PropertyValue
rdf:type
rdfs:label
  • Awaken
  • Awaken
rdfs:comment
  • Grant some special (minor) power to a non-Force user for a brief time. This power can never grant a non Force User the ability to effectively wield a lightsaber, and in any case the power imparted will only be at a fraction of the level of the originator. Therefore, if a Jedi could hear subsonic sounds at the distance of one kilometer, the subject would have about half the same ability for a moment. This is strictly an RP power and is not helpful in granting PCs combat powers. Check with a wizard or the judge of your scene if you have questions.
  • The target animal companion gains +4 Strength, +4 Constitution, +1d10 Wisdom, and +2 to attack rolls for as long as it remains at your side.
  • Awaken is the most common term for unstunning a stunned character. While the term comes from the Monk's Awakening skill, the term has become commonly used for all methods of removing stuns from characters. See the stun article for details.
  • Level: Components: V, S, DF, XP Casting Time: 24 hours Range: Touch Target: Animal or tree touched Duration: Instantaneous Saving Throw: Will negates Spell Resistance: Yes
  • Name: Awaken Run Time: 15:31 Written By: Jon Anderson, Steve Howe Year: 1977 * Wonderous Stories (Single) * Going For The One (Single) * Keys To Ascension * House Of Yes: Live From House Of Blues * Keys To Ascension Volumes 1 And 2 * Yes-Today * The Solid Gold Collection * The Masterworks * Roundabout: The Best Of Yes Live * The Ultimate Yes: 35th Anniversary Collection * Topography * Yesyears * The Word Is Live * Essentially Yes * Keys To Ascension (Video) * House Of Yes: Live From House Of Blues (Video) * YesSpeak * 35th Anniversary Edition: YesSpeak/Yes Acoustic * Live At Montreux 2003 * Two Sides Of Yes, Vol. 2 - (Rick Wakeman) * The Yes Piano Variations - (Rick Wakeman)
  • Awaken is an ability word shared among each of the 5 monocolored civilizations.
  • [[Category:]] Awaken was a transmutation spell that awakened intelligence and ability in a creature or plant of little or no intelligence.
  • Sleep spells of the enemy and sleep-fields are really annoying. So what to do, when the allies of the spellcaster fall asleep on the spot in a rather untimely manner and place? The spellcaster has to use this spell, and to no cost, the ally wakes up with no ill effects. Note that this is for one person, for a whole group, the spell Awaken All is needed. The Orange potions fulfill the same purpose as the spell.
  • You can use the box below to create new pages for this mini-wiki. preload=Awaken/preload editintro=Awaken/editintro width=25 A prliminary resource for Awakemud. Listing the Johnson's, speedwalks, runs and items.
  • Awaken is a song by Dethklok. "Awaken" is quite possibly the only Dethklok song with lyrics not written by Nathan Explosion (although in real life, it was actually written by Brendon Small, as with every song in the show). It was taken from a spell book. The spell that was used for the lyrics, when said, awakened the lake troll Mustakrakish, who would then proceed to wreak havoc. However, due to the death of Mustakrakish, the spell is no longer active and is useless; however, the song could be played without danger of Mustakrakish wreaking havoc.
  • The Double Jump Band is disabled while under the effects of Awaken.
  • Description: The target animal companion gains +4 constitution, +1d10 wisdom, +4 strength, and +2 to attack rolls for as long as it remains at the druid's side.
  • Awaken is a total conversion mod. It uses its engine but includes completely new storyline. It is based on Fallout 1 and offers about 30 hours of play in the Fallout world. It is done by fans and for fans (didn't I hear that somewhere?) and it is freeware. There is a Polish version of this mod, but an English pack exists too. In short terms this mod makes Fallout Tactics into almost full featured RPG. Download II Homepage There is a new patch v1.41d ENG for Awaken mod v1.4: Download patch Changes made by patch: 12) Entering to train could be easier now.
