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  • Stranger in a Strange Land
  • Stranger In A Strange Land
  • Stranger in a Strange Land
  • Stranger in a Strange Land
  • Stranger in a Strange Land
  • Stranger in a Strange Land
  • Stranger in a Strange Land
  • Stranger in a Strange Land
rdfs:comment
  • Stranger in a Strange Land is the first installment of the World of Warcraft comic.
  • "Stranger in a Strange Land" is the ninth episode of Season 3 and the fifty-eighth produced hour of the series as a whole. It was originally broadcast on February 21, 2007. Jack bargains with Ben to save Juliet while Kate and Sawyer struggle with the consequences of their escape. This was one of the series's most poorly received episodes. The negative fan reaction even prompted ABC to let the producers set the show's end date.
  • Stranger in a Strange Land is the ninth episode of season 3 of Lost. Jack Shephard is featured in the episode's flashbacks.
  • Date Released: November 22, 1986 Label: EMI Produced By: Martin Birch 1. * Stranger In A Strange Land (5:45) 2. * That Girl (5:04) 3. * Juanita (3:47)
  • Kate, Sawyer, and Karl make their way back to the island, Jack is moved to the cages outside, and Juliet is put on trial for her execution of Pickett.
  • "[[|]]" es el noveno episodio de la tercera temporada y 58 de toda la serie. Fue emitido el 21 de febrero de 2007. El episodio tiene una gran importancia ya que se fue revelado uno de los grandes misterios: los tatuajes de Jack.
  • "Stranger in a Strange Land" is de negende aflevering van Seizoen 3 van Lost.
  • "Stranger in a Strange Land" is the Emmy and Golden Globe award-winning 9th episode of season 3 of Lost. Jack confronts the Others and demands they keep Juliet alive, hoping to get laid. In flashbacks, Jack gets laid. And gets tattoos.
  • Stranger in a Strange Land is an erotica novel written by Robert A. Heinlein in 1961. The book is commonly referred to as "The most famous Erotic Novel ever written", but the Science Fictionally Inept will often misquote this as having applied to science fiction. The science fiction community, as well as all other literary communities, were quick to classify it as "The Lamest Thing ever written".
  • |} Escrito por Exibido em Exibido em Elenco Convidados especiais Convidados Co-estrelado por Não creditados Imagens arquivadas "Stranger in a Strange Land" foi o nono episódio da 3ª Temporada e 58º de Lost; foi ao ar em 21 de Fevereiro de 2007. Um erro no poder acontece entre Jack e Os Outros assim que o futuro de Juliet está na balança. Enquanto isso, Kate, Sawyer e Karl continuam sua jornada para longe da Ilha da Hidra.
  • Stranger in a Strange Land is a secondary quest available on Skellige Islands during The Witcher 3: Wild Hunt.
  • Stranger in a Strange Land is a science fiction novel by Robert Heinlein. It begins with the return of a man to Earth who was raised on Mars by Martians. The resulting conflict of cultures is funny and sometimes eye opening. Image:Nuvola apps bookcase.png This article is a stub. You can help the My English Wiki by [ expanding it].
  • Garviel is seated in his house, sharpening his axe at a wet stone, the wolf is armored head to toe in elaborate steel plate. And with a cry of pain, a young man in medieval gear is drawn into existence, by a set of glowing blue lines. He collapses to the ground and screams, "Dammit!" Garviel stands reflexively at the cry of pain, axe in hand as he looks over at the young man, "Wherre did you come frrom?" he asks in a low growl of a voice, his ears flattening. Garviel peers down at Sandrim, "My name is Garrviel Fairrskinned, not Kael, and I'm a Lupoid, but wherre did you come frrom?"
  • Kate i Sawyer dalej płyną łódką na wyspę, na której się rozbili. Kate chce wracać po Jacka, ale Sawyer wybija jej to z głowy. Karl również jest przeciwny. Mówi, że jeśli zawrócą, to Inni ich zabiją. Ale „Bóg ich umiłuje, jak umiłował Jakuba”. Widać, że pranie mózgu częściowo poskutkowało u Karla.
