PropertyValue
rdf:type
rdfs:label
  • Transmutation
  • Transmutation
rdfs:comment
  • The user can transform, alter or transmute matter, energy, elements, objects, beings (animals, aliens, mythical beings, etc.), etc into anything else, either completely or partially, permanently or temporarily.
  • the Master of Transmutation * Crystal Success Rate +3%
  • About Transmutation Transmutation is a process where you offer up multiple Gear pieces to Limimin, who then perform a sacred ritual and Spawn a Gear piece for you in exchange. Gear pieces that can be obtained from Gem Spawns with a base rarity of SR or SSR can be used in Transmutation. __________________________________________________________ Types of Transmutation Limimin
  • A Transmutation is a Promethean or Pandoran power, so called because they are physical alterations of a Promethean's base matter into something greater, unlocking supernatural power.
  • Le pouvoir de Transmutation est la capacité de transformer la matière en une autre. Ce pouvoir n'a été possédé pour l'instant que par des êtres maléfiques, les alchimistes.
  • There is no specific mod combination that produces a certain mod, and is purely based on rarity and chance, though polarity and item compatibility are also factors. For example, fusing four mods has a higher chance of producing a random mod. Similarly, fusing 4 mods will have a higher chance of producing a random rifle mod. Transmutation does not produce Aura mods, Sentinel precepts, Corrupted mods and mods. There are also no penalty for fusing the same mod, making the chances of getting a rare mod the same regardless of whether one transmutes four different or identical rares.
  • Transmutation is the ability to turn one form of matter into another. This ability has only been seen possessed by Demonic Alchemists.
  • Transmutation is a mage spell from the Spirit tree in Dragon Age II.
  • Spells from the transmutation spell school transform the recipient, either subtly or otherwise. Prohibited school: conjuration Prohibited to: conjurers Specializing in this school brings the notable (in multiplayer) consequence of being unable to use raise dead and resurrection scrolls.
  • Transmutation spells change the properties of some creature, thing, or condition. This is the opposition/prohibited school for when you choose Conjuration. Conjuration is also Transmutation's opposition school. For a list of all spells which are of the school of Transmutation, see: .
  • Transmutation is the conversion of one chemical element into another. The transmutation of common metals into gold or silver is one of the best known goals of the alchemists. Advanced Potion-Making had a description about this.
  • Transmutation is one of the eight schools of magic recognized on Golarion today. As its name suggests, it deals with the transmutation or transformation of objects and people, or in the changing of one of their attributes. Wizards who specialize in this school of magic are known as transmuters. Among the Varisian people, this type of magic is known as "avaria".
  • Transmutation is a Tier 4 Sorcery power in the Summoning tree.
  • The ability allows Kim, Loretta and Eva to change materials into something else. They need physical contact with the object and are then able to turn it into something different. They could alter liquids to make them into another liquid, change objects into different ones and even with enough concentration alter people and animals into something else. However the ability cannot be used upon themselves.
  • The transmutation school of magic consisted of spells that changed the physical properties of some creature, thing, or condition. The school was previously known as alteration. A wizard who specialized in transmutation was known as a transmuter. Transmutation spells included bull's strength, eagle's splendor, and the various polymorph spells. See also:
  • The ninth and final school of magic is transmutation. It is among the most popular and useful of all of the schools, allowing a mage to manipulate time and space. Perhaps the most iconic Transmutation spell is Polymorph, which allows a mage to turn something - or someone - into something else. Fortunately for many of my students, the effects are not permanent. I've seen more than one unwary apprentice turned into a sheep, pig, or worse - don't even ask what "worse" means. Back to The Schools of Arcane Magic
  • Transmutation was the changing of something into something else unlike its prior form. This could also be referred to as metamorphosis, particularly when speaking of a living organism. In 2268, Spock noted that neither the USS Enterprise's or Klingon technology was capable of the "the instantaneous transmutation of matter", concluding that another force other than either of the two was responsible for the changing of phasers into swords. (TOS: "Day of the Dove" )
owl:sameAs
dcterms:subject
ability to
  • turn materials into another
Requires
  • 2
  • Level 7
effect type
  • Upgrade
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Characters
Power
  • change,alter, and or manipulate the structure/form of a being or object.
Name
Type
Caption
  • Turning a glass into a rose
  • Edward Elric can transmute his metal arm into a sharp weapon.
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Author
  • Larry Dixon
Icon
  • Dispel_Magic_DA2_Icon.png
Description
  • Dispel magic now inflicts spirit damage against any enemy using a sustained spell, and heals any party member from whom harmful effects are dispelled.
Published
  • Crossroads
abstract
  • The user can transform, alter or transmute matter, energy, elements, objects, beings (animals, aliens, mythical beings, etc.), etc into anything else, either completely or partially, permanently or temporarily.