  • Liam Sera wachte in einem Bett des Kinderkrankenhauses in Wisconsin auf. Er konnte nicht sehr lange geschlafen haben, dachte er sich. Oder doch? Das erste, was er wahrnahm, als er aufwachte, war, dass sein Körper sehr schwer war. Schwerer als zu dem Zeitpunkt, an dem er einschlief. Er konnte seine Füße kaum bewegen. Eigentlich konnte er sie gar nicht bewegen. Er versuchte, mit seiner großen Zehe zu wackeln, aber vergeblich. Er blinzelte und richtete seine Augen auf seine rechte Seite. Wenigstens konnte er seine Augen bewegen. Er blickte flüchtig nach draußen.
  • Casting Time: 8 hours Range: Touch Components: V, S, M (an agate worth at least 1,000 gp, which the spell consumes) Duration: Instantaneous After spending the casting time tracing magical pathways within a precious gem stone, you touch a Huge or smaller beast or plant. The target must have either no Intelligence score or an Intelligence of 3 or less. The target gains an Intelligence of 10. The target also gains the ability to speak one language you know. If the target is a plant, it gains the ability to move its limbs, roots, vines, creepers, and so forth, and it gains senses similar to a human’s. Your DM chooses statistics appropriate for the awakened plant, such as the statistics for the awakened shrub or the awakened tree.
  • 5th-level Transmutation Casting Time: 8 hours Range: Touch Components: V, S, M (an agate worth at least 1000 GP, which the spell consumes) Duration: Instantaneous After spending the casting time tracing magical pathways within a precious gemstone, you touch a Huge or smaller beast or plant. The target must have either no Intelligence score or an Intelligence of 3 or less. The target gains an Intelligence of 10. The target also gains the ability to speak one language you know. If the target is a plant, it gains the ability to move its limbs, roots, vines, creepers, and so forth, and it gains senses similar to human's. Your DM chooses statistics appropriate for the awakened plant, such as the statistics for the awakened shrub or the awakened tree.
owl:sameAs
headerbkgnd
  • #162D3D
save type
  • H
dcterms:subject
level innate
  • 5
persist
  • No
quicken
  • Yes
level druid
  • 5
maximize
  • Yes
#views
  • 8000
innatelevel
  • 5
songtitle
  • "Awaken"
still
  • Yes
hostile
  • No
original upload date
  • Feb.9.2015
silent
  • Yes
druidlevel
  • 5
spell resistance
  • No
empower
  • Yes
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Previous
Range
  • Personal
  • t
Singer
Album
Power
  • 5000
Appearance
  • Assassin's Creed III
Producer
Message
  • "This is only the beginning."
Cat
  • Fire
  • Light
  • Water
  • Darkness
  • Nature
  • Multicolored
  • Awaken
Game
  • Ultima V
  • Ultima IV
Name
  • Awaken
  • Kaiman, Temporal Flower
Text
  • Should you or any of your followers ever be so unfortunate as to come under the influence of a magically induced slumber, the use of a Spell of Awakening will often alleviate the condition. It is a simple spell which may be cast by the beginning student of the mystic arts with little effort or cost. It requires the use of Ginseng for its healing qualities and Garlic in order to ward off the coming of sleep until the victims body has returned to its normal cycle of wakefulness and rest. Blend the two reagents carefully and apply the mixture to the brow of your sleeping companion and chant “levate” loudly.
  • An Zu, which requires a simple mixture of ginseng and garlic, is used to awaken sleeping comrades. An Zu has limitations; it works only on members of the caster's party, it awakens only one person per casting, and it has no lasting preventive effect.
Type
  • Main
  • Creature
save
  • Harmless
  • harmless
desc
  • The target animal companion gains +4 constitution, +1d10 wisdom, +4 strength, and +2 to attack rolls for as long as it remains at the druid's side.
Exc
  • Multicolored
civilizations
  • Nature
duration type
  • long
school5e
fullsync
  • *Kill 5 Bluecoats at the church while remaining undetected. *Prevent any Bluecoat reinforcements from reaching Concord. *Do not permit any Bluecoat runner to light a fuse.
