PropertyValue
rdfs:label
  • Campaign Setting
  • Campaign setting
rdfs:comment
  • A campaign setting in Dungeons & Dragons is a ready-made setting in which to play. Campaign settings can include new player options such as races and classes, information about the world and its NPC and monster inhabitants for the DM, or even entire ready-to-play adventures. Campaign settings in 4th edition include: * Points of Light, also known as Nentir Vale, the core setting * Dark Sun * Eberron * Forgotten Realms DMs may also extend or replace campaign settings with homebrew content of their own. This article is a . You can help My English Wiki by expanding it.
  • A campaign setting is a world or place in which a Dungeons & Dragons adventure takes place. Included in this setting is usually a set of rules specific to the world, as well as various descriptions, backstories, principal characters, deities, etc. that flesh out the gameworld.
  • Pathfinder Chronicles Campaign Setting is the main sourcebook for the Pathfinder campaign setting and was released in August 2008. It won the Gold ENnie for Best Setting in August 2009.
  • There are three primary types of campaign setting: * The first exists in genre- and setting-specific role-playing games such as Warhammer or World of Darkness which exist specifically within one setting. * The second type of setting is for games that have multiple settings such as modern Dungeons & Dragons or those that were developed specifically to be independent of setting such as GURPS. * The final type of setting is developed without being tied to a particular game system. Typically this last sort are developed first as stand-alone works of fiction, which are later adapted to one or more role playing systems such as the Star Wars universe or Middle-earth, though there are a few exceptions of settings which were designed explicitly for role playing gaming, but without a speci
  • A campaign setting is a fictional world which serves as a setting for a role-playing game/wargame campaign or adventure, it is a place where adventuring takes place. Generally, there are three types of campaign settings: There are numerous campaign settings available both in print and online. In addition to published campaign settings available for purchase, many dungeon masters create their own.
owl:sameAs
dcterms:subject
foaf:homepage
binding
  • Hardcover
dbkwik:dnd4/property/wikiPageUsesTemplate
dbkwik:pathfinder/property/wikiPageUsesTemplate
dbkwik:ultimatepopculture/property/wikiPageUsesTemplate
Series
Type
  • Accessory
Author
  • Erik Mona et al.
Pages
  • 256
Price
  • Print: $49.99
  • PDF: $34.99
Title
  • Campaign Setting
Precedes
  • Gods and Magic
Released
  • August 2008
Website
Follows
  • Curse of the Crimson Throne Map Folio
Publisher
ISBN
  • 978
abstract
  • A campaign setting is a fictional world which serves as a setting for a role-playing game/wargame campaign or adventure, it is a place where adventuring takes place. Generally, there are three types of campaign settings: * A campaign setting specifically designed to be played in D&D: for example, Forgotten Realms or Eberron. * A campaign setting vaguely defined by its main features: for example, one can say that the adventure takes place in a "Medieval fantasy setting", implying that there will be dragons and swords, but no space ships or guns. "Generic D&D" belongs here, because it claims to use Greyhawk as a basic setting since D&D3, but almost never uses advanced world features like the timeline. * A campaign setting adopted for D&D play: for example, some campaign settings were initially designed for different systems, but were migrated to d20 system. Campaign settings made to support gaming for certain books, legends or periods in real history also belong here. There are numerous campaign settings available both in print and online. In addition to published campaign settings available for purchase, many dungeon masters create their own.
  • A campaign setting in Dungeons & Dragons is a ready-made setting in which to play. Campaign settings can include new player options such as races and classes, information about the world and its NPC and monster inhabitants for the DM, or even entire ready-to-play adventures. Campaign settings in 4th edition include: * Points of Light, also known as Nentir Vale, the core setting * Dark Sun * Eberron * Forgotten Realms DMs may also extend or replace campaign settings with homebrew content of their own. This article is a . You can help My English Wiki by expanding it.
  • A campaign setting is a world or place in which a Dungeons & Dragons adventure takes place. Included in this setting is usually a set of rules specific to the world, as well as various descriptions, backstories, principal characters, deities, etc. that flesh out the gameworld.
  • Pathfinder Chronicles Campaign Setting is the main sourcebook for the Pathfinder campaign setting and was released in August 2008. It won the Gold ENnie for Best Setting in August 2009.
  • There are three primary types of campaign setting: * The first exists in genre- and setting-specific role-playing games such as Warhammer or World of Darkness which exist specifically within one setting. * The second type of setting is for games that have multiple settings such as modern Dungeons & Dragons or those that were developed specifically to be independent of setting such as GURPS. * The final type of setting is developed without being tied to a particular game system. Typically this last sort are developed first as stand-alone works of fiction, which are later adapted to one or more role playing systems such as the Star Wars universe or Middle-earth, though there are a few exceptions of settings which were designed explicitly for role playing gaming, but without a specific system in mind, such as H├órn. Setting genres have touched on every genre of high-action fictional storytelling from role-playing's roots in fantasy to science fiction in settings such as Traveller to horror in the World of Darkness. Even modern-day spy thriller-oriented settings such as Spycraft have been introduced. A small number of campaign settings fuse two or more genres in a single game. GURPS Infinite Worlds, for example, the characters play "Infinity Patrol" agents who travel to alternate worlds.
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