PropertyValue
rdf:type
rdfs:label
  • Water Spirit
  • Water spirit
rdfs:comment
  • |}
  • The Water Spirit is an enemy encounter in Suikoden Tactics. It is found in Ruins of Obel Level 3, Level 4, Level 5 and Water Chamber. This enemy automatically match the playable characters level when entering the ruins and it is deadly.
  • The water spirit was the catalyst that transformed Langdon Everett Caul into Abe Sapien. Relatively little is known about this creature and many questions remain unanswered. Although it is not clear, it is likely that this creature is named Num-Yabisc, or at the very least that its temple is called "the Caverns of Num-Yabisc."
  • Water Spirit is an herb picked by herbalists.
  • The water spirit is a monster in Might and Magic VI: The Mandate of Heaven. It is stronger than the water beast, but weaker than the water elemental. Water spirits usually attack in close combat, dealing 4D12 physical damage, and have a 30% chance to use the ice bolt spell. They are immune to cold, poison, and magic damage, and can be encountered in the Monolith and the Eel-infested Waters.
  • The Water Spirit (formally AquaSpirit) is one of the Four Spirits in VII.
  • Water Spirit is more likely to use powerful spells in rainy weather or on Watersday. The delay between its spells can be reduced by having higher Summoning Magic skill, wearing Summoner's Spats, or summoning the spirit in its matching day and/or weather.
  • The Water Spirit is the only of the four original spirits to be of a ranged nature and also deal mostly magical damage even on auto attacks. Although most people may feel a need to acquire a Water Spirit prior to the level cap, its use is almost absent from existence prior to reaching said cap. This spirit is very focused in its nature and as such suffers across the board with below average Vitality, Speed, Attack, and Physical Defense but standing out with the highest Magical Defense. This Spirit has powerful ranged attacks, but weak melee attacks.
  • When Montmorency wanted to see the water spirit, she pulled out her familiar Robin down by the shore of the lake. She pricked her finger and gave her familiar a drop of her blood on its head as proof that is was truly her. Robin jumps into the lake so to make contact with the water spirit and show the spirit Montmorency's blood. The water spirit came out of the lake water in front of them as a column of water about six time their size. The watery form from the lake takes the watery see through nude form of Montmorency herself. Montmorency is a little embarrassed. Note: In the upper picture they are on the beach to the right of the Water Spirit. When she is asked by Montmorency if she would give a piece of her body (this is known as Spirit Tear's), she refuses. Saito asks why is she refusin
owl:sameAs
Level
  • 1
  • 23
  • 24
  • 54
dcterms:subject
aSpeed
  • 90
fr name
  • Gremlin des Eaux
es lore
  • Este antiguo espíritu de agua ronda los monolitos glaciares de la Antártida. Tiene el poder de filtrarse por los poros de cualquier sustancia y congelarla.
el name
  • Πνεύμα του Νερού
patype
  • Physical
jmp
  • 2
Romaji Name
  • Wōtā Supiritto
hr name
  • Vodeni Duh
ja lore
  • 古代南極大陸の永久凍土にて生命が宿ったと言われる氷水の精霊。様々な物質に浸透する事ができる。
MDF
  • 73
it lore
  • Questo antico spirito dell'acqua infesta i monoliti glaciali dell'Antartica. Ha il potere di infiltrarsi nei pori di qualsiasi sostanza e congelarla fino nel profondo.
pt name
  • Espírito da Água
Lore
  • This ancient water spirit haunts the glacial monoliths of Antarctica. It has the power to seep into the pores of any substance and chill it to the bone.
pt lore
  • Este espírito antigo da água assombra os monólitos glaciais da Antártica. Ele tem o poder de escoar entre os poros de qualquer substância e resfriá-la até o osso.
zh lore
  • 傳說是由古代南極大陸的永久凍土所蘊育出的冰水精靈。能夠滲透各種物質。
it name
  • Spirito dell'Acqua
LVL
  • 50
Mastery
  • Ordination
WeaName
  • Spirit Sword
passcode
  • 487395
ko lore
  • 고대 남극대륙의 영구동토에 생명이 깃들었다고 전해지는 빙수의 요정. 다양한 물질에 침투할 수 있다.
de lore
  • Dieser uralte Geist spukt in den eiszeitlichen Monolithen der Antarktis. Er hat die Kraft, in die Poren jedes Wesens zu sickern und es bis auf die Knochen durchzufrieren.
ko name
  • 워터 스피릿
Physical
  • 10
DE NAME
  • Geist des Wassers
Mag
  • 60
es name
  • Espíritu de Agua
Poison
  • Immune
Skl
  • 54
fr lore
  • Cette créature aquatique hante les monolithes glaciaires de l'Antarctique. Son pouvoir surnaturel lui permet de s'infiltrer dans les pores de n'importe quelle substance pour la transformer en glace.
str
  • 55
LUC
  • 44
WeaPower
  • 176
MOV
  • 5
recast
  • 4
ATK
  • 231
  • 400
Cold
  • Immune
spd
  • 53
database id
  • 7685
Rarity
  • Rare
  • Epic
  • Ultra Rare
levelmod
  • ^
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dbkwik:wowwiki/property/wikiPageUsesTemplate
dbkwik:yugi-oh/property/wikiPageUsesTemplate
dbkwik:yugioh/property/wikiPageUsesTemplate
Category
  • Buff
Affinity
  • Water
Age
  • Unknown
Fire
  • 10
Game
  • Dragon Quest VII
Magic
  • Immune
Name
  • Raven
  • Warlock
  • Sunweaver
  • Rowanne
  • Water Spirit
  • Griffon Knight
  • Knight Coronet
MP
  • Lvl4: 0
  • Lvl3: 1
  • Lvl1: 6
  • Lvl2: 3
Type
wheel
  • Wheel None.png
Portrait
  • 100
Romaji
  • Mizuno Seirei
desc
  • Gain 1 Magic for each Blue ally.
