PropertyValue
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rdfs:label
  • Telekinesis
  • Telekinesis
  • Telekinesis
  • Telekinesis
rdfs:comment
  • __TOC__
  • Power Description The following Advantages can be purchased or are built in to this power: * Ranged * Double Damage * Armor Piercing * Yes Solvent (this power can be powered-up as part of a solvent package) * Seeker * Multi-Attack * Works in Melee * Area Effect Standard: (Cost: ) Description Superior: (Cost: ) Description Supreme: (Cost: ) Description Ultimate: (Cost: ) Description Special Notes:
  • Telekinesis is the ability to move or otherwise exert force on objects or people from a distance and without physical contact. The ability is often used with gestures, other forms of bodily motion. However, it is also used with some form of mental effort, as well as with strong emotion. It is one of the most commonly used supernatural powers in the series used supernatural powers in the series. It has been employed by humans through magic like witchcraft and sorcery or from being a psychic or medium. It is one of the notable and commonly employed abilities used by demons. The pagan Deities normally have this power as well. Primordial Entities and Angels also have used this power.
  • Telekinesis, also known as Psychokinesis, is a broad heading that covers a number of Psychic techniques, although it constitutes a technique in itself.
  • Telekinesis är en förmåga som gör att psykisk manipulation av objekt. Sam fick förmågan efter en bomb av okänd ursprung avgav okänd strålning.kategori:Mentala förmågor
  • Telekinesis is the ability to perform manual functions on distant targets without making physical contact with said target, such as mentally seizing or lifting an object, creating telekinetic impulses used to knock things over,or telekinetically choking them from afar. This ability is exhibited by several characters in the series.
  • Telekinesis is a form of Psychokinesis and reflects the ability to move physical material through the use of mental energy. This power is alternately known as Mind Over Matter, or sometimes shortened to T.K. One form of Telekinesis is known as Tactile Telekinesis, and requires physical contact with an object in order to move it. Superboy (Kon-El) once possessed tactile telekinesis and often used it to demonstrate feats which could sometimes be described as super-strength.
  • Tags the target that attacks on it have higher accuracy.
  • Telekinesis is a power used by Molly, Kari, Lisa and Anais. It allowed them to levitate objects with a single thought. Molly's is latent, Anais' is high, Lisa and Kari's is tactile; they make objects levitate just by touching them.
  • Telekinesis is the ability to move objects with one's mind. The most common (and pressumably the only) users of this power are witches. Cassie Hughes is the first character to demonstrate this ability. Ella Dee is also a user.
  • Telekinesis is a Plasmid that appears in BioShock, BioShock 2, and the BioShock 2 Multiplayer. Telekinesis is an active Plasmid that instantly picks up, draws in, and steadily levitates a movable object. Object held by Telekinesis can be thrown with great force and distance at the cost of EVE. Objects thrown at enemies will cause heavy physical damage. In addition to its combat capabilities, Telekinesis allows the player to collect items, search containers, and loot corpses that are unreachable by normal means.
  • Telekinesis is the power to move, manipulate and control objects with the mind, and without physical contact with the objects. A particularly powerful telekinetic might be able to control individual atoms, or control objects over extremely long distances.
  • Telekinesis is the ability to move objects, without actually making contact with the object. It is usually activated through a hand motion and intense concentration on the object, though at later levelse activated with little a7a
  • Telekinesis is the ability to move objects with only the mind. It is a super power shared by several from mutants to sorcerers to cosmic beings.
  • File:Superman211.jpg Telekinesis is the ability to move and Manipulate objects using mindforce.
  • This sphere concerns the moving of objects with the power of the mind alone. While a novice in this sphere might only be able to make a book hover across the room, an adept could quite literally move mountains.
  • Telekinesis is a unnamed Caster Magic used by various Mages.
  • __NOWYSIWYG__ Telekinesis Battle Data Affected by Contest Data Contest Spectaculars (ORAS) Telekinesis is a Generation V non-damaging Psychic-type move.
  • Telekinesis is the ability to move and otherwise evert force on objects or people using the mind. Kryptonians have some sort of bond with Kryptonian objects, allowing them to move them with their mind. (Crusade)
  • Telekeninixhskcnoscbd
  • Telekinesis (or TK for short) is [...].
  • The Power to move things with ones mind
  • This is the Psion's Level 3 Ability. At Level 3, it does around 8-12 damage. Combat Skill Cost: 4 PP
  • Telekinesis, contrary to popular belief is not the art of hurling objects with your mind, it is actually a small town in Guatemala.It is also the bacteria that created the AIDS virus. It has produced many things that may (or should) have come from other countries or people, but didn't. A list of these is as follows: the Dali Lama, the word towel, several small foxes, chimneysweeps and your pants. Several more things did, but are not worth your time, or I haven't written about yet.
  • Telekinesis or as it is often known, Psychokinesis, is the ability to use heavy mental concentration to exert influence upon physical objects in such a way as to move, alter or distort them. It is sometimes referred to as TK of PK as well. Experimental results, as with other parapsychological phenomena, have been inconclusive.
  • Telekinesis is a Tier 1 Mental power in the Telekinesis tree.
  • La Telekinesis es un Sub-Poder de la Psiónica que permite al usuario controlar y mover los objetos con su mente.
  • [[Category:]] Telekinesis was an arcane transmutation spell that allowed a caster to telekinetically move, manipulate, or forcefully hurl objects or creatures.
  • Telekinesis is the ability to control and manipulate objects and people with one's mind. It is considered an uncommon type of power.
  • Telekinesis is a psychic merit badge at Whispering Rock Psychic Summer Camp. Razputin learns this when his PSI Cadet rank reaches 20. This skill allows Raz to lift objects and throw them with his mind. When using this, Raz grasps the object with a mental hand, and then throws it in any direction. The Bears use this to attack Raz. At PSI Cadet Rank 65, Raz gains the upgrade TK Extension, which increases his throwing range.
  • Telekinesis (also known as Psychokinesis) is the ability to manipulate and control objects without physically touching them, especially with the mind. One individual who possessed this power was the human Jimbo Cobb. His command of it was sufficient to completely overturn a car. However each use induced intense headaches.
  • Some other powerful magical beings also possess this ability; mummies, for instance, are also proficient with telekinesis, as demonstrated in the episode Night at the Lazerama.
  • Telekinesis is the ability to move objects as well as individuals with the mind. It can be channeled through the eyes or hands, the latter being the most common way to use the power. This is one of the most common yet strongest powers possessed by magical beings, be they good, evil or neutral.
  • Telekinesis, also known as psychokinesis, is the ability to move physical objects using just the mind. Various characters exhibit this power, the most prominent being Kid Mischief.
  • Give this character a power action and designate a target character or object (A) and a destination square (B). This character, A, and B must all be within 8 squares and line of fire of each other. Place A in B. If A is a character, it must be a single base character and possess the normal or tiny damage symbols. If A is an opposing character, make a close or ranged combat attack that deals no damage against A, and only place the character in B if the target is hit. If A is an object and B is occupied by an opposing character, this character may make a ranged combat attack targeting the character occupying B, dealing object damage and destroying the object. A character that has been placed by Telekinesis this turn can’t use Telekinesis this turn.
  • Telekinesis is a super power that allows one to move things with one's mind.
  • Telekinesis is a type of psionic power. It is the ability to move, manipulate, and otherwise exert force on physical matter using one's mind, allowing the mind to be used as a weapon.
  • Telekinesis is the psionic ability to move and control many objects and people with one's mind. It is also known as "TK" and less commonly refered to as psychokinesis. At least four notable characters within the Stephen King universe are known to have been in possession of abitlities that cause this sort of phenomenon. The most famous of these characters is Carrie White. Charlie McGee from Firestarter also possesses this power, in addition to her more famed power of pyrokinesis. It also posesses this power. Finally, Abra Stone from Doctor Sleep is also telekinetic, in addition to multiple other psychic powers. Rachel Lang from the sequel to Brian De Palma's Carrie also posseses this ability, and uses it for revenge, similarly to Carrie.
  • Telekinesis, or psychokinesis, is the psychic ability to influence physical environment without physical interaction. A person possessing telekinetic ability can move objects merely by willing the objects to move. In some cases, the telekinetic person may not be aware that he or she is having an influence on objects. In these situations, the telekinetic power operates at a subconscious level.
  • Telekinesis was the supernatural ability to exert influence on a physical system — an object — without the mediation of physical energy or contact.
  • Telekinesis is a form of Psychokinesis and reflects the ability to move physical material through the use of mental energy. Telekinesis should not be confused with telepathy, which is the ability to influence other minds utilising ones own mental abilities. This power is alternately known as Mind Over Matter, or sometimes shortened to T.K. One form of Telekinesis is known as Tactile Telekinesis, and requires physical contact with an object in order to move it. Superboy (Kon-El) once possessed tactile telekinesis and often used it to demonstrate feats which could sometimes be described as super-strength.
  • Telekinesis (or Psychokinesis) is a concept common in Science Fiction. It refers to movement at a distance, the capability to move objects through by willing it without applying physical force. This article is a . You can help My English Wiki by expanding it.
  • Telekinesis is a mental skill defined as the ability of manipulating virtually anything using one's own mind.
  • Telekinesis is a utility that first appeared in Worms Revolution. This utility allows you to control any of the selected Physics Objects (for example, a lighter) on the landscape, but it ends your turn. You can also use this to drop an object on an enemy Worm and trap it. The Telekinesis is a short range version of the UFO.
  • The recommended stats for Telekinesis are Constitution and Ego
  • Telekinesis is an alien power on WB sci-fi series Roswell.
  • Telekinesis, abbreviated TK, is a neutral ability that most Force-sensitives have. With it, they could lift and move objects to their will. This ability was the base for Force Pull, Force Throw and Force Push, as well as telekinetic lightsaber combat techniques such as Saber Throw. It could be disputed that these are all the same power applied to different means. The ability was extremely common among Force sensitive individuals and organizations, though the techniques could differ greatly.
  • Description: Hinders the hostile squad's ability to attack and inflicts damage to it for a short period of time.
  • Telekinesis (念動力 (テレキネシス) Nendōryoku (Terekineshisu)?, lit. "Telekinetic Force") is the unseen power to move objects from a distance. It is one of the most common abilities in Academy City.
  • Telekinesis is the power to move and control objects or matter with the power of the user(s) mind without physically touching them.
  • With it, Ryun can lift objects according to his concentration and move them, hovering the items in any direction. This ability was the base for Chakra Grip and Chakra Crush, as well as telekinetic sword combat techniques such as Zanpakuto Throw. It could be disputed that these are all the same power applied to different means.
  • Telekinesis is the ability to move objects with the mind. It is unknown whether this is a common or rare Vampire power.
  • Caitlin has possessed this ability for years but she is still gaining control of it. She seems able to do simple tasks with the ability. She has never been shown attempting more.
  • A very useful spell! With this spell it is possible for the mage to manipulate items from afar, even through walls. This way, one can activate levers and switches that are normally unreachable. Note however that the spell has two drawbacks: * First it really only works on inanimate objects, living beings are not effected by it. * Also, it really can only manipulate things with a basic movement. It can loosen the wrinch a drawbridge but it's impossible to do any finer work from afar.
  • Telekinesis (often called Teke or TK, much less known as Psychokinesis) is the psionic ability to move, manipulate and control a multitude of people and objects with the mind without physically touching them, especially over long distances. Depending on the user's skill and power, they may be able to levitate themselves and other objects (including heavy objects), and form powerful pushes/blasts and protective shields. The beings able to perform telekinesis are named Telekinetics or Telekines.
  • The power to manipulate objects/matter with their mind.
  • Species known to have telekinetic powers include: * Time Lords (TV: Last of the Time Lords) * Daleks (TV: Death to the Daleks) * Fendahleen (TV: Image of the Fendahl) * Empty Child (TV: The Empty Child/The Doctor Dances) * Humanised Daleks (COMIC: Children of the Revolution) * Korvens (TV: The Korven) * Humans (TV: The Lost Boy) * Vigil (TV: The Rings of Akhaten) * Merry Galel's species (TV: The Rings of Akhaten) * The Sisterhood of Karn (TV: The Brain of Morbius)
  • The ability to exert force on (any) object(s) using only the power of that person's will. The act of telekinesis usually involves visualizing the desired object being moved in ones "mind's eye".
  • This may include or be limited to one or more of the following: * Ballistic Telekinesis * Vector Telekinesis * Tactile Telekinesis The level of telekinetic strength and fine control is measured by the Telekinetic Scale.
  • The ability to manipulate objects with the mind, often in ways not visible to the naked eye.
  • Telekinesis is a Magic which involves the usage of hand gestures and/or the mind to move objects.
  • Telekinesis (超の力, Chō no Ryoku; Literally meaning "Psycho Power") is a technique that allows to manipulate objects and other people with the power of one's mind. The first use of telekinesis is seen during Tenkaichi Budokai when Chiaotzu fights Krillin and is able to control his movements to some extent without touching him. In Dragon Ball Z, Vegeta shows another use of this technique on the planet Arlia where he kills the Arlian king by lifting a big number of stones and throwing them at him. At the same time Piccolo trains by lifting and putting back whole pyramids (he screws up eventually, detonating one of them and causing a major earthquake).
  • Telekinesis is the ability to move objects or people with the mind alone. Only Spirit users have this ability, this has been demostrated by Robert Doru and Adrian Ivashkov on two seperate occasions. Robert Doru used Telekinesis against Sonya Karp when he attempted to compel her at her house that she stayed in when she was Strigoi, in Last Sacrifice.
  • Nobody knows my true identity. For all we know I’m John F. Kennedy’s Love child with Nosferatu. We can’t know, but still we got to. Nobody knows how deep this mystery goes, But ancient caveman history shows: We’re all descended from the same evil alien slime. And it’s a pretty shade of gray. It makes the woodwork eat away. Glass breaks and cow’s milk curdles. It glows in the dark and it mutates turtles. I rolled my eyes a bit too much. Am I really that out of touch? Why should I care about this? I’m not concerned with the things I miss.
  • 5th-level transmutation Casting Time: 1 action Range: 60 feet Components: V, S Duration: Concentration, up to 10 minutes You gain the ability to move or manipulate creatures or objects by thought. When you cast the spell, and as your action each round for the duration, you can exert your will on one creature or object that you can see within range, causing the appropriate effect below. You can affect the same target round after round, or choose a new one at any time. If you switch targets, the prior target is no longer affected by the spell.
  • It's not clear if this form of magic is performed only by casting spells (sometimes non-verbally, enchanting a spell in the mind) or also without an incantation. This probably depends on the sorcerer's power, with the most powerful ones who don't need to pronounce a formula. This power can be divided into three categories: spells that push objects, spells that move them in general and spells that make them fly (the most common). Telekinesis can also involve spells which break or destroy objects.
  • Telekinesis grants the ability to lift people, vehicles, and other objects in the air and hurl them great distances. It is the required Super Power needed to unlock Telekinesis Clusters. It is the second offensive Power gained in the game,Broken {{ref}} (youtube link) and plays a primary role in in the Telekinesis Rift, Telekinesis Mayhem, and Prof. Genki's M.O.M. activities, and can disable Warden Shields temporarily when hit by thrown objects. Once upgraded, Telekinesis also allows The Protagonist to grab both tanks and aircrafts such as the Destructor and the Void.
  • The ability to manipulate and use one's mind to attack or move objects and persons. The energy used to do this is described as psychokinetic in nature, and is given off and produced by the mind. The color manifests usually unique to wavelength and power of the individual. Many users can also concentrate their power with in their own body and can significantly boost all attributes including strength, speed, agility, durability, stamina etc. They can also use this method in order to fly.
  • Effect: This power allows the Jedi to levitate and move objects with the power of her mind alone. If used successfully, the object moves as the Jedi desires. A Jedi can levitate several objects simultaneously, but each additional object requires a new telekinesis roll. This power can be used to levitate oneself or others. It can be used as a primitive space drive in emergencies. When used to levitate someone against their will, the target may resist by adding her Perception or control roll to the difficulty number. Levitated objects can be used to attack other characters. Such objects do 1D if under a kilogram, 2D if one to ten kilos, 4D if 11 to 100 kilos, 3D speeder-scale damage if 101 kilos to one metric ton, 3D starfighter-scale damage if one to ten tons and 5D starfighter-scale damage
  • Psychokinesis (more commonly known as telekinesis) is the ability to manipulate and control objects with the mind without physically touching them, especially over long distances. Depending on the user's skill, they may be able to levitate themselves and other objects (including heavy objects), and form protective shields. Psychokinetic powers often take more exotic and specific forms, allowing their wielders to specialize in fantastic feats. Rearranging the quantum structure of matter, controlling fire, and bending light are examples of these abilities. Many psychokinetics are unable to manifest their powers beyond their specialty.
  • You gain the ability to move or manipulate creatures or objects by thought. When you cast the spell, and as your action each round for the duration, you can exert your will on one creature or object that you can see within range, causing the appropriate effect below. You can affect the same target round after round, or choose a new one at any time. If you switch targets, the prior target is no longer affected by the spell. On subsequent rounds, you can use your action to attempt to maintain your telekinetic grip on the creature by repeating the contest.
  • Telekinesis is the ability to move objects and people with the mind, often in ways not visible to the naked eye. With this power, the user can levitate objects, hold an object in place, pull objects towards the user, push objects away from the user, and alter an object's directional course. In "Aquata Returns", Sirena uses this power to send the Trident out of Zac's hands and into the water and Nixie and Sirena were then shown using this power to send Zac flying. In "Truce", this power is also referred to as, "Levitation".
  • This power allows the Jedi to levitate and move objects with the power of her mind alone. If used successfully, the object moves as the Jedi desires. A Jedi can levitate several objects simultaneously, but each additional object requires a new telekinesis roll. This power can be used to levitate oneself or others. It can be used as a primitive space drive in emergencies. When used to levitate someone against their will, the target may resist by adding her Perception or control roll to the difficulty number.
  • Telekinesis is the psychic ability to directly influence objects using our mind. We can use telekinesis to move objects, vibrate objects, but we can also use it to manipulate time, elements, space, and energy. Telekinesis can also be used to distort material items and has been cited as the power used to manipulate random number generators.There are two levels of it: Micro and Macro Telekinesis. The term Telekinesis originated in 1890 with Alexander N. Aksakof, a Russian researcher who specialized in psychic phenomena. Telekinesis is also referred to as Psychokinesis, which originated in 1914 with the book, On The Cosmic Relations, by Henry Holt, an American author. J. B. Rhine, the American parapsychologist, was a friend of Holt's, and began using the term in 1934.
  • The ability to move objects with thought alone. This also covers levitation. Centaurans may levitate freely in normal circumstances, so long as their psi post scaling is greater than 0 and not in an area where psionics are completely suppressed. They would, however, need to roll this skill to conduct complex levitation maneuvers. Damage formula when used as an attack: ODF of weapon (if item has no native ODF, then follow the chart). A native item ODF takes precedent over weight based ODF. First category is weight: Second category is speed (either increase or decrease): Additional items: Duration:
  • Telekinesis or psychokinesis is the ability to move or manipulate objects without physically touching them. Without a matrix one's laran may only move a feather or a pencil, with a matrix even those with limited telepathic gifts or mild empathy can learn to use a matrix for telekinetic manipulation. A trained telepath can turn the blades of a helicopter fast enough for it to take off, with a larger matrix and a circle it is possible to literally move moutains. During the Ages of Chaos teleportation through the relays was also possible.
  • A telekinetic push is the ability to create a telekinetic impulse via chakra, launching a concussive burst of pressurized air-not unlike the blast of an archaic 'pipe bomb'-that will impact a target with enough force to knock it over, launch it into the air, or even (particularly in the case of fragile materials such as ceramics) shatter it into pieces. The greater the user's telekinetic aptitude, the larger the pressure differential, and thus the stronger the effect and the heavier the target. With practice, Minako increased the range and arc of the blast without lowering the average kinetic energy, creating a blanketed wave instead of a focused impulse. Minako can also generate a concussive blast that would radiate from her for dozens of meters in all directions, detonating with the forc
  • Telekinesis, also called Psychokinesis, Telergy or Psychergy is the ability for a person to psychically influence tangible matter with the intangible mind. One with this ability could mentally lift subjects that are usually far too heavy to lift with the user’s actual arms. This may include or be limited to one of the following:
  • The mutant has the ability to manipulate inanimate objects by the power of its mind alone. It may, however, do nothing else at the same time. The mutant must make a WP test to use this attribute, but need not test every turn it is in use. This power is most commonly used for the remote control of weaponry. A sword, for example, can be controlled up to D4 x D6 x 2 yards away. Determine this range each time this attribute is used.
  • This page gives you the opportunity to redirect to the original article that is on Wikipedia or stay on the Crossgen Comics Database. Clicking on the link on this page will redirect to Wikipedia's Telekinesis article. Take me to the [ Telekinesis] article on Wikipedia. Click here to return to the Crossgen Comics Database main page or just hit your browsers back button to return to your previous page. These Redirect pages should be eliminated in either of two ways. Things to think about:
  • The ability to mentally move people/objects/entities with the mind, In general, enabling/access to: * Kinetic Absorption (absorb all types of air & energy and convert it into several types of energy). * Kinetic Touch/Projection (feel/exert kinetic energy from your hands and/or mind in several angles and force). * Super Strength (exert strength greater than a human). * Levitation/Flight (kinetically move objects and/or oneself above the ground|propel in mid-air at speeds of sound). * Force-Field Generation (shield/resist/protect oneself and/or others away from illnesses, gunfire, explosions, etc.). * Gravity Manipulation (control/alter the gravity of people/objects from light to heavy weight mass). * Time Manipulation/Chronokinesis (slowing down, reversing, forward
  • Besides moving objects, telekinets (TK), and the closely related psychokinets (PK), can also do far more subtle things, such as setting things on fire, freezing them, or controlling electricity. TK levels are measured in both strength and control, as in TK-3c. Sometimes a range is added: TK-4b-50 is limited to 50 yards of controllable range. The tables below should allow you to generalize to non-listed types, like cryokinesis and other elemental variants, such as air or earth. It is also fairly common for the talent to be focused on, or limited to a particular type of physical object: super-powerful hair, whips or chains that obey your guidance, mechanical octopus arms grafted to your body: stuff like that. Basically, TK can have any number of effects, as long as there's something physical
  • Telekinesis or psychokinesis is the ability to move objects with the power of one's mind. Related to the sixth sense, telekinesis is considered a base skill, and thus many characters have demonstrated its use, especially among saints and other warriors. Some demonstrate special prowess in this ability, such as the descendants of Mu's alchemists (evidenced by the eyebrows: Aries Mū, Aries Shion, Kiki, Cancer Sage, Altar Hakurei, Crane Yuzuriha, Hanuman Tokusa, Atla, Aries Kiki, Raki). Some were demonstrated to have especially good telekinetic skills despite not descending from the alchemist clan, such as the specter Papillon Myu (whose skills were even superior to those of Aries Mū) and the anime-only saint Spartan (who brought down a plane). Telekinesis has been connected to Kiki's ability
Generation
  • V
appeal
  • 2
Season
  • 1234567
Alignment
  • Neutral
Length
  • 254.0
Unit
  • Minister of Pain
dcterms:subject
Row 4 info
debut shippuden
  • No
kingsrock
  • 0
contesttype
  • Clever
literal english
  • Telekinesis
jutsu classification
  • Ninjutsu, Hiden Jutsu
Row 1 info
magiccoat
  • 1
unnamed jutsu
  • No
brightpowder
  • 1
Row 4 title
  • Ability Loss:
jutsu range
  • Short, Mid, Long
Ally
Row 2 info
hand signs
  • Hands clapped together
Row 6 info
snatch
  • 0
jutsu class type
  • Offensive, Defensive, Supplementary
Row 1 title
  • Skills
  • Users
  • Power/Ability to:
  • Naturally held by:
Row 5 info
  • Mentally move objects with the "mind".
ability to
  • move objects using one's mind
Row 2 title
  • First Appearance
  • Prerequisites
  • Absorbed/Mimicked by:
Affects
  • Allows the user to hit the target easier for three turns.
Row 6 title
  • Omnipotent Level:
Manga Debut
Cooldown
  • 1.200000
  • 20
Row 5 title
  • Power/Ability to:
detect
  • 1
Row 3 info
Display Image
  • 300
Row 3 title
  • Reference No.
  • Extracted/Taken by:
Anime Debut
Resource
  • Mana
Real
  • Telekinesis
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Users
Category
  • Status
  • Active Power
  • Vector Targeting
Critical
  • *- HP *Pushes back 2 cells
Range
  • 1
pp
  • 15
Box Title
  • Telekinesis
FF
  • all
KO
  • 염동력
Key
  • W
Element
  • Air
Album
  • Hip To The Javabean
Characters
  • Caitlin Jones Liz Jones Keitaro Kiryuu Brian Davis Gabriel Gray World 2 Gabriel Gray World 3 Gabriel Gray World 5 Gabriel Gray World 8 Peter Petrelli World 2 Peter Petrelli World 3 Peter Petrelli World 8 Peter Petrelli World 11 Noah Gray Abbie Gray Douglas Laws Gabriella Bennet Matthew Elan Vaughan-Reist-Greene-Maxxted Daniel Vaughan-Reist-Greene Katie Greene Christopher Reist Anna Vaughan Arthur Petrelli World 2 and World 5 Samson Gray Robert Max Naomi Goldsmith Jessica Petrelli Misha Aviv Vorel Bond Draph Jack Carnival Member Richard Daniel Mythland Christopher Cox Reed "Red" Reed Aidan Walken Flynn Bennet Matt Parkman Jnr Jnr Cameron Accera-Gray Tonia McHugh Robbie Unnamed Man Member Of The Chasers Leah Cooper
Last
Power
  • Telekinesis
  • -
  • manipulate the material world with one's mind through force.
Download
Tier
  • 1
CD
  • 12
Name
  • Telekinesis
  • Telekinesis 2
  • Telekinesis 3
Text
  • Revival episode gallery
Type
Romaji
  • Nendō
Caption
  • Merelly illustrative image
  • Now you can pick up smaller foes while they're still alive! Release _ halfway to move them in front of your reticle.
  • '''SHADOW lifting a bridge with his mind;
  • Throw objects with more force! Turn the world into your weapon!
  • Ninguna imagen disponible
  • SYLAR levitating shards of glass.
  • Sylar telekinetically moving a can of spinach.
  • Pick up big stuff with your mind. Throw it at your enemies. What else do you need to know?
  • because of the bridge's weight!'''
  • Magnus Lee uses his telekinesis to plaster Rei-Ginsei to the wall and explode his head from the inside out.
  • hand gestures were used with both hands
  • Pick up big stuff with your mind. Throw them at your enemies. What else do you need to know?
  • Gabriel telekinetically pulls a spinach can into his hand
First
secf
  • possibly flight
school2e
Manifestation
  • Faint aura of telekinetic energy around Delta's hand.
school3e
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Ability
  • Ability to Move Objects with the Mind
imagewidth
  • 300
  • 350
previously
Kanji
  • 念動
English Title
  • Telekinesis
Title
  • Telekinesis
priority
  • 0
Info
  • To move, push or throw about objects and beings using ones mind.
Duration
  • 2
  • Objects are held indefinitely until released.
Use
  • Moving compact molecules with the mind; specific variant of Leptokinesis
Icon
times
  • 5
Rank
  • Obtained at Rank 12.
Ru
  • Телекинез/Канон
Class
  • Monster
  • Status
  • Sub-Poder
BGCOLOR
  • #353839
Description
  • Create a force, pushing yourself and all enemies hit from the targeted point towards the targeted direction. Deals 50 damage to enemies.
Color
  • Ninguno
Cost
  • 2
  • 30
  • Approximately 15 EVE; only uses EVE when throwing objects.
  • EVE slowly depletes while holding objects.
  • Only uses EVE when throwing objects.
Result
  • move objects with the mind
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Japanese
  • テレキネシス Telekinesis
Image
  • Image:Telekinesis1.jpg
Restrictions
  • *Target must be an enemy
User
Definition
  • Ability of manipulating anything with one's own mind.
JA
  • テレキネシス
Num users
  • 11
possessed by
Accuracy
  • -
  • Always
url
  • tv-shows/clone-wars/revival-episode-gallery
Target
  • Single
  • Hostile Squad
By
  • All Garde will develop this legacy
Damage
  • -
  • Picks up objects to throw; if none are present it will create one from the environment. All non-explosive objects thrown do the same amount of damage on impact. Impact also causes the target to stumble for a moment, preventing them from moving or attacking.
  • Can pick up and throw live enemies, except for Brute Splicers, Big Daddies, and Turrets.
  • Varies by mass and velocity of thrown object.
  • Able to pick up and throw objects; damage varies by mass and velocity of thrown object.
  • Can pick up heavier objects and throw with more force. Can pick up Splicers frozen with Winter Blast 2 or 3.
Race
  • Nihilim
Effects
  • Moving objects/beings with the mind
held
trigger
  • Anger / Squint Eyes / Hand Gestures
prefix
  • Ninguno
Variations
SS
  • all
Other Name
  • Psychokinesis
Effect
  • Moving objects
  • *- HP *Pushes back 2 cells
Contact
  • 0
XM
  • all
Location
  • First available for purchase from a Gatherer's Garden in Inner Persephone for 250 ADAM.
  • Found in a Jet-Postal station in the Atlantic Express workshop.
  • Found at the Gatherer's Garden within Dandy Dental in the Medical Pavilion.
  • First available for purchase from a Gatherer's Garden in Pauper's Drop for 100 ADAM.
wikipage disambiguates
notable practitioners
  • *Ezra Bridger *Obi-Wan Kenobi *Luke Skywalker *Anakin Skywalker *Kylo Ren *Rey *Yoda
AoE
  • Single Cell
prif
  • moves objects with mind
abstract
  • __TOC__
  • Power Description The following Advantages can be purchased or are built in to this power: * Ranged * Double Damage * Armor Piercing * Yes Solvent (this power can be powered-up as part of a solvent package) * Seeker * Multi-Attack * Works in Melee * Area Effect Standard: (Cost: ) Description Superior: (Cost: ) Description Supreme: (Cost: ) Description Ultimate: (Cost: ) Description Special Notes:
  • Telekinesis is the ability to move or otherwise exert force on objects or people from a distance and without physical contact. The ability is often used with gestures, other forms of bodily motion. However, it is also used with some form of mental effort, as well as with strong emotion. It is one of the most commonly used supernatural powers in the series used supernatural powers in the series. It has been employed by humans through magic like witchcraft and sorcery or from being a psychic or medium. It is one of the notable and commonly employed abilities used by demons. The pagan Deities normally have this power as well. Primordial Entities and Angels also have used this power.
  • Telekinesis, also known as Psychokinesis, is a broad heading that covers a number of Psychic techniques, although it constitutes a technique in itself.
  • Telekinesis är en förmåga som gör att psykisk manipulation av objekt. Sam fick förmågan efter en bomb av okänd ursprung avgav okänd strålning.kategori:Mentala förmågor
  • Telekinesis is the ability to move objects and people with the mind, often in ways not visible to the naked eye. With this power, the user can levitate objects, hold an object in place, pull objects towards the user, push objects away from the user, and alter an object's directional course. In "Getting Legs", Lyla is shown using this ability to move a photo cube and when she changes the boat's speed. Nixie is also shown using this ability in "Zac's Pool Party". Zac used this power in "Zac's Returns to Mako" when he was under the influence of the Full Moon to push Lyla away from him telekinetically. In "Aquata Returns", Sirena uses this power to send the Trident out of Zac's hands and into the water and Nixie and Sirena were then shown using this power to send Zac flying. In "Truce", this power is also referred to as, "Levitation".
  • Telekinesis is the ability to perform manual functions on distant targets without making physical contact with said target, such as mentally seizing or lifting an object, creating telekinetic impulses used to knock things over,or telekinetically choking them from afar. This ability is exhibited by several characters in the series.
  • Telekinesis is a form of Psychokinesis and reflects the ability to move physical material through the use of mental energy. This power is alternately known as Mind Over Matter, or sometimes shortened to T.K. One form of Telekinesis is known as Tactile Telekinesis, and requires physical contact with an object in order to move it. Superboy (Kon-El) once possessed tactile telekinesis and often used it to demonstrate feats which could sometimes be described as super-strength.
  • Tags the target that attacks on it have higher accuracy.
  • Psychokinesis (more commonly known as telekinesis) is the ability to manipulate and control objects with the mind without physically touching them, especially over long distances. Depending on the user's skill, they may be able to levitate themselves and other objects (including heavy objects), and form protective shields. Psychokinetic powers often take more exotic and specific forms, allowing their wielders to specialize in fantastic feats. Rearranging the quantum structure of matter, controlling fire, and bending light are examples of these abilities. Many psychokinetics are unable to manifest their powers beyond their specialty. Throughout the history of mutants, several creative ways have been discovered to utilize this power: * Bio-Blasts: The ability to fire enormously powerful energy blasts which are generated from the body's extrasensory potential. * Biophysical Control: The ability to control living organic tissue, causing muscles to cramp, skin to break, or blood vessels to burst or contract. * Concussive Blasts: The ability to project telekinetic energies as powerful blast beams directed from the brain that could apparently affect matter with concussive force. * Dimensional Teleportation: Some have learned that they could use telekinesis to transport themselves into other dimensions by mentally bending the dimensional barriers that separate one reality from another. * Electromagnetic Pulses: The ability to use telekinesis to channel the Earth's magnetic field through the electro-current of the brain and generate devastating electromagnetic pulses. * Enhance Physical Traits: The ability to use telekinesis to enhance speed, strength and fighting skills to super-human levels. * Ensnare Opponent: The ability to constrict a foe using their own clothing and hair, or even control their gross movements, providing their clothes are durable enough. * Flight: By levitating themselves, users can “fly” for very long distances and at varying speeds. * Force Fields: The ability to create protective force shields that could detect even the most powerful of attacks (even filter bacteria from the air). There does not appear to be any correlation between field strength and the thickness of the telekinetic fields. * Inanimate Disintegration: The ability to cause inanimate objects in their presence to disintegrate. * Intangibility: The ability to phase through solid matter by mentally shifting the molecules of the body around another object's as the user moves forward. * Invisibility: The ability to mentally bend light-waves around oneself and others, rendering them invisible. * Matter Alteration: The ability to alter molecular and atomic structures in such substances * Psionic Spikes: The ability to create destructive psionic spikes that destroy the physical objects that the spikes come into contact with. * Reality Warping: The ability to mentally bend the quantum strings that make up reality within a localized area. * Telekinetic Animation: The ability to cause inanimate objects to move according to will by projecting part of their mental into them. * Telekinetic Holograms: If the user's fine motor skills are incredibly acute, then it is possible to mentally manipulate dust particles and water vapor to refract lightwaves and create holograms. * Telekinetic Katana: The ability to manifest a telekinetic katana blade composed of raw psi-energy, which at its lowest intensity, functions to disrupt neural pathways and sever the bonds between molecules, and at its highest level can slice an armored opponent and cut through the armor, but leave the attacker physically unharmed. This can also be used to shatter telepathic power-inhibitors imposed on others. * Telekinetic Sensitivity: The ability to feel the texture of objects the user has a telekinetic hold on, feel when other objects come into contact with them, and probe them at a molecular level to identify if they contain alien materials or feel when two things which he/she has a telekinetic “hold” upon are similarly composed. * X-Factor Activation/Negation: Some can use their telekinesis at a molecular level to activate latent mutant genes in an individual, granting them active mutant powers. It has also implied that, once given in this way, these abilities can be taken away, presumably by returning the appropriate genes to their latent states.
