PropertyValue
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  • Sweet Spot
  • Sweet Spot
  • Sweet spot
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  • thumb|Der Sweet Spot der Enterprise. Ein Sweet Spot ist ein Bereich eines Raumschiffes, in dem es keine künstliche Schwerkraft gibt. Jedes Raumschiff hat so einen Punkt, üblicherweise auf halbem Weg zwischen dem Schwerkraftgenerator und dem Bug. Travis Mayweather hat aus seiner Zeit als „Boomer“ die Angewohnheit, sich zum Entspannen zum Sweet Spot zurückzuziehen. Er schläft sogar manchmal dort. Auch an Bord der Enterprise (NX-01) sucht er den Sweet Spot oftmals auf. (ENT: , )
  • A sweet spot is the optimal firing range for a specific gun round, in which maximum damage will be done at that range. Notable examples of guns with prominent sweet spots are the Flare Gun and the Halo Gun.
  • In 2151, Mayweather showed this location aboard Enterprise NX-01 to Commander Charles Tucker. Two years later, Mayweather retreated to the same spot upon learning of the death of his father. (ENT: "Broken Bow", "Horizon")
  • A sweet spot is the part of an attack that deals more damage or knockback than other parts of the attack. Inversely, the sour spot of an attack does less damage or knockback than the sweet spot. This is generally due to a hitbox in the attack that causes more damage than the other parts of the attack, although some may come about at a certain timing, such as Mario's forward aerial.
  • Certain guns have specific sweet spots which improve the gun's capabilities. Notable mentions include the Flare Gun and Halo Gun. There are different effects for different guns: * In/De: increased/decreased damage * Contact: quicker contact with foe * Vantage: instant hit * Barrage: all rounds make contact while maintaining or exceeding damage output (excluding guns with either 2 or less rounds, and 7 or more rounds) * Other: Visable rounds miss but foe still takes damage. * Denotes more effective use with a robo which holds its gun low. Based on round height.
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dbkwik:de.memory-alpha/property/wikiPageUsesTemplate
dbkwik:mcleodgaming/property/wikiPageUsesTemplate
dbkwik:memory-alpha/property/wikiPageUsesTemplate
dbkwik:supersmashbros/property/wikiPageUsesTemplate
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abstract
  • thumb|Der Sweet Spot der Enterprise. Ein Sweet Spot ist ein Bereich eines Raumschiffes, in dem es keine künstliche Schwerkraft gibt. Jedes Raumschiff hat so einen Punkt, üblicherweise auf halbem Weg zwischen dem Schwerkraftgenerator und dem Bug. Travis Mayweather hat aus seiner Zeit als „Boomer“ die Angewohnheit, sich zum Entspannen zum Sweet Spot zurückzuziehen. Er schläft sogar manchmal dort. Auch an Bord der Enterprise (NX-01) sucht er den Sweet Spot oftmals auf. (ENT: , )
  • A sweet spot is the part of an attack that deals more damage or knockback than other parts of the attack. Inversely, the sour spot of an attack does less damage or knockback than the sweet spot. This is generally due to a hitbox in the attack that causes more damage than the other parts of the attack, although some may come about at a certain timing, such as Mario's forward aerial. They are an element in the Super Smash Bros. series and in the Super Smash Flash series. While for the most part they only change minor amounts of damage, certain knockback effects are critical to learn in order to master a character.
  • A sweet spot is the optimal firing range for a specific gun round, in which maximum damage will be done at that range. Notable examples of guns with prominent sweet spots are the Flare Gun and the Halo Gun.
  • In 2151, Mayweather showed this location aboard Enterprise NX-01 to Commander Charles Tucker. Two years later, Mayweather retreated to the same spot upon learning of the death of his father. (ENT: "Broken Bow", "Horizon")
  • Certain guns have specific sweet spots which improve the gun's capabilities. Notable mentions include the Flare Gun and Halo Gun. There are different effects for different guns: * In/De: increased/decreased damage * Contact: quicker contact with foe * Vantage: instant hit * Barrage: all rounds make contact while maintaining or exceeding damage output (excluding guns with either 2 or less rounds, and 7 or more rounds) * Other: Visable rounds miss but foe still takes damage. All of which has a set distance to use. Below is a list of some known guns with sweet spots and the type of sweet spot they have: * Denotes more effective use with a robo which holds its gun low. Based on round height.
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