PropertyValue
rdfs:label
  • Twisting Nether
  • Twisting Nether
  • Twisting Nether
  • Twisting Nether
  • Twisting Nether
rdfs:comment
  • Wirująca Pustka czasem mylona z Wielkim Mrokiem, jest miejscem pochodzenia Płonącego Legionu. Wiirująca Pustka ("Twisting Nether") jest domem dla demonów Płonącego Legionu, demony trafiają tam po swojej śmierci żeby się zregenerować. Można dodać że "Twisting Nether" występuje także jako karta do czarnoksiężnika w Hearthstone. thumb Kategoria:Closed Zone Kategoria:Historia
  • Twisting Nether on planeettojen välissä oleva tyhjyys. Myös Palava Legioona majailee täällä. thumb|Twisting Nether thumb|Twisting Nether
  • The Twisting Nether (also known as the Nether Realm, Nether World, or the Nether) is the line between the ebb of Light and the flow of Void. A place of chaos and fragments.
  • De Twisting Nether is een etherische dimensie van chaotische magie die de werelden in de Great Dark Beyond met elkaar verbindt. Categorie:Werelden Categorie:Game termen Categorie:Gesloten zones Categorie:Shadows & Light Categorie:Warcraft: The Roleplaying Game Categorie:World of Warcraft: The Roleplaying Game
  • Most worlds of the Magickverse are orderly, bound by physical law, comprehensible. The Twisting Nether is everything the worlds are not. It is a stream of pure chaos that surrounds the worlds and binds them together. Chunks of worlds float among prismatic clouds, and colorful energy ribbons twist through the void. All is spectral and shadowy — blurring together in a muted, multicolored haze that brushes and teases the senses. Physical laws do not exist in this realm of ghosts, save those that a traveler creates for his or herself. Magic and illusion dance across the ever-changing vastness.
  • The Twisting Nether dimension is separate, but intertwined with parts of the primary material dimension (where your player character lives most of the time). This is not to be confused with the Great Dark (though there seems to be some overlap).
dcterms:subject
bydate
  • --05-29
  • by Jun 10th 2014 3:00PM
herolevel
  • 10
dbkwik:el.wow/property/wikiPageUsesTemplate
dbkwik:heroesofthestorm/property/wikiPageUsesTemplate
dbkwik:pl.wow/property/wikiPageUsesTemplate
dbkwik:wowwiki/property/wikiPageUsesTemplate
Tier
  • 4
CD
  • 80
Name
  • Twisting Nether
Type
  • wowinsider
  • Heroic Ability
dbkwik:fi.wow/property/wikiPageUsesTemplate
Link
  • http://wow.joystiq.com/2014/06/10/know-your-lore-tinfoil-hat-edition-through-the-twisting-nether/|desc=Know Your Lore, Tinfoil Hat Edition: Through the Twisting Nether
  • http://wow.joystiq.com/2011/05/29/know-your-lore-the-warcraft-cosmos-part-two-multi-dimensional/|desc=Know Your Lore: Multi-dimensionality -- The Warcraft cosmos, part 2
Description
  • 1.0
abstract
  • Most worlds of the Magickverse are orderly, bound by physical law, comprehensible. The Twisting Nether is everything the worlds are not. It is a stream of pure chaos that surrounds the worlds and binds them together. Chunks of worlds float among prismatic clouds, and colorful energy ribbons twist through the void. All is spectral and shadowy — blurring together in a muted, multicolored haze that brushes and teases the senses. Physical laws do not exist in this realm of ghosts, save those that a traveler creates for his or herself. Magic and illusion dance across the ever-changing vastness. The Twisting Nether does not co-exist with the worlds in any physical sense. It is a completely different state of being, one that is fundamentally incompatible with the Magickverse as most creatures know it. Someone cannot look from the Nether into a world and vice versa; it is much easier to move between the Nether and a world. A shadow walk spell will take one through the Nether as he moves from place to place, and one can reach the Twisting Nether and its inhabitants with just about any planar travel or communications spell. Entering the Twisting Nether brings one to a realm of pure, lunatic thought. Most of the Twisting Nether is protean, never appearing the same for more than a few seconds. Colors change, it grows dark and light from moment to moment, sparkles and strange sounds emit and then vanish. One moment someone is suspended in nothingness, the next he is standing at the bottom of a deep canyon of purple rocks. His next shift may be to a tiny rock suspended in a starry night, and he has no way of knowing whether the change will occur in seconds or days. The Nether is an intensely magical environment, and some speculate that it is the true source of all arcane magic. The Twisting Nether has subjective directional gravity. The strength of gravity in the Twisting Nether is the same as on Azeroth, but each individual chooses the direction of gravity’s pull. Such a plane has no gravity for unattended objects and nonsentient creatures. The Twisting Nether can be very disorienting to the newcomer, and the plane appears weightless. Movement is controlled by the