PropertyValue
rdf:type
rdfs:label
  • Enfeeble
  • Enfeeble
  • Enfeeble
rdfs:comment
  • Full: Target suffers from Weakness for 10...26 seconds. Concise: Inflicts Weakness condition (10...26 seconds). __TOC__
  • Image:Enfeeble.png Image:Combonormal.png Image:Focusskill.png Image:Meleeattack.png Image:Soulmagic.png Image:20sec.png Short Range, Maneuver * Deal moderate damage to up to 2 enemies. * Targets receive Disarm (6s). Maneuver: Gain 1 rank concentration on hit, but lose 1 rank concentration if the attack misses. Disarm: Melee skills cannot be used.
  • Enfeeble (ウィークネス Uīkunesu, lit. Weakness) is a debuffing Staff that is introduced in Fire Emblem Fates. When used in battle, the Enfeeble Staff severely weakens a selected enemy target, reducing all of their stats by 4 (each stat recovers by 1 per turn).
  • Enfeeble is a skill used by Prince Malchezaar in Karazhan. Prince Malchezaar Enfeebles 5 random players, excluding the current target. Enfeeble reduces their max hit points to 1, and healing effects and health regen to 0% for about 7 seconds. Healing enfeebled targets has no effect. Enfeebled players must stay 30+ yards away from Malchezaar and watch out for Infernals. After the Enfeeble is up, players return to their previous health.
  • Enfeeble is a skill used by Prince Malchezaar in Karazhan. Prince Malchezaar Enfeebles 5 random players, excluding the current target. Enfeeble reduces their max hit points to 1, and healing effects and health regen to 0% for about 7 seconds. Healing enfeebled targets has no effect. Enfeebled players must stay 30+ yards away from Malchezaar and watch out for Infernals. After the Enfeeble is up, players return to their previous health.
  • This spell may be cast at any creature or group. All target(s) that fail a normal magic test lose 1 point each of S and T. They also suffer the following effects: * Their encumbrance allowance is halved. * All movement penalties for obstacles, difficult ground, and over-encumbrance are doubled for the duration of the spell.
  • Enfeeble is a curse spell that becomes available at level 73 Magic. If cast successfully, Enfeeble lowers your opponent's strength by 10%. Enfeeble costs 8 Earth-Runes, 8 Water-Runes, and 1 Soul-Rune. However if it is unsuccessfully cast, like all other spells in RuneScape Classic, you will be unable to cast any spell for 20 seconds.
  • Before the Evolution of Combat, Vulnerability and Stagger were used along side with Enfeeble for training Magic in metal armour because the spell would always miss with a low enough Magic attack bonus (-65). It could be re-cast indefinitely in this manner, resulting in quick experience. However, This spell will no longer give any experience for missing, and is therefore not recommended for magic training.
Level
  • 73
  • Battle Magic 3
dcterms:subject
animresize
  • 250
Spellbook
  • Normal
  • Normal Daemonheim
Rune1num
  • 1
  • 8
anim
  • Enfeeble.gif
Rune
  • Earth
  • Water
  • Body
  • Soul
Spell
  • Enfeeble
Rune2num
  • 1
  • 8
Runes
  • *8 Earth *8 Water *1 Soul
dbkwik:darkscape/property/wikiPageUsesTemplate
dbkwik:es.runescape/property/wikiPageUsesTemplate
dbkwik:fireemblem/property/wikiPageUsesTemplate
dbkwik:guildwars/property/wikiPageUsesTemplate
dbkwik:oldschoolrunescape/property/wikiPageUsesTemplate
dbkwik:rune-scape/property/wikiPageUsesTemplate
dbkwik:runescape/property/wikiPageUsesTemplate
dbkwik:runescapeclassic/property/wikiPageUsesTemplate
Range
  • 48
Element
  • N/A
Name
  • Enfeeble
MP
  • 5
Type
Caption
  • Felicia wielding the Enfeeble Staff.
dbkwik:wfrp1e/property/wikiPageUsesTemplate
exp
  • 83
Uses
  • 4
Members
  • Yes
Ingredients
  • A drop of mouse blood
Update
  • Updates galore!
Duration
  • Until sunrise
Rank
  • C
firstseen
Release
  • 2002-10-23
Damage
  • N/A
Rune3num
  • 1
abstract
  • Full: Target suffers from Weakness for 10...26 seconds. Concise: Inflicts Weakness condition (10...26 seconds). __TOC__
  • Image:Enfeeble.png Image:Combonormal.png Image:Focusskill.png Image:Meleeattack.png Image:Soulmagic.png Image:20sec.png Short Range, Maneuver * Deal moderate damage to up to 2 enemies. * Targets receive Disarm (6s). Maneuver: Gain 1 rank concentration on hit, but lose 1 rank concentration if the attack misses. Disarm: Melee skills cannot be used.
  • Enfeeble (ウィークネス Uīkunesu, lit. Weakness) is a debuffing Staff that is introduced in Fire Emblem Fates. When used in battle, the Enfeeble Staff severely weakens a selected enemy target, reducing all of their stats by 4 (each stat recovers by 1 per turn).
  • Enfeeble is a skill used by Prince Malchezaar in Karazhan. Prince Malchezaar Enfeebles 5 random players, excluding the current target. Enfeeble reduces their max hit points to 1, and healing effects and health regen to 0% for about 7 seconds. Healing enfeebled targets has no effect. Enfeebled players must stay 30+ yards away from Malchezaar and watch out for Infernals. After the Enfeeble is up, players return to their previous health.
  • Enfeeble is a skill used by Prince Malchezaar in Karazhan. Prince Malchezaar Enfeebles 5 random players, excluding the current target. Enfeeble reduces their max hit points to 1, and healing effects and health regen to 0% for about 7 seconds. Healing enfeebled targets has no effect. Enfeebled players must stay 30+ yards away from Malchezaar and watch out for Infernals. After the Enfeeble is up, players return to their previous health.
  • This spell may be cast at any creature or group. All target(s) that fail a normal magic test lose 1 point each of S and T. They also suffer the following effects: * Their encumbrance allowance is halved. * All movement penalties for obstacles, difficult ground, and over-encumbrance are doubled for the duration of the spell.
  • Enfeeble is a curse spell that becomes available at level 73 Magic. If cast successfully, Enfeeble lowers your opponent's strength by 10%. Enfeeble costs 8 Earth-Runes, 8 Water-Runes, and 1 Soul-Rune. However if it is unsuccessfully cast, like all other spells in RuneScape Classic, you will be unable to cast any spell for 20 seconds.
  • Before the Evolution of Combat, Vulnerability and Stagger were used along side with Enfeeble for training Magic in metal armour because the spell would always miss with a low enough Magic attack bonus (-65). It could be re-cast indefinitely in this manner, resulting in quick experience. However, This spell will no longer give any experience for missing, and is therefore not recommended for magic training.
is Item of