisis, the New Republic and the Imperial Remnant each had their own forms of the credit for uses on which ever worlds were under their control during the crisis.
  • Credit(紳士幣) (通常縮寫為「C」,貨幣代碼也是「C」) 是E變態的核心貨幣。它非常方便兌換成另外兩種貨幣,不需花費成本就能寄送給其他使用者。擁有所有貨幣中最多樣化的用途和來源,是《HentaiVerse》遊戲裡唯一通行的貨幣。
  • Credits are the currency of Habbo. To obtain them you must pay real money, or the hotel will give them to you on special occasions. There is no way of gettiing free Image:Habbo credits 2.gifcredits.
  • Credits are a form of currency utilized by the Terran Confederacy, Umojan Protectorate, Kel-Morian Combine and Terran Dominion – in essence, every major terran government of the Koprulu sector. They come in both notes, and round objects called "chips." The dollar ($) sign is used for credits, and the terms "penny" and "dollar" are still apparently in use, at least informally. There are several types of currency, and traders can make money speculating on them.
  • This article is about a couple interesting tidbits about the credits. You can see the bears presumably mourning the loss of the Catfish. You can see the Giant Troll dead in the forest. The Ninja ship is still sinking. In the background of Tall Grass Field, you can see the cannons sticking out of the castle from the Parade level. you also get to see many places you visited and see the deaths of many foes you fought along the way. at the very end you see a message that reads "and finally, thank you to the entire newgrounds community and all of the people who downloaded the full version of Alien Hominid or made a purchase at our online store. your direct support continues to make out dreams a reality!"
  • Credits or points are the system of currency in Carnivores, Carnivores 2, Carnivores Ice Age, Carnivores: Dinosaur Hunter, and Carnivores: Ice Age (iOS), used to gain access to new areas, weapons, and animals. In Carnivores, the number of credits simply determine a player's rank (the player starts with 0 credits; at 100 credits, the player moves from Novice to Advanced rank, and at 300 from Advanced to Expert), and the rank then determines the areas, weapons, and animals available to the player. In the latter three games, though, credits are directly used to purchase the area, animal(s), and weapon(s) used for a given hunt (they are not actually spent, though), with the player starting with 100 credits.
  • Name: Credits Run Time: 2:39 Track Number: Disc 2, Track 9 Year: 1979
  • Design and Programming: Chris Sawyer Graphics: Simon Foster Sound and Music: Allister Brimble Additional sounds recorded by: David Ellis Representation by: Jacqui Lyons (at Marjacq Ltd.) Thanks to: Peter James AdcockJoe BoothJohn Wardley
  • This is a per-episode breakdown of the credits. The numbers in parentheses denote appearance in the credits of specific episodes.
  • Credits (Image:Credits icon.png) are the primary currency in the known universe, and the only resource that is not mined.
  • Credits ("Creds") sind das gängige Zahlungsmittel und die offizielle galaktische Währung, mit der finanziellen Transaktionen im gesamten galaktischen Raum getätigt werden.
  • This wiki has grown to a size of articles since July 2008, and it wouldn't have been possible if not for the help of all of the authors of this wiki (viewable at Special:ListUsers). There are several additional individuals we would like to thank, either for support of this wiki or helping in gathering data and doing research. They are as follows: * General Veers of the Dan-Ball Forum, for helping data collection with his Quantitative Enemy Field Guide.
  • rect 51 35 134 112 2000 AD rect 383 36 454 109 Judge Dredd Video Games rect 59 260 134 329 Judge Dredd (1995 film) rect 380 258 456 329 Dredd (2012 film) Credits are money in the world of 2000 A.D . They replaced the United States Dollar, which apparently collapsed prior to or after World War III from 2070-2104. World War III began and ended with Nuclear weapons and the war is sometimes referred to as the Atomic Wars rather than World War III in official cannon.
  • This list is ordered chronologically from the start to the end of the video, with the beginning of a year considered to be John's Birthday. Keep in mind that the kids travel 5000 years into the future and then live another 4 years in real time. The date is never mentioned, however it could be seen as 7016. Of course due to the various time shenanigans at play, it's really anyone's guess.