  • Augmentation which grants the mystic's group the ability to walk and breathe under water.
aoerange
  • 50
dbkwik:suikoden/property/wikiPageUsesTemplate
exp
  • 816
Electric
  • 10
Alias
  • Num-Yabisc?
first comic
  • Plague of Frogs #5
Species
  • Unknown
Title
  • Unknown
zh name
  • 冰水精靈
Duration
  • Until Cancelled
DEF
  • 66
  • 1200
Icon
  • Icon_Group_Water_Breathing.jpg
Skill
  • Skill Legend: Name/Rank
  • Bull's Eye/A
  • Counter Attack/A
  • Critical Hit/S
  • Guard/B
  • Hidden Power/C
Class
  • Mystic
AC
  • 13
Cost
  • 43
Attribute
  • WATER
Casting
  • 3
Zone
  • New Tunaria
HP
  • 129
  • 410
Patch
  • Echoes of Faydwer
ar name
  • شبح الماء
Ja Name
  • ウォーター・スピリット
Target
  • Group
Damage
  • 4
Gender
  • Female
  • Male
Race
  • Elemental
  • Spirit
Japanese name
  • みずのせいれい
pdf
  • 66
Eva
  • 77
Creator
Location
  • Down in the water below the levy
spelluse
  • 30
item drops
abstract
  • |}
  • The Water Spirit is an enemy encounter in Suikoden Tactics. It is found in Ruins of Obel Level 3, Level 4, Level 5 and Water Chamber. This enemy automatically match the playable characters level when entering the ruins and it is deadly.
  • The water spirit was the catalyst that transformed Langdon Everett Caul into Abe Sapien. Relatively little is known about this creature and many questions remain unanswered. Although it is not clear, it is likely that this creature is named Num-Yabisc, or at the very least that its temple is called "the Caverns of Num-Yabisc."
  • When Montmorency wanted to see the water spirit, she pulled out her familiar Robin down by the shore of the lake. She pricked her finger and gave her familiar a drop of her blood on its head as proof that is was truly her. Robin jumps into the lake so to make contact with the water spirit and show the spirit Montmorency's blood. The water spirit came out of the lake water in front of them as a column of water about six time their size. The watery form from the lake takes the watery see through nude form of Montmorency herself. Montmorency is a little embarrassed. Note: In the upper picture they are on the beach to the right of the Water Spirit. When she is asked by Montmorency if she would give a piece of her body (this is known as Spirit Tear's), she refuses. Saito asks why is she refusing to give them some and begs that he would do anything for the Spirit's tear. The Water Spirit tells them she would give them some of the Spirit's tear if they annihilate the assailants. They all look at each other wonder who would attack the Water Spirit. Saito and the others waited in hiding for the assailants to appear. When assailants appeared then a battle occurs. Saito losses the battle because he doesn't know how to do battle with a sword and the two assailants are attacking one after the other so there is no opening. Then Louise to protect Saito by casting a spell that as always exploded which resulted in the assailants to reveal their faces. The assailants turns out to be Kirche and Tabitha. They explains that they were ordered by Tabitha's family to remove the Water Spirit because the Water Spirit is raising the lake waters. The water was damaging the country side in the area. Then Saito proposes that they all go and ask the Water Spirit why she is raising the lake waters. They head back to the Water Spirit and ask her. She reveals that her most prized possession the Ring of Andvari is stolen when she was asleep by magic users. She was raising the water level so she could go out to find it. Then to everyone's surprise Saito promised to retrieve the treasure someday, but then Guiche said that the Water Spirit would not trust him. Because he is a commoner and a person who is not even from this world. File:Water Spirit.jpg But then the Water Spirit said that she would trust him because "Gandálfr in the distant past kept his promise and said if it comes from Gandálfr it is worth believing." Water Spirit said she would start to lower the water. Note:In the anime she gives a bottle with tears and in it. In the novel Guiche is holding a bottle and a drop from her goes into the bottle.Zero no Tsukaima>>Characters
  • Water Spirit is an herb picked by herbalists.
  • The water spirit is a monster in Might and Magic VI: The Mandate of Heaven. It is stronger than the water beast, but weaker than the water elemental. Water spirits usually attack in close combat, dealing 4D12 physical damage, and have a 30% chance to use the ice bolt spell. They are immune to cold, poison, and magic damage, and can be encountered in the Monolith and the Eel-infested Waters.
  • The Water Spirit (formally AquaSpirit) is one of the Four Spirits in VII.
  • The Water Spirit is the only of the four original spirits to be of a ranged nature and also deal mostly magical damage even on auto attacks. Although most people may feel a need to acquire a Water Spirit prior to the level cap, its use is almost absent from existence prior to reaching said cap. This spirit is very focused in its nature and as such suffers across the board with below average Vitality, Speed, Attack, and Physical Defense but standing out with the highest Magical Defense. A Spiritmaster may find that it prefers to use the Water Spirit in many parties because of its ranged nature and magical damage. When most of your targets are going to have high Physical Defenses then the magical burst style damage of the Water Spirit can be very useful. Additionally it can be kept at range during fights containing significant AoEs and can help to prevent escape during PvP. This Spirit has powerful ranged attacks, but weak melee attacks.
  • Water Spirit is more likely to use powerful spells in rainy weather or on Watersday. The delay between its spells can be reduced by having higher Summoning Magic skill, wearing Summoner's Spats, or summoning the spirit in its matching day and/or weather.
is Name of