Property | Value |
rdf:type | |
rdfs:label | |
rdfs:comment | - Full: Target suffers from Weakness for 10...26 seconds. Concise: Inflicts Weakness condition (10...26 seconds). __TOC__
- Image:Enfeeble.png Image:Combonormal.png Image:Focusskill.png Image:Meleeattack.png Image:Soulmagic.png Image:20sec.png Short Range, Maneuver
* Deal moderate damage to up to 2 enemies.
* Targets receive Disarm (6s). Maneuver: Gain 1 rank concentration on hit, but lose 1 rank concentration if the attack misses. Disarm: Melee skills cannot be used.
- Enfeeble (ウィークネス Uīkunesu, lit. Weakness) is a debuffing Staff that is introduced in Fire Emblem Fates. When used in battle, the Enfeeble Staff severely weakens a selected enemy target, reducing all of their stats by 4 (each stat recovers by 1 per turn).
- Enfeeble is a skill used by Prince Malchezaar in Karazhan. Prince Malchezaar Enfeebles 5 random players, excluding the current target. Enfeeble reduces their max hit points to 1, and healing effects and health regen to 0% for about 7 seconds. Healing enfeebled targets has no effect. Enfeebled players must stay 30+ yards away from Malchezaar and watch out for Infernals. After the Enfeeble is up, players return to their previous health.
- Enfeeble is a skill used by Prince Malchezaar in Karazhan. Prince Malchezaar Enfeebles 5 random players, excluding the current target. Enfeeble reduces their max hit points to 1, and healing effects and health regen to 0% for about 7 seconds. Healing enfeebled targets has no effect. Enfeebled players must stay 30+ yards away from Malchezaar and watch out for Infernals. After the Enfeeble is up, players return to their previous health.
- This spell may be cast at any creature or group. All target(s) that fail a normal magic test lose 1 point each of S and T. They also suffer the following effects:
* Their encumbrance allowance is halved.
* All movement penalties for obstacles, difficult ground, and over-encumbrance are doubled for the duration of the spell.
- Enfeeble is a curse spell that becomes available at level 73 Magic. If cast successfully, Enfeeble lowers your opponent's strength by 10%. Enfeeble costs 8 Earth-Runes, 8 Water-Runes, and 1 Soul-Rune. However if it is unsuccessfully cast, like all other spells in RuneScape Classic, you will be unable to cast any spell for 20 seconds.
- Before the Evolution of Combat, Vulnerability and Stagger were used along side with Enfeeble for training Magic in metal armour because the spell would always miss with a low enough Magic attack bonus (-65). It could be re-cast indefinitely in this manner, resulting in quick experience. However, This spell will no longer give any experience for missing, and is therefore not recommended for magic training.
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Level | |
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Spellbook | |
Rune1num | |
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Rune | |
Spell | |
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Runes | - *8 Earth
*8 Water
*1 Soul
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MP | |
Type | |
Caption | - Felicia wielding the Enfeeble Staff.
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Damage | |
Rune3num | |
abstract | - Full: Target suffers from Weakness for 10...26 seconds. Concise: Inflicts Weakness condition (10...26 seconds). __TOC__
- Image:Enfeeble.png Image:Combonormal.png Image:Focusskill.png Image:Meleeattack.png Image:Soulmagic.png Image:20sec.png Short Range, Maneuver
* Deal moderate damage to up to 2 enemies.
* Targets receive Disarm (6s). Maneuver: Gain 1 rank concentration on hit, but lose 1 rank concentration if the attack misses. Disarm: Melee skills cannot be used.
- Enfeeble (ウィークネス Uīkunesu, lit. Weakness) is a debuffing Staff that is introduced in Fire Emblem Fates. When used in battle, the Enfeeble Staff severely weakens a selected enemy target, reducing all of their stats by 4 (each stat recovers by 1 per turn).
- Enfeeble is a skill used by Prince Malchezaar in Karazhan. Prince Malchezaar Enfeebles 5 random players, excluding the current target. Enfeeble reduces their max hit points to 1, and healing effects and health regen to 0% for about 7 seconds. Healing enfeebled targets has no effect. Enfeebled players must stay 30+ yards away from Malchezaar and watch out for Infernals. After the Enfeeble is up, players return to their previous health.
- Enfeeble is a skill used by Prince Malchezaar in Karazhan. Prince Malchezaar Enfeebles 5 random players, excluding the current target. Enfeeble reduces their max hit points to 1, and healing effects and health regen to 0% for about 7 seconds. Healing enfeebled targets has no effect. Enfeebled players must stay 30+ yards away from Malchezaar and watch out for Infernals. After the Enfeeble is up, players return to their previous health.
- This spell may be cast at any creature or group. All target(s) that fail a normal magic test lose 1 point each of S and T. They also suffer the following effects:
* Their encumbrance allowance is halved.
* All movement penalties for obstacles, difficult ground, and over-encumbrance are doubled for the duration of the spell.
- Enfeeble is a curse spell that becomes available at level 73 Magic. If cast successfully, Enfeeble lowers your opponent's strength by 10%. Enfeeble costs 8 Earth-Runes, 8 Water-Runes, and 1 Soul-Rune. However if it is unsuccessfully cast, like all other spells in RuneScape Classic, you will be unable to cast any spell for 20 seconds.
- Before the Evolution of Combat, Vulnerability and Stagger were used along side with Enfeeble for training Magic in metal armour because the spell would always miss with a low enough Magic attack bonus (-65). It could be re-cast indefinitely in this manner, resulting in quick experience. However, This spell will no longer give any experience for missing, and is therefore not recommended for magic training.
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is Item of | |