  • Telekinesis is a power used by Molly, Kari, Lisa and Anais. It allowed them to levitate objects with a single thought. Molly's is latent, Anais' is high, Lisa and Kari's is tactile; they make objects levitate just by touching them.
  • Telekinesis is the ability to move objects with one's mind. The most common (and pressumably the only) users of this power are witches. Cassie Hughes is the first character to demonstrate this ability. Ella Dee is also a user.
  • Telekinesis is a Plasmid that appears in BioShock, BioShock 2, and the BioShock 2 Multiplayer. Telekinesis is an active Plasmid that instantly picks up, draws in, and steadily levitates a movable object. Object held by Telekinesis can be thrown with great force and distance at the cost of EVE. Objects thrown at enemies will cause heavy physical damage. In addition to its combat capabilities, Telekinesis allows the player to collect items, search containers, and loot corpses that are unreachable by normal means.
  • Telekinesis is the power to move, manipulate and control objects with the mind, and without physical contact with the objects. A particularly powerful telekinetic might be able to control individual atoms, or control objects over extremely long distances.
  • Telekinesis or psychokinesis is the ability to move or manipulate objects without physically touching them. Without a matrix one's laran may only move a feather or a pencil, with a matrix even those with limited telepathic gifts or mild empathy can learn to use a matrix for telekinetic manipulation. A trained telepath can turn the blades of a helicopter fast enough for it to take off, with a larger matrix and a circle it is possible to literally move moutains. One of the simplest things a beginner learns is to control fire, to increase or decrease the flame. Fire is one of the easiest elements to invoke but full control requires a refined touch. It is also possible to create light in the form of a glowing ball, by exciting a region of air molecules they will produce light. All things depend on control, one can move larger object, like inverting the flow of a waterfall, or open the petals of a flower. By gathering clouds one can cause them to induce rainfall, a useful skill for forest fires. It can even be used on the molecular level, as was done on the genetic level during the Ages of Chaos to manipulate laran potential. During the Ages of Chaos teleportation through the relays was also possible. Those who possess psychokinesis make for good mechanics in tower circles.
  • The ability to manipulate and use one's mind to attack or move objects and persons. The energy used to do this is described as psychokinetic in nature, and is given off and produced by the mind. The color manifests usually unique to wavelength and power of the individual. A person wielding this power can create a barrier of psychokenetic energy, use the existing energy seemingly in the air or with in the object to move it around at will. The person can also tear apart the object from the inside out with this method at higher levels of power, and separate individual pieces such as the atomic make up of it. Many users can also concentrate their power with in their own body and can significantly boost all attributes including strength, speed, agility, durability, stamina etc. They can also use this method in order to fly.
  • Telekinesis is the ability to move objects, without actually making contact with the object. It is usually activated through a hand motion and intense concentration on the object, though at later levelse activated with little a7a
  • Effect: This power allows the Jedi to levitate and move objects with the power of her mind alone. If used successfully, the object moves as the Jedi desires. A Jedi can levitate several objects simultaneously, but each additional object requires a new telekinesis roll. This power can be used to levitate oneself or others. It can be used as a primitive space drive in emergencies. When used to levitate someone against their will, the target may resist by adding her Perception or control roll to the difficulty number. Levitated objects can be used to attack other characters. Such objects do 1D if under a kilogram, 2D if one to ten kilos, 4D if 11 to 100 kilos, 3D speeder-scale damage if 101 kilos to one metric ton, 3D starfighter-scale damage if one to ten tons and 5D starfighter-scale damage if 11 to 100 metric tons. Such attacks require an additional control roll by the Jedi, which acts as an attack roll against the target's dodge. If the target doesn't dodge the attack, the difficulty is Easy. Difficulty: Very Easy for objects weighing one kilogram or less; Easy for objects weighing one to ten kilograms; Moderate for objects 11 to 100 kilograms; Difficult for 101 kilograms to one metric ton; Very Difficult for 1,001 kilograms to ten metric tons; Heroic for objects weighing 10,001 kilograms to 100 metric tons. Object may be moved at 10 meters per round, add +5 per additional 10 meters per round. The target must be in sight of the Jedi. Increased difficulty if object isn't moving in simple, straight-line movement: +1 to +5 for gentle turns. +6 to +10 for easy maneuvers +11 to +25 or more for complex maneuvers, such as using a levitated lightsaber to attack. Modified by proximity. This power may be kept "up."
  • Telekinesis is the ability to move objects with only the mind. It is a super power shared by several from mutants to sorcerers to cosmic beings.
  • File:Superman211.jpg Telekinesis is the ability to move and Manipulate objects using mindforce.
  • A telekinetic push is the ability to create a telekinetic impulse via chakra, launching a concussive burst of pressurized air-not unlike the blast of an archaic 'pipe bomb'-that will impact a target with enough force to knock it over, launch it into the air, or even (particularly in the case of fragile materials such as ceramics) shatter it into pieces. The greater the user's telekinetic aptitude, the larger the pressure differential, and thus the stronger the effect and the heavier the target. With practice, Minako increased the range and arc of the blast without lowering the average kinetic energy, creating a blanketed wave instead of a focused impulse. Minako can also generate a concussive blast that would radiate from her for dozens of meters in all directions, detonating with the force of a conventional explosive. This usage is an effective tool for keeping enemies at a distance. A well-aimed push can send the target crashing into a nearby wall or other obstruction, resulting in bludgeoning damage and possible disorientation or blackout. Particularly ruthless usages of this application would use a well-timed push to send Minako's enemies tumbling off penthouse balconies or into deep chasms. Aditionally, with immense time and focus, a push can be used to kill their opponents. Beyond offense, this power has many utilitarian applications, such as activating a computer that would ordinarily have been out of reach, or pulverizing heavy debris and other obstructions too large to remove without specialized equipment.
  • This sphere concerns the moving of objects with the power of the mind alone. While a novice in this sphere might only be able to make a book hover across the room, an adept could quite literally move mountains.
  • Telekinesis is a unnamed Caster Magic used by various Mages.
  • __NOWYSIWYG__ Telekinesis Battle Data Affected by Contest Data Contest Spectaculars (ORAS) Telekinesis is a Generation V non-damaging Psychic-type move.
  • Telekinesis is the ability to move and otherwise evert force on objects or people using the mind. Kryptonians have some sort of bond with Kryptonian objects, allowing them to move them with their mind. (Crusade)
  • Telekeninixhskcnoscbd
  • Telekinesis (or TK for short) is [...].
  • The Power to move things with ones mind
  • This is the Psion's Level 3 Ability. At Level 3, it does around 8-12 damage. Combat Skill Cost: 4 PP
  • Telekinesis, contrary to popular belief is not the art of hurling objects with your mind, it is actually a small town in Guatemala.It is also the bacteria that created the AIDS virus. It has produced many things that may (or should) have come from other countries or people, but didn't. A list of these is as follows: the Dali Lama, the word towel, several small foxes, chimneysweeps and your pants. Several more things did, but are not worth your time, or I haven't written about yet.
  • Telekinesis or as it is often known, Psychokinesis, is the ability to use heavy mental concentration to exert influence upon physical objects in such a way as to move, alter or distort them. It is sometimes referred to as TK of PK as well. Experimental results, as with other parapsychological phenomena, have been inconclusive.
  • Telekinesis is a Tier 1 Mental power in the Telekinesis tree.
  • La Telekinesis es un Sub-Poder de la Psiónica que permite al usuario controlar y mover los objetos con su mente.
  • Telekinesis is the ability to move objects or people with the mind alone. Only Spirit users have this ability, this has been demostrated by Robert Doru and Adrian Ivashkov on two seperate occasions. Robert Doru used Telekinesis against Sonya Karp when he attempted to compel her at her house that she stayed in when she was Strigoi, in Last Sacrifice. Adrian Ivashkov used this ability against Alicia at Palm Springs when Alicia was attacking both him and Sydney Sage. Unlike Sonya he used his hands to in flick to turn off all the lights inside the house and shut all of the windows not allowing any light in the house. Only months later, Adrian has been seen to use this ability quite a lot, as used this ability against Wesley at a party, and again to throw Alchemists around and even catch Sydney in air and hold her in the air.