  • "Stranger in a Strange Land" ist der Titel eines 1961 erschienenen Romans von Robert Heinlein, in Deutschland erschienen unter dem Titel "Fremder in einer fremden Welt". Der Buchtitel geht seinerseits auf Exodus 2,22 zurück, auf eine Stelle, an der Moses (Lutherübersetzung 1984) sagt: "[I]ch bin ein Fremdling geworden in fremdem Land." Die King James-Übersetzung des Originaltextes lautet "I have been a stranger in a strange land."
owl:sameAs
Level
  • 14
Season
  • 3
Length
  • 2606.0
Summary
  • A mage from Chiaroscuro makes a Dimensional Gateway that went rather farther than planned.
dcterms:subject
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Regisseur
num temp
  • 3
ep num
  • 9
binding
  • Comic
season num
  • 3
Escritor
usprice
  • 2.99
España
  • Extranjero en tierra extraña
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dbkwik:nl.lostpedia/property/wikiPageUsesTemplate
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dbkwik:pt.lostpedia/property/wikiPageUsesTemplate
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Previous
Transcript
  • 309
  • Stranger in a Strange Land transcript
Starring
  • Naveen Andrews
  • Sayid Jarrah
  • *Did not appear in the episode.
  • Evangeline Lilly - Kate Austen
  • Josh Holloway - James Ford
  • Matthew Fox - Jack Shephard
  • Yunjin Kim - Sun-Hwa Kwon*
  • Elizabeth Mitchell - Juliet Burke
  • Emilie de Ravin - Claire Littleton*
  • Jorge Garcia - Hugo Reyes*
  • Michael Emerson - Benjamin Linus
  • Daniel Dae Kim - Jin-Soo Kwon*
  • Henry Ian Cusick - Desmond Hume*
  • Terry O'Quinn - John Locke*
  • Dominic Monaghan - Charlie Pace*
  • Kiele Sanchez - Nikki Fernandez*
  • Rodrigo Santoro - Paulo*
Cast
Reward
  • 10
Date
  • 2007-02-21
  • 2007-11-14
I
  • 3
Guests
Name
  • Stranger in a Strange Land
  • Stranger In a Strange Land
  • Stranger in Strange Land
days
  • 73
Naam
  • Stranger in a Strange Land
Caption
  • Cover A
Region
dbkwik:literature/property/wikiPageUsesTemplate
dbkwik:otherverse/property/wikiPageUsesTemplate
dbkwik:da.lostpedia/property/wikiPageUsesTemplate
Author
W
  • 200
Air Date
  • 21
  • 2008.030000
  • 2007-02-21
Pages
  • 32
Title
  • Stranger in a Strange Land
  • Stranger In A Strange Land
Afbeelding
  • 250
A
  • left
  • right
Enemies
  • Kori and Kraki , 3 Lv 12 Prisoners, Lv 13 Simun Brambling
dbkwik:lostspoilers/property/wikiPageUsesTemplate
PREV
Artist
NEXT
Publisher
  • Wildstorm
Writer
Director
ISBN
  • n/a
C
  • "A great man"
  • Chet sees Jack's tattoo.
  • Cindy and Emma, now part of the Others.
  • Isabel visits Jack at his cage.
  • Jack and Achara, having sex in his room.
  • Jack is escorted out of his cell.
  • Jack making his way to the Others' trawler.
  • Jack talks to Ben, with Alex watching them.
  • Karl and Sawyer's "man talk."
  • Kate listens to Karl, who is still under the influence of room 23.
Location
flashback
Latinoamerica
  • Extraño en tierra extraña
emision
  • 21
seizoen num
  • 3
Uncredited
Dagen
  • 73
Schrijver
gasten
noacreditado
  • Kiersten Havelock es Emma
  • Mickey Graue es Zack
Uitzenddatum
  • 2007-02-21
dias
  • 73
uitzenddatumnl
  • 2007-04-27
Invitados
  • Blake Bashoff es Karl
  • Tania Raymonde es Alex
  • Bai Ling es Achara
  • Diana Scarwid es Isabel
  • M.C. Gainey es Tom (Mr. Friendly)
uitzenddatumbe
  • 2007-10-01
costars
canprice
  • 3.65
abstract
  • Stranger in a Strange Land is the first installment of the World of Warcraft comic.
