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rdfs:label
  • Air Domain
  • Air domain
rdfs:comment
  • Able to turn elementals as if they were undead.
  • The Air Domain (Air Spells) are a grouping of spells that involve the manipulation of wind, air, and other gases. Spells and Magic that fall under the category of the Air Domain can have varied effects from simple gusts of wind (of varying strength), to massive hurricanes. Other uses for Air Domain magic include certain methods of flight to creating shields of compressed wind.
  • The Air domain is a deity domain that grants divine spellcasters air spell powers. The spellcaster gains the abilities to turn and destroy earth creatures as a good cleric turns undead, and rebuke and command air creatures as an evil cleric rebukes undead.
  • Granted Powers: Turn or destroy earth creatures as a good cleric turns undead. Rebuke, command, or bolster air creatures as an evil cleric rebukes undead. Use these abilities a total number of times per day equal to 3 + your Charisma modifier. This granted power is a supernatural ability. § Cast as an air spell only.
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abstract
  • Able to turn elementals as if they were undead.
  • Granted Powers: Turn or destroy earth creatures as a good cleric turns undead. Rebuke, command, or bolster air creatures as an evil cleric rebukes undead. Use these abilities a total number of times per day equal to 3 + your Charisma modifier. This granted power is a supernatural ability. 1. * Obscuring Mist: Fog surrounds you. 2. * Wind Wall: Deflects arrows, smaller creatures, and gases. 3. * Gaseous Form: Subject becomes insubstantial and can fly slowly. 4. * Air Walk: Subject treads on air as if solid (climb at 45-degree angle). 5. * Control Winds: Change wind direction and speed. 6. * Chain Lightning: 1d6/level damage; 1 secondary bolt/level each deals half damage. 7. * Control Weather: Changes weather in local area. 8. * Whirlwind: Cyclone deals damage and can pick up creatures. 9. * Elemental Swarm §: Summons multiple elementals. § Cast as an air spell only.
  • The Air Domain (Air Spells) are a grouping of spells that involve the manipulation of wind, air, and other gases. Spells and Magic that fall under the category of the Air Domain can have varied effects from simple gusts of wind (of varying strength), to massive hurricanes. Other uses for Air Domain magic include certain methods of flight to creating shields of compressed wind.
  • The Air domain is a deity domain that grants divine spellcasters air spell powers. The spellcaster gains the abilities to turn and destroy earth creatures as a good cleric turns undead, and rebuke and command air creatures as an evil cleric rebukes undead.
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