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dbkwik:nwn/property/wikiPageUsesTemplate
dbkwik:sw1mush/property/wikiPageUsesTemplate
dbkwik:vocaloidlyrics/property/wikiPageUsesTemplate
Width
  • 200
Author
Song
  • http://www.youtube.com/watch?v=_u4gGB5AMMU&feature=relmfu
Link
Components
  • VS
Title
  • Awaken
Duration
  • Special
  • special
Icon
  • Is_awaken.png
  • is_awaken.gif
File
  • 250
Description
  • Search for answers in a frightening but familiar world.
Color
  • #9FAD7A; color: #807482
boxcolor
  • #162D3D
Cost
  • 5
  • 100
Japanese
  • 覚醒
Area
Episode
extend
  • No
School
Released
Race
  • Beast Folk
NEXT
Book
  • Book of Lore
  • The Book of Mystic Wisdom
Ancestor
Effect
  • ■ Awaken—Whenever this creature attacks your opponent and isn't blocked, put the top card of your deck into your mana zone. Then, flip this creature after the attack.
  • Awakening +10. Effective on unawakened characters.
Location
wikipage disambiguates
Jpwiki
  • 4330
abstract
  • Grant some special (minor) power to a non-Force user for a brief time. This power can never grant a non Force User the ability to effectively wield a lightsaber, and in any case the power imparted will only be at a fraction of the level of the originator. Therefore, if a Jedi could hear subsonic sounds at the distance of one kilometer, the subject would have about half the same ability for a moment. This is strictly an RP power and is not helpful in granting PCs combat powers. Check with a wizard or the judge of your scene if you have questions.
  • 5th-level Transmutation Casting Time: 8 hours Range: Touch Components: V, S, M (an agate worth at least 1000 GP, which the spell consumes) Duration: Instantaneous After spending the casting time tracing magical pathways within a precious gemstone, you touch a Huge or smaller beast or plant. The target must have either no Intelligence score or an Intelligence of 3 or less. The target gains an Intelligence of 10. The target also gains the ability to speak one language you know. If the target is a plant, it gains the ability to move its limbs, roots, vines, creepers, and so forth, and it gains senses similar to human's. Your DM chooses statistics appropriate for the awakened plant, such as the statistics for the awakened shrub or the awakened tree. The awakened beast or plant is charmed by you for 30 days or until you or your companions do anything harmful to it. When the charmed conditions ends, the awakened creature chooses whether to remain friendly to you, based on how you treated it while it was charmed.
  • The target animal companion gains +4 Strength, +4 Constitution, +1d10 Wisdom, and +2 to attack rolls for as long as it remains at your side.
  • Awaken is the most common term for unstunning a stunned character. While the term comes from the Monk's Awakening skill, the term has become commonly used for all methods of removing stuns from characters. See the stun article for details.
  • Level: Components: V, S, DF, XP Casting Time: 24 hours Range: Touch Target: Animal or tree touched Duration: Instantaneous Saving Throw: Will negates Spell Resistance: Yes
  • Name: Awaken Run Time: 15:31 Written By: Jon Anderson, Steve Howe Year: 1977 * Wonderous Stories (Single) * Going For The One (Single) * Keys To Ascension * House Of Yes: Live From House Of Blues * Keys To Ascension Volumes 1 And 2 * Yes-Today * The Solid Gold Collection * The Masterworks * Roundabout: The Best Of Yes Live * The Ultimate Yes: 35th Anniversary Collection * Topography * Yesyears * The Word Is Live * Essentially Yes * Keys To Ascension (Video) * House Of Yes: Live From House Of Blues (Video) * YesSpeak * 35th Anniversary Edition: YesSpeak/Yes Acoustic * Live At Montreux 2003 * Two Sides Of Yes, Vol. 2 - (Rick Wakeman) * The Yes Piano Variations - (Rick Wakeman)
  • Awaken is an ability word shared among each of the 5 monocolored civilizations.
  • [[Category:]] Awaken was a transmutation spell that awakened intelligence and ability in a creature or plant of little or no intelligence.
