PropertyValue
rdf:type
rdfs:label
  • The Halloween Hare
  • The Halloween Hare
  • The Halloween Hare
rdfs:comment
  • __NOEDITSECTION__ __NOWYSIWYG__
  • __NOWYSIWYG__
dcterms:subject
immunities
strongagainst
  • Nothing.
implemented
  • 7.500000
Behavior
  • Can't be pushed, but it can push objects. It will try to keep 4 squares from players. It retargets very quickly.
  • Can't be pushed, but it can push objects. It will try to keep 4 squares from players. It retargets very quickly.
weakagainst
  • Nothing.
secondarytype
  • Glires
  • Rodents
  • Glires
creatureclass
  • Special
  • Misc
  • Misc
senseinvis
  • yes
paraimmune
  • yes
fireDmgMod
  • 0.0
convince
  • --
  • --
  • --
deathDmgMod
  • 0.0
iceDmgMod
  • 0.0
immuneto
  • All Magical Damages, Physical Damage, Paralyze.
behaviour
  • It can't be pushed, but it can push objects. It will try to keep 4 squares from players. It retargets very quickly.
Summon
  • --
  • --
  • --
hpDrainDmgMod
  • 0.0
holyDmgMod
  • 0.0
energyDmgMod
  • 0.0
physicalDmgMod
  • 0.0
MaxDmg
  • 0
earthDmgMod
  • 0.0
pushable
  • no
pushobjects
  • yes
isboss
  • no
  • no
  • no
SpawnType
  • Event, Unique, Unblockable
drownDmgMod
  • 0.0
Loot
  • Won't give any loot because you can't kill them.
  • Won't give any loot because you can't kill them.
primarytype
  • Event Creatures
  • Event Creatures
  • Event Creatures
dbkwik:es.tibia/property/wikiPageUsesTemplate
dbkwik:sv.tibia/property/wikiPageUsesTemplate
dbkwik:tibia/property/wikiPageUsesTemplate
Status
  • event
Name
  • The Halloween Hare
  • The Halloween Hare
  • The Halloween Hare
Abilities
  • It can change any player or creature's appearance into either a Vampire, Ghost, Witch, Skeleton, Mummy or a Pumpkinhead.
  • Can change any player or creature's appearance into either a Vampire, Ghost, Witch, Skeleton, Mummy or a Pumpkinhead. In 2007 it could change the player's appearance into Phantasm, Pirate Skeleton, Dark Torturer, Blightwalker and Spectre also.
  • Can change any player or creature's appearance into either a Vampire, Ghost, Witch, Skeleton, Mummy or a Pumpkinhead. In 2007 it could change the player's appearance into Phantasm, Pirate Skeleton, Dark Torturer, Blightwalker and Spectre also.
exp
  • --
  • --
  • --
History
  • In 2007, it could change the player's appearance into Phantasm, Pirate Skeleton, Dark Torturer, Blightwalker and Spectre also.
  • In 2005, the Hare spawned several times a few days before Halloween to get everybody in a costume for Halloween.
Ratio
  • --
  • --
Notes
  • --10-31
  • The Halloween Hare can neither be harmed, nor does it deal any damage. Therefore it can neither be killed, nor does it drop any loot. When near players it will "attack" the area around them occasionally with a non-damaging boulder which will change the appearance of all players in its radius into a Vampire, Ghost, Witch, Skeleton, Mummy, Pumpkin head. All changes per boulder are the same so all within the radius of one boulder will recieve the same costume. This attack also can affect NPCs and creatures, including itself. You can not use it to train because it won't cause effect in your skills. You can take off your costume by watching time on any nearby clock or by taking a swim. In 2005 the Hare spawned several times a few days before Halloween to get everybody in a costume for Halloween. Spawned 31st of October 2006, 2007 and 2008 in Rook and Main. Image:When_hares_attack.JPG
  • The Halloween Hare can neither be harmed, nor does it deal any damage. Therefore it can neither be killed, nor does it drop any loot. When near players it will "attack" the area around them occasionally with a non-damaging boulder which will change the appearance of all players in its radius into a Vampire, Ghost, Witch, Skeleton, Mummy, or a Pumpkin head. All changes per boulder are the same so all within the radius of one boulder will recieve the same costume. This attack also can affect NPCs and creatures, including itself. You can not use it to train because it won't cause effect in your skills. You can take off your costume by watching time on any nearby clock. In 2005 the Hare spawned several times a few days before Halloween to get everybody in a costume for Halloween. Spawned 31st of October 2006, 2007 and 2008 in Rook and Main. Image:When_hares_attack.JPG
HP
  • --
  • --
  • --
Location
  • Wanders around Rookgaard and Mainland south of Dwarven Bridge. Keep in mind that the hare can be lured far or can be roped many times above buildings.
  • Wanders around Rookgaard and Mainland south of Dwarven Bridge. Keep in mind that the hare can be lured far or can be roped many times above buldings.
  • Wanders around Rookgaard, Dawnport and Mainland south of Dwarven Bridge. Keep in mind that the Hare can be lured far .
Strategy
  • No strategy needed, as it doesn't do any damage nor can it be killed. Some players enjoy trapping and attacking it. Though, trapping him will reduce the frequency of its attacks.
  • No strategy needed, as it doesn't do any damage nor can it be killed. Some players enjoy trapping and attacking it. Though, trapping him will reduce the frequency of its attacks.
  • No strategy needed, as it doesn't do any damage nor can it be killed. Some players enjoy trapping and attacking it. Though, trapping him will reduce the frequency of its attacks.
abstract
  • __NOEDITSECTION__ __NOWYSIWYG__
  • __NOWYSIWYG__
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