  • Telekinesis, also called Psychokinesis, Telergy or Psychergy is the ability for a person to psychically influence tangible matter with the intangible mind. One with this ability could mentally lift subjects that are usually far too heavy to lift with the user’s actual arms. This may include or be limited to one of the following: •Ballistic Telekinesis, also called Combat Telekinesis or (more colloquially) Havoc is the untamed version of Telekinesis. This ability causes any nearby objects to move around the user at high speeds, explode or to be propelled away from the user at high speeds without conscious effort from the user of the power (the ability is activated by the user feeling that he or she is in danger, or being under extreme emotional stress). One with this ability could move objects that weigh far more than he/she does. •Vector Telekinesis, like normal Telekinesis, is the ability for a person to psychically influence tangible matter with the intangible mind. However, instead of simply using psychic force to move and manipulate objects, one with this ability manifests it as a set of invisible appendages of telekinetic energy. These are capable of lifting objects with more strength and maneuvering with much more dexterity than normal Telekinesis, allowing one to do many tasks at once as though one had multiple hands. These tasks can be as tough as lifting a truck to as fine as typing on the computer or juggling. •Tactile Telekinesis is the ability to channel the psychic energy that allows telekinesis through the hands, so as to appear as though one had superhuman strength. One with this ability has nearly all the same faculties as super strength (hitting with phenomenal force, have an amazing grip, and easily manipulate tough materials). One with this ability, however, could only lift or manipulate objects based on the level of his telekinesis, which would have to develop over time. One with this ability could toss, grab, lift, levitate and otherwise interface with physically tangible subjects even to the point of manipulation from a great distance and manipulation of concealed subjects that the user can’t even see. The primary type of Telekinesis is most common.
  • [[Category:]] Telekinesis was an arcane transmutation spell that allowed a caster to telekinetically move, manipulate, or forcefully hurl objects or creatures.
  • Telekinesis is the ability to control and manipulate objects and people with one's mind. It is considered an uncommon type of power.
  • Telekinesis (超の力, Chō no Ryoku; Literally meaning "Psycho Power") is a technique that allows to manipulate objects and other people with the power of one's mind. The first use of telekinesis is seen during Tenkaichi Budokai when Chiaotzu fights Krillin and is able to control his movements to some extent without touching him. In Dragon Ball Z, Vegeta shows another use of this technique on the planet Arlia where he kills the Arlian king by lifting a big number of stones and throwing them at him. At the same time Piccolo trains by lifting and putting back whole pyramids (he screws up eventually, detonating one of them and causing a major earthquake). Since both the protagonists and their opponents quickly grow considerably stronger, later in the series it is mostly used to move inanimate objects (such as Dragon Balls) around. Frieza and most of his named henchmen (Zarbon, Dodoria, Ginyu) seem to know this technique. In the next sagas telekinesis becomes even more common. Frieza kills Krillin using telekinesis. He pulls him up in the air, and imitates crush with his hand, making Krillin explode. In DBZ Movie 6: Return of Cooler, Meta-Cooler uses telekinesis to push Goku through a mountain.
  • Telekinesis is a psychic merit badge at Whispering Rock Psychic Summer Camp. Razputin learns this when his PSI Cadet rank reaches 20. This skill allows Raz to lift objects and throw them with his mind. When using this, Raz grasps the object with a mental hand, and then throws it in any direction. The Bears use this to attack Raz. At PSI Cadet Rank 65, Raz gains the upgrade TK Extension, which increases his throwing range.
  • Telekinesis is the psychic ability to directly influence objects using our mind. We can use telekinesis to move objects, vibrate objects, but we can also use it to manipulate time, elements, space, and energy. Telekinesis can also be used to distort material items and has been cited as the power used to manipulate random number generators.There are two levels of it: Micro and Macro Telekinesis. The term Telekinesis originated in 1890 with Alexander N. Aksakof, a Russian researcher who specialized in psychic phenomena. Telekinesis is also referred to as Psychokinesis, which originated in 1914 with the book, On The Cosmic Relations, by Henry Holt, an American author. J. B. Rhine, the American parapsychologist, was a friend of Holt's, and began using the term in 1934. The term Telekinesis was first used as a means to explain the movement of objects by ghosts, spirits, and the like. Later, when it was theorized that living humans might actually be exerting the influence instead of deceased individuals, the term Psychokinesis came into use. Psychokinesis differs from the original Telekinesis in that Telekinesis usually stipulated a spiritual setting or event, like the channeling of the dead, whereas Psychokinesis could occur anywhere. Recently, Telekinesis has again been established as one specific area of Psychokinesis, and is used to cover only instances of moving stationary objects, as opposed to influencing time or causing spacial distortions. This was included as part of the Teleportation Physics Study done by the U.S. Air Force Research Laboratory in 2004. For the most part, some would consider both Telekinesis and Psychokinesis interchangeable, but this recent development would mean that Psychokinesis can be used as the more all-encompassing term, whereas Telekinesis relates only to its pop culture usage (i.e., moving objects through no physical means). Telekinesis is the power to move objects with your mind. (Such as lifting an apple.) As we get stronger and better at it, we might be able to move heavier things. Telekinesis takes great focus and it would help to meditate and practice frequently though it is not required. A theory on Telekinesis is that energy flows where our attention goes and our attention goes where our focus goes. One idea is that we all are made of the same energy, so we could simply connect with whatever we are trying to move. Another is the Chaos Theory. No matter how small our focus is, it does affect the thing somehow, and greater focus equals to greater effect.
  • Telekinesis (also known as Psychokinesis) is the ability to manipulate and control objects without physically touching them, especially with the mind. One individual who possessed this power was the human Jimbo Cobb. His command of it was sufficient to completely overturn a car. However each use induced intense headaches.
  • This page gives you the opportunity to redirect to the original article that is on Wikipedia or stay on the Crossgen Comics Database. Clicking on the link on this page will redirect to Wikipedia's Telekinesis article. Take me to the [ Telekinesis] article on Wikipedia. Click here to return to the Crossgen Comics Database main page or just hit your browsers back button to return to your previous page. These Redirect pages should be eliminated in either of two ways. * #1 Create a article of our own for this page. * #2 On every page a Telekinesis link exists make a direct link to the original Wikipedia article. Things to think about: * #1 Creating our own page for this article may add a superfluous amount of pages. * #2 Some of these article links may be on hundreds of pages that would need direct links. This article is a . You can help My English Wiki by expanding it.
  • You gain the ability to move or manipulate creatures or objects by thought. When you cast the spell, and as your action each round for the duration, you can exert your will on one creature or object that you can see within range, causing the appropriate effect below. You can affect the same target round after round, or choose a new one at any time. If you switch targets, the prior target is no longer affected by the spell. Creature. You can try to move a Huge or smaller creature. Make an ability check with your spellcasting ability contested by the creature’s Strength check. If you win the contest, you move the creature up to 30 feet in any direction, including upward but not beyond the range of this spell. Until the end of your next turn, the creature is restrained in your telekinetic grip. A creature lifted upward is suspended in mid-air. On subsequent rounds, you can use your action to attempt to maintain your telekinetic grip on the creature by repeating the contest. Object. You can try to move an object that weighs up to 1,000 pounds. If the object isn’t being worn or carried, you automatically move it up to 30 feet in any direction, but not beyond the range of this spell. If the object is worn or carried by a creature, you must make an ability check with your spellcasting ability contested by that creature’s Strength check. If you succeed, you pull the object away from that creature and can move it up to 30 feet in any direction but not beyond the range of this spell. You can exert fine control on objects with your telekinetic grip, such as manipulating a simple tool, opening a door or a container, stowing or retrieving an item from an open container, or pouring the contents from a vial.
  • Some other powerful magical beings also possess this ability; mummies, for instance, are also proficient with telekinesis, as demonstrated in the episode Night at the Lazerama.
  • Telekinesis is the ability to move objects as well as individuals with the mind. It can be channeled through the eyes or hands, the latter being the most common way to use the power. This is one of the most common yet strongest powers possessed by magical beings, be they good, evil or neutral.
  • Telekinesis, also known as psychokinesis, is the ability to move physical objects using just the mind. Various characters exhibit this power, the most prominent being Kid Mischief.
  • Give this character a power action and designate a target character or object (A) and a destination square (B). This character, A, and B must all be within 8 squares and line of fire of each other. Place A in B. If A is a character, it must be a single base character and possess the normal or tiny damage symbols. If A is an opposing character, make a close or ranged combat attack that deals no damage against A, and only place the character in B if the target is hit. If A is an object and B is occupied by an opposing character, this character may make a ranged combat attack targeting the character occupying B, dealing object damage and destroying the object. A character that has been placed by Telekinesis this turn can’t use Telekinesis this turn.
