PropertyValue
rdf:type
rdfs:label
  • Quara Constrictor
  • Quara Constrictor
  • Quara Constrictor
rdfs:comment
  • __NOEDITSECTION__ __NOWYSIWYG__
  • __NOWYSIWYG__
immunities
walksaround
  • Energy, Poison
strongagainst
  • None.
implemented
  • 7.800000
Behavior
  • Quara Constrictors are slow, and run away at 30 hp. Sometimes they use more than two of their abilities at once.
  • Quara Constrictors run away at 30 hp.
weakagainst
  • Earth Damage and Energy Damage .
creatureclass
  • Amphibians
  • Amphibians
  • Amphibians
bestiaryclass
  • Aquatic
senseinvis
  • no
paraimmune
  • yes
fireDmgMod
  • 0.0
convince
  • 670
  • --
deathDmgMod
  • 100.0
iceDmgMod
  • 0.0
immuneto
  • Fire Damage, Ice Damage, Life Drain Damage and Paralysis.
behaviour
  • Quara Constrictors are slow, and run away at 30 hp. Sometimes they use more than two of their abilities at once.
walksthrough
  • Fire
Summon
  • --
  • --
  • --
actualname
  • quara constrictor
hpDrainDmgMod
  • 0.0
holyDmgMod
  • 100.0
energyDmgMod
  • 125.0
physicalDmgMod
  • 100.0
MaxDmg
  • 256
earthDmgMod
  • 110.0
bestiarylevel
  • Medium
isboss
  • no
  • no
  • no
bestiarytext
  • The strange Quara Constrictors have kraken or squid like qualities due to manipulations that are found on all members of the quara race. They are quite intelligent and seem to be, together with the quara hydromancer, the leaders of this sinister race. Their tentacles make them dangerous foes. They allow the Quara Constrictor to attack more than one target at once and to grapple or strangle their helpless prey. Using the same abilities like electric eels, they are also able to stun their enemies for a short time. To stand a better chance to defeat them, you should try to fight them on land where they are somewhat weaker than swimming in water.
  • Only few of them exist and since they are somewhat cowardly by nature, you don't meet them too often in combat. If forced to fight, they are quite capable to defend themselves. They often surprise their enemies with dirty tricks and an iron resolve. This subspecies seems to be somehow responsible for modifying and altering the other quara. How exactly this is done and to which extent the Quara Constrictor is involved in these transformation processes is unknown.
SpawnType
  • Regular, Unblockable
bestiaryname
  • quaraconstrictor
drownDmgMod
  • 0.0
illusionable
  • yes
  • yes
  • yes
Loot
  • 0
primarytype
  • Quara
  • Quara
  • Quara
dbkwik:es.tibia/property/wikiPageUsesTemplate
dbkwik:sv.tibia/property/wikiPageUsesTemplate
dbkwik:tibia/property/wikiPageUsesTemplate
Article
  • a
Speed
  • 190
Armor
  • 14
Name
  • Quara Constrictor
  • Quara Constrictor
  • Quara Constrictor
Abilities
  • Melee , Life Drain Berserk , Poison Berserk
  • Melee , Life Drain Berserk , Ice Ball around itself , Poison Berserk
  • Melee , Life Drain Berserk , Ice Ball around itself , Poison Berserk
exp
  • 250
Ratio
  • 0
  • 555
plural
  • quara constrictors
Notes
  • It is a fusion of quara and a squid.
  • It is a fusion of quara and a squid. After update 8.5 they became profitable .
  • It is a fusion of quara and a squid. After update 8.5 they became profitable .
Sounds
  • "Boohaa!"; "Tssss!"; "Gluh! Gluh!"; "Gaaahhh!".
  • "Boohaa!"; "Tssss!"; "Gluh! Gluh!"; "Gaaahhh!".
HP
  • 450
Location
  • Calassa, Frozen Trench underwater sites, Yalahar .
  • Calassa, Frozen Trench underwater sites, Yalahar .
  • Calassa, Frozen Trench underwater sites, Yalahar .
Strategy
  • Paladins: Attack from distance or use shield and throwing weapon.
  • Paladins: Attack from distance or use shield and throwing weapon.
  • Knight: Try to avoid other quaras and just melee it.
  • Paladin: Attack from distance or use shield and throwing weapon.
  • Mages: You can take it down pretty quickly with energy strike and HMMs, but be ready to cast a healing spell.
  • Mages: You can take it down pretty quickly with energy strike and HMMs, but be ready to cast a healing spell.
  • Kill them first as they are the weakest among other Quaras but deal a lot of damage with magical attacks. Since they're slow, shooters won't need much space to run.
  • Kill them first as they are the weakest among other Quaras but deal a lot of damage with magical attacks. Since they're slow, shooters won't need much space to run.
  • Knights: Try to avoid other quaras and just melee it. Exori if you are surrounded by 3 or more quaras.
  • Knights: Try to avoid other quaras and just melee it. Exori if you are surrounded by 3 or more quaras.
  • Kill them first as they are the weakest among other Quaras but deal a lot of damage with magical attacks.
  • Mage: You can take it down pretty quickly with energy strike and HMMs.
abstract
  • __NOEDITSECTION__ __NOWYSIWYG__
  • __NOWYSIWYG__
is droppedBy of
is tappasav of