PropertyValue
rdf:type
rdfs:label
  • Carrion Crawler
  • Carrion crawler
rdfs:comment
  • Carrion crawlers are monsters in ADOM. They can execute a huge number of attacks per turn, and can paralyze the PC on each damaging hit; however, they are usually more of a nuisance than a threat due to their low attack power and typically low chance of penetrating armor.
  • Carrion Crawlers resemble giant grubs and can be found in caves, sewers or occasionally wandering in the wilderness. They tend to travel in groups of at least two (though they can be encountered alone) and can both paralyse their targets in combat and transmit diseases.
  • The carrion crawler is a monster added in SLASH'EM. It is notable for having 6 attacks, each of which can cause paralysis. This page is a . You could probably [ expand this page] should you wish to do so. A user has suggested improving this page or section as follows:
  • The carrion crawler is a large yellow and green wormlike aberration in the Dungeons & Dragons fantasy roleplaying game.
  • A carrion crawler was a burrowing aberration that scavenged the dead and occasionally preyed on living creatures. Similar to a giant, toothed centipede in appearance, carrion crawlers were often accompanied by a foul odor of death, which warned others of their approach. Although their nature ultimately rested in the Far Realm, it was thought by many, and indeed was possible, that carrion crawlers were created through a mad wizard's experiments.
  • The carrion crawler is a scavenger of subterranean areas, feeding primarily upon carrion. When such food becomes scarce, however, it will attack and kill living creatures. The crawler looks like a cross between a giant green cutworm and a cephalopod. Like so many other hybrid monsters, the carrion crawler may well be the result of genetic experimentation by a mad, evil wizard. The monster's head, which is covered with a tough hide, sprouts eight slender, writhing tentacles. The body of the carrion crawler is not well protected. The monster is accompanied by a rank, fetid odor which often gives warning of its approach.
owl:sameAs
Level
  • 3
Strength
  • 14
Alignment
  • Neutral
  • True Neutral
Length
  • 900.0
dcterms:subject
Unique
  • No
Spells
  • 16
Corpse
  • Carrion crawler corpses provide almost no satiation to any PC, since nobody can really stand the taste of crawler flesh.
Luck
  • 0
1e
  • 250
alignment2e
no of attacks
  • 4
Morale
  • 10
MagicRes
  • None
Hit points
  • 22
IsHostile
  • Typically
size2e
  • Large
Monster Memory
  • Disgusting! A giant creature, about ten feet long, with dozens of legs, and an armored hide across the top half of its body, a vaguely slimy trail hinting at the soft under-belly. A mass of seething and writhing tentacles grope blindly forwards from its head, both its sense of sight and touch.
KPL
  • 12
Intelligence
  • 9
SeeInvis
  • No
SeeInDark
  • Yes
alignment5e
Resistances
  • poison
Sprite
  • 42.0
xp value
  • 420
Wisdom
  • 9
type4e
thac
  • 12
Charisma
  • 9
dbkwik:ancardia/property/wikiPageUsesTemplate
dbkwik:annex/property/wikiPageUsesTemplate
dbkwik:baldursgate/property/wikiPageUsesTemplate
dbkwik:fightingfantasy/property/wikiPageUsesTemplate
dbkwik:forgotten-realms/property/wikiPageUsesTemplate
dbkwik:forgottenrealms/property/wikiPageUsesTemplate
dbkwik:nethack/property/wikiPageUsesTemplate
dbkwik:magickverse/property/wikiPageUsesTemplate
Gold
  • 0
Category
Special
  • *Paralyzing melee attack *Immune to telepathic mindcraft
Subject
  • a Dungeons & Dragons role-playing game
Speed
  • 12
Dexterity
  • 9
Difficulty
  • 12
Name
  • Carrion Crawler
  • Carrion crawler
  • carrion crawler
Type
Align
  • 0
Frequency
  • Very rare, appears only outside of Gehennom
Caption
  • A carrion crawler
size3e
  • Large
challenge3e
  • 4
type3e
cold %
  • 0
type5e
origin4e
Reference
Weight
  • 50
  • 500
imagewidth
  • 250
Poly
  • 14
Constitution
  • 9
Terrain
  • Underground
wizards image URL
mr
  • 0
Class
  • Carrion Crawler
AC
  • 3
Description
  • Carrion crawlers are monsters in ADOM. They can execute a huge number of attacks per turn, and can paralyze the PC on each damaging hit; however, they are usually more of a nuisance than a threat due to their low attack power and typically low chance of penetrating armor.