  • Credits is a fictional currency used in multiple works of science fiction.
  • In a time of recovery from planetary famine, ecological collapse, resource wars, and previous economic failure the Credit is the universally recognized unit of exchange in EarthGov territories, ships, colonies, and stations. __TOC__
  • Once an avatar is saved, 75 credits are automaticlly earned. It is best to save those credits.
  • Main CSS, HTML and Javascript coding by -Aiolos Sophos- Main Web Grpahics and Layout by -LegenDerelict- A very special thanks to... Castrum Hype Ghostbear_100 Lykathea m axe Muscle Paris60 Purple Griffon Samski Zcythe ... and of course admins: Hannar and Mocheeze over at TooHuman.net as well as Silicon Knights for the blood and sweat they've put into the Too Human Trilogy!!! Thank You!
  • Credits are the currency for VFK. You can use credits to buy items for you or your rooms.
  • The list below is not complete, if I forgot to mention you, please drop me an e-mail (and I will add you to the list and send you an apology) or edit it yourself.
  • Credits are present in both The Getaway and The Getaway: Black Monday. They are there to show and list all the cast and crew involved in the production. They are typically shown at the end of a production.
  • The credits can be found in advanced options, which can be found in the left top corner of the game screen. File:Options advanced.png
  • Credits,das ist die Währung im STAR WARS Universum. Der Kurs steht 1Credit zu 2 Euro. Man kann aber auch mit Credits bescheißen!
  • Credits are the easier earned currency than Uridium, but are worth less, and are required in much more quantaties to purchase items. Credits enable players to purchase Shop items that are not the best, but get you by with decent items. Uridium is used to purchase elite equipment, at a lower cost due to it being worth more.
  • Credits are a form of currency used in the galaxy. It was used by both the Imperials and the Rebels to purchase units or vehicles. The more credits you get, the more enforced your army is.
  • Credits are the official IMVU currency and can either be bought with real world money or earned through offers. Credits can be used to buy clothing items, furniture, rooms, pets, etc. from the Catalog. Credits can also be used for off-site purchases, such as art through Gasr , and to create items (i.e. paying the fee to create a new item to add to the catalog).
  • In the JvS Universe, the credit, symbolised "7, is the standard unit of currency. It is based on the canonical Galactic Credit Standard, but does not fluctuate as much. It roughly follows the values of the canon credit, with some allowance made for the wildly varying values of the credit throughout various canon sources.
  • Credits are similar to Tokens, although they are far more common and cannot be used to purchase special Mercenary Gear and Conquest Gear from the Dome City Vendors.
  • Credits (or Coins) are the main currency for Overwatch. Players can spend credits to unlock items in the Hero Gallery (which are also included in Loot Boxes at random) and they can receive a smaller amount of credits to compensate whenever a Loot Box contains an item already in their collection. Items unlocked with credits cannot be refunded or sold back to regain credits.
  • Der Kurs steht 1Credit zu 2 Euro. Man kann aber auch mit Credits bescheißen!
  • Credits are the secondary form of currency in the virtual world of Kaneva, differing from Rewards in the sense that they cannot be earned through conventional means. Credits must be purchased via Kaneva.com or by picking up prepaid cards from select target stores (As of July 21 2008 Target has discontinued sale of these cards, though they remain available on Target.com <a href="http://forums.kaneva.com/showthread.php?t=5439">http://forums.kaneva.com/showthread.php?t=5439</a> 1..
  • You can use your credits to do various activities in Fatal Disturbance, from upgrading buildings to buying troops, and to just about everything. Credits function as the game's currency and works much like a resource. You can upgrade your Mint via other resources. (?) To be confirmed...
  • Credits is the name of the currency used in Conduit 2, they are used in The Store to purchase different objects, like weapons, suit upgrades, character models, armor parts, and colors. Credits can be earned in many ways and in every game mode, these actions include: * Acquiring an achievement * Scanning conspiracy objects in the story * Finding a Blueprint for a weapon or suit upgrade (actually refunds credits spent on that weapon/upgrade) * Killing AI enemies * Getting coins and points in Invasion Mode * Killing enemy players in Multiplayer * Earning Medals
  • The standard currency used throughout VV. Earn credits in a simple job sim or becoming a mercinary. Developers earn credits and will be VV tycoons.
