Property | Value |
rdf:type | |
rdfs:label | - Weapon Master
- Weapon master
- Weapon Master
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rdfs:comment | - This class no longer requires DM permission.
- A weapon master was an NPC that offered characters the opportunity to learn specific weapon skills, the availability of which varied from one weapon master to another. Training with a weapon master is no longer necessary in Cataclysm as all weapon proficiencies available to the class are learned from the start.
- Weapon Master is a perk in J.E. Sawyer's Fallout Role-Playing Game.
- The mutant gains an innate understanding of how to use weapons to the best effect in the service of Chaos. Increase either WS or BS (your choice as to which) by 6D8, to a maximum of 100.
- Weapon Master is a prestige class in NWN2.
- Hit die: d10 Proficiencies: No additional proficiencies are granted. Skill points: 2 + int modifier Skills: discipline, heal, intimidate, listen, lore, Spot Unavailable feats: brew potion, craft wand, curse song, divine might, divine shield, extra music, extra turning, lingering song, quicken spell, scribe scroll, spell focus, weapon specialization These general feats cannot be selected when taking a level of weapon master. Base attack bonus: +1/level
- The Weapon Master is an Arkeyan who appeared in the console versions of Skylanders: Spyro's Adventure. He reappeared in Skylanders: Giants.
- Un weapon master o maestro de armas es un NPC que ofrece a los jugadores la posibilidad de aprender a usar determinadas armas. Los tipos de armas varían de un maestro a otro siendo actualmente posible aprenderlos desde nivel 1 por 10 Image:Silver.png, excepto las Polearms que requieren nivel
- Make max # of Norm Attacks regardless of Skill stat; MP -0;
- Up to 16 players can join a Weapon Master room. Everyone will start at level 1 and be armed with an M4A1 and a Knife as backup weapon - from here, it's up to each player to score kill and climb up in level. Each time a new level is reached, player will gain access to a new weapon and once a milestone is reached, player will change weapon class, from Rifles to SMG, Sniper Rifles, Shotguns, Pistols, Melee / Grenade, and ending with the Special Melee Weapon. The match end once a player beats level 12, or when the timer runs out.
- Similar in stature to the warrior, a weapon master differs by his reckless disregard for defense in his quest for superior melee offense. His prowess in weapon handling allows him to wield all weapons with superiority, and his unending physical resilience allows him to continue slashing as the heads of his enemies roll off in droves. Weaponmasters' begin with a 3.5% (up to 10.5% with class-enhancing skills) bonus to all melee damage. -- In game description
- Mii Brute takes on a defensive stance; when struck with an attack, they will parry the attack, kick the opponent away and then hurl their weapon at the opponent, after which the weapon will levitate back to them.
- The Weapon Master is the official who trains the guards of Spielburg, and, presumeably, participates Spielburg's castle defense should the occasion arises. He trained the Baronet, who didn't heed close instruction and was too impatient to learn all that he could. He refused to train young Elsa by reason of her being a 'mere' girl, though he admitted that she had natural talent and played close attention.
- Weapon Master is a story based adventure mode in Soulcalibur II. In it, you encounter many characters, can choose different paths, all leading up to the final battle with Inferno. Some of the stages in Weapon Master mode have special conditions or rules that can either help you or restrict you in battle. For example in some levels you have limited time, you can win only by performing impacts, or wall hits cause enormous damage.
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Era | |
mst | |
cnc | |
mre | |
pst | |
dcterms:subject | |
used-by | |
Battle Start | - These lives, I will take them
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Soldiers | |
Objectives | - #4 completions with 6+ auto rifle kills
- #4 completions with 6+ hand cannon kills
- #4 completions with 6+ pulse rifle kills
- #4 completions with 6+ scout rifle kills
- #Return to Banshee-44 in the Tower Plaza at the Tower.
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skill lv | - Deal 300% DMG to all enemies / 20% chance
- Deal 200% DMG to all enemies / 15% chance
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itemhash | |
DEX | |
Agi | |
Melee | |
procs | |
dur | |
str | |
ATK | |
friendship max | - Don't come so quickly...
- My sword might panic...
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BAB | |
Requires | - Perception 7
- Strength 7
- Melee 25
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friendship event | - All those strewn on the battlefield,
- Count for nothing next to you
- My sword has no doubts
- When it is in your service
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battle end | |
Rarity | |
login | - My weapons are ready
- Right, to battle
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Previous | |
Defense | |
Appearances | |
Element | |
Levels | |
Games | |
Rewards | - #Experience
- #Crucible Reputation
#Experience
#Gunsmith
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Page | |
Rules | |
Affiliation | |
Role | |
cnt | |
Game | |
Magic | |
Name | |
Type | |
Caption | - A gnomish hooked hammer master.
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Region | |
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recovery | |
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dbkwik:super-smash-bros-fanon/property/wikiPageUsesTemplate | |
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meet | - Approaching from behind...
- You want me to KILL you?
