PropertyValue
rdf:type
rdfs:label
  • Defiler
  • Defiler
  • Defiler
  • Defiler
  • Defiler
rdfs:comment
  • __NOEDITSECTION__ __NOWYSIWYG__
  • __NOWYSIWYG__
  • The Defilers makes two appearances during the quest; The first, one of them appears as a non-attackable monster among an ambush of pests in the second room of the Black Knight basement along with a Spinner, a Brawler and a Torcher. The second appearance is in the final battle with the Pest queen, where an elite squadron of defilers attempt to kill off the Rangers aiding you in the battle.
  • Defilers were elite military soldiers under the command of the Zann Consortium.
  • It is preferred that if you have alot of credits and want to conquer a planet building many defilers and making them attack land will provide with a powerful stealth force. Defilers blaster carbines are much like the rebel infiltrators and can take down stormtroopers and rebels in 1 shot.
  • Defilers are fast, agile creatures in the Pest Control activity. They have the appearance of the lower half of a snake, a humanoid top half and a face resembling that of a cat. They can throw flying spikes over long distances, can inflict a large amount of Range type damage with the missiles, and will actively attack the Void Knight. They can even launch their barbs over walls, though if they are in the spaces right in front of one of the three gates, they cannot shoot over it, so keeping them closed will block those directly in front of it. Even though they have no apparent link with imps, they make the same sound as imps when being attacked and when attacking.
  • The Defiler is a multipurpose anti-surface vehicle employed by the Hierarchy's Remote Mining Operations.
  • La Defiler es un vehículo tipo motocicleta que aparece en el modo Online de Grand Theft Auto V, como parte de la actualización GTA Online: Moteros. Es fabricada por Shitzu.
  • The Defiler was a primary corruption unit of the Zann Consortium. And were the only Zann Consortium units able to spread corruption.
  • Given that Zerg creatures mutates from different stages of the Lair (Hatchery), this breed only mutates from the highest level of Lair which is the Hive. Only from this mutation the Defiler Mound can be derived from where the Defiler’s abilities can be learned.
  • The Defiler is a Zerg breed used mainly in support roles involving the creation of toxins and biohazardous organisms to hinder enemy forces. It is also known for its cannibalistic tendencies to fuel their abilities. For more information see Defiler on the parent site.
  • Defiler – motocykl występujący w Grand Theft Auto V, który został dodany w aktualizacji Motocykliści. Jest produkowany przez firmę Shitzu. Defiler bazuje na Suzuki GSF. Motocykl ten dysponuje bardzo dobrą prędkością maksymalną i znakomitym przyspieszeniem. Posiada również dobrej jakości hamulce i dobrą przyczepność. W trakcie jazdy, na tym motocyklu może siedzieć tylko jedna osoba.
  • Defilers were the "undercover agents" of Tyber Zann whom he dispatched to various systems to promote piracy and sabotage, moreover known as "corruption". They were the primary agents of the Zann Consortium, an underworld consortium and crime syndicate. Defilers would travel to Rebel and Imperial systems during the Galactic Civil War and would sabotage bases, set up connections with the black market, set up slave camps, steal credits, etc. Throughout the war, defilers became a substantial source of stress and frustration due to their constant raids. Essentially, what they were most familiar for was spreading the influence of Tyber Zann.
  • The Defilers makes two appearances during the quest; The first, one of them appears as a non-attackable monster among an ambush of pests in the second room of the Black Knight basement along with a Spinner, a Brawler and a Torcher. The second appearance is in the final battle with the Pest queen, where an elite squadron of defilers attempt to kill off the Rangers aiding in the battle.
  • The defiler's body is host to countless small organisms that live on the carapace, constantly feeding on each other. The defiler can spontaneously launch a number of these creatures to swarm a location that make it difficult to target anything under the ensuing cloud. In addition, defilers can produce corrosive spores and hurl them at a target area, the spores exploding in a dense cloud. The highly toxic mist that results corrodes anything it touches. However, these spores are also prone to igniting due to a flammable accelerant contained in them.
  • The first Defilers were created as a result of a pact between the Dark Mechanicum and Abaddon the Despoiler before his First Black Crusade. It is said that as part of Abaddon’s preparations, he quested to find an array of war engines to bring the Imperium to its knees. He desired constructs that had never before walked across a battlefield. Abaddon’s need for new and horrific machines brought him to Xana II, which lay deep within the Eye of Terror. There, the renegades of the Adeptus Mechanicus pledged their allegiance to Abaddon’s cause in exchange for rare artifacts, blood offerings and menials. As the Despoiler dismissed his dark servants out into realspace to fulfill their requests, the renegades of the Dark Mechanicum forged new creations within their citadels. Some of the oldest Defi
owl:sameAs
Level
  • 42
  • 49
  • 63
  • 77
  • 91
  • 105
bg
  • #102010
  • #201010
  • #202020
Version
  • 49
  • 63
  • 77
  • 91
  • 105
  • The Void Stares Back
  • Quiet Before the Swarm
Unit
  • Defiler
dcterms:subject
Apariciones
Раса
  • Mortii
картинка
  • Defiler.jpg
acc magic
  • 0
sapience
  • Limited Sapience
immunities
walksaround
  • Energy, Fire
aff magic
  • 45
strongagainst
implemented
  • 7.900000
weakagainst
lifepoints
  • 3500
  • 4500
  • 5500
  • 6500
  • 7500
creatureclass
  • Elementals
  • Elementals
  • Elementals
Рейтинг
  • 2
Examine
  • Duck!
senseinvis
  • yes
paraimmune
  • yes
max hit
  • See table
fireDmgMod
  • 125
convince
  • --
  • --
  • --
Poisonous
  • No
max magic
  • 0
deathDmgMod
  • 100.0
Hit points
  • See table
iceDmgMod
  • 80.0
immuneto
vehículo
  • Motocicleta
max spec
  • 0
attack speed
  • 6
acc melee
  • 0
  • 225
  • 262
  • 553
  • 689
  • 875
  • 1070
aff weakness
  • 90
behaviour
  • Fights in close combat.
Velocidad
  • Muy Buena
walksthrough
  • Poison?
Vehiculo
  • Defiler
aff melee
  • 65
Summon
  • --
  • --
  • --
actualname
  • defiler
hpDrainDmgMod
  • 100
holyDmgMod
  • 100.0
energyDmgMod
  • 90.0
physicalDmgMod
  • 100.0
max ranged
  • 120
  • 168
  • 336
  • 432
  • 528
  • 624
  • 720
Имя
  • Defiler
Always Drops
  • Nothing
MaxDmg
  • 550
  • 712
przypomina
  • Suzuki GSF
Combat
  • See table
aff ranged
  • 55
Attack style
  • Ranged
acc ranged
  • 454
  • 536
  • 732
  • 983
  • 1299
  • 1694
slaylvl
  • No
comentario imagen
  • Una Defiler en Grand Theft Auto Online.
earthDmgMod
  • 0.0
Producent
Item
  • --04-18
  • --10-06
isboss
  • no
  • no
  • no
Resistencia
  • Buena
bestiarytext
  • It is unknown whether the thing known as Defiler is a variant of the ordinary slime or if it is the elder form of the said creature. Although they share numerous characteristics, the Defiler is by far more powerful and dangerous. Since the Defiler is often found accompanied by some kind of demon, it is theorised that the greater slime is possibly not even native to our world. It is assumed that some life form brought it here from the demons' realm of existence. Still, just like the common slimes, it shares the love for humid places of decay and darkness and like its smaller variant it does not care about living or dead as long as it is organic when it comes to eating habits. When the slime is seen as a symbol of poison and decay, those characteristics cannot be overlooked in the Defiler. Its relation to poison and decay also becomes evident in its attributes. A choking stench surrounds the Defiler and it can shoot some parts of itself to infect its victims with poison and decay.
Grafika
  • Defiler .jpg
max melee
  • 0
  • 90
  • 126
  • 518
  • 619
  • 734
  • 835
bestiaryname
  • defiler
drownDmgMod
  • 100
illusionable
  • no
Marca
Aggressive
  • Yes
Loot
  • 0
primarytype
  • Bio-Elementals
  • Bio-Elementals
  • Bio-Elementals
Умение
  • Death Call
immune to poison
  • No
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Article
  • a
Speed
  • 4
  • 80
DE
  • Verderber
Name
  • Nightmare
  • Stormwind
  • Scourge
  • Defiler
  • Freeze
  • Frostbite
  • Sonic Blast
  • Flare
  • Siphon
  • Stasis
  • Frostburn
  • Blastforge
  • Terrorize
  • Squall
  • Unholy Ground
  • Slumber
  • Spiritburn
  • Sonic Roar
  • Atrophy
  • Blood Crypt
  • Blood Taint
  • Burning Bonds
  • Burning Grasp
  • Canticle of Slumber
  • Defiler
  • Defiler
  • Ember Shot
  • Frost Crypt
  • Hymn of Enfeebling
  • Litany of Weakening
  • Litany of the Leech
  • Plague Ground
  • Plague of Pharus
  • Roar of the Renegade
  • Scornlock
  • Shiver Shout
  • Smelt
  • Soul Feast
  • Soul Rend
  • Soulshock
  • Storm of Horrors
  • Touch of the Fade
  • Vampire's Thirst
  • Void of the Fade
  • Ward of the Dark
  • Ward of the Heartless
  • Ward of the Merciless
  • Ward of the Vengeful
  • Ward of the Wicked
  • Winter's Embrace
Text
  • The Void Stares Back
  • Level 49
  • Water Abilities
  • Fire Abilities
  • Air Abilities
  • Neutral Abilities
  • Level 63
  • Level 105
  • Level 77
  • Level 91
Weakness
  • Slash
  • None
  • Stab
Abilities
  • Melee , Poison Missiles ,Green Spark Ball , Self-Healing , Curse Wave , Earth Wave , Poison Berserk .
  • Melee , Poison Missiles ,Green Sparks UE , Paralyze, Self-Healing, Curse Wave .
  • Melee , Poison Missiles , Green Spark Ball , Self-Healing , Curse Wave , Earth Wave , Poison Berserk .
desc
  • A spiritual attack that deals heavy Fire damage to the target.
  • A spiritual attack that Torments the target. While this Torment is active if a healing ability is used on the target, there is a chance that any subsequent healing abilities used on the target will have no effect.
  • A spiritual attack that deals moderate Fire damage to the target.
  • A spiritual attack that deals moderate Water damage and Curses the target, lowering their offensive ratings.
  • A spiritual attack that steals the target's offensive power, and gives it to the user.
  • A defensive stance ability. While this stance is active there is a chance that any enemies who attack the user will be put to mesmerizes Targets are less likely to succumb to disruption effects the more often they are used.
  • A spiritual attack that deals moderate Water damage to the target, ignoring their armor ratings to increase damage. Targets are less likely to succumb to disruption effects the more often they are used.
  • A ground targeted ability that creates a field of Curse. This Curse lowers the effectiveness of healing abilities used on all combatants within, regardless of whether they are enemies or allies.
  • A spiritual attack that stuns all nearby enemies. Targets are less likely to succumb to disruption effects the more often they are used.
  • A spiritual attack that deals heavy Water damage and Curses the target, reducing the effectiveness of the target's healing abilities. While this Curse is active, if the target attempts to perform a heal they will take additional Water damage.
  • A spiritual attack that roots the target. This root will be broken if the target is damaged. Targets are less likely to succumb to disruption effects the more often they are used.
  • Creates a field at the targeted location that Diseases all enemies caught within. This Disease lowers movement speed and ability effectiveness and lingers on even if the enemies leave the field.
  • A spiritual attack that deals heavy Air damage and Diseases the target, reducing their maximum health.
  • A defensive stance ability. While this stance is active any enemies who attack the user will have some of their health stolen and given to the user.
  • A spiritual attack that deals moderate Air damage to all nearby enemies and fills them with Terror. While this Terror effect is active, the enemy targets are incapacitated and will take heavily increased damage from the next attack performed upon them. This effect is broken as soon as the target takes damage.
  • Creates a field at the targeted location. All enemies caught within this field are Diseased, making them immune to all charge manipulation effects and unable to generate charges.
  • A spiritual attack that deals low Air damage and Diseases the target, lowering their resistance to Air attacks.
  • Creates a field at the targeted location Diseases all enemies caught within. This Disease lowers the victim's movement speed, offensive and defensive ratings, and also deals Air damage to them every few seconds.
  • A spiritual attack that deals moderate Water damage and Curses all enemies in front of the user. This Curse lowers physical damage and movement speed. Targets are less likely to succumb to disruption effects the more often they are used.
  • A spiritual attack that deals moderate Air damage and fills the target with Terror. While this Terror effect is active, the target is incapacitated and will take heavily increased damage from the next attack performed upon them. This effect is broken as soon as the target takes damage. Targets are less likely to succumb to disruption effects the more often they are used.
  • A spiritual attack that deals moderate Water damage and lowers the movement speed of the target and their nearby allies. Targets are less likely to succumb to disruption effects the more often they are used.
  • A deadly spiritual attack that Curses, Poisons, Diseases and Torments the target, dealing devastating damage over time.
  • A ground targeted ability that will mesmerizes any enemies in the area. Targets are less likely to succumb to disruption effects the more often they are used.
  • A ground targeted spiritual attack that Diseases all affected enemies, reducing their movement speed and dealing moderate damage over time.
  • Gives a Tribute to all nearby groupmates. If any of these groupmates are attacked, there is a chance that their attacker's maximum health will be lowered.
  • A spiritual attack that roots the target in place. The target will stay rooted for the duration of the effect even if they are damaged. Targets are less likely to succumb to disruption effects the more often they are used.
  • A defensive stance ability. While this stance is active there is a chance that any enemies who attack the user will be Tormented. This Torment heavily reduces damage output.
  • Creates a field at the user's location, this field will root any enemies within. The enemies will stay rooted for the duration of the effect unless damaged. Targets are less likely to succumb to disruption effects the more often they are used.
  • Creates a field at the targeted location. Any enemies caught within this field will receive moderate Air damage.
  • Gives a Tribute to all nearby groupmates. If any of these groupmates are attacked a portion of their attacker's health will be transferred to them.
  • A spiritual attack that deals moderate Fire damage to the target and lowers their physical damage output.
  • A spiritual attack that deals moderate Air damage and Diseases the target, reducing their spiritual effectiveness.
  • A spiritual attack that mesmerizes the target. Targets are less likely to succumb to disruption effects the more often they are used.
  • A deadly spiritual attack that stuns all nearby enemies and steals their health, transferring it to the user and their groupmates.
  • Gives a Tribute to all nearby groupmates. If any of these groupmates are attacked there is a chance that their attacker's offensive and defensive ratings will be lowered.
  • A ground targeted spiritual attack that roots all enemies in the area in place. This root will be broken if the enemy is damaged. Targets are less likely to succumb to disruption effects the more often they are used.
  • Creates a field at the targeted location. This field pulses every few seconds dealing moderate Water damage to all enemies caught within. With each pulse there is a chance enemies within the field will be thrown into the air. Targets are less likely to succumb to disruption effects the more often they are used.
  • A defensive stance ability. While this stance is active there is a chance that any enemies who attack the user will be Diseased. This Disease heavily reduces offensive ratings.
  • A spiritual attack that Diseases the target, reducing their effectiveness in using abilities and increasing the users'.
  • A spiritual attack that afflicts the target with the elemental void of the Fade, rendering them unable to generate charges.
  • A deadly spiritual attack that Torments the target. While this Torment is active, if the target performs a heal ability there is a chance they will be silenced and therefore unable to perform any spiritual abilities for a short time. This silence cannot be removed and will last until the effect wears off.
  • Gives a Tribute to all nearby groupmates. If any of these groupmates are attacked there is a chance that their attacker's outgoing damage will be reduced.
  • A deadly spiritual attack that steals health from all nearby enemies and gives it to the user.
  • A spiritual attack that deals heavy Fire damage and Torments the target. This Torment lowers the target's effectiveness when using spiritual abilities.
  • A spiritual attack that deals moderate Fire damage and Torments the target. This Torment drastically lowers the effectiveness of the target's armor.
  • Gives a Tribute to all nearby groupmates. If any of these groupmates are attacked there is a chance that their attacker will be Diseased. This Disease reduces the effectiveness of all incoming healing.
  • A spiritual attack that deals moderate Air damage and Diseases the target, lowering their resistance to Air attacks. This effect can stack multiple times.
immune to stun
  • No
Slayxp
  • No
immune to deflect
  • No
immune to drain
  • No
комент к умению
  • За ранг: -5 АТК и -5 ХП существам противника, и -5 за каждое существо на кладбище противника.
ХП
  • 3125
dbkwik:ru.deck-heroes/property/wikiPageUsesTemplate
dbkwik:warhammer-40k/property/wikiPageUsesTemplate
dbkwik:warhammer40k/property/wikiPageUsesTemplate
exp
  • 3700
Members
  • Yes
Typ
  • motocykl
tuning
Update
  • Pest Control
  • The Void Stares Back
  • Quiet Before the Swarm
Height
  • Not Determined
Icon
  • BloodTaint.jpg
  • Frostburn.jpg
  • SoulRend.jpg
  • CanticleofSlumber.jpg
  • Unholy_ground.jpg
  • RoaroftheRenegade.jpg
  • FrostCrypt.jpg
  • BurningGrasp.jpg
  • Atrophy.jpg
  • Blastforge.jpg
  • BloodCrypt.jpg
  • BurningBonds.jpg
  • EmberShot.jpg
  • Flare.jpg
  • Freeze.jpg
  • Frostbite.jpg
  • HymnofEnfeebling.jpg
  • LitanyofWeakening.jpg
  • LitanyoftheLeech.jpg
  • Nightmare.jpg
  • PlagueGround.jpg
  • PlagueofPharus.jpg
  • Scornlock.jpg
  • Scourge.jpg
  • ShiverShout.jpg
  • Siphon.jpg
  • Slumber.jpg
  • Smelt.jpg
  • SonicBlast.jpg
  • SonicRoar.jpg
  • SoulFeast.jpg
  • Soulshock.jpg
  • Spiritburn.jpg
  • Squall.jpg
  • Stasis.jpg
  • StormofHorrors.jpg
  • Stormwind.jpg
  • Terrorize.jpg
  • TouchoftheFade.jpg
  • Vampires_thirst.jpg
  • VoidoftheFade.jpg
  • WardoftheDark.jpg
  • WardoftheHeartless.jpg
  • WardoftheMerciless.jpg
  • WardoftheVengeful.jpg
  • WardoftheWicked.jpg
  • Winters_embrace.jpg
Ru
  • Осквернитель
Armour
  • 454
  • 536
  • 732
  • 983
  • 1299
  • 1694
Ratio
  • 1
  • 1014
plural
  • defilers
Image
  • 200
Notes
  • Its body turns into a poison field after rotting. Somewhat related to Slime. The Defiler's bosses are The Plasmother - located in Verminor's Throneroom - and The Abomination which has only been summoned on a Test Server by a Customer Support.
  • Somewhat related to Slime. The Defiler's bosses are The Plasmother - located in Verminor's Throneroom - and The Abomination which has only been summoned on a Test Server by a Customer Support.
  • Somewhat related to Slime. The Defiler's bosses are The Plasmother located in Verminor's throne room and The Abomination in Ankrahmun. Since update 8.2 they respawn with Plaguesmiths in Edron, but only few people knows how to get to this room.
Universe
Imagen
  • 250
Sounds
  • "Blubb"
  • "Blubb".