  • Stranger in a Strange Land is a science fiction novel by Robert Heinlein. It begins with the return of a man to Earth who was raised on Mars by Martians. The resulting conflict of cultures is funny and sometimes eye opening. The novel tells the story of Valentine Michael Smith, the offspring of the first human astronauts to reach the planet Mars. After the death of the crew, Smith becomes an orphan and is raised by the native Martians as if he were one of their own. During his time there, he acquires a number of the traits of the Martian culture, including the ability to read minds and control matter in strange and unusual ways. When he is eventually found and brought back to earth by a second expedition to Mars, he becomes an instant celebrity as the only known human to have made contact with the Martians and returned to Earth Image:Nuvola apps bookcase.png This article is a stub. You can help the My English Wiki by [ expanding it].
  • "Stranger in a Strange Land" is the ninth episode of Season 3 and the fifty-eighth produced hour of the series as a whole. It was originally broadcast on February 21, 2007. Jack bargains with Ben to save Juliet while Kate and Sawyer struggle with the consequences of their escape. This was one of the series's most poorly received episodes. The negative fan reaction even prompted ABC to let the producers set the show's end date.
  • Stranger in a Strange Land is the ninth episode of season 3 of Lost. Jack Shephard is featured in the episode's flashbacks.
  • Date Released: November 22, 1986 Label: EMI Produced By: Martin Birch 1. * Stranger In A Strange Land (5:45) 2. * That Girl (5:04) 3. * Juanita (3:47)
  • Kate, Sawyer, and Karl make their way back to the island, Jack is moved to the cages outside, and Juliet is put on trial for her execution of Pickett.
  • "[[|]]" es el noveno episodio de la tercera temporada y 58 de toda la serie. Fue emitido el 21 de febrero de 2007. El episodio tiene una gran importancia ya que se fue revelado uno de los grandes misterios: los tatuajes de Jack.
  • "Stranger in a Strange Land" is de negende aflevering van Seizoen 3 van Lost.
  • "Stranger in a Strange Land" is the Emmy and Golden Globe award-winning 9th episode of season 3 of Lost. Jack confronts the Others and demands they keep Juliet alive, hoping to get laid. In flashbacks, Jack gets laid. And gets tattoos.
  • Stranger in a Strange Land is an erotica novel written by Robert A. Heinlein in 1961. The book is commonly referred to as "The most famous Erotic Novel ever written", but the Science Fictionally Inept will often misquote this as having applied to science fiction. The science fiction community, as well as all other literary communities, were quick to classify it as "The Lamest Thing ever written".
  • |} Escrito por Exibido em Exibido em Elenco Convidados especiais Convidados Co-estrelado por Não creditados Imagens arquivadas "Stranger in a Strange Land" foi o nono episódio da 3ª Temporada e 58º de Lost; foi ao ar em 21 de Fevereiro de 2007. Um erro no poder acontece entre Jack e Os Outros assim que o futuro de Juliet está na balança. Enquanto isso, Kate, Sawyer e Karl continuam sua jornada para longe da Ilha da Hidra.
  • "Stranger in a Strange Land" ist der Titel eines 1961 erschienenen Romans von Robert Heinlein, in Deutschland erschienen unter dem Titel "Fremder in einer fremden Welt". Der Buchtitel geht seinerseits auf Exodus 2,22 zurück, auf eine Stelle, an der Moses (Lutherübersetzung 1984) sagt: "[I]ch bin ein Fremdling geworden in fremdem Land." Die King James-Übersetzung des Originaltextes lautet "I have been a stranger in a strange land." Heinleins Roman thematisiert den Umgang der menschlichen Gesellschaft durch einen von Marsianern aufgezogenen Menschen. Als buchstäblicher Fremder in einer ihm fremden Welt muss er die Grundlagen menschlicher Kultur erlernen. Dabei nutzt Heinlein den solchermaßen geöffneten Raum, um die Moralvorstellungen seiner Zeit zu hinterfragen und zu kritisieren.
