PropertyValue
rdfs:label
  • Reflect (status)
rdfs:comment
  • In most games spells will only be reflected once; if a spell reflects off the intended target, the spell will always hit a member of the opposing party regardless of whether or not they have Reflect as well. The only exception to this rule is Final Fantasy VII, where spells can reflect back and forth until the status wears off. There are also some spells that cannot be reflected at all, the most common of which is Ultima.
dcterms:subject
dbkwik:final-fantasy/property/wikiPageUsesTemplate
dbkwik:finalfantasy/property/wikiPageUsesTemplate
abstract
  • In most games spells will only be reflected once; if a spell reflects off the intended target, the spell will always hit a member of the opposing party regardless of whether or not they have Reflect as well. The only exception to this rule is Final Fantasy VII, where spells can reflect back and forth until the status wears off. There are also some spells that cannot be reflected at all, the most common of which is Ultima.
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