PropertyValue
rdf:type
rdfs:label
  • Double Jump
  • Double Jump
  • Double Jump
  • Double jump
rdfs:comment
  • The ability to jump without the aid of a physical surface whilst in the air from a previous jump. Technique of Supernatural Leap.
  • In Final Fantasy IV Advance, Jump can be upgraded to Double Jump by equipping the Dragoon Gloves. Double Jump does double the damage of a normal jump, and Kain comes down in 25% of the time. Double Jump has a Charge Time of 5.
  • A double jump was a Force assissted jump that involves two 'steps' to allow somone to travel higher/further.
  • From the game Super Mario Bros. for the NES. As small Mario, make a mushroom appear. Jump on it, while holding the jump button the whole time. While you're growing, making sure you're still holding the jump button, Mario will jump again without touching the ground! Submitted by: SHADOWMARIO10
  • Double Jump is an ability that some characters possess. It is basically when you jump, and can jump again in midair.The double jump ability allows characters to jump and reach higher areas. Just simply press the B button twice. Mostly females double jump, but Mad Hatter and Clayface also double jump. In the Nintendo DS version, the characters with double jump include Batman, Riddler, The Joker, Catwoman, Bruce Wayne and Selina Kyle. Characters that can double jump: * Catwoman * Clayface * Harley Quinn * Killer Croc * Mad Hatter * Poison Ivy
  • Der Double Jump (dt. Doppelsprung) ist eine Aktion im Sonic the Hedgehog Franchise. Dabei springt der Anwender, nachdem er bereits in die Luft gesprungen ist, noch einmal und gewinnt dadurch ein wenig an Höhe.
  • Double Jump (ang. Podwójny Skok) - element movementu wprowadzony do serii Unreal Tournament wraz z edycją UT2003. Domyślnie naciskając klawisz spacji w chwili, gdy osiągniemy w normalnym skoku najwyższe położenie, zawodnik zostaje wyniesiony o 75u wyżej.
  • A weird example of video game Jump Physics, the Double Jump is the ability to jump while you're still airborne from your first jump, thus gaining additional height or distance. Exactly how this is supposed to work is unclear; games that justify it through Rocket Boots, etc. are the rare exception. Even more rare are games that justify why you can't repeat the action indefinitely to achieve flight. Visually speaking, if there is a visual effect at all, chances are it will be a "ripples on water" effect. Examples of Double Jump include:
Alignment
  • Universal
dcterms:subject
Erster Auftritt
Row 1 info
  • Jump without the aid of a physical surface.
Row 1 title
  • Power/Ability to:
herolevel
  • 13
Benutzer
Bildunterschrift
  • Der Double Jump in Sonic Unleashed
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Range
  • 3.500000
Box Title
  • Double Jump
Tier
  • 5
Name
  • Double Jump
Caption
  • Sanji using "Geppo" or as he calls it, "Sky Walk" to jump in the air and even water.
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imagewidth
  • 330
BGCOLOR
  • midnightblue
Description
  • stores 2 charges, but its cooldown is increased by 5 seconds.
Purpose
  • Increase vertical movement
Bild
wikipage disambiguates
abstract
  • The ability to jump without the aid of a physical surface whilst in the air from a previous jump. Technique of Supernatural Leap.
  • In Final Fantasy IV Advance, Jump can be upgraded to Double Jump by equipping the Dragoon Gloves. Double Jump does double the damage of a normal jump, and Kain comes down in 25% of the time. Double Jump has a Charge Time of 5.
  • A double jump was a Force assissted jump that involves two 'steps' to allow somone to travel higher/further.
  • From the game Super Mario Bros. for the NES. As small Mario, make a mushroom appear. Jump on it, while holding the jump button the whole time. While you're growing, making sure you're still holding the jump button, Mario will jump again without touching the ground! Submitted by: SHADOWMARIO10
  • Double Jump is an ability that some characters possess. It is basically when you jump, and can jump again in midair.The double jump ability allows characters to jump and reach higher areas. Just simply press the B button twice. Mostly females double jump, but Mad Hatter and Clayface also double jump. In the Nintendo DS version, the characters with double jump include Batman, Riddler, The Joker, Catwoman, Bruce Wayne and Selina Kyle. Characters that can double jump: * Catwoman * Clayface * Harley Quinn * Killer Croc * Mad Hatter * Poison Ivy
  • Der Double Jump (dt. Doppelsprung) ist eine Aktion im Sonic the Hedgehog Franchise. Dabei springt der Anwender, nachdem er bereits in die Luft gesprungen ist, noch einmal und gewinnt dadurch ein wenig an Höhe.
  • Double Jump (ang. Podwójny Skok) - element movementu wprowadzony do serii Unreal Tournament wraz z edycją UT2003. Domyślnie naciskając klawisz spacji w chwili, gdy osiągniemy w normalnym skoku najwyższe położenie, zawodnik zostaje wyniesiony o 75u wyżej.
  • A weird example of video game Jump Physics, the Double Jump is the ability to jump while you're still airborne from your first jump, thus gaining additional height or distance. Exactly how this is supposed to work is unclear; games that justify it through Rocket Boots, etc. are the rare exception. Even more rare are games that justify why you can't repeat the action indefinitely to achieve flight. In most cases its purpose is indistinguishable from simply letting the player jump higher, though it is occasionally useful for dodging certain ground attacks. Sometimes the second jump must be initiated at the apex of the first jump; other times the player can, rather absurdly, jump again while on the downward trajectory of his previous jump. Some games have obstacles that can only be passed by jumping under them, then double-jumping to safety on the other side. A staple of platform games, including metroidvanias, and fighting games. Frequently, the double jump is a Power-Up learned later in the game, alongside the Wall Jump. In a later generation of games, double jumps weren't considered cool enough anymore, giving rise to characters with a triple jump. Indeed, this has led many games (Especially later games) to have double jumping as just standard issue, with no reason or logic; for these games, it's just how jumping works. Visually speaking, if there is a visual effect at all, chances are it will be a "ripples on water" effect. Examples of Double Jump include: