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  • Hovering
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  • Hovering is a technique introduced in Super Smash Flash 2. It allows the user to fall slower, similarly to floaty characters, and move faster sideways by holding the jump button. The technique is used by Tails. File:MG epic.svg This article is an , which means it is excessively short and requires an urgent expansion. You can help the McLeodGaming Wiki by expanding it.
  • This ability requires at least one third of a full endurance bar to be used, but a creature can use more to cover longer distances. Hovering is also a triggered ability and will not be used by a creature unless ordered to by the player. Hovering has a variety of uses, both for offensive and defensive purposes. Offensively, it can allow creatures to reach a destination more quickly and appear in unexpected places to mount an ambush. Defensively, a creature can use Hovering to make a fast escape from a battle, and slow creatures will be able to take advantage of Hovering's constant speed.
  • Hovering is the magical power to rise in the air a few feet with or without the use of orbs. This power is similar to Levitation but slower and just in one place, limiting it's efficient capacity to performing minuscule tasks like reaching small heights and mediating.
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abstract
  • Hovering is a technique introduced in Super Smash Flash 2. It allows the user to fall slower, similarly to floaty characters, and move faster sideways by holding the jump button. The technique is used by Tails. File:MG epic.svg This article is an , which means it is excessively short and requires an urgent expansion. You can help the McLeodGaming Wiki by expanding it.
  • This ability requires at least one third of a full endurance bar to be used, but a creature can use more to cover longer distances. Hovering is also a triggered ability and will not be used by a creature unless ordered to by the player. Hovering has a variety of uses, both for offensive and defensive purposes. Offensively, it can allow creatures to reach a destination more quickly and appear in unexpected places to mount an ambush. Defensively, a creature can use Hovering to make a fast escape from a battle, and slow creatures will be able to take advantage of Hovering's constant speed.
  • Hovering is the magical power to rise in the air a few feet with or without the use of orbs. This power is similar to Levitation but slower and just in one place, limiting it's efficient capacity to performing minuscule tasks like reaching small heights and mediating.