PropertyValue
rdf:type
rdfs:label
  • Identify
  • Identify
rdfs:comment
  • __TOC__
  • Identify was a short-lived sports-themed primetime game show that was taped in Chicago.
  • From [[w:|]][[Category: derivations|Identify]] identifier < Medieval Latin identicus + [[w:|]][[Category: derivations|Identify]] faciō.
  • Identify is a mechanic in Diablo series.
  • Level: , , Components: V, S, M/DF Casting Time: 1 hour Range: Touch Target: One touched object Duration: Instantaneous Saving Throw: None Spell Resistance: No
  • Each character has four main attributes and five extended attributes, which determine their attack force, upper limit of HP or Mana and other important values. These values can be added to a character through their Talismans and defensive gear, but some original attributes are not activated when the item is acquired, which means these related values can not be added to you even if you are equipped these items. So we need to Identify these items to activate these attributes.
  • Identifying an item will reveal all of the item's properties. To identify an unidentified item, an Identification Kit (4 gold per use) or a Superior Identification Kit (5 gold per use) is needed. Items that display their value are already identified. Unidentified items may sometimes be referred to as "unid".
  • [[Category:]] Identify is a divination spell that determines a single feature of a magic item. Identify is an uncommon spell in the Realms, though not a popular one.
  • Spell level: bard 1 sorcerer/wizard 1 cleric with knowledge domain 1 Innate level: 1 2 School: divination Components: verbal, somatic Range: personal Area of effect: caster Duration: 2 rounds Save: harmless Spell resistance: no Description: Over the next two rounds, the caster gains a bonus of 10 +1 per caster level to their lore skill.
  • The skill is extremely useful for parties at any stage of the game but particularly in the monster allocation area. The encounter with the High Ninja provides a substantial amount of loot that will be made all the more profitable with the use of the Identify skill. This is due to Boltac ripping players off for Identifying the item.
  • Identify enables the caster to identify unknown items without using Magnifiers. On iRO, this skill is known as Item Appraisal.
  • Some special, enchanted or cursed items need to be identified before you can understand what they do. As of the Tales of the Sword Coast Expansion, unidentified items will appear with a blue watermark over them in your inventory. The watermark will disappear after the identification. Move mouse over to the item then right click, the character will try to identify the item using their lore. You can also identify items with an Identify scroll or spell. This saves you having to locate a temple or store and saves you 100 Image:Goldpieces.png.
  • Identify allows the caster to know the magical properties of one item that is touched upon the completion of the spell.
  • Identify is a utility spell in ADOM. It allows the caster to learn the the type and extra modifiers for a target item. Identify spell works completely identical to a cursed scroll of identify. This means that it will identify only target item, revealing its type and usual modifiers (stat increases and suffixes/prefixes). It will not show the B/U/C status of the item. This is inferior to the effect of uncursed scroll of identify, which will perform identification for all items of the base group. It is almost useless in comparison with blessed scrolls of identify which reveals information about all items in the inventory and also shows the B/U/C status.
  • 1st-level divination (ritual) Casting Time: 1 minute Range: Touch Components: V, S, M (a pearl worth at least 100gp and an owl feather) Duration: Instantaneous You choose one object that you must touch throughout the casting of the spell. If it is a magic item or some other magic-imbued object, you learn its properties and how to use them, whether it requires attunement to use, and how many charges it has, if any. You learn whether any spells are affecting the item and what they are. If the item was created by a spell, you learn which spell created it.
  • 1st-level divination (ritual) Casting Time: 1 minute Range: Touch Components: V, S, M (a pearl worth at least 100 gp and an owl feather) Duration: Instantaneous You choose one object that you must touch throughout the casting of the spell. If it is a magic item or some other magic-imbued object, you learn its properties and how to use them, whether it requires attunement to use, and how many charges it has, if any. You learn whether any spells are affecting the item and what they are. If the item was created by a spell, you learn which spell created it.
inventor
Level
  • 1
passage
  • A recent biological inventory uncovered 41 species and 2 subspecies of insects new to science and many species not before identified in the State of Washington.