ID
  • 3762
  • 3764
  • 3766
  • 3768
  • 3770
  • 11536
  • 12328
Style
  • ranged
HP
  • 3650
Release
  • 2006-04-18
  • 2010-06-24
  • 2010-10-06
Charge
  • -10
  • -6
  • -5
  • -4
  • -3
  • -2
  • -1
  • Neutral
  • +1 Charges
  • +2 Charges
Diet
  • Liquified Vespene Gas and processed mineral crystals, possibly carnivorous
Experience
  • 124.600000
SC
  • x
World
V
  • tak
Location
wikipage disambiguates
runsat
  • 85
Immune
  • No
Добыча
  • Trials, Bazaar, Hero Altar, Gauntlet
abstract
  • __NOEDITSECTION__ __NOWYSIWYG__
  • __NOWYSIWYG__
  • The Defilers makes two appearances during the quest; The first, one of them appears as a non-attackable monster among an ambush of pests in the second room of the Black Knight basement along with a Spinner, a Brawler and a Torcher. The second appearance is in the final battle with the Pest queen, where an elite squadron of defilers attempt to kill off the Rangers aiding you in the battle.
  • Defilers were elite military soldiers under the command of the Zann Consortium.
  • It is preferred that if you have alot of credits and want to conquer a planet building many defilers and making them attack land will provide with a powerful stealth force. Defilers blaster carbines are much like the rebel infiltrators and can take down stormtroopers and rebels in 1 shot.
  • Defilers are fast, agile creatures in the Pest Control activity. They have the appearance of the lower half of a snake, a humanoid top half and a face resembling that of a cat. They can throw flying spikes over long distances, can inflict a large amount of Range type damage with the missiles, and will actively attack the Void Knight. They can even launch their barbs over walls, though if they are in the spaces right in front of one of the three gates, they cannot shoot over it, so keeping them closed will block those directly in front of it. Even though they have no apparent link with imps, they make the same sound as imps when being attacked and when attacking.
  • The Defiler is a multipurpose anti-surface vehicle employed by the Hierarchy's Remote Mining Operations.
  • La Defiler es un vehículo tipo motocicleta que aparece en el modo Online de Grand Theft Auto V, como parte de la actualización GTA Online: Moteros. Es fabricada por Shitzu.
  • The Defiler was a primary corruption unit of the Zann Consortium. And were the only Zann Consortium units able to spread corruption.
  • Given that Zerg creatures mutates from different stages of the Lair (Hatchery), this breed only mutates from the highest level of Lair which is the Hive. Only from this mutation the Defiler Mound can be derived from where the Defiler’s abilities can be learned.
  • The Defiler is a Zerg breed used mainly in support roles involving the creation of toxins and biohazardous organisms to hinder enemy forces. It is also known for its cannibalistic tendencies to fuel their abilities. For more information see Defiler on the parent site.
  • Defiler – motocykl występujący w Grand Theft Auto V, który został dodany w aktualizacji Motocykliści. Jest produkowany przez firmę Shitzu. Defiler bazuje na Suzuki GSF. Motocykl ten dysponuje bardzo dobrą prędkością maksymalną i znakomitym przyspieszeniem. Posiada również dobrej jakości hamulce i dobrą przyczepność. W trakcie jazdy, na tym motocyklu może siedzieć tylko jedna osoba.
  • Defilers were the "undercover agents" of Tyber Zann whom he dispatched to various systems to promote piracy and sabotage, moreover known as "corruption". They were the primary agents of the Zann Consortium, an underworld consortium and crime syndicate. Defilers would travel to Rebel and Imperial systems during the Galactic Civil War and would sabotage bases, set up connections with the black market, set up slave camps, steal credits, etc. Throughout the war, defilers became a substantial source of stress and frustration due to their constant raids. Essentially, what they were most familiar for was spreading the influence of Tyber Zann.
