PropertyValue
rdf:type
rdfs:label
  • Intimidate
rdfs:comment
  • |}
  • You can use this skill to get a bully to back down or make a prisoner give you the information you want. Check: The DC is determined by the NPC being spoken to.
  • Intimidate strikes a target and immediately warp the target and caster to a random location on the same map. The greater the caster`s level when compared to the target`s level, the higher the success rate of this skill. Intimidate is ineffective against Boss Monsters. Can not be used in PvP rooms or WoE, but can be used in Guild Dungeons. On iRO, this skill is known as Snatch.
  • Intimidate (いかく Ikaku) is an ability that, upon entering the battle, lowers the opponent's Attack stat by 1 one stage. If the user is in the lead spot of your party, then the rate of encountering wild Pokémon whose level is at least 5 levels less than that of the user is cut in half.
  • A skill no noble can afford to be without. It allows a Noble character to browbeat the commoners into instant obedience, by making a Fel test. If the test is passed, the peasants will obey any command that doesn't actually put their life or property at risk. If passed by 30% or more, the fools will actually be ready to follow the noble into all sorts of risky situations. If failed, however, there will be muttering in the ranks and the tomatoes might start flying...
  • Intimidate is a Pokemon ability. It causes the defending Pokémon's attack to be lowered at the start of the battle. An example of a Pokémon that has this ability is Staravia and Staraptor. Image:Pokéball Sprite.png This Pokémon related article is a stub. Please help by expanding it. Image:Pokéball Sprite.png
  • Use Intimidate to scare others into following your commands and generally convince them to do things they do not want to do.
  • The following are changes to the Intimidate skill from its listing in Paizo material.
  • You can change another’s behavior with a successful check. Your Intimidate check is opposed by the target’s modified level check (1d20 + character level or Hit Dice + target’s Wisdom bonus [if any] + target’s modifiers on saves against fear). If you beat your target’s check result, you may treat the target as friendly, but only for the purpose of actions taken while it remains intimidated. (That is, the target retains its normal attitude, but will chat, advise, offer limited help, or advocate on your behalf while intimidated. See the Diplomacy skill, above, for additional details.) The effect lasts as long as the target remains in your presence, and for 1d6×10 minutes afterward. After this time, the target’s default attitude toward you shifts to unfriendly (or, if normally unfriendly, to h
  • Intimidate is a Charisma-based skill. Make an Intimidate check to influence others through hostile actions, overt threats, and deadly persuasion. Intimidate can be used in combat encounters or as part of a Skill Challenge that requires a number of successes. Your Intimidate checks are made against a target’s Will defense or a level-appropriate DC set by the DM (usually moderate or Hard). The target’s general attitude toward you and other conditional modifiers (such as what you might be seeking to accomplish or what you’re asking for) might apply to the DC.
  • The character can use intimidate to get a bully to back down or make a prisoner give him the information he wants. Intimidation can occur either through brute force and appearance or through threatening use of language. Modifying ability: Charisma Classes: Barbarian, Fighter, Rogue, Warlock; Assassin, Blackguard, Frenzied berserker, Red Wizard of Thay, Shadow Thief of Amn, Stormlord, Warpriest, Weapon master Requires training: No Use: Selected (conversation)
Level
  • 2
  • 5
  • 24
Summary
  • Slows down the target's movement speed
dcterms:subject
job class
maxnum
  • 6
debuff
  • Movement Speed: -6%, -7%, -8%, -9%, -10%
cardtype
  • Ability
Cast Time
  • none
check
  • This skill is the aggressive approach to getting one's way in conversation. A check is made against a set DC - usually dependent on how easily the NPC is going to be scared into submission.
Modifier
gcd
  • Short
Affects
  • Single Opponent
recast
  • 60.0
Cooldown
  • 6
  • none
collectorinfo
  • 1
stub
  • X
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dbkwik:final-fantasy/property/wikiPageUsesTemplate
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dbkwik:nintendo/property/wikiPageUsesTemplate
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Number
  • 1
Category
  • Melee
  • Mesmerize
Range
  • 12
  • Up to 5.0 meters
Defense
  • 2
Cast
  • 1.0
L
  • 24
  • 38
  • 52
  • 66
  • 77
  • 87
Expansion
  • Oathbound
Power
  • 35
Discipline
  • Tactics
Name
  • Intimidate
Type
  • Offensive
  • Ability
  • Constant
wheel
  • Wheel Blue Fist.png
desc
  • Prevents the target from doing anything and removes them from being affected by area of effect spells for a short duration. It will break if the target is struck for damage.
XClass
  • Healer
dbkwik:thedepths/property/wikiPageUsesTemplate
Ability
  • Strength
  • Charisma
Classes
Training
  • No
Duration
  • 678910
  • 6.3
Use
  • Automatic
  • Selected
Icon
  • Icon red stun.jpg
Armour
  • No
Class
  • E
  • Warrior
  • Bruiser
  • Scout, Conscript
Description
  • The warrior shouts a howl that slows his opponent.