will, and one can travel in any direction simply by deciding to do so. Creatures in the Twisting Nether can move normally along a solid surface by imagining "down" near their feet. If suspended in midair, a person "flies" by merely choosing a "down" direction and "falling" that way in a straight line only. In order to stop, one has to slow one's movement by changing the designated "down" direction. Though limited to regular movement speeds, one can sprint as long as he wishes without growing tired. The Twisting Nether does not restrict him from simply appearing wherever he want to within it (this normally "impossible" action is known as point-to-point movement). Merely existing within the Nether strains the mind of non-native creatures, though, and ignoring traditional physical laws is even more painful. Creatures native to the Twisting Nether, such as demons, can move point-to-point at will without any handicap. The Twisting Nether is of infinite size, there are no known borders of to the Nether. The Twisting Nether is timeless. Age, hunger, thirst, poison, and natural healing do not function in the Twisting Nether, though they resume functioning when the traveler leaves the plane. It is also strongly chaos-aligned. It also enhances magic. Magic is extremely powerful in the Nether. Any spell cast while in the Nether has its duration extended. Illusion spells cost no energy to cast and last for extended periods. The Twisting Nether is highly morphic and little shifts occur all the time in the Twisting Nether, and many changes are caused by the landscape adjusting itself to fit the thoughts of those within it. Worry about war, and the landscape may become a battlefield populated with undead soldiers. If one is lonely, his lost love may step out of a nearby cottage. The solidity, detail, and potential danger these images possess depend on how well a creature can control its thoughts. If a creature is in control of its thoughts, then images the creature's mind triggers are benign or easily ignored. If it doesn't control its thoughts, then the images that appear are realistic and frightening. Strong-minded individuals may consciously influence the Twisting Nether. The changes made may be subtle or drastic. One can create an image of a dog wandering around the area sniffing others and licking any hand that is presented or place oneself and those nearby at the top of a windswept mountain. A creature cannot create any knowledge that it does not already have. If someone creates a well-appointed library, for instance, the only information in the books is information he already knows. If more than one creature tries to manipulate the environment, the one with the strongest will controls the environment. This control persists until another stronger willed creature changes it. The forces of the Twisting Nether steadily erode any attempt at a static environment. If someone creates a cozy chalet with a roaring fire on the hearth, he should not be surprised if a few moments later the fire poker has morphed into a duck. A harmful environment created requires all those within the area to be willful to avoid being harmed by it.
  • Wirująca Pustka czasem mylona z Wielkim Mrokiem, jest miejscem pochodzenia Płonącego Legionu. Wiirująca Pustka ("Twisting Nether") jest domem dla demonów Płonącego Legionu, demony trafiają tam po swojej śmierci żeby się zregenerować. Można dodać że "Twisting Nether" występuje także jako karta do czarnoksiężnika w Hearthstone. thumb Kategoria:Closed Zone Kategoria:Historia
  • Twisting Nether on planeettojen välissä oleva tyhjyys. Myös Palava Legioona majailee täällä. thumb|Twisting Nether thumb|Twisting Nether
  • The Twisting Nether (also known as the Nether Realm, Nether World, or the Nether) is the line between the ebb of Light and the flow of Void. A place of chaos and fragments.
  • The Twisting Nether dimension is separate, but intertwined with parts of the primary material dimension (where your player character lives most of the time). This is not to be confused with the Great Dark (though there seems to be some overlap). The Twisting Nether is a formless place of magic and illusion. It is indistinct and chaotic, with no size or shape. Coterminous to all other worlds, the Twisting Nether can be a gateway for those who know how to use it. For mortals, the Twisting Nether is notoriously difficult to access. Spells and portals can take one there, but few other options exist. Traveling to a location within the Twisting Nether, such as Outland, can then lead a hero into the formless plane itself.S&L 215
  • De Twisting Nether is een etherische dimensie van chaotische magie die de werelden in de Great Dark Beyond met elkaar verbindt. Categorie:Werelden Categorie:Game termen Categorie:Gesloten zones Categorie:Shadows & Light Categorie:Warcraft: The Roleplaying Game Categorie:World of Warcraft: The Roleplaying Game
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