PropertyValue
rdf:type
rdfs:label
  • High Jump
  • High jump
  • High Jump
rdfs:comment
  • In the same vein of boosting or enhancing the Jump command, equipping the Dragon Horn relic will allow the wearer to either jump twice (75% chance), three times (18.75% chance), or four times (6.25% chance).
  • The approach phase is the running at the start to build speed and momentum , needed for the takeoff and to clear the bar. A modified "J" approach is the common lingo. Athlete runs a "J" or a "hook." Run forward and close to the bar, transition into a curve of the running approach.
  • Mii Athlete leaps very high into the air, doing a small twist at the peak of the jump.
  • High Jump allows you to leap forward to overcome obstacles. If the target cell is dead or inaccessible, then the High Jump skill will fail. High Jump cannot be used in areas where Fly Wings are disabled, excluding PVP and WoE maps. On iRO, this skill is localized as Leap.
  • Japanese name: High Jump (ハイジャンプ Hai Janpu) High Jump appeared as a support ability in Final Fantasy IX, increasing the damage dealt by Freya's Jump ability.
  • thumb|High Jump Der High Jump ist eine Fähigkeit, die es dem Spieler ermöglicht, höher zu springen als jemals zuvor. Wie viele andere Fähigkeiten muss man sie, nachdem man sie erhalten hat sofort nutzen. Durch den High Jump kann man nun viele Orte, die vorher unerreichbar waren, betreten. Eigentlich ist der High Jump gar keine richtige Fähigkeit, sondern steckt in den sogenannten "High Jump Boots". Dies erfährt man allerdings nur in Super Metroid, da die Fähigkeiten dort alle ihre englischen Namen hatten, oder wenn man die Spiele auf englisch spielt.
  • The High Jump is one of the first two Bros. Actions learned in Mario & Luigi: Superstar Saga, the other being the Spin Jump. It was taught by the Starshade Bros. in the Stardust Fields. It can be performed with Mario in the front and Luigi in the back. Luigi will jump on Mario's head and start bouncing. If the "B" Button is pressed, Mario will hold onto Luigi and jump high. If the "A" button is pressed, Luigi will jump back behind Mario, cancelling the move.
owl:sameAs
Level
  • 5
dcterms:subject
job class
Cast Time
  • none
Cooldown
  • none
dbkwik:final-fantasy/property/wikiPageUsesTemplate
dbkwik:finalfantasy/property/wikiPageUsesTemplate
dbkwik:ragnarok/property/wikiPageUsesTemplate
Category
  • Supportive
Game
Name
  • High Jump
Type
  • Recovery
  • Active
dbkwik:super-smash-bros-fanon/property/wikiPageUsesTemplate
dbkwik:supersmashbrosfanon/property/wikiPageUsesTemplate
Input
  • Up Special
User
Effect
  • Recovery
Requirements
  • none
abstract
  • In the same vein of boosting or enhancing the Jump command, equipping the Dragon Horn relic will allow the wearer to either jump twice (75% chance), three times (18.75% chance), or four times (6.25% chance).
  • The approach phase is the running at the start to build speed and momentum , needed for the takeoff and to clear the bar. A modified "J" approach is the common lingo. Athlete runs a "J" or a "hook." Run forward and close to the bar, transition into a curve of the running approach.
  • Mii Athlete leaps very high into the air, doing a small twist at the peak of the jump.
  • High Jump allows you to leap forward to overcome obstacles. If the target cell is dead or inaccessible, then the High Jump skill will fail. High Jump cannot be used in areas where Fly Wings are disabled, excluding PVP and WoE maps. On iRO, this skill is localized as Leap.
  • Japanese name: High Jump (ハイジャンプ Hai Janpu) High Jump appeared as a support ability in Final Fantasy IX, increasing the damage dealt by Freya's Jump ability.
  • The High Jump is one of the first two Bros. Actions learned in Mario & Luigi: Superstar Saga, the other being the Spin Jump. It was taught by the Starshade Bros. in the Stardust Fields. It can be performed with Mario in the front and Luigi in the back. Luigi will jump on Mario's head and start bouncing. If the "B" Button is pressed, Mario will hold onto Luigi and jump high. If the "A" button is pressed, Luigi will jump back behind Mario, cancelling the move. If the Mini Mario ability is used, then Luigi attempts to use the High Jump, he will act as though the A button was pressed normally. However, if Mini Mario jumps while Luigi is above, he will hit Luigi like a Coin Block. This will create one coin per hit, but at the cost of a single drop of Health Points of Luigi's health per hit. If Luigi is at a single Health Point, there will be no effect, and Luigi will yell in pain.
  • thumb|High Jump Der High Jump ist eine Fähigkeit, die es dem Spieler ermöglicht, höher zu springen als jemals zuvor. Wie viele andere Fähigkeiten muss man sie, nachdem man sie erhalten hat sofort nutzen. Durch den High Jump kann man nun viele Orte, die vorher unerreichbar waren, betreten. Eigentlich ist der High Jump gar keine richtige Fähigkeit, sondern steckt in den sogenannten "High Jump Boots". Dies erfährt man allerdings nur in Super Metroid, da die Fähigkeiten dort alle ihre englischen Namen hatten, oder wenn man die Spiele auf englisch spielt.
is Rare Drop of
is similar moves of