  • The character can use intimidate to get a bully to back down or make a prisoner give him the information he wants. Intimidation can occur either through brute force and appearance or through threatening use of language.
Cost
  • 3
  • 8090110130150
retry
  • No
untrained
  • Yes
Notes
  • Intimidate can help warriors slow down escaping or rushing enemies. Being non-damaging power, it cannot be cast on targets buffed with Divine Intervention. Documented changes *Version 1.7.7 : Moved to the Tactics Discipline to replace Feint *Version 1.6.3 : Added.
Casting
  • 0
Target
  • Enemy
Position
  • 8
Effects
  • *Mesmerizes target *Prevents AOE *Dispelled when target takes damage *Does not affect Epic targets *Resistibility increases against targets higher than level 53.
Requirements
  • Raid Lv. 5, Back Stab Lv. 4
Pokemon
  • Ekans
  • Snubbull
  • Staraptor
  • Mightyena
  • Salamence
  • Mawile
  • Shinx
  • Stantler
  • Growlithe
  • Stoutland
  • Luxray
  • Arbok
  • Sandile
  • Krookodile
  • Hitmontop
  • Scraggy
  • Granbull
  • Qwilfish
  • Arcanine
  • Herdier
  • Tauros
  • Luxio
  • Gyarados
  • Masquerain
  • Staravia
  • Krokorok
  • Litten
  • Incineroar
  • Torracat
  • Landorus
  • Scrafty
  • Mega Manectric
abstract
  • |}
  • You can use this skill to get a bully to back down or make a prisoner give you the information you want. Check: The DC is determined by the NPC being spoken to.
  • Intimidate strikes a target and immediately warp the target and caster to a random location on the same map. The greater the caster`s level when compared to the target`s level, the higher the success rate of this skill. Intimidate is ineffective against Boss Monsters. Can not be used in PvP rooms or WoE, but can be used in Guild Dungeons. On iRO, this skill is known as Snatch.
  • Intimidate is a Charisma-based skill. Make an Intimidate check to influence others through hostile actions, overt threats, and deadly persuasion. Intimidate can be used in combat encounters or as part of a Skill Challenge that requires a number of successes. Your Intimidate checks are made against a target’s Will defense or a level-appropriate DC set by the DM (usually moderate or Hard). The target’s general attitude toward you and other conditional modifiers (such as what you might be seeking to accomplish or what you’re asking for) might apply to the DC. Monsters can't use the intimidate skill against adventurers. * Intimidate: Standard action in combat or part of a skill challenge. * Opposed Check: Intimidate vs. Will (see the table for modifiers to your target’s Defense). If you can’t speak a language your target understands, you take a −5 penalty to your check. If you attempt to intimidate multiple enemies at once, make a separate Intimidate check against each enemy’s Will defense. Each target must be able to see and hear you.The check fails automatically against a monster is immune to fear. The GM might also decide that this check fails automatically against a monster that acts under some form of magical compulsion (such as a golem or skeleton.) * Success: You force a bloodied target to surrender, get a target to reveal secrets against its will, or cow a target into taking some other action. The skill is not mind control, so the monster is unlikely to take any action that would cause immediate harm to itself. * Failure: In combat, you can’t try again against that target during the same encounter. * Target Becomes Hostile: Using Intimidate usually makes a target hostile toward you, regardless of whether the check succeeds.
  • You can change another’s behavior with a successful check. Your Intimidate check is opposed by the target’s modified level check (1d20 + character level or Hit Dice + target’s Wisdom bonus [if any] + target’s modifiers on saves against fear). If you beat your target’s check result, you may treat the target as friendly, but only for the purpose of actions taken while it remains intimidated. (That is, the target retains its normal attitude, but will chat, advise, offer limited help, or advocate on your behalf while intimidated. See the Diplomacy skill, above, for additional details.) The effect lasts as long as the target remains in your presence, and for 1d6×10 minutes afterward. After this time, the target’s default attitude toward you shifts to unfriendly (or, if normally unfriendly, to hostile). If you fail the check by 5 or more, the target provides you with incorrect or useless information, or otherwise frustrates your efforts. Demoralize Opponent: You can also use Intimidate to weaken an opponent’s resolve in combat. To do so, make an Intimidate check opposed by the target’s modified level check (see above). If you win, the target becomes shaken for 1 round. A shaken character takes a –2 penalty on attack rolls, ability checks, and saving throws. You can intimidate only an opponent that you threaten in melee combat and that can see you.
  • Intimidate (いかく Ikaku) is an ability that, upon entering the battle, lowers the opponent's Attack stat by 1 one stage. If the user is in the lead spot of your party, then the rate of encountering wild Pokémon whose level is at least 5 levels less than that of the user is cut in half.
  • The character can use intimidate to get a bully to back down or make a prisoner give him the information he wants. Intimidation can occur either through brute force and appearance or through threatening use of language. Modifying ability: Charisma Classes: Barbarian, Fighter, Rogue, Warlock; Assassin, Blackguard, Frenzied berserker, Red Wizard of