PropertyValue
rdfs:label
  • Slash Dash
rdfs:comment
  • {| style="width:100%; background:#2a2a31; color:white; font-family:'Roboto';" |- |rowspan=4 style="width:150px;"|File:Panel.png |rowspan=4 style="width:60px;text-align:center;"|File:Panel.pngENERGYN/AKEYN/A  |rowspan=4|Slash DashNo description availible. |width=30% style="padding-right: 6px; border-bottom:1px solid white;"|Strength:N/A |- |style="padding-right: 6px; border-bottom:1px solid white;"|Duration:N/A |- | style="padding-right: 6px;" |Range:N/A |} |} |}
dcterms:subject
Tips
  • *Slash Dash will hit through a Grineer Shield Lancer's Shield. *Can be used to break Corpus ship windows and pass through laser doors unharmed. *Perfect for medium-distance traveling. *With the proper mods this is one of the most damage-efficient AoE abilities in the game, doing massive damage to multiple targets for very little cost.
bugs
  • *It is possible to get stuck on an enemy during the duration of the ability, and in most cases the enemy will not take damage.
Hotkey
  • 1
augment
  • 200
cardimage
  • SlashDashModU15.jpeg
gameimage
  • SlashDash.png
dbkwik:warframe/property/wikiPageUsesTemplate
Range
  • 720.0
Energy
  • 25
Name
  • Slash Dash
Info
  • *Excalibur dashes between enemies within a cone 6 / 8 / 10 / 12 meters long and cuts them down with his Exalted Blade. Each strike inflicts 100 / 125 / 200 / 250 base damage. **Base damage is 15% , 15% , and 70% . **Base damage is affected by Ability Strength, the Melee Combo Counter, and the 10% additive damage bonus from Excalibur's passive if a longsword, dual sword, or nikana is equipped. **Slash Dash is also affected by equipped melee mods including: ***Base damage , elemental damage, and physical damage mods. ***Slash Dash's base damage uses the following expression when accounting for Ability Strength: . As an example, with a maxed Steel Charge, Pressure Point, and Intensify, a rank-3 Slash Dash will have base damage. ***Slash Dash is not affected by the equipped melee weapon's stats or other melee mods including weapon augments , class-specific mods , or stat-modifying skins . **Enemies damaged by Slash Dash suffer a knockdown. **Every instance of damage adds to the Melee Combo Counter. **Cone length is affected by Ability Range. **Excalibur's health is immune to damage while dashing. *Slash Dash targets enemies in a cone within the direction of aim. Excalibur will then lock on to the targeted enemies and zig-zag between them while slashing them. Airborne enemies, such as Hellions and Ospreys, can also be targeted. *If there are no enemies within its targeting area, Slash Dash will make Excalibur dash forward in the direction of aim, allowing it to be used as a mobility aid when reaching high places. *Pressing the Melee Attack button will cause Excalibur to instantly equip his current melee weapon after finishing Slash Dash. *When Exalted Blade is active, each attack from Slash Dash will release an energy wave. Since Exalted Blade is classified as a longsword, Slash Dash will also have increased base damage from Excalibur's passive. *When Exalted Blade is active and Chromatic Blade is equipped, Slash Dash seems to also gain the benefits of the augment . If Excalibur has 180% Ability Strength when activating Exalted Blade, all following Slash Dash casts seem to have 100% status chance. *Can be used to pass through Laser Barriers unharmed in most cases. *Can be used while jumping, sliding, forward flipping, wall running or clinging to a wall.
Duration
  • N/A
Description
  • Dash between enemies while slashing with the Exalted Blade.
Damage
  • 100
abstract
  • {| style="width:100%; background:#2a2a31; color:white; font-family:'Roboto';" |- |rowspan=4 style="width:150px;"|File:Panel.png |rowspan=4 style="width:60px;text-align:center;"|File:Panel.pngENERGYN/AKEYN/A  |rowspan=4|Slash DashNo description availible. |width=30% style="padding-right: 6px; border-bottom:1px solid white;"|Strength:N/A |- |style="padding-right: 6px; border-bottom:1px solid white;"|Duration:N/A |- | style="padding-right: 6px;" |Range:N/A |} {| style="width:100%; background:#2a2a31; color:white; font-family:'Roboto';" |- |rowspan=4 style="width:150px;"|File:Panel.png |rowspan=4 style="width:60px;text-align:center;"|File:Panel.pngENERGYN/AKEYN/A  |rowspan=4|Slash DashNo description availible. |width=30% style="padding-right: 6px; border-bottom:1px solid white;"|Strength:N/A |- |style="padding-right: 6px; border-bottom:1px solid white;"|Duration:N/A |- | style="padding-right: 6px;" |Range:N/A |} {| style="width:100%; background:#2a2a31; color:white; font-family:'Roboto';" |- |rowspan=4 style="width:150px;"|File:Mod Card image |rowspan=4 style="width:60px;text-align:center;"|File:Ability image in gameENERGYEnergy requiredKEYDefault hotkey for ability  |rowspan=4|Ability nameIn-game Description of ability |width=30% style="padding-right: 6px; border-bottom:1px solid white;"|Strength:Effectivenss of the ability (generally whatever is effected by Ability Strength) |- |style="padding-right: 6px; border-bottom:1px solid white;"|Duration:Duration of the ability (generally whatever is effected by Ability Duration) |- | style="padding-right: 6px;" |Range:Range of the ability (generally whatever is effected by Ability Range) |- |style="padding-right: 6px; border-top:1px solid white;" |Misc:Every statistic that is not affect by Ability Strength/Duration/Range |} {| style="width:100%; background:#2a2a31; color:white; font-family:'Roboto';" |- |rowspan=4 style="width:150px;"|File:Panel.png |rowspan=4 style="width:60px;text-align:center;"|File:Panel.pngENERGYN/AKEYN/A  |rowspan=4|Slash DashNo description availible. |width=30% style="padding-right: 6px; border-bottom:1px solid white;"|Strength:N/A |- |style="padding-right: 6px; border-bottom:1px solid white;"|Duration:N/A |- | style="padding-right: 6px;" |Range:N/A |}
is Abilities of