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Pre | |
Species | |
Title | - Talk to Banshee-44
- Point and Shoot
- Burst of Bullets
- More Bullets
- Nimble Bullets
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DEF | |
Skill | |
ranks | |
Description | - A cruel warrior. Using a variety of weapons, she alone determines the outcome of a battle.
- Complete multiple matches in the Crucible with at least six Scout Rifle kills.
- Complete multiple matches in the Crucible with at least six Pulse Rifle kills.
- Complete multiple matches in the Crucible with at least six Auto Rifle kills.
- Complete multiple matches in the Crucible with at least six Hand Cannon kills.
- Return to Banshee-44 in the Tower Plaza at the Tower.
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Input | |
Cost | |
friendship | - If you're willing to spill blood
- You can go anywhere
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User | |
int | |
Homeworld | |
Reg | |
Gender | |
Effects | - +6 bonus on the critical hit table wth melee attacks
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Source | |
NEXT | |
Effect | |
steps | |
turnoverto | |
proficiencies | |
hit die | |
high save | |
class skills | |
low save | |
skill pts | |
abstract | - This class no longer requires DM permission.
- The Weapon Master is the official who trains the guards of Spielburg, and, presumeably, participates Spielburg's castle defense should the occasion arises. He trained the Baronet, who didn't heed close instruction and was too impatient to learn all that he could. He refused to train young Elsa by reason of her being a 'mere' girl, though he admitted that she had natural talent and played close attention. He's an arrogant man, but his skills are the real deal, and for a gold coin he'll have a sparring match with a Fighter and give some pointers upon the hero's most-probable defeat, and he'll be civil and respectful enough while this process is ongoing. Should the hero actually best him, the Weapon Master declares he's going to retire after being beaten by a such a clumsy lout, he'll wish all kinds of misfortune on the hero, and he will not be seen again. The hero must be as strong as he can be in pretty much all his combat stats, and get his timing for blocking and attacking correct, making the Weapon Master the greatest challenge for a Fighter in Spielburg.
- A weapon master was an NPC that offered characters the opportunity to learn specific weapon skills, the availability of which varied from one weapon master to another. Training with a weapon master is no longer necessary in Cataclysm as all weapon proficiencies available to the class are learned from the start.
- Weapon Master is a perk in J.E. Sawyer's Fallout Role-Playing Game.
- The mutant gains an innate understanding of how to use weapons to the best effect in the service of Chaos. Increase either WS or BS (your choice as to which) by 6D8, to a maximum of 100.
- Weapon Master is a prestige class in NWN2.
- Weapon Master is a story based adventure mode in Soulcalibur II. In it, you encounter many characters, can choose different paths, all leading up to the final battle with Inferno. Some of the stages in Weapon Master mode have special conditions or rules that can either help you or restrict you in battle. For example in some levels you have limited time, you can win only by performing impacts, or wall hits cause enormous damage. The mode also features labyrinths as some points of the story. Inside the labyrinths you have to choose a room to go to and you face many opponents along the way. The goal is usually to reach the room in which the "boss" of the labyrinth awaits.
- Hit die: d10 Proficiencies: No additional proficiencies are granted. Skill points: 2 + int modifier Skills: discipline, heal, intimidate, listen, lore, Spot Unavailable feats: brew potion, craft wand, curse song, divine might, divine shield, extra music, extra turning, lingering song, quicken spell, scribe scroll, spell focus, weapon specialization These general feats cannot be selected when taking a level of weapon master. Base attack bonus: +1/level
- The Weapon Master is an Arkeyan who appeared in the console versions of Skylanders: Spyro's Adventure. He reappeared in Skylanders: Giants.
- Un weapon master o maestro de armas es un NPC que ofrece a los jugadores la posibilidad de aprender a usar determinadas armas. Los tipos de armas varían de un maestro a otro siendo actualmente posible aprenderlos desde nivel 1 por 10 Image:Silver.png, excepto las Polearms que requieren nivel
- Make max # of Norm Attacks regardless of Skill stat; MP -0;
- Up to 16 players can join a Weapon Master room. Everyone will start at level 1 and be armed with an M4A1 and a Knife as backup weapon - from here, it's up to each player to score kill and climb up in level. Each time a new level is reached, player will gain access to a new weapon and once a milestone is reached, player will change weapon class, from Rifles to SMG, Sniper Rifles, Shotguns, Pistols, Melee / Grenade, and ending with the Special Melee Weapon. The match end once a player beats level 12, or when the timer runs out.
- Similar in stature to the warrior, a weapon master differs by his reckless disregard for defense in his quest for superior melee offense. His prowess in weapon handling allows him to wield all weapons with superiority, and his unending physical resilience allows him to continue slashing as the heads of his enemies roll off in droves. Weaponmasters' begin with a 3.5% (up to 10.5% with class-enhancing skills) bonus to all melee damage. -- In game description
- Mii Brute takes on a defensive stance; when struck with an attack, they will parry the attack, kick the opponent away and then hurl their weapon at the opponent, after which the weapon will levitate back to them.
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