  • Garviel is seated in his house, sharpening his axe at a wet stone, the wolf is armored head to toe in elaborate steel plate. And with a cry of pain, a young man in medieval gear is drawn into existence, by a set of glowing blue lines. He collapses to the ground and screams, "Dammit!" Garviel stands reflexively at the cry of pain, axe in hand as he looks over at the young man, "Wherre did you come frrom?" he asks in a low growl of a voice, his ears flattening. Sandrim looks up to Garviel blinking slowly. "Shut up, Kael," he mumbles, a bit blearily. "And decide if you're a wolf or a man. And I need a bed." Garviel peers down at Sandrim, "My name is Garrviel Fairrskinned, not Kael, and I'm a Lupoid, but wherre did you come frrom?" Sandrim looks up at Garviel, then looks around himself slowly. "Oh," he says. "You're like the dancing bears. Hi there. Feel like playing a song while I figure out where I am? Never seen this place before. I didn't open the gate well." Perhaps as a kind of answer - or at least an additional distraction - a bright sphere of light seems to float through Garviel's door. As the light fades, a...probably-man sporting a radiant aura and two *huge* gull-wings remains behind. "Sweet baby Jesus," he murmurs. "Tell me you haven't been doing something dreadful with the pyramid people, Garvi." His attention is drawn to the newcomer. "Oh. Oh dear." Garviel growls a bit, "I'm not a dancing bearr," he says, ears still flat as his fur pricks up. He glances over towards Cephas, "Nothing, this man just showed up out of nowherre, was worrking with my weapons and he popped out of nowherre." he growls again, glaring down at Sandrim, fingers twitching on his axe, "Called me a dancing bearr." Sandrim pushes himself slowly to his feet, and starts walking, wavering, toward Cephas. "Oh, more hallucinations," he says. "This time it's more and more interesting." Cephas peeeeeeeers at the newcomer. "Oh, you're not hallucinating," he says, a flicker of light brightening briefly in the angel's left eye. "But you go right ahead and think that, if it makes you feel better." He holds out one taloned hand to Sandrim. "You should come with me. This is Garviel's house. And you didn't knock." He grins. "For that matter, neither did I. But it is a bit important, and *anything* could have come through." He looks over to Garviel. "I will take care of this, it's all right," he says. "And you do look a bit bearish when you're all bristled out like that. He won't do any harm." Garvi grrs slightly, but does seem to relax a bit with Cephas' words, his fur dropping a bit and his ears moving back up, a bit, but he still eyes Sandrim, paws /not/ leaving his axe. Sandrim, on the other hand, really doesn't seem very dangerous right now. Well, not to anyone but himself at least. He looks up at the angel through unfocused eyes, considering him, before reaching out to take his hand. "Okay," he says somewhat childishly. "Did you know you have talons? That's strange. I've seen the wings before, but talons, talons are new." Rather plain-looking cookie cutter tract houses line the neatly maintained asphalt streets of this provincial subdivision on the outskirts of Necromundus city center, with lots of earth tones, flat roofs and small yards carpeted with artificial turf. It is a quite cold afternoon. The air is stagnant, not stirring with the slightest breeze. Puffy white clouds fill most of the sky. Cephas smiles, and leads the mage out into the street. "You haven't seen anyone like me," he says with certainty. "But I'll admit..." and here, he looks closely at Sandrim again, as if reading the man's history off his face, "you've been close to something similar, a few times. Can you remember what happened?" Sandrim shifts from side to side, looking around the area. "The architecture's weird," he says slowly. "How I got here? Or where I saw those wings?" Cephas nudges Sandrim forward, out to where one might presumably guess the main thoroughfare to be. "How you got here, of course," he says. "It's my job to monitor the gates - well, one of my jobs - and then out of nowhere there's a rip in Garvi's living room, and *you* come through. I'm a bit curious about that." Wobbling a bit as Cephas leads him to the town center, Sandrim waves at a passing sauroid. "Hello, dragon!" he calls, sounding like one very heavily medicated. "I opened a gateway!" he says cheerfully. "I was trying to find Garis, but I didn't. It popped! I wonder where Taran is." Even the dead need a place to put their stuff. The denizens of Necromundus dwell in clustered subdivisions on the outskirts of the main city, in neighborhoods with names like Dead End Gardens, Moldering Meadows and Rancho Rigor Mortis. At a crossroads between the various subdivisions stands a skull-shaped edifice with a door built into the gaping jaw and a sign dangling from the nasal cavity that reads: Digger Graves, Deed Agent to the Dead. It is a quite cold afternoon. The air is stagnant, not stirring with the slightest breeze. Puffy white clouds fill most of the sky. Cephas sets a taloned hand on Sandrim's shoulder, steadying him. "Not too much farther," he says. "There's a tavern ahead. I think you'll find it a rather sad little place, but you can sit down there. I need to call someone about you - really, you shouldn't be here at all, but sending you back might be a bit problematic for your world. Stay here too long and the problem may just become moot, but that's a bit cruel, really." Sandrim continues on his way for the city center, waving at an elf. "He's pretty," he confides to Cephas. "Do they have mead at the tavern?" The quirky architecture of the mist-laden city of Necromundus is distinguished primarily by the absence of many right angles. Wooden-slats climb walls that are rectangular cubes, but the lines from ground to gable form rather oblong angles, giving everything from the dominant clock tower to the grand gold-domed opera house a rather unstable appearance. Ghostly entities of many shapes and sizes can often be seen traveling the narrow, fog-shrouded streets, on their way to the Place of Choosing or preparing to resurrect after some sort of misadventure or accident beyond the great portals that lead to strange and distant realms. A cobblestone street snakes northeast toward low hills surrounded by wrought-iron fences and tombstones, while a rutted grass path heads south toward the stinking mire known as the Rotting Bog. It is a quite cold afternoon. The air is stagnant, not stirring with the slightest breeze. Puffy white clouds fill most of the sky. Cephas sighs. "Yes, they do, but you shoudn't eat or drink. Really. Trust me." As they enter the square, the angel tilts back his head and...sings. Perhaps it's a song, perhaps it's a call - a sound, like bells, but at the very edge of hearing. "We do need to sort out what to do with you. But you need to be careful. The rules here - you would find them rather strange." Sandrim is walking through the town center in front of Cephas, and, really, taking in the weird things in the world of the death in stride. "This is all different," he says, eyes unfocused as he waves at a passing felinoid. "Usually, it's just dancing bears!" A pause, and he peers at Cephas. "Why can't I eat?" Cephas taps his lips with a taloned finger. "Oh dear. Translations...hm. All right. You know how the Shadowed bear would put Shadow in its cuts? It's a bit like that. If *you* eat and drink here, when you aren't supposed to be here at all, you'll be absorbing a bit of this place into you. You'll start to fit in. And that will make it harder for you to go home again. You do *want* to go home again, don't you?" * whump* *whump* *whump* From out in the distance comes a different, liquid song - far more clarion and carrying (and less etherial) - a leather-winged, draconian shape growing larger, low and fast on the horizon. Sandrim looks up at Cephas as the two are making their way for the tavern, and a dragon is flying in. "I wanna go home, yes," he says slowly. "I can just open a gate though, can't I?" Cephas smiles as the dragon comes into view. "Thank you for coming!" he calls. "I think this one is one of yours, madam. Are there any rules against my simply sending him home again?" With a backwash of air from those wide wings, the flame-colored female dragon settles in the open spot of the square, actually leaning in to greet Cephas with a slight touch from her cheek on his shoulder... and then Val'cyn's amber eyes turn to focus on Sandrim. "One of /mine?/ I do not generally keep humans as pets." Stepping from the Training Halls, Iyaname looks up just in time to see Val'cyn land. Her face shows a serious amount of concern and fear as she looks at the dragon. "What... what is going on here? Dragon. A big one. Okay, there was the saurinoid earlier, but that was just a little dragon, comparitively. The unfocused mage goes wide-eyed, and then grins, reaching out to try and touch Val'cyn. "Ooh." Cephas looks heavenward for patience, and that taloned hand keeps a gentle but firm grip on the mage's shoulder. "Not a pet, madam," he says. "This one, you might have noticed, is not dead. Yet. He managed a quite impressive spacetime rip, and landed in Garviel's living room. I think his wits are just a bit scrambled, but he's definitely still living. And from your part of Creation. I thought I would ask first, if I need to keep him here - the usual response is to send them home and seal up the rift behind them." Val's head snakes back slightly, as Sandrim reaches for her - and she remarks, curiously - "How very odd." She looks to Cephas, then back. "If he does not belong here, then it is best he be returned. It is a violation of the Order, though not a bad one. In the alternative, killing him would set things right." "NO!" Iyaname can't help herself. She heard the dragon mention killing the man, and