Symbol
  • c
reputation
  • 0
Stats
  • Level: 1, DV: 15, PV: 3, Hits: 16, Attacks: 8, Damage: 1-3, Speed: 100.
Area
Attacks
  • 86400.0
described object
  • a fictional creature
Diet
  • Carnivore
Gender
  • Neither
Race
  • Unknown
  • Carrion Crawler
Experience
  • 67
Vision
  • Darkvision
Source
Death
  • 13
Location
  • Random
Size
  • Large
recovery Time
  • 30
breaking point
  • 3
genocidable
  • Yes
wands
  • 15
resistances conveyed
  • poison
nutr
  • 100
alignment4e
breath
  • 16
challenge5e
  • 2
size5e
  • Large
size4e
  • Large
activecycle
  • Any
2e
  • 250
3e
  • 250
4e
  • 250
electricity %
  • 0
acid %
  • 0
slashing %
  • 0
fire %
  • 0
missile %
  • 0
magic %
  • 0
magical fire %
  • 0
magical cold %
  • 0
piercing %
  • 0
crushing %
  • 0
abstract
  • Carrion crawlers are monsters in ADOM. They can execute a huge number of attacks per turn, and can paralyze the PC on each damaging hit; however, they are usually more of a nuisance than a threat due to their low attack power and typically low chance of penetrating armor.
  • Carrion Crawlers resemble giant grubs and can be found in caves, sewers or occasionally wandering in the wilderness. They tend to travel in groups of at least two (though they can be encountered alone) and can both paralyse their targets in combat and transmit diseases.
  • The carrion crawler is a monster added in SLASH'EM. It is notable for having 6 attacks, each of which can cause paralysis. This page is a . You could probably [ expand this page] should you wish to do so. A user has suggested improving this page or section as follows:
  • The carrion crawler is a large yellow and green wormlike aberration in the Dungeons & Dragons fantasy roleplaying game.
  • The carrion crawler is a scavenger of subterranean areas, feeding primarily upon carrion. When such food becomes scarce, however, it will attack and kill living creatures. The crawler looks like a cross between a giant green cutworm and a cephalopod. Like so many other hybrid monsters, the carrion crawler may well be the result of genetic experimentation by a mad, evil wizard. The monster's head, which is covered with a tough hide, sprouts eight slender, writhing tentacles. The body of the carrion crawler is not well protected. The monster is accompanied by a rank, fetid odor which often gives warning of its approach. The carrion crawler can move along walls, ceilings and passages very quickly, using its many clawed feet for traction. When attacking, the monster lashes out with its 2' long tentacles, each of which produces a sticky secretion that can paralyze its victims. The monster will always attack with all of its tentacles. Carrion crawlers are non-intelligent, and will continue to attack as long as any of their opponents are unparalyzed. Groups of crawlers attacking together will not fight in unison, but will each concentrate on paralyzing as many victims as they can. When seeking out prey, they rely primarily on their keen senses of sight and smell. Clever travelers have been known to fool an approaching carrion crawler with a sight and smell illusion, thus gaining time to make good their escape.
  • A carrion crawler was a burrowing aberration that scavenged the dead and occasionally preyed on living creatures. Similar to a giant, toothed centipede in appearance, carrion crawlers were often accompanied by a foul odor of death, which warned others of their approach. Although their nature ultimately rested in the Far Realm, it was thought by many, and indeed was possible, that carrion crawlers were created through a mad wizard's experiments.
is mobs-respawn of