PropertyValue
rdfs:label
  • Fallout 4 weapons
rdfs:comment
  • Unlike previous installments, in Fallout 4, weapons fall under three classifications: Normal, legendary, and unique. Normal weapons have no special statistics on them whatsoever. Legendary weapons come with random bonuses applied to them, and are only dropped by legendary enemies. Unique weapons are weapons that are already named and will always retain the same special bonus. Uniques are typically either bought from merchants or are quest rewards. Normal and legendary weapons will change their name when mods are applied, unique weapons will not. |- | File:Icon range.png - Range
dcterms:subject
dbkwik:fallout/property/wikiPageUsesTemplate
Subject
  • weapon
Game
  • FO4
abstract
  • Unlike previous installments, in Fallout 4, weapons fall under three classifications: Normal, legendary, and unique. Normal weapons have no special statistics on them whatsoever. Legendary weapons come with random bonuses applied to them, and are only dropped by legendary enemies. Unique weapons are weapons that are already named and will always retain the same special bonus. Uniques are typically either bought from merchants or are quest rewards. Normal and legendary weapons will change their name when mods are applied, unique weapons will not. All stats are given with standard weapon modifications. |- |File:Icon damage.png - Damage: This information comes straight from the G.E.C.K. and shows the damage caused by a single click of the mouse/trigger. For most small guns, that's a single bullet, but for shotguns it's a single shell (containing several small pellets), and for the Gatling laser it's a single beam. This stat is most useful for comparing semi-automatic weapons like rifles, where you can see the full damage caused by a single shot, regardless of how long it takes to load and fire the next one. |- |File:Icon dps.png - Damage per second: The maximum cyclic damage dealt in one second, expressed as rate of fire times damage. Weapons that require a reload every shot have damage per second shown including reload times; all others show sustained rates without reloads. |- |File:Icon attack.png - Rate of fire: The maximum cyclic number of shots/attacks per 10 seconds, without considering reloading. |- | File:Icon range.png - Range |- |File:Icon spread.png - Accuracy: This is the Accuracy stat displayed in-game. |- |File:Icon critical damage.png - Critical hit Damage: The amount of damage that is added when you score a critical strike. The more specialized Sneak Attack Critical deals twice the damage of a common critical strike. |- |File:Icon action.png - Action Point cost: The number of Action Points used per shot in V.A.T.S. |- |File:Icon ammo.png - Ammunition used: The type of ammunition the weapon uses. |- |File:Assault carbine extended magazines.png - Magazine capacity: The maximum ammunition capacity of the weapon. Shots per reload: The maximum number of shots possible from a full magazine. |- |File:Icon weight.png - Weapon weight: Weight value of the weapon that applies to encumbrance. |- |File:Icon merchant.png - Weapon value in caps: Base value of the weapon in caps. Resale value is effected by Barter skill. |- |File:Icon ratio.png - Value to weight ratio: The ratio of the base weapon value in caps to the weapon weight. |- |Unique weapon entries are shaded. |}
is wares of
is Weapon of
is Type of