  • The ability to mentally move people/objects/entities with the mind, In general, enabling/access to: * Kinetic Absorption (absorb all types of air & energy and convert it into several types of energy). * Kinetic Touch/Projection (feel/exert kinetic energy from your hands and/or mind in several angles and force). * Super Strength (exert strength greater than a human). * Levitation/Flight (kinetically move objects and/or oneself above the ground|propel in mid-air at speeds of sound). * Force-Field Generation (shield/resist/protect oneself and/or others away from illnesses, gunfire, explosions, etc.). * Gravity Manipulation (control/alter the gravity of people/objects from light to heavy weight mass). * Time Manipulation/Chronokinesis (slowing down, reversing, forwarding, and/or stopping time). * This ability is an aspect of: * Magic * Ecology * Psychokinesis * Technopathy * Pyrokinesis * Geokinesis * Lygokinesis * Adoptive Muscle Memory(within proximity) * Replication * Cray Manipulation * Omni-Ability * Omnipotence
  • Telekinesis is a super power that allows one to move things with one's mind.
  • Telekinesis is a type of psionic power. It is the ability to move, manipulate, and otherwise exert force on physical matter using one's mind, allowing the mind to be used as a weapon.
  • Telekinesis is the psionic ability to move and control many objects and people with one's mind. It is also known as "TK" and less commonly refered to as psychokinesis. At least four notable characters within the Stephen King universe are known to have been in possession of abitlities that cause this sort of phenomenon. The most famous of these characters is Carrie White. Charlie McGee from Firestarter also possesses this power, in addition to her more famed power of pyrokinesis. It also posesses this power. Finally, Abra Stone from Doctor Sleep is also telekinetic, in addition to multiple other psychic powers. Rachel Lang from the sequel to Brian De Palma's Carrie also posseses this ability, and uses it for revenge, similarly to Carrie.
  • Telekinesis, or psychokinesis, is the psychic ability to influence physical environment without physical interaction. A person possessing telekinetic ability can move objects merely by willing the objects to move. In some cases, the telekinetic person may not be aware that he or she is having an influence on objects. In these situations, the telekinetic power operates at a subconscious level.
  • Telekinesis was the supernatural ability to exert influence on a physical system — an object — without the mediation of physical energy or contact.
  • Telekinesis or psychokinesis is the ability to move objects with the power of one's mind. Related to the sixth sense, telekinesis is considered a base skill, and thus many characters have demonstrated its use, especially among saints and other warriors. Some demonstrate special prowess in this ability, such as the descendants of Mu's alchemists (evidenced by the eyebrows: Aries Mū, Aries Shion, Kiki, Cancer Sage, Altar Hakurei, Crane Yuzuriha, Hanuman Tokusa, Atla, Aries Kiki, Raki). Some were demonstrated to have especially good telekinetic skills despite not descending from the alchemist clan, such as the specter Papillon Myu (whose skills were even superior to those of Aries Mū) and the anime-only saint Spartan (who brought down a plane). Telekinesis has been connected to Kiki's ability to see Thanatos' long-range fireball-like attacks. Such fact hints that powers other than moving objects can be included in this ability or that it can be used to describe other mental abilities as well.
  • Telekinesis is a form of Psychokinesis and reflects the ability to move physical material through the use of mental energy. Telekinesis should not be confused with telepathy, which is the ability to influence other minds utilising ones own mental abilities. This power is alternately known as Mind Over Matter, or sometimes shortened to T.K. One form of Telekinesis is known as Tactile Telekinesis, and requires physical contact with an object in order to move it. Superboy (Kon-El) once possessed tactile telekinesis and often used it to demonstrate feats which could sometimes be described as super-strength.
  • The ability to move objects with thought alone. This also covers levitation. Centaurans may levitate freely in normal circumstances, so long as their psi post scaling is greater than 0 and not in an area where psionics are completely suppressed. They would, however, need to roll this skill to conduct complex levitation maneuvers. Damage formula when used as an attack: ODF of weapon (if item has no native ODF, then follow the chart). A native item ODF takes precedent over weight based ODF. First category is weight: * 1 point: Object is under 1 lb. - Paperclips, bullets, pens, paper - ODF 0 * 2 points: <10lbs - ODF 10 - Most weapons * 3 points: <25 lbs - Multiple weapons - ODF 15 * 4 points: <125 lbs - Able to pick up fair strength (post scaling) character. - ODF 20 * 6 points: <625 lbs - Able to pick up any character that uses a 'body' that isn't a ship or otherwise huge. ODF 30 * 8 points: Under 1.5 tons - Able to pick up small terrestrial vehicles. ODF 50 * 10 points: Under 10 tons - Able to pick up almost any terrestrial vehicle ODF 70 * 15 points: Under 50 tons - Able to pick up ships ODF 100 Second category is speed (either increase or decrease): * 1 point: Under 5mph (very slow movement) - Dex at +4 to dodge * 2 points: Under 10mph (most running sentients) - Dex at +3 to dodge * 4 points: Under 20mph (slow moving vehicles) Dex at +2 to dodge * 6 points: Under 40mph - Dex at +1 to dodge * 8 points: Under 100mph - Dex at 0 to dodge * 10 points: 200mph - Dex at -2 to dodge * 15 points: Supersonic - Dex at -4 to dodge Additional items: * 1 point per item over 1 * Fine motor movement: 2 points. Duration: * Seconds (one round or less): 1 point * Minutes (long enough to last an entire combat scene, generally): 2 points * Hours: 4 points +ctaskroll Psi/Telekinesis at 0 minus the amount of points needed is the margin of success if positive, and the margin of failure if not successful. Strength at a modifier of - (with an additional +2 for Psi Resistant) is rolled to resist, needing to meet a target of Fair. Backlash: Failure by three or more points may result in random items moving about, items moving towards the psionist and harming it rather than an opponent, depending on severity of failure.
  • Telekinesis (or Psychokinesis) is a concept common in Science Fiction. It refers to movement at a distance, the capability to move objects through by willing it without applying physical force. This article is a . You can help My English Wiki by expanding it.
  • 5th-level transmutation Casting Time: 1 action Range: 60 feet Components: V, S Duration: Concentration, up to 10 minutes You gain the ability to move or manipulate creatures or objects by thought. When you cast the spell, and as your action each round for the duration, you can exert your will on one creature or object that you can see within range, causing the appropriate effect below. You can affect the same target round after round, or choose a new one at any time. If you switch targets, the prior target is no longer affected by the spell. Creature. You can try to move a Huge or smaller creature. Make an ability check with your spellcasting ability contested by the creature’s Strength check. If you win the contest, you move the creature up to 30 feet in any direction, including upward but not beyond the range of this spell. Until the end of your next turn, the creature is restrained in your telekinetic grip. A creature lifted upward is suspended in mid-air. On subsequent rounds, you can use your action to attempt to maintain your telekinetic grip on the creature by repeating the contest. Object. You can try to move an object that weighs up to 1,000 pounds. If the object isn’t being worn or carried, you automatically move it up to 30 feet in any direction, but not beyond the range of this spell. If the object is worn or carried by a creature, you must make an ability check with your spellcasting ability contested by that creature’s Strength check. If you succeed, you pull the object away from that creature and can move it up to 30 feet in any direction but not beyond the range of this spell. You can exert fine control on objects with your telekinetic grip, such as manipulating a simple tool, opening a door or a container, stowing or retrieving an item from an open container, or pouring the contents from a vial.
  • Telekinesis is a mental skill defined as the ability of manipulating virtually anything using one's own mind.
  • The mutant has the ability to manipulate inanimate objects by the power of its mind alone. It may, however, do nothing else at the same time. The mutant must make a WP test to use this attribute, but need not test every turn it is in use. This power is most commonly used for the remote control of weaponry. A sword, for example, can be controlled up to D4 x D6 x 2 yards away. Determine this range each time this attribute is used. The controlled weapon fights with a WS equal to the mutant's own WS divided by two (drop any fractions). The S of any hits it causes is equal to the mutant's Int divided by twenty (again dropping any fractions). Other objects of similar or smaller size can be manipulated, such as control levers on siege engines, bars on doors, and the like. The gamesmaster must determine the effects of such manipulation. A mutant may also pick up and throw opponents within D4 x D6 x 2 yards. This is done in the same manner as throwing an improvised missile weapon, using a BS equal to the mutant's own BS divided by two, and causing a S 5 hit on the victim and D6 S 3 hits on any unit he is thrown into. A mutant may also hurl a rock at an opponent in a similar fashion, with the BS equal to the mutant's own BS divided by two and a S equal to the mutant's Int divided by twenty (drop any fraction in these calculations.
  • Telekinesis is a utility that first appeared in Worms Revolution. This utility allows you to control any of the selected Physics Objects (for example, a lighter) on the landscape, but it ends your turn. You can also use this to drop an object on an enemy Worm and trap it. The Telekinesis is a short range version of the UFO.