  • Credits is a command used to see coding and development credits for the game.
  • Credits are the currency of Minecraft Central's Minigames server. They can be used to purchase items for Minigames.
  • Credits are the form of currency in Galactic Civilizations II. Transactions involving credits often use the abbreviation "BC" meaning Billion Credits. Credits are used to purchase planetary improvements and ship upgrades, among other things.
  • Although the production credits of Mischief Makers are labeled as stage 5-10, the tenth level in the Imperial HQ region, the stage is little more than a scrolling list of names. The stage receives an odd placement as compared to other levels, as well, being at the end of Marina's path rather than above or below it.
  • Cred are used to buy spinners, pets, and map slots though they are somewhat useless since a majority of the items cannot be obtained without a Lab Pass. One must have enough credits if they want to buy a spinner or the pets and if the player does not have enough cred, a message will pop up and say they don't have enough and ask if they want a lab pass (the same message will pop up for the lack of a lab pass only without the cred part).
  • Credits are a form of currency that the player may use to buy packs or to turn credits into clintz. Players obtain credits in many different ways: they can buy them, earn them by completing missions, or by earning a high enough rank in ELO, Survivor, or Deathmatch. You can also get them free by completing and signing up for different services on the Urban Rivals Website.
  • Coins within the community Warbears to buy furniture, ice cream, houses, and more!
  • Jeremiah Freyholtz - Lead Design & Programming Jeff Fiske - Additional Design Lenny Eusebi - Additional Design Will Jennings - Testing & Additional Design Mike Malone - Art Kwan Sukasame - Art Tilted Mill Insider Alpha Testers: Aeval, Arcan, Ashery, Belzi, Bolgo The Madd, BrazNomar, deadlock, herbstwerk, Hieronymus, Hyjynx, Jaguar, JuliaSet, Kiya, Miut, MrCuddlyTiger, PhilL, RenegadeRedHead, Sakasiru, sazyanti, Skyreen, Tasharil, thegrad, tobing, TomNobles, Vic_4, Yonder
  • This is a list of credits and attributions of people and entities whose materials, contributions, and creations make Mushroom Kingdom Fusion possible.
  • Credits is a special feature in SketchUp where users can associate their models with themselves. If a model is uploaded to 3D Warehouse with the credit claimed, then whoever download the model will able to see who has contributed to it. A google account is needed to claim credits.
  • Credits are an exchange unit gotten by playing the game Word Bump.
  • Credits bezeichnet eine Währung in DarkOrbit, welche von der Kaufkraft her unterhalb des Uridiums angesiedelt ist. Allerdings kann man im Handel auch Uridium-Artikel für Credits kaufen. Credits erhält man entweder durch Bonusboxen, durch Abschießen von Gegnern und NPCs, oder aber durch das Absolvieren von Quests. Ferner können Rohstoffe an der Raumstation gegen Credits eingetauscht werden.
  • The credit is the main currency used in the galaxy. The Republic credit was the principal credit used from the inception of the Galactic Republic until the rise of the Galactic Empire in 19 BBY. With the galaxy now splintered, there are three main forms of currency in use - the Galactic Empire utilizes the Imperial Credit, the New Republic the New Republic Credit, and the rest of the galaxy uses the Standard Galactic Credit, although the latter is widely used by citizens of both major governments as it provides a steady and safe form of currency. There remain other forms of currency in use by the smaller galactic organizations.
  • The Federation does not use money for much internally, but Credits are often exchanged with other races. Perpetual has announced that Star Trek Online will have a fully functional economy, but they haven’t yet announced exactly how this will work. Players are essentially on the job if they’re in Starfleet, it doesn’t make much sense that someone would then get paid per mission.