  • The formal name of a national having domiciliary register shall be identified by the national identity card;
  • Now, the vast majority of us identify with the second group, the one that believes in trusting the wisdom of the people rather than taking power away from them and concentrating it in the other hands.
dcterms:subject
level innate
  • 1
persist
  • No
job class
quicken
  • Yes
magelevel
  • 1
Cast Time
  • none
Row 1 info
  • Temples, some Stores
maximize
  • No
Damage Type
  • Magic
innatelevel
  • 12
level sorwiz
  • 1
still
  • Yes
Row 2 info
  • 100
Row 1 title
  • Available at
silent
  • Yes
Row 2 title
  • Cost
empower
  • No
Item
Cooldown
  • none
dbkwik:ancardia/property/wikiPageUsesTemplate
dbkwik:baldursgate/property/wikiPageUsesTemplate
dbkwik:diablo/property/wikiPageUsesTemplate
dbkwik:dungeons/property/wikiPageUsesTemplate
dbkwik:forgotten-realms/property/wikiPageUsesTemplate
dbkwik:forgottenrealms/property/wikiPageUsesTemplate
dbkwik:guildwars/property/wikiPageUsesTemplate
dbkwik:interlingua/property/wikiPageUsesTemplate
dbkwik:nwn2/property/wikiPageUsesTemplate
dbkwik:ragnarok/property/wikiPageUsesTemplate
dbkwik:talismanonline/property/wikiPageUsesTemplate
dbkwik:freed20/property/wikiPageUsesTemplate
Category
  • Supportive
Range
  • Touch
  • N/A
  • p
Box Title
  • Identify
Name
  • Identify
  • Identify/Enlightenment
Type
  • Utility
  • Active
save
  • None
  • harmless
desc
  • Reveals the hidden properties of an item.
  • Over the next two rounds, the caster gains a bonus of 10 +1 per caster level to their lore skill.
school2e
duration type
  • instant
type5e
  • Ritual
bardlevel
  • 1
school3e
school5e
domains5e
dbkwik:thedepths/property/wikiPageUsesTemplate
dbkwik:nwn/property/wikiPageUsesTemplate
Line
  • Lore
  • identify
  • legend lore
imagewidth
  • thumb
Domain
  • knowledge
Components
  • VS
Title
Duration
  • 2
Icon
  • Identify-sp.gif
  • Is identify.png
  • is_identify.gif
Class
  • Bard
Description
  • Identify is a utility spell in ADOM. It allows the caster to learn the the type and extra modifiers for a target item. Identify spell works completely identical to a cursed scroll of identify. This means that it will identify only target item, revealing its type and usual modifiers . It will not show the B/U/C status of the item. This is inferior to the effect of uncursed scroll of identify, which will perform identification for all items of the base group. It is almost useless in comparison with blessed scrolls of identify which reveals information about all items in the inventory and also shows the B/U/C status. Identify spell is thus very inefficient in its direct application, although it provides great training for Mana attribute due to its high casting cost.
Cost
  • 75
Stats
  • Identify doesn't depend on any attribute due to its fixed effect. Spell proficiency likewise doesn't improve anything except base cost.
Area
  • caster
  • One object touched
ImageName
extend
  • No
School
RES
  • Active
Details
  • Component: Verbal, Somatic
  • Save: None
  • Spell Resistance: No
  • Caster Level: Scholar 1
  • Descriptor:
  • Innate Level: 1
  • Range: Touch
  • Area of Effect / Target: One touched object
  • Duration: Instantaneous
  • School: Divination
  • This spell determines all magic properties of a single magic item.
Year
  • 1953
  • 1983
  • 2000
Requirements
  • none
level additional
  • Knowledge domain 1
level bard
  • 1
domainlevel
  • 1
abstract
  • __TOC__
  • Identify was a short-lived sports-themed primetime game show that was taped in Chicago.
  • From [[w:|]][[Category: derivations|Identify]] identifier < Medieval Latin identicus + [[w:|]][[Category: derivations|Identify]] faciō.
