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  • Screen KO
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  • There is a fair bit of controversy surrounding the idea that, since the choice of Star KO and Screen KO is random (50-50% of chances for both), two players may end up being KO'd at different times even though they hit the top blast line at the same time. If both players are on their last stock, this can determine the match.
  • In Coin Mode, Coins appear on the screen, surrounding the character being KO'd. Once paused, the coins disappear. In Super Smash Bros. Melee, there is a bonus for getting KO'd this way: Foresight. There is a fair bit of controversy surrounding the idea that, since the choice of Star KO and Screen KO is random, two players may end up being KO'd at different times even though they hit the top blast line at the same time. If both players are on their last stock, this can determine the match.
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abstract
  • In Coin Mode, Coins appear on the screen, surrounding the character being KO'd. Once paused, the coins disappear. In Super Smash Bros. Melee, there is a bonus for getting KO'd this way: Foresight. There is a fair bit of controversy surrounding the idea that, since the choice of Star KO and Screen KO is random, two players may end up being KO'd at different times even though they hit the top blast line at the same time. If both players are on their last stock, this can determine the match. The Screen KO was in the series since the original, sometimes top-KO'd characters would fall down between the stage and the camera. Depending on the camera angle, this may not be seen. The distance from the camera is chosen randomly - sometimes the doomed character appears to be falling normally, while at other times their just a quick flash of color down the screen. But in Melee and Brawl it got recognized more, as the character actually bounced off the camera with a grunt sound before being KO'd. In Super Smash Bros. for Nintendo 3DS/Wii U, the screen KO makes a triumphant return, this time the character freezes on the screen for a second, and the time between the screen-freeze and the actual KO has been increased, most likely to make it as long as a Star KO. More than 1 character can be Screen KO'd at the same time. Interestingly, no one even makes a grunt when they hit the screen. Instead, a comical "thwap" sound can be heard as characters hit the screen. In Super Smash Bros. for Nintendo 3DS/Wii U, many things were done to the Screen KO to try to make them more rare. First, there seems to be a knockback cap on both Star & Screen KOs. For example, if Mario were to be launched upward by a POW Block at 100%, there's a good chance he will be Star or Screen KO'd. However, if he was instead at 300%, he will almost always be Blast KO'd instead. The limit itself is unknown. Second, Star & Screen KOs no longer happen normally if there are less than 5 seconds in a match. This, however, can be bypassed by using Olimar's Final Smash during the countdown as Star & Screen KOs will still happen. Lastly, Screen KOs are rarer where Star KOs are disabled such as Delfino Plaza.
  • There is a fair bit of controversy surrounding the idea that, since the choice of Star KO and Screen KO is random (50-50% of chances for both), two players may end up being KO'd at different times even though they hit the top blast line at the same time. If both players are on their last stock, this can determine the match.