that did not seem right. Killing was always a final option, not something one did to make things easier. She pulls out her mace, knowing she has no chance against such a creature. "He doesn't need to die just because he is here." Sandrim's eyes waver a bit. "Kill me?" he asks, tilting his head to the side. "I'm good with a sword, I warn you!" How well he could use the sword now, though, is questionable. Cephas sighs. "No one is killing *anyone*," he says firmly. "Not if it's all right to send you home." He nods to the dragoness. "Thank you. I wasn't sure if there might be some reason to keep him from returning." To Sandrim, he adds, "And please don't draw any weapons. You really don't want to get in a fight around here. They'll get up again - you, on the other hand, wouldn't. And they'll think of it as a sport. Mercy's in rather short supply on local battlefields, we don't want to test that with you." Spidery, talon-tipped fingers move to frame the sides of Sandrim's face, the angel studying him closely. "Now that that is settled...think of where you wanted to go, if you can focus on it for me? Clear as you can - and no rush, if you need to rest. Just try." Val'cyn leans in close to sandrim, focusing on him - her head at the level of the man's, a slow curl of smoke coming up from one nostril. Her curiosity is visible, and intent... but her words are for the other angel. "He does not, no, but it /is/ an alternative." Iya does not drop her weapon, but she also does not move. As brave as her initial response was, she can't seem to gather the strength to follow up on it. She stares at the dragon, then looks as the other angel touches the mage. This new world still confuses her, and now it is beginning to frighten her as well. Her voice seems shakey as she speaks to the dragon again. "It is an alternative, yes, but a bad one." Sandrim blinks, then closes his eyes as the talons wrap around his face. "Garis," he says quietly. "I was going to Garis." Cephas just nods. "Good," he says. "Think about Garis for me, then." The angel's baritone is low, and soothing. "Just like that. And all this place is just a dream you will be so happy to forget. Tucked away in your own place, with your friends, just as you wanted." As the angel speaks, though, there's an echo of other words, unintelligible, floating around the edges of the words understood. And behind Sandrim, those words are becoming solid - a sliver, opening in the air, a Portal that certainly wasn't there before. Val'cyn turns away - losing interest, it seems - to regard Iya with that same curiosity. "Do you believe I intend you harm?" It's oddly startled, the mace getting a truly intent look, for a moment. The mace in her hand wavers slightly, and Iya takes a step back under the gaze of the dragon. "I... I...", she stammers, suddenly forgetting that she is dead and cannot really die here. "I don't know... dragons are evil where I am from." "Dragons are always dangerous, sometimes evil, rarely really good," Sandrim murmurs, opening his eyes, and turning to look at that Portal. "This is the way?" he asks, slowly walking for it. Cephas nudges Sandrim through it. "Yes," the angel replies. "Now scoot. Go finish living, try not to turn into a demon, and at the end of it we'll probably talk again." He grins. "Shoo."
  • Stranger in a Strange Land is a secondary quest available on Skellige Islands during The Witcher 3: Wild Hunt.
  • Kate i Sawyer dalej płyną łódką na wyspę, na której się rozbili. Kate chce wracać po Jacka, ale Sawyer wybija jej to z głowy. Karl również jest przeciwny. Mówi, że jeśli zawrócą, to Inni ich zabiją. Ale „Bóg ich umiłuje, jak umiłował Jakuba”. Widać, że pranie mózgu częściowo poskutkowało u Karla. Uciekinierzy są już blisko swojej wyspy. Kate chce popłynąć kawałek dalej, pod sam obóz rozbitków, ale Sawyer stwierdza, że jest głodny, i że nie będzie wiosłował po ciemku (zbliża się zmrok). Zatrzymują się więc i rozbijają obóz w dżungli. Kate i Sawyer wypytują Karla na temat wysp. Okazuje się, że na wyspie, gdzie byli uwięzieni, Inni tylko pracują, a mieszkają tak naprawdę na wyspie, na której rozbił się samolot. Karl tęskni za Alex. Opowiada o tym, jak razem siedzieli w ogródku i wymyślali nazwy dla gwiazdozbiorów. Następnego dnia, kiedy Kate się budzi, stwierdza, iż Karl zniknął. Kate budzi Sawyera. Znajdują Karla szlochającego nieopodal. Sawyer tłumaczy mu, że jeśli naprawdę kocha Alex, to powinien wrócić do niej nawet, jeśli może się to skończyć dla niego śmiercią z rąk Innych. Karl idzie za jego radą. Sawyer mówi Kate, że pozwolił odejść Karlowi. Kate wścieka się i krzyczy, że ma dość wypełniania jego poleceń. Sawyer mówi jej, żeby przestała wyładowywać na nim swoje poczucie winy z powodu tego, co się z nimi stało. Wie, że Kate wcale go nie kocha, tylko po prostu przerażało ją to, że Inni go zabiją. Skłóceni kontynuują wędrówkę do obozu rozbitków.
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