PropertyValue
rdf:type
rdfs:label
  • Fists of Fury
rdfs:comment
  • |}
  • Level: Nekomata 4 Spell Resistance: no Rearing back like a cobra ready to strike, the nekomatta launches it’s self forward with a flurry of deadly fists that batter the opponent into oblivion. To rub it in, they kick the opponent in the face. The Nekomatta makes a full attack with an extra attack at her highest base attack bonus. Every attack that hits after the first deals an extra accumulating 1d6+1 damage (+1d6+1, +2d6+2.. ect). If at least 2 of the attacks land you deal an additional amount of damage equal to your natural attack +1 ½ your strength modifier. In addition the opponent must make a fortitude save DC: 14+ Strength modifier or be stunned for one round.
  • Fists of Fury is a perk in J.E. Sawyer's Fallout Role-Playing Game.
  • Pretty nice ability.
  • Fists of Fury is a monk ability learned at level 10 for those with the Windwalker specialization. Monks must remain stationary, otherwise the channeling will break.
Level
  • 10
dcterms:subject
Cast Time
  • Channeled
Require
  • Level 81, 70 points spent in the Bruiser tree
gcd
  • 1.0
Passive
  • yes
herolevel
  • 13
Cooldown
  • 25.0
Requires
  • Unarmed 15
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Previous
Games
  • JES
Series
Tier
  • 5
Name
  • Story
  • Fists of Fury
Type
  • Defensive
desc
  • Fists of Fury increases the base damage of the One Hundred Hand Punch line of abilities.
debuff dur
  • 4.0
debuff desc
  • Stunned.
debuff image
  • spell_frost_stun
Line
  • Sentinel's Fate
Specialization
  • Windwalker
Class
ranks
  • 3
Description
  • Increases duration by 100%.
  • Pummel all targets in front of you, stunning them and dealing x damage over 4 sec. Deals reduced damage to secondary targets.
Subclass
  • Bruiser
Cost
  • 1
  • 3
School
Script
Published
  • 2000
Effects
  • *Improves the base damage by x%.
  • Make an additional unarmed or melee attack during the charge or action phase with a -4 to-hit penalty
NEXT
Max
  • 5
Requirements
  • Requires Tiger Stance
debuff2 desc
  • X damage every 1 sec.
debuff2 dur
  • 4.0
abstract
  • |}
  • Level: Nekomata 4 Spell Resistance: no Rearing back like a cobra ready to strike, the nekomatta launches it’s self forward with a flurry of deadly fists that batter the opponent into oblivion. To rub it in, they kick the opponent in the face. The Nekomatta makes a full attack with an extra attack at her highest base attack bonus. Every attack that hits after the first deals an extra accumulating 1d6+1 damage (+1d6+1, +2d6+2.. ect). If at least 2 of the attacks land you deal an additional amount of damage equal to your natural attack +1 ½ your strength modifier. In addition the opponent must make a fortitude save DC: 14+ Strength modifier or be stunned for one round.
  • Fists of Fury is a perk in J.E. Sawyer's Fallout Role-Playing Game.
  • Pretty nice ability.
  • Fists of Fury is a monk ability learned at level 10 for those with the Windwalker specialization. Monks must remain stationary, otherwise the channeling will break.
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