  • the Master of Transmutation * Crystal Success Rate +3%
  • About Transmutation Transmutation is a process where you offer up multiple Gear pieces to Limimin, who then perform a sacred ritual and Spawn a Gear piece for you in exchange. Gear pieces that can be obtained from Gem Spawns with a base rarity of SR or SSR can be used in Transmutation. __________________________________________________________ Types of Transmutation Limimin
  • A Transmutation is a Promethean or Pandoran power, so called because they are physical alterations of a Promethean's base matter into something greater, unlocking supernatural power.
  • Le pouvoir de Transmutation est la capacité de transformer la matière en une autre. Ce pouvoir n'a été possédé pour l'instant que par des êtres maléfiques, les alchimistes.
  • There is no specific mod combination that produces a certain mod, and is purely based on rarity and chance, though polarity and item compatibility are also factors. For example, fusing four mods has a higher chance of producing a random mod. Similarly, fusing 4 mods will have a higher chance of producing a random rifle mod. Transmutation does not produce Aura mods, Sentinel precepts, Corrupted mods and mods. There are also no penalty for fusing the same mod, making the chances of getting a rare mod the same regardless of whether one transmutes four different or identical rares.
  • Transmutation is the ability to turn one form of matter into another. This ability has only been seen possessed by Demonic Alchemists.
  • Transmutation is a mage spell from the Spirit tree in Dragon Age II.
  • Transmutation was the changing of something into something else unlike its prior form. This could also be referred to as metamorphosis, particularly when speaking of a living organism. In 2268, Spock noted that neither the USS Enterprise's or Klingon technology was capable of the "the instantaneous transmutation of matter", concluding that another force other than either of the two was responsible for the changing of phasers into swords. (TOS: "Day of the Dove" ) In 2366, John Doe described his species's change into non-corporeal lifeforms as "a transmutation beyond our physical being." (TNG: "Transfigurations" ) In 2372, while changing into a reptilian form, Tom Paris underwent neuroelectrical transmutations, according to The Doctor. (VOY: "Threshold")
  • Spells from the transmutation spell school transform the recipient, either subtly or otherwise. Prohibited school: conjuration Prohibited to: conjurers Specializing in this school brings the notable (in multiplayer) consequence of being unable to use raise dead and resurrection scrolls.
  • Transmutation spells change the properties of some creature, thing, or condition. This is the opposition/prohibited school for when you choose Conjuration. Conjuration is also Transmutation's opposition school. For a list of all spells which are of the school of Transmutation, see: .
  • Transmutation is the conversion of one chemical element into another. The transmutation of common metals into gold or silver is one of the best known goals of the alchemists. Advanced Potion-Making had a description about this.
  • Transmutation is one of the eight schools of magic recognized on Golarion today. As its name suggests, it deals with the transmutation or transformation of objects and people, or in the changing of one of their attributes. Wizards who specialize in this school of magic are known as transmuters. Among the Varisian people, this type of magic is known as "avaria".
  • The ninth and final school of magic is transmutation. It is among the most popular and useful of all of the schools, allowing a mage to manipulate time and space. Perhaps the most iconic Transmutation spell is Polymorph, which allows a mage to turn something - or someone - into something else. Fortunately for many of my students, the effects are not permanent. I've seen more than one unwary apprentice turned into a sheep, pig, or worse - don't even ask what "worse" means. The second most famous use for transmutation magic is teleportation. The most basic teleportation spell is blink, and it remains among the most useful. Blink can be used to quickly escape a foe - or save a mage who has accidentally fallen off a cliff. Do not attempt to use blink to escape falling to your death unless absolutely necessary. This is the kind of trick you can only fail once. Make absolutely certain you know your destination before attempting to teleport. There's a reason we have very specific spells to teleport to certain locations - attempts to cast a teleportation "on the fly" often result in one very dead mage inside a wall, chair, or another mage. And I don't mean in a fun way. Spells that manipulate time also fall into this category. The ever-popular slow fall spell is an excellent alternative to falling to your death (and much more reliable than Blink at this function). More advanced practitioners of the arcane arts can also learn a spell that slows the movements of their enemies. I've heard rumors of a spell that increases movement speed as well, but I've never seen it in practice. Lady Jaina Proudmoore is a skilled practitioner of transmutation magic. She has developed a powerful variation of the popular mass-teleport spell that is capable of moving a significant percentage of her army with minimal effort. This spell helps make her extremely unpredictable on the battlefield. Back to The Schools of Arcane Magic
  • Transmutation is a Tier 4 Sorcery power in the Summoning tree.
  • The ability allows Kim, Loretta and Eva to change materials into something else. They need physical contact with the object and are then able to turn it into something different. They could alter liquids to make them into another liquid, change objects into different ones and even with enough concentration alter people and animals into something else. However the ability cannot be used upon themselves.
  • The transmutation school of magic consisted of spells that changed the physical properties of some creature, thing, or condition. The school was previously known as alteration. A wizard who specialized in transmutation was known as a transmuter. Transmutation spells included bull's strength, eagle's splendor, and the various polymorph spells. See also:
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