  • Awaken is a total conversion mod. It uses its engine but includes completely new storyline. It is based on Fallout 1 and offers about 30 hours of play in the Fallout world. It is done by fans and for fans (didn't I hear that somewhere?) and it is freeware. There is a Polish version of this mod, but an English pack exists too. In short terms this mod makes Fallout Tactics into almost full featured RPG. Download II Homepage There is a new patch v1.41d ENG for Awaken mod v1.4: Download patch Changes made by patch: 1. * Larger range of sniper rifle, AK-108 S rifle, 223 Pistol 2. * Changes to stats of armors (DT/DR stats and smaller weight) 3. * Tesla Armour is better than Combat Armour (because is rare). 4. * Suehe can wield armours now. 5. * The leather in Suehe's inventory is now as special armour. Only Suehe can wear it. 6. * Gontar from Necropolis tells few words more about the hive of Technologists. 7. * Super Prod quest for a man from basement in Bandit locations works now. 8. * Smaller requirements for lockpicking for the back doors and the safe or bank in New Chicago. 9. * Fixed a small village to the south of Vault 32. There was impossible to exit from the locations if Crowa is on the player team. 10. * Crowa has some improvements. Has bigger weight of inventory. 11. * Some special encounters are tinckered: 12) Entering to train could be easier now. 13) Smaller worldmap - cuted off left and right unused areas. 14) Position of several locations are changed a bit: this will refresh worldmap gaming ;) 15) Better medic and doctor bags, better repair tools, better lockpicks. 16) Changed the sound of repairing of alcohol machine in basement in New Chicago. 17) Changed stats of default player hero Max Stone. Has tagged small arms, steal, lockpick. 18) Added new encounters on worldmap: wild dogs, wild brahmin, radscorpions, roach, comodo's 19) Some edges of the worldmap have tougher encounters. You can feel, that there is nothing on wasteland but only dangerous creatures.
  • Sleep spells of the enemy and sleep-fields are really annoying. So what to do, when the allies of the spellcaster fall asleep on the spot in a rather untimely manner and place? The spellcaster has to use this spell, and to no cost, the ally wakes up with no ill effects. Note that this is for one person, for a whole group, the spell Awaken All is needed. The Orange potions fulfill the same purpose as the spell.
  • Casting Time: 8 hours Range: Touch Components: V, S, M (an agate worth at least 1,000 gp, which the spell consumes) Duration: Instantaneous After spending the casting time tracing magical pathways within a precious gem stone, you touch a Huge or smaller beast or plant. The target must have either no Intelligence score or an Intelligence of 3 or less. The target gains an Intelligence of 10. The target also gains the ability to speak one language you know. If the target is a plant, it gains the ability to move its limbs, roots, vines, creepers, and so forth, and it gains senses similar to a human’s. Your DM chooses statistics appropriate for the awakened plant, such as the statistics for the awakened shrub or the awakened tree. The awakened beast or plant is charmed by you for 30 days or until you or your companions do anything harmful to it. When the charmed condition ends, the awakened creature chooses whether to remain friendly to you, based on how you treated it while it was charmed.
  • Liam Sera wachte in einem Bett des Kinderkrankenhauses in Wisconsin auf. Er konnte nicht sehr lange geschlafen haben, dachte er sich. Oder doch? Das erste, was er wahrnahm, als er aufwachte, war, dass sein Körper sehr schwer war. Schwerer als zu dem Zeitpunkt, an dem er einschlief. Er konnte seine Füße kaum bewegen. Eigentlich konnte er sie gar nicht bewegen. Er versuchte, mit seiner großen Zehe zu wackeln, aber vergeblich. Er blinzelte und richtete seine Augen auf seine rechte Seite. Wenigstens konnte er seine Augen bewegen. Er blickte flüchtig nach draußen. Wie lange hatte er geschlafen? Da war kein Gebäude, als er eingeschlafen war. Liam blickte sich nach seiner Mutter um. Sie war nicht da. Der Raum