PropertyValue
rdf:type
rdfs:label
  • Water Walk
  • Water walk
rdfs:comment
  • You or an ally can move on water as if it were solid ground. Rapids or choppy seas are considered difficult terrain. The target of this ritual can end its benefits as a free action. The target can immerse itself in water or swim underwater if desired without needing to end the ritual.
  • [[Category:]] Water walk was a transmutation or alteration spell that allowed one or more creatures to stride upon liquids or semi-liquids such as water (flowing or still), oil, snow, mud, or quicksand.
  • Casting: 1 action Range: 30 feet Components: V, S, M (some cork) Duration: 1 hour This spell grants the ability to move across any liquid surface -such as water, acid, mud, snow, quicksand, or lava- as if it were harmless solid ground (creatures crossing molten lava can still take damage from the heat). Up to 10 willing creatures you can see within range gain this ability for the duration. If you target a creature submerged in a liquid, the spell carries the target to the surface of the liquid at a rate of 60 feet per round.
  • Water Walk is a runic spell that appears in Ultima Underworld I and II. A similar spell also appears in the SNES port of Ultima VII.
  • 3rd-level transmutation Casting Time: 1 action (ritual) Range: 30 feet Components: V, S, M (a piece of cork) Duration: 1 hour This spell grants the ability to move across any liquid surface—such as water, acid, mud, snow, quicksand, or lava—as if it were harmless solid ground (creatures crossing molten lava can still take damage from the heat). Up to ten willing creatures you can see within range gain this ability for the duration. If you target a creature submerged in a liquid, the spell carries the target to the surface of the liquid at a rate of 60 feet per round.
Level
  • 2
dcterms:subject
dbkwik:dnd4/property/wikiPageUsesTemplate
dbkwik:forgotten-realms/property/wikiPageUsesTemplate
dbkwik:forgottenrealms/property/wikiPageUsesTemplate
dbkwik:ultima/property/wikiPageUsesTemplate
Category
  • exploration
Picture
Game
  • Ultima Underworld
  • Ultima Underworld II
Name
  • Water Walk
school2e
type5e
  • Ritual
school3e
school5e
circles5e
spheres2e
Words
  • YLEM POR
Components
  • 20
Price
  • 100
flavor
  • You walk on the water as if it were dry land.
Duration
  • 3600.0
Circle
  • 3.0
Skill
Time
  • 600.0
abstract
  • You or an ally can move on water as if it were solid ground. Rapids or choppy seas are considered difficult terrain. The target of this ritual can end its benefits as a free action. The target can immerse itself in water or swim underwater if desired without needing to end the ritual.
  • [[Category:]] Water walk was a transmutation or alteration spell that allowed one or more creatures to stride upon liquids or semi-liquids such as water (flowing or still), oil, snow, mud, or quicksand.
  • Casting: 1 action Range: 30 feet Components: V, S, M (some cork) Duration: 1 hour This spell grants the ability to move across any liquid surface -such as water, acid, mud, snow, quicksand, or lava- as if it were harmless solid ground (creatures crossing molten lava can still take damage from the heat). Up to 10 willing creatures you can see within range gain this ability for the duration. If you target a creature submerged in a liquid, the spell carries the target to the surface of the liquid at a rate of 60 feet per round.
  • Water Walk is a runic spell that appears in Ultima Underworld I and II. A similar spell also appears in the SNES port of Ultima VII.
  • 3rd-level transmutation Casting Time: 1 action (ritual) Range: 30 feet Components: V, S, M (a piece of cork) Duration: 1 hour This spell grants the ability to move across any liquid surface—such as water, acid, mud, snow, quicksand, or lava—as if it were harmless solid ground (creatures crossing molten lava can still take damage from the heat). Up to ten willing creatures you can see within range gain this ability for the duration. If you target a creature submerged in a liquid, the spell carries the target to the surface of the liquid at a rate of 60 feet per round.