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About:
dbkwik:
resource/x1yU5ISs8e3rotaveeoRdg==
Property
Value
rdfs:
label
Game physics
is
dcterms:
subject
of
Fast falling
Priority
Infinite
Pikachu (Super Smash Flash 2)/Down throw
Captain Falcon (Super Smash Flash 2)/Forward aerial
Short hop fast fall L-cancel
Hovering
Dash-dancing
Zelda (Super Smash Flash 2)/Back aerial
Stage spike
Hitstun
Sonic (Super Smash Flash 2)/Back aerial
Knockback
Rolling
Sweet Spot
Gravity
Pikachu (Super Smash Flash 2)/Forward throw
Captain Falcon (Super Smash Flash 2)/Back aerial
Ko
Captain Falcon (Super Smash Flash 2)/Down aerial
Flinch
Dash canceling
Weight
Meteor smash
Auto-canceling
Air dodging
Screen KO
Tech
Falling speed
Fox (Super Smash Flash 2)/Down smash
Perfect shield
Bomb recovery
Fox-trotting
Air speed
Fox (Super Smash Flash 2)/Up smash
Ledge sweet spot
Pseudo wavedash
Grab release
Semi-spike
Knockback resistance
Double jump cancel
Reflection
Ledge
Stale-Move Negation
Gliding
Zelda (Super Smash Flash 2)/Forward aerial
Tumbling
Out of shield
Goku (Super Smash Flash 2)/Forward aerial
Sex Kick
Charge-canceling
Damage
Spike
Multi-directional input
Lag
Fox (Super Smash Flash 2)/Back aerial
Aerial shift
Helpless
Range
Reverse Aerial Rush
Star KO
Glide toss
Shield
Freeze Frame
Wall Jump
L-canceling
Invincibility frames
Shield (Link)
Bomberman (Super Smash Flash 2)/Down aerial
On-Screen Appearance
Stage control
Taunt
One-hit KO
Jab reset
Sacrificial KO
Teeter
Jumping
Kirbycide
Chain grab
Spacing
Ledge options
Momentum canceling
Directional influence