  • The defiler's body is host to countless small organisms that live on the carapace, constantly feeding on each other. The defiler can spontaneously launch a number of these creatures to swarm a location that make it difficult to target anything under the ensuing cloud. In addition, defilers can produce corrosive spores and hurl them at a target area, the spores exploding in a dense cloud. The highly toxic mist that results corrodes anything it touches. However, these spores are also prone to igniting due to a flammable accelerant contained in them. Moving with a slow, intelligent slither, defilers are highly vulnerable to any form of counterattack (especially long-range or air assaults) and as such, usually stay at the rear of zerg formations. The defiler evolved into obsolescence after the Brood War. However, with the need for a specialized support strain, the zerg revisited the defiler template and perfected it with genetic data from an unknown species, preserving its core functions while excising its unnecessary lethality. The result was the viper. Feral defilers still existed after the End War however, and the Defenders of Man used psi-emitters to lure a number of them to Borea. Defilers possessed the ability to extract and process information from terran minds.
  • The first Defilers were created as a result of a pact between the Dark Mechanicum and Abaddon the Despoiler before his First Black Crusade. It is said that as part of Abaddon’s preparations, he quested to find an array of war engines to bring the Imperium to its knees. He desired constructs that had never before walked across a battlefield. Abaddon’s need for new and horrific machines brought him to Xana II, which lay deep within the Eye of Terror. There, the renegades of the Adeptus Mechanicus pledged their allegiance to Abaddon’s cause in exchange for rare artifacts, blood offerings and menials. As the Despoiler dismissed his dark servants out into realspace to fulfill their requests, the renegades of the Dark Mechanicum forged new creations within their citadels. Some of the oldest Defilers became legends within the slaughter-fields of Abaddon’s First Black Crusade. Though the Black Legion marched to war alongside countless daemonic war machines, few inspired as much terror as the scuttling packs of Defilers. In 781.M31 the people of Urthwart were to experience the full force of this new horror. Interpreters of the Emperor’s Tarot foretold of a new iron monster that would come from the heavens. Soon a Chaos fleet entered into orbit, blackening the skies with their baroque ships. Numerous Cadian Chimeras rolled out across the landscape, carrying troops to reinforce important positions and defend key cities. A contingent of the Imperial Fists 4th and 5th Companies made planetfall shortly before the Chaos Warfleet’s arrival to help prevent the planet’s demise. The armies of Urthwart were at the mercy of an assault from a Black Legion warband that sought to bring nothing but mayhem to the world. Defilers churned up the waves of advancing infantry with withering gunfire, decimating bunkers and gun emplacements. Their far-reaching shells pulverised the reinforcements before they could get into the thick of the action. Whenever the forces of the Imperium fought back and a stalemate seemed to be reached on the battlefield, it was the uncanny speed and terrifying ferocity of the Defilers that broke the deadlock. The frenzied Daemon machines would surge forwards with an unnatural thunder, peeling open the metal hulls of tanks, and even dueling Dreadnoughts in jaw-dropping clashes. After four days of combat, it took the full force of the Imperial Fists 4th and 5th Companies to hold back the warband on Urthwart and force a retreat back to the orbiting ships. Eventually the Chaos fleet vanished back into the Eye of Terror, but the legend of the Defiler had been forged in battle. Abaddon the Despoiler was so impressed with the Daemon Engines’ devastating desire for blood and slaughter, and the amount of carnage that they could cause with relatively little support, that he demanded more be constructed within the soul forges. As the various traitor manufactorums hammered out even more Defilers, the Daemon Engines became aligned with different warbands and Legions -- not only Abaddon’s traitor force. New pacts were forged in the darkness. The arcane knowledge of the Daemon Engine soon spread throughout the soul forges, and Warpsmiths within thousands of Dark Citadels learnt of the debased arts of creating a Defiler.
  • The Defilers makes two appearances during the quest; The first, one of them appears as a non-attackable monster among an ambush of pests in the second room of the Black Knight basement along with a Spinner, a Brawler and a Torcher. The second appearance is in the final battle with the Pest queen, where an elite squadron of defilers attempt to kill off the Rangers aiding in the battle.
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