  • The recommended stats for Telekinesis are Constitution and Ego
  • Telekinesis grants the ability to lift people, vehicles, and other objects in the air and hurl them great distances. It is the required Super Power needed to unlock Telekinesis Clusters. It is the second offensive Power gained in the game,Broken {{ref}} (youtube link) and plays a primary role in in the Telekinesis Rift, Telekinesis Mayhem, and Prof. Genki's M.O.M. activities, and can disable Warden Shields temporarily when hit by thrown objects. Once upgraded, Telekinesis also allows The Protagonist to grab both tanks and aircrafts such as the Destructor and the Void. Telekinesis is unlocked in a mission featuring CID, and additional Elements are unlocked in CID's Side Quests.
  • Telekinesis is an alien power on WB sci-fi series Roswell.
  • Besides moving objects, telekinets (TK), and the closely related psychokinets (PK), can also do far more subtle things, such as setting things on fire, freezing them, or controlling electricity. TK levels are measured in both strength and control, as in TK-3c. Sometimes a range is added: TK-4b-50 is limited to 50 yards of controllable range. The tables below should allow you to generalize to non-listed types, like cryokinesis and other elemental variants, such as air or earth. It is also fairly common for the talent to be focused on, or limited to a particular type of physical object: super-powerful hair, whips or chains that obey your guidance, mechanical octopus arms grafted to your body: stuff like that. Basically, TK can have any number of effects, as long as there's something physical - no matter how small - that can be moved to get that effect. The terms Psychokinesis and Telekinesis were often used interchangeably in early references, but the current authorial trend is to distinguish Psychokinesis as the manifestation of subconscious mental energy constructs. One major subtype is the "PK Superman", who has a PK shell that surrounds their body. This is sometimes called the "superman" package. Not only can they use it to lift objects using holistic strength, the field also protects them from impacts and lets them hit harder. For example, a superman with a 1 ton field would punch as if his fist weighed 1 ton. PK fields sometimes have other applications. It is possible for some PK supermen to learn how to shape it and make it very sharp (like Lancer does with his swords). Others can alter its coefficient of friction (Thrasher can create PK boards that are frictionless on one side). There are also those who can absorb energy attacks (even magical) and throw them back (like Lancer and Hollywood). Lancer of Team Kimba is a typical higher level PK superman. Strength — Telekinesis: (note that metric conversions are based on the assumption that the rating measures the mass that the subject can manipulate, and that 1 ton = 2000lbs of mass) NOTE - The above is from Maggie Finson's post. Recently, Diane said said that Power Pork was the most powerful TK, which means that he is, by definition, a 7. Since he can only lift 20 tons, that means that the upper limit of 7 is 20 and the scale is out of date. NOTE 2 - I see that there's a level 0, but elsewhere there is a statement that Level 0 is a highly specific special case that applies only to mages. Power — Electrokinesis: Power — Pyrokinesis: Dexterity — Telekinesis: Control — Electrokinesis: Control — Pyrokinesis:
  • Telekinesis, abbreviated TK, is a neutral ability that most Force-sensitives have. With it, they could lift and move objects to their will. This ability was the base for Force Pull, Force Throw and Force Push, as well as telekinetic lightsaber combat techniques such as Saber Throw. It could be disputed that these are all the same power applied to different means. The ability was extremely common among Force sensitive individuals and organizations, though the techniques could differ greatly.
  • It's not clear if this form of magic is performed only by casting spells (sometimes non-verbally, enchanting a spell in the mind) or also without an incantation. This probably depends on the sorcerer's power, with the most powerful ones who don't need to pronounce a formula. Some kinds of spells, like stunning spells, time magic and locking/unlocking spells, could be related to this power. In any case, stunning spells in particular are more likely to be elemental spells linked to Air, for when they're cast, the sorcerer creates a very powerful air current that strikes his opponent. Some kinds of time spells and locking/unlocking spells can involve telekinesis too, however others don't. This power can be divided into three categories: spells that push objects, spells that move them in general and spells that make them fly (the most common). Telekinesis can also involve spells which break or destroy objects.
  • Description: Hinders the hostile squad's ability to attack and inflicts damage to it for a short period of time.
  • This power allows the Jedi to levitate and move objects with the power of her mind alone. If used successfully, the object moves as the Jedi desires. A Jedi can levitate several objects simultaneously, but each additional object requires a new telekinesis roll. This power can be used to levitate oneself or others. It can be used as a primitive space drive in emergencies. When used to levitate someone against their will, the target may resist by adding her Perception or control roll to the difficulty number. Levitated objects can be used to attack other characters. Such objects do 1D if under a kilogram, 2D if one to ten kilos, 4D if 11 to 100 kilos, 3D speeder-scale damage if 101 kilos to one metric ton, 3D starfighter-scale damage if one to ten tons and 5D starfighter-scale damage if 11 to 100 metric tons. Such attacks require an additional control roll by the Jedi, which acts as an attack roll against the target's dodge. If the target doesn't dodge the attack, the difficulty is Easy.
  • Telekinesis (念動力 (テレキネシス) Nendōryoku (Terekineshisu)?, lit. "Telekinetic Force") is the unseen power to move objects from a distance. It is one of the most common abilities in Academy City.
  • Telekinesis is the power to move and control objects or matter with the power of the user(s) mind without physically touching them.
  • With it, Ryun can lift objects according to his concentration and move them, hovering the items in any direction. This ability was the base for Chakra Grip and Chakra Crush, as well as telekinetic sword combat techniques such as Zanpakuto Throw. It could be disputed that these are all the same power applied to different means.
  • Telekinesis is the ability to move objects with the mind. It is unknown whether this is a common or rare Vampire power.
  • Caitlin has possessed this ability for years but she is still gaining control of it. She seems able to do simple tasks with the ability. She has never been shown attempting more.
  • A very useful spell! With this spell it is possible for the mage to manipulate items from afar, even through walls. This way, one can activate levers and switches that are normally unreachable. Note however that the spell has two drawbacks: * First it really only works on inanimate objects, living beings are not effected by it. * Also, it really can only manipulate things with a basic movement. It can loosen the wrinch a drawbridge but it's impossible to do any finer work from afar.
  • Telekinesis (often called Teke or TK, much less known as Psychokinesis) is the psionic ability to move, manipulate and control a multitude of people and objects with the mind without physically touching them, especially over long distances. Depending on the user's skill and power, they may be able to levitate themselves and other objects (including heavy objects), and form powerful pushes/blasts and protective shields. The beings able to perform telekinesis are named Telekinetics or Telekines.
  • The power to manipulate objects/matter with their mind.
  • Species known to have telekinetic powers include: * Time Lords (TV: Last of the Time Lords) * Daleks (TV: Death to the Daleks) * Fendahleen (TV: Image of the Fendahl) * Empty Child (TV: The Empty Child/The Doctor Dances) * Humanised Daleks (COMIC: Children of the Revolution) * Korvens (TV: The Korven) * Humans (TV: The Lost Boy) * Vigil (TV: The Rings of Akhaten) * Merry Galel's species (TV: The Rings of Akhaten) * The Sisterhood of Karn (TV: The Brain of Morbius)
  • The ability to exert force on (any) object(s) using only the power of that person's will. The act of telekinesis usually involves visualizing the desired object being moved in ones "mind's eye".
  • This may include or be limited to one or more of the following: * Ballistic Telekinesis * Vector Telekinesis * Tactile Telekinesis The level of telekinetic strength and fine control is measured by the Telekinetic Scale.
  • The ability to manipulate objects with the mind, often in ways not visible to the naked eye.
  • Nobody knows my true identity. For all we know I’m John F. Kennedy’s Love child with Nosferatu. We can’t know, but still we got to. Nobody knows how deep this mystery goes, But ancient caveman history shows: We’re all descended from the same evil alien slime. And it’s a pretty shade of gray. It makes the woodwork eat away. Glass breaks and cow’s milk curdles. It glows in the dark and it mutates turtles. Somebody told me something interesting. They told me the world is always tempesting Round and around again. I’ve had enough of that pseudo-Zen. Somebody else was watching from afar, Screwing it up like a broken VCR. She thought that I was very insincere, because I rolled my eyes a bit too much. Am I really that out of touch? Why should I care about this? I’m not concerned with the things I miss. I don’t see the point in not believing in Things you can taste like fear and cinnamon. Sadly this hasn’t gotten me Anything but dread and gluttony. Under the ground is where I wanna go. Surely there is a way, but I dunno How to get there. No one seems to know, actually, so I tried to use a garden spade, But it was very poorly made. It broke into so many pieces. It’s times like these that I wish I had Telekinesis… Telekinesis… Telekinesis… Telekinesis… Telekinesis… Telekinesis… Telekinesis… Telekinesis…
  • Telekinesis is a Magic which involves the usage of hand gestures and/or the mind to move objects.
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