PropertyValue
rdf:type
rdfs:label
  • Sewers
  • SEWERS
rdfs:comment
  • |}
  • The Sewers were a sanitary sewerage system located in the bowels of the city-sized JMC mining spaceship Red Dwarf. Prisoners from the classified prison known as the Tank on Floor 13 were often commissioned to maintain the sewers; that is, prisoners who had not gained certain privileges from joining the Canaries. Lister and Rimmer were once given the option of cleaning out the sewers, but instead elected to go on another "suicide mission" with Kill Crazy and other Canaries, where they encountered a GELF with three heads. ("Krytie TV" deleted scenes, Series VIII)
  • File:Q2.png The Sewers are the second map of Unit 1 of The Reckoning. They are an entirely indoor facility, consisting primarily of various pipes and ducts, many of which are filled with water. The main challenge to the player would be to traverse the various flooded pipes without drowning. There is also some heavy machinery that needs to be operated in order to make progress. The area features a cesspool filled with toxic slime that has to be purified.
  • The Sewers is a location seen in F.E.A.R. Perseus Mandate.
  • The Sewers is a vast dungeon located under the City it contains many Mining rocks aswell as a major rat problem.
  • SEWERS is a track in the BIOHAZARD Operation Raccoon City ORIGINAL SOUNDTRACK album.
  • The manhole cover entrances to the sewers usually lays in the darkened parts of the city, surrounded by a plethora of enemies. Cole used these entrances to gain access to the sewers in his missions to reinstate power to the districts of Empire City. To restore the power, Cole had to first re-establish the circuit using his own body, an action that gives him new powers every time he did it. Once the circuit was dealt with, Cole traveled further through the sewers to find and recharge the substation before the power was reactivated.
  • The grates on the ground in all areas of Baldur's Gate are not just decoration; they are passageways to three areas with connections to the whole of the city, even the Iron Throne and palaces. They make for a useful shortcut.
  • free Work in progress… See Wasteland Sewer Missions for more information.
  • Likely due to the nature of the area, this is the only part of Undercity to have retained it's Abomination guards.
  • Sewers is a multiplayer level in Twisted Metal: Black. How to unlock it: In Abandoned Skyscrapers, go to the bottom of the plane ramp and cross the billboard to the other building. Turn left and face the plane with the gap in front of you, aim at the third light from the left and slowly go over the side. You'll die, but if done right, you will have unlocked this level.
  • This arena looks a lot like the sewers of Chicago. The main color is dark yellow, there is also white, green, red, blue, and bright yellow. It has mostly all ramps with three ladders and two elevators. It has some drop through and sniping points. Three main elevations and the rooms are connected by small hallways. There is also a sewage pit in the central area; this room has the most traffic.
  • The sewers is a location in Submachine 2: The Lighthouse and in Submachine Universe.
  • The sewers can provide quick access to all three areas of Betancuria as well as The Bear Pit (through SART). It's inhabited by rats, spiders, and gelatinous cubes and is the Princess' first outing into unfriendly territory. The initial entrance is through the Warehouse in Betancuria South.
  • The Sewers were a network of tunnels beneath the United States on Earth, designed to transport waste. Xaq made use of them several times. On his first adventure, he escaped from everyone trying to kill him through the sewers. There, he met Laura and rescued Colette for the first time. (Series 1: "The Sewers") Much later, Zoovac informed Xaq of a passage through the sewers that might lead to the lost city of Atlantis. Unfortunately, members of The Company had discovered it as well, and raced Xaq to discover the ancient city. (Series 1: "Atlantis Quest")
  • The Sewers are a location in Bowerstone Industrial in Fable III. They are a series of sewers underneath Bowerstone Industrial that carry the waste around to open sewers around the district. The sewer area itself is divided into two separate sections by a barred gateway, and there are two main entrances: one by the Riveter's Rest pub and one by the Reaver Industries factory.
  • A laptop computer was found in the city sewers on Monday, April 22nd of 2013, after screams were heard echoing from below. As far as authorities could tell, there was no owner. All picture files on the hard drive were corrupted, and forensics failed to reconstruct all but one of them. The reconstructed photo partially revealed a terrified man in his late teens or early twenties, and some sort of face behind him.
  • Those things which you can get to from pipes. Waste and water is moved through them. Pretty dang nasty if you ask me. So I have no idea whatsoever why this guy Murlough wants to live down there. Anywho, when Murlough is terrorizing Mr. Crepsley's hometown, Murlough traps Evra down in the sewers. Poor Evra wasn't only kidnapped by this sick Vampaneze, but had to live down in this enviroment. He stayed there until Darren came up with a plan to "sacrifice" Debbie, his girlfriend. Way to make a deal with a guy who wants to kill everybody Darren. You're very lucky it worked and everybody lived.
  • Sewers exist underneath the cities of Marali, Mirith and Andris. They are the easiest type of dungeon, and they potentially serve as training areas where beginning characters hunt the rats and avoid the snake. Look for the sewers' entrance, a ladder that leads down a square hall. The sewers also have chests. Any player with Lockpicking level 1 can open most of the chests, but the trap will take at least 20 HP from the player. A Rogue can use Removing Traps before Lockpicking.
  • The map takes place inside a sewer system, with GR and BL spawn point facing each other. There are two levels to the map - an upper and lower section. The upper section consists of both team's spawns opposing each other, connected to each other by a thin ledge. BL and GR players can also use the side ledge to get to the other side, with these side ledges is connected to the center ledge by another thin ledge, forming a thin cross-road.
  • I live in Middlesex Township in Butler County. We are currently being forced to tap into a public sewer project. The tapin fee is $6,000 per house, plus your own associated plumbing costs, and a future fee of $54/month. This project is an eminent domain situation. There are some areas where septic systems have failed, but the majority of the township is good. The state decided to push the sewer system anyway, but there's a catch. The whole township isn't involved. The system concentrates on the Route 8 and Route 228 corridors, the most densely populated areas of the township.
Exits
Unit
dcterms:subject
Secrets
  • 3
previous map
Row 4 info
  • 461
Row 1 info
Row 4 title
mapref
  • 27
next map
Row 2 info
Row 1 title
Row 5 info
  • V1.0
SongName
  • "Sewers"
Row 2 title
  • Region
NPCs
Row 5 title
Row 3 info
  • Unknown
Row 3 title
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Previous
Box Title
  • Sewers
Album
Download
  • The Lost Worlds
filename
  • BO2-Music-Sewers.ogg
Game
Introduced
  • Blood Omen 2
Name
  • Sewers
  • MARAPETS SHOP
  • SEWERS
discovery
  • Yes
Type
  • Area of Bowerstone Industrial
Gallery
  • Sewers
Caption
  • Guards outside the Hideout
dbkwik:submachine/property/wikiPageUsesTemplate
dbkwik:zombiepanic/property/wikiPageUsesTemplate
dbkwik:infamous/property/wikiPageUsesTemplate
Currency
disk
  • 3
imagewidth
  • 200
  • 300
Played
  • • The Lower City
Enemies
Class
  • Blood Omen 2 musical track
Related
Before
After
Zone
  • Deathfist Citadel
url
Patch
  • LU33
Released
  • 2009-11-03
  • 2009-11-25
Image File
  • 461
NEXT
Composer
  • • Jim Hedges
  • • Kurt Harland
  • • Mike Peaslee
World
Objective
  • *Primary: Gain access to Strogg Fortification. *Secondary: Gain access to Outer Compound through sewers.
Location
wikipage disambiguates
shop keeper
marashop
  • Gourmet Mutant Food Shop
  • Traps Shop
abstract
  • |}
  • The Sewers were a sanitary sewerage system located in the bowels of the city-sized JMC mining spaceship Red Dwarf. Prisoners from the classified prison known as the Tank on Floor 13 were often commissioned to maintain the sewers; that is, prisoners who had not gained certain privileges from joining the Canaries. Lister and Rimmer were once given the option of cleaning out the sewers, but instead elected to go on another "suicide mission" with Kill Crazy and other Canaries, where they encountered a GELF with three heads. ("Krytie TV" deleted scenes, Series VIII)
  • File:Q2.png The Sewers are the second map of Unit 1 of The Reckoning. They are an entirely indoor facility, consisting primarily of various pipes and ducts, many of which are filled with water. The main challenge to the player would be to traverse the various flooded pipes without drowning. There is also some heavy machinery that needs to be operated in order to make progress. The area features a cesspool filled with toxic slime that has to be purified.
  • The Sewers are a location in Bowerstone Industrial in Fable III. They are a series of sewers underneath Bowerstone Industrial that carry the waste around to open sewers around the district. The sewer area itself is divided into two separate sections by a barred gateway, and there are two main entrances: one by the Riveter's Rest pub and one by the Reaver Industries factory. The Bowerstone Resistance have their headquarters in the sewers, which can be reached from the entrance near the Riveter's Rest. The second, more desolate section of the sewers can be reached by a door on the canal level in front of the main Reaver Industries factory. To find the entrance near Reaver's factory, look under the crane hanging over the river. It will be next to the factory building and close to The Fair Trader. When you are inside, look to the left. There is a hole in the wall, and there may be some hobbes coming out. Once you go in there, a gnome will be right overhead. If instead you head right when you first enter, there will be a small alcove with a silver key. This entrance also leads to an area with a chest, and a number of dig spots.
  • The Sewers is a location seen in F.E.A.R. Perseus Mandate.
  • The Sewers is a vast dungeon located under the City it contains many Mining rocks aswell as a major rat problem.
  • I live in Middlesex Township in Butler County. We are currently being forced to tap into a public sewer project. The tapin fee is $6,000 per house, plus your own associated plumbing costs, and a future fee of $54/month. This project is an eminent domain situation. There are some areas where septic systems have failed, but the majority of the township is good. The state decided to push the sewer system anyway, but there's a catch. The whole township isn't involved. The system concentrates on the Route 8 and Route 228 corridors, the most densely populated areas of the township. Curiously enough, these areas are the most likely to see future development in a township that is now taxing at a rate of 17 mils total. Also curious is that none of the three township board members are required to tap in, although one of them professes that he wished he could when questioned at meetings. Maybe he'll pay the extra cash to satify his desires and have it piped to his place, but I doubt it. The state is providing no funding, so homeowners have to fend for themselves. There are some tapins being paid for by the county, but they number 15 per year. A township official has told me that there are 175 applications for these tapins, so most of the population is left getting loans, lines of credit, or digging into bank accounts to satisfy a tapin fee for a sewer that most of the population has no need, nor desire, for. The Saxonburg Area Authority is the party we will be dealing with for sewer service. Come June 2007, the tapins will have to be paid, and billings will begin, even though many of the future "customers" won't even be piped into the system, due to the large amount of work and number of contractors available:
  • Sewers exist underneath the cities of Marali, Mirith and Andris. They are the easiest type of dungeon, and they potentially serve as training areas where beginning characters hunt the rats and avoid the snake. Look for the sewers' entrance, a ladder that leads down a square hall. * Mirith Sewers: There are three entrances. One is just north of the town wall - it's hidden behind the wall, so a little trial and error may be needed in finding it. This entrance can also be used as a way into the city. The second is in the castle itself, hidden in the corner of one of the rooms. The third, most easily visible entrance is located in the northwest corner of the town proper, just south of the moat. (7-9 Chests) * Marali Sewers: The entrance is inside the castle, in the room across from the bank. (7 Poison-full Chests) * Andris Sewers: The entrance is outside the city, near the western gate. Look between the city walls and the stable. (7-8 Chests, 1 of which is hidden, in a dead-end tunnel near the entrance) Sewers are dark underground rooms, made from brick, with exposed pipes and rectangular pools of sewage. Hostile creatures are numerous Giant Rats of level 1, plus a few Giant Snails of level 2, and the rare but very dangerous Giant Snake of level 6 (formally level 8). The walls and sewage form a type of maze; always remember the way(s) returning to (an) entrance ladder(s). The Mirith Sewers also contain a ladder down to a yet more dangerous second level of sewers. (The other 2 Chests, with a higher degree of skill(s) needed in opening) The sewers also have chests. Any player with Lockpicking level 1 can open most of the chests, but the trap will take at least 20 HP from the player. A Rogue can use Removing Traps before Lockpicking. The same rules for all dungeons apply to sewers: Tracking does not work, Rafts have no use, Night Vision does nothing, extra, anyway; but torches line the walls, fueled by the hopes and spirits of brave and /or ex-adventurers.
  • SEWERS is a track in the BIOHAZARD Operation Raccoon City ORIGINAL SOUNDTRACK album.
  • The manhole cover entrances to the sewers usually lays in the darkened parts of the city, surrounded by a plethora of enemies. Cole used these entrances to gain access to the sewers in his missions to reinstate power to the districts of Empire City. To restore the power, Cole had to first re-establish the circuit using his own body, an action that gives him new powers every time he did it. Once the circuit was dealt with, Cole traveled further through the sewers to find and recharge the substation before the power was reactivated.
  • The grates on the ground in all areas of Baldur's Gate are not just decoration; they are passageways to three areas with connections to the whole of the city, even the Iron Throne and palaces. They make for a useful shortcut.
  • Those things which you can get to from pipes. Waste and water is moved through them. Pretty dang nasty if you ask me. So I have no idea whatsoever why this guy Murlough wants to live down there. Anywho, when Murlough is terrorizing Mr. Crepsley's hometown, Murlough traps Evra down in the sewers. Poor Evra wasn't only kidnapped by this sick Vampaneze, but had to live down in this enviroment. He stayed there until Darren came up with a plan to "sacrifice" Debbie, his girlfriend. Way to make a deal with a guy who wants to kill everybody Darren. You're very lucky it worked and everybody lived. -A. Kade
  • free Work in progress… See Wasteland Sewer Missions for more information.
  • Likely due to the nature of the area, this is the only part of Undercity to have retained it's Abomination guards.
  • The map takes place inside a sewer system, with GR and BL spawn point facing each other. There are two levels to the map - an upper and lower section. The upper section consists of both team's spawns opposing each other, connected to each other by a thin ledge. BL and GR players can also use the side ledge to get to the other side, with these side ledges is connected to the center ledge by another thin ledge, forming a thin cross-road. The lower section, accessible by jumping off the ledge, has a small water area in the middle to prevent damage fall, and this is where anyone survives fight against each other. This place is very small, even smaller than the Arena, therefore the map is tailored for melee-only mode.
  • The Sewers were a network of tunnels beneath the United States on Earth, designed to transport waste. Xaq made use of them several times. On his first adventure, he escaped from everyone trying to kill him through the sewers. There, he met Laura and rescued Colette for the first time. (Series 1: "The Sewers") Much later, Zoovac informed Xaq of a passage through the sewers that might lead to the lost city of Atlantis. Unfortunately, members of The Company had discovered it as well, and raced Xaq to discover the ancient city. (Series 1: "Atlantis Quest") Years later, Pierre and Ari, having infiltrated the House of Rorric in Germany, escaped through the Sewers after rescuing Colette and Zoovac. (Pierre Series: "The Evil League of Evil-Ness")
  • Sewers is a multiplayer level in Twisted Metal: Black. How to unlock it: In Abandoned Skyscrapers, go to the bottom of the plane ramp and cross the billboard to the other building. Turn left and face the plane with the gap in front of you, aim at the third light from the left and slowly go over the side. You'll die, but if done right, you will have unlocked this level.
  • This arena looks a lot like the sewers of Chicago. The main color is dark yellow, there is also white, green, red, blue, and bright yellow. It has mostly all ramps with three ladders and two elevators. It has some drop through and sniping points. Three main elevations and the rooms are connected by small hallways. There is also a sewage pit in the central area; this room has the most traffic.
  • The sewers is a location in Submachine 2: The Lighthouse and in Submachine Universe.
  • The sewers can provide quick access to all three areas of Betancuria as well as The Bear Pit (through SART). It's inhabited by rats, spiders, and gelatinous cubes and is the Princess' first outing into unfriendly territory. The initial entrance is through the Warehouse in Betancuria South.
  • A laptop computer was found in the city sewers on Monday, April 22nd of 2013, after screams were heard echoing from below. As far as authorities could tell, there was no owner. All picture files on the hard drive were corrupted, and forensics failed to reconstruct all but one of them. The reconstructed photo partially revealed a terrified man in his late teens or early twenties, and some sort of face behind him. Analysts have disputed whether or not that actually is another face, or simply image noise created as a result of the reconstruction of the photo. Apart from the single image, all that remained on the laptop was a cryptic word file left open, unsaved. Some see this as the suicide note of a deranged lunatic. Others see it as a prank. All that is known for sure is that over the past three months, there have been over twenty disappearances, all leaving no trace.
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