  • Identify is a mechanic in Diablo series.
  • Level: , , Components: V, S, M/DF Casting Time: 1 hour Range: Touch Target: One touched object Duration: Instantaneous Saving Throw: None Spell Resistance: No
  • Identify is a utility spell in ADOM. It allows the caster to learn the the type and extra modifiers for a target item. Identify spell works completely identical to a cursed scroll of identify. This means that it will identify only target item, revealing its type and usual modifiers (stat increases and suffixes/prefixes). It will not show the B/U/C status of the item. This is inferior to the effect of uncursed scroll of identify, which will perform identification for all items of the base group. It is almost useless in comparison with blessed scrolls of identify which reveals information about all items in the inventory and also shows the B/U/C status. Identify spell is thus very inefficient in its direct application, although it provides great training for Mana attribute due to its high casting cost.
  • Each character has four main attributes and five extended attributes, which determine their attack force, upper limit of HP or Mana and other important values. These values can be added to a character through their Talismans and defensive gear, but some original attributes are not activated when the item is acquired, which means these related values can not be added to you even if you are equipped these items. So we need to Identify these items to activate these attributes.
  • Identifying an item will reveal all of the item's properties. To identify an unidentified item, an Identification Kit (4 gold per use) or a Superior Identification Kit (5 gold per use) is needed. Items that display their value are already identified. Unidentified items may sometimes be referred to as "unid".
  • 1st-level divination (ritual) Casting Time: 1 minute Range: Touch Components: V, S, M (a pearl worth at least 100 gp and an owl feather) Duration: Instantaneous You choose one object that you must touch throughout the casting of the spell. If it is a magic item or some other magic-imbued object, you learn its properties and how to use them, whether it requires attunement to use, and how many charges it has, if any. You learn whether any spells are affecting the item and what they are. If the item was created by a spell, you learn which spell created it. If you instead touch a creature throughout the casting, you learn what spells, if any, are currently affecting it.
  • [[Category:]] Identify is a divination spell that determines a single feature of a magic item. Identify is an uncommon spell in the Realms, though not a popular one.
  • 1st-level divination (ritual) Casting Time: 1 minute Range: Touch Components: V, S, M (a pearl worth at least 100gp and an owl feather) Duration: Instantaneous You choose one object that you must touch throughout the casting of the spell. If it is a magic item or some other magic-imbued object, you learn its properties and how to use them, whether it requires attunement to use, and how many charges it has, if any. You learn whether any spells are affecting the item and what they are. If the item was created by a spell, you learn which spell created it. If you instead touch a creature throughout the casting, you learn what spells, if any, are currently affecting it.
  • Spell level: bard 1 sorcerer/wizard 1 cleric with knowledge domain 1 Innate level: 1 2 School: divination Components: verbal, somatic Range: personal Area of effect: caster Duration: 2 rounds Save: harmless Spell resistance: no Description: Over the next two rounds, the caster gains a bonus of 10 +1 per caster level to their lore skill.
  • The skill is extremely useful for parties at any stage of the game but particularly in the monster allocation area. The encounter with the High Ninja provides a substantial amount of loot that will be made all the more profitable with the use of the Identify skill. This is due to Boltac ripping players off for Identifying the item.
  • Identify enables the caster to identify unknown items without using Magnifiers. On iRO, this skill is known as Item Appraisal.
  • Some special, enchanted or cursed items need to be identified before you can understand what they do. As of the Tales of the Sword Coast Expansion, unidentified items will appear with a blue watermark over them in your inventory. The watermark will disappear after the identification. Move mouse over to the item then right click, the character will try to identify the item using their lore. You can also identify items with an Identify scroll or spell. This saves you having to locate a temple or store and saves you 100 Image:Goldpieces.png.
  • Identify allows the caster to know the magical properties of one item that is touched upon the completion of the spell.
is Spell of
is Services of
is wikipage disambiguates of
is 1st spell of
is 2nd spell of