war dunkel. Er schaffte es, seinen Mund zu öffnen, was es ihm erleichterte zu atmen. Er atmete tief ein und bemerkte plötzlich eine Bewegung an seiner Seite. Als er sich dieses Mal umblickte, konnte er seinen Hals ein paar Zentimeter bewegen. Ein Fortschritt. Neben ihm stand auf einem Gestell ein computerähnliches Gerät, das seinen Herzschlag ablas. Wow, Liam dachte immer, sowas existiere nur in Filmen. Es piepte alle zwei Sekunden. Er vermutete, dass das das ein gutes Zeichen war. Er holte nochmal tief Luft und die kleinen Leuchtzeichen auf dem Schaubild schossen mit seinem Herzflattern in die Höhe. Es war amüsant für ihn anzusehen. Im Grunde, schien es das einzige bisschen an Licht in diesem sonst so dunklen Raum zu sein. Er hörte ein Knacken gefolgt von den verräterischen Geräuschen von Schritten. Liam lächelte bei dem Gedanken seine Mutter zu sehen. Er konnte auch seine Lippen bewegen. Er wusste nicht, warum ihm das passiert war. Das letzte an was er sich erinnern konnte war...naja, gar nichts. Er konnte sich überhaupt erst gar nicht daran erinnern, warum er überhaupt im Krankenhaus war. Er musste sich wohl den Kopf gestoßen haben. Aber es war ok. Seine Mama würde bald da sein und die Dinge in Ordnung bringen. In seinen Augen spiegelte sich Überraschung, als statt der pummeligen Figur seiner Mutter eine schmale Gestalt in einem Schwesternoutfit hinter dem Vorhang erschien. In ihrer Hand hielt sie ein Klemmbrett und einen Stift und murmelte vor sich hin. Sie stand am Fuß von Liam’s Bett. Die Dunkelheit wandte sich um ihr Gesicht. Es war zu dunkel, um irgendwelche charakteristischen Merkmale festzustellen. Sie warf einen Blick auf Liam, murmelte etwas über die Dunkelheit und verschwand wieder hinter dem Vorhang. Liam’s Herz sank. Die einzige Gesellschaft, die er bekommen hatte, nachdem er aufgewacht war, war nun weg und die Dunkelheit nahm ihre Anwesenheit ein, als ob sie niemals dagewesen wäre. Er drehte seinen Kopf zurück in die Richtung des Piepsers - so hatte er die Maschine genannt, die seine Werte zeigte - und war dabei noch einmal tief einzuatmen als die Dunkelheit von etwas Weißem verdrängt wurde. Nicht einmal Licht, nur Weiß. Seine Augen brannten und er bewegte sich so gut er konnte, was nur ein läppischer Ruck des Halses um einige Zentimeter war. Seine Augen blieben offen. Das Licht schmetterte ihnen entgegen, bevor Liam sie fest schloß. Da erst bemerkte er, dass seine Augen bereits geschlossen waren und dass das Licht so hell war, dass es sich sogar durch seine Lider bohrte. Er hörte einen Schrei vom Fuß seines Bettes. Er riss die Augen auf und seine verengten Pupillen konnten die Gestalt einer Frau erkennen. Die Krankenschwester - eine schwarze Silhouette vor einem weißen Schlund - ließ ihr Klemmbrett fallen, als sie ihn entsetzlich anstarrte. Er riss seinen Kopf hoch. Die ruckartige Bewegung machte ihn benommen. Liam wusste nicht, ob es die Bewegung war, die das verursachte, oder ob es der plötzliche Schock über den Schrei war, den die Dame von sich gab. Aber es war irgendwo um diese Zeit, als Liam ohnmächtig wurde.
  • You can use the box below to create new pages for this mini-wiki. preload=Awaken/preload editintro=Awaken/editintro width=25 A prliminary resource for Awakemud. Listing the Johnson's, speedwalks, runs and items.
  • Awaken is a song by Dethklok. "Awaken" is quite possibly the only Dethklok song with lyrics not written by Nathan Explosion (although in real life, it was actually written by Brendon Small, as with every song in the show). It was taken from a spell book. The spell that was used for the lyrics, when said, awakened the lake troll Mustakrakish, who would then proceed to wreak havoc. However, due to the death of Mustakrakish, the spell is no longer active and is useless; however, the song could be played without danger of Mustakrakish wreaking havoc.
  • The Double Jump Band is disabled while under the effects of Awaken.
  • Description: The target animal companion gains +4 constitution, +1d10 wisdom, +4 strength, and +2 to attack rolls for as long as it remains at the druid's side.
is Spell of
is Previous of
is NEXT of
is new songs of