PropertyValue
rdf:type
rdfs:label
  • Create Force Storm
rdfs:comment
  • Effect: This is one of the most destructive Force powers known. It allows the Jedi to twist the space-time continuum to create vast storms of Force. The power also allows limited control of these storms. Capable of creating annihilating vortices, the storms can swallow whole fleets of spaceships or tear the surface off worlds. This power requires an extreme focus of hate and anger to an almost palpable degree and there is considerable danger involved. Some are capable of creating Force storms, but fail at harnessing what they have foolishly unleashed. Often, those who fail to control the storm are themselves consumed and destroyed.
dcterms:subject
Row 1 info
  • Control, Sense, Alter
Row 2 info
Row 1 title
  • Skills
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  • Prerequisites
Row 3 info
  • 68
Row 3 title
  • Reference No.
Box Title
  • Create Force Storm
dbkwik:starwarsmush/property/wikiPageUsesTemplate
abstract
  • Effect: This is one of the most destructive Force powers known. It allows the Jedi to twist the space-time continuum to create vast storms of Force. The power also allows limited control of these storms. Capable of creating annihilating vortices, the storms can swallow whole fleets of spaceships or tear the surface off worlds. This power requires an extreme focus of hate and anger to an almost palpable degree and there is considerable danger involved. Some are capable of creating Force storms, but fail at harnessing what they have foolishly unleashed. Often, those who fail to control the storm are themselves consumed and destroyed. If the Force-user is destroyed, the storm dissipates within minutes. When creating a Force storm, the character must determine the diameter and amount of damage (on a capital scale). If the FOrce user fails on any of her rolls, she successfully summons the storm with the desired damage, but the storm attempts to consume the summoner. At a +10 difficulty, the summoner can use unusual maneuvers with the storm, like creating a vortex to draw victims to a specified point. * Control Difficulty: Heroic * Sense Difficulty: Heroic * Alter Difficulty: Heroic modified by proximity. Modified by size of storm desired. +5 for 100 meters or less, +10 for 100 meters to one kilometer, +15 for a base of one kilometers, and +2 to difficulty for every kilometer diameter in size. Modified by damage: +5 per 1D of damage. Must make Heroic rolls each successive round to control the storm. Must make a Very Difficult roll to dissipate the storm. Automatic DSPs.