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  • Synapse Task Force
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  • The Synapse Task Force is the second of six Freedom Phalanx Task Forces, and the completion of all six grants the Task Force Commander Badge. The other five task forces are started by Positron, Sister Psyche, Citadel, Manticore, and Numina. The task force's missions are all against Clockwork. One of the later missions spawns the Giant Monster Babbage. __TOC__
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dbkwik:paragon/property/wikiPageUsesTemplate
Levels
  • 15
Faction
  • Clockwork
Completion
  • You prevented the Clockwork from affecting Steel Canyon's power grid.
  • You defeated the Clockwork and rescued the warehouse workers.
  • You defeated the Clockwork.
  • Your Task Force defeated the Clockwork King!
  • Nothing on the patrol, eh? Well, that's all right. We'll find the Clockwork King's hideout, never fear. In fact, I think I may have a lead. A big Clockwork called Bertha was spotted going into an abandoned office not too far away. Check it out.
  • You defeated the Clockwork Lord. By now, Positron should have a new version of his Clockwork Immobilizer ready for you.
  • The scanner is indicating a heavy concentration of Clockwork in an abandoned office building.
  • You defeated the Clockwork and spoke to the warehouse foreman.
  • On one of the Clockwork you defeated, you found a power routing device.
  • You cleared out the Clockwork's headquarters, preventing further danger to Steel Canyon's power grid.
  • Something catches your eye in the rubble of the Clockwork pieces. You pick up a strange, distinctive Clockwork part.
Name
  • Clockwork Immobilizer MkI
  • Clockwork Immobilizer MkII
  • Clockwork Immobilizer MkIII
  • Clockwork Immobilizer MkIV
  • Foreman conversation
  • Makeshift scanner
  • Power router
  • Second power router
  • The Fall of the Clockwork King
Text
  • This electrical device can be used to harness electrical energy from a large source. You found it on a Clockwork minion.
  • Here you go, the Mark IV Clockwork Immobilizer. Save this for the King, it only has one charge.
  • The foreman you rescued told you, 'This is getting ridiculous! These metal annoyances must have me on some kind of regular route! Synapse said you wanted to know more about that distinctive Clockwork part you found. Well, we manufactured it, all right. We only sent parts like that to three different locations; here they are.
  • This scanner was cobbled together by Positron. It detects the large concentrations of metal typically used in the construction of Clockwork. It's also sensitive to the unique mental signature generated by the Clockwork King when he controls his minions telekinetically.
  • This electrical device could be used to harness electrical energy from a large source. You found it on a Clockwork minion.
  • I'm glad Synapse sent you my way, guys. These power routers you found are very interesting. They are designed to shunt power from a grid substation and feed it to a place of the controller's choosing. The basic mechanism is quite sophisticated, but there are a number of redundant parts. Quite intriguing. Oh, you probably want the locations of the power substations, don't you? Here they are; go keep Steel Canyon powered up!
Type
  • Cannon Prince
Z
  • -5155.500000
desc
  • This device was invented by Positron, specifically to interfere with the signals the Clockwork King uses to animate his minions. this is the prototype model, and has only one shot.
  • This device was invented by Positron, specifically to interfere with the signals the Clockwork King uses to animate his minions. This is the most powerful version, and should be effective against the Clockwork King himself. Positron apologizes that it still only has one shot.
  • This device was invented by Positron, specifically to interfere with the signals the Clockwork King uses to animate his minions. This is the upgraded model. It still has only one shot, but should be more effective.
  • This device was invented by Positron, specifically to interfere with the signals the Clockwork King uses to animate his minions. This is the Mark III model. It still has only one shot, but should be more effective and last a longer amount of time.
Entrance
  • A tiny, brass cog rests against the baseboard. Once again, the Clockwork have beat you to the station.
  • Synapse led you to the right place... a tingle of ozone permeates the air.
  • An overturned table lies beside several broken mugs. It seems the Clockwork surprised the warehouse workers during their coffee break.
  • Mounds of scrap metal are heaped in the corners of this lobby. Seems the Clockwork aren't the tidiest of housekeepers.
  • You know this last battle will be dangerous, but you can't suppress a grin.
  • The floor beneath you vibrates with the thrum of vast machinery.
  • This warehouse is quiet. Perhaps too quiet. You prefer the heat of battle to this eerie, expectant silence.
  • After so many battles with the Clockwork, the sound of rotating gears quickens your pulse.
  • Even the doorknobs and switch plates have fallen to the Clockwork scavengers.
  • This is where the foreman was supposed to meet you. Suddenly you hear it: the sound of a Clockwork attack!
X
  • 110
Icon
  • Temporary ClockworkImmobilizerMkI.png
  • Temporary ClockworkImmobilizerMkII.png
  • Temporary ClockworkImmobilizerMkIV.png
Badge
  • 32
Primary
  • Combat the Clockwork
  • Defeat Bertha and its guards
  • Defeat Clockwork King, his court
  • Defeat Long Tom and its guards
  • Defeat all Clockwork in station
  • Get Immobilizer from Positron
  • Investigate the first warehouse
  • Patrol, scan for Clockwork
  • Patrol, seek King's hideout
  • Seek electrical anomaly
  • Stop Clockwork Lord, its guards
  • Stop all robots in headquarters
  • Talk to Positron
Zone
Secondary
  • 6
  • Defeat 30 Clockwork
Y
  • -19
Effect
  • Ranged, Clockwork Hold
Contact
Size
  • 4
abstract
  • The Synapse Task Force is the second of six Freedom Phalanx Task Forces, and the completion of all six grants the Task Force Commander Badge. The other five task forces are started by Positron, Sister Psyche, Citadel, Manticore, and Numina. The task force's missions are all against Clockwork. One of the later missions spawns the Giant Monster Babbage. __TOC__