  • Lost Planet 2 has a single currency, credits, which are gained through obtaining [?] boxes, whether through Bosses such as the Overland Battleship, Category G Akrid, and random drops from smaller hostile NPCs such as Soldiers, and Akrid of various sizes. Credits are spent at the Slot Machine to get additional weaponry, abilities, Character parts, Noms de Guere, and Emotes, all of which are radomly acquired through the 2,000 and 10,000 credit slot machines.
  • Every time a player completes a mission, they will normally be given a credit reward dependent upon the difficulty of the mission. Players also receive a team credit bonus equal to one tenth the base mission bonus multiplied by the number of teammates (excluding yourself) in the game. Alert missions often come with a high credit reward which is added to the mission's normal credit reward. * Supercharging through an Orokin Reactor or Orokin Catalyst * Added or altered Polarities through Forma * An attached Exilus Adapter * Lenses to acquire Focus points
  • The credit was established as the standard galactic trade currency by the Citadel's Unified Banking Act, a piece of legislation enacted by the Citadel Council. This legislation was drafted by the volus, due to their expertise in financial and commercial matters. The Act also laid out regulatory guidelines for determining the value and exchange rate of the credit in relation to the currencies of the individual Citadel member races.
  • MICROMAGIC, INC. Director: Jason Linhart Programming: David Blake, Bill Sloan, Jason Linhart System Design: Jason Linhart Adventure Design: Kiri Naiman Additional Design: Wayne Horgan, Emma Tailleir, Tao Rodriguez-Seeger, Thomas A. MacMahon, Bill Sloan Carol Tanguay Art: Herb Perez, Eric Halloran Additional Art: Bill Sloan, Kirt Natman Documentation: "The Fat Man" George Mistair Sanger Music Production: David Govett Music Composition: John Ratcliff IBM Digital Sound Driver: Wayne Horgan, Emma Tailleir, Playtesters: Tao Rodriguez-Seeger, Thomas A. MacMahon
  • We at 95th fleet have some personal thanks to the following people: Kuro RPG- For the use of their ranks Ex Astris Scientia- For the use of their ship designs Alpha Fleet- My greatest respect to Fedhog at Alpha Fleet for the use of their Marine ranks- Starfleet Museum- Without the use of their ship designs 95th Fleet woudln't be so many thanks to Masao Okazaki This is an non-profit simming fleet aiming to provide fun simming, in total guidelines with COPPA guidlines
  • The currency of the modern, civilized world of Rifts Earth is "credits" -- electronic money kept and accounted for by a sophisticated, computerized banking system. Credits can be wire transferred at most CS cities, towns, burbs and outposts, or encoded on "debit cards," small sturdy, plastic cards very similar to pre-Rifts credit cards or telephone cards. Each time the "debit" card is used, the appropriate amount of credits is deducted from the card. When all the credits are used up, the card can be thrown away or saved and taken to an appropriate banking institution, money lender, or merchant to have credits in a savings account transferred onto the card for future use. Similarly, many businesses, banks, money lenders and even the Black Market and some travelling merchants can place addit
  • The script section Scene_Credits is used for displaying and manipulating the credits. The available options are found in the beginning of the script. They are: * CreditsBackgroundList: The images displayed during the credits, located in the Graphics/Titles/ folder. You can put unlimited images as backgrounds or use just one. If there are more than one background, CreditsFrequency will be used to determine the time between a change of background. * CreditsMusic: The music track that plays during the credits. * CreditsScrollSpeed: The speed of the credit's scrolling. A number, highly recommended to keep below 5 for legibility. * CreditsFrequency: Number of seconds per a background change. * CREDITS_OUTLINE, CREDITS_SHADOW & CREDITS_FILL: Colors of the credits font's outline
  • I see the player you mean. PLAYERNAME? (exe steve) Yes. Take care. It has reached a higher level now. It can read our thoughts. That doesn’t matter. It thinks we are part of the game. I like this player. It played well. It did not give up. It is reading our thoughts as though they were words on a screen. That is how it chooses to imagine many things, when it is deep in the dream of a game. Words make a wonderful interface. Very flexible. And less terrifying than staring at the reality behind the screen. What did this player dream? It cannot read that thought. It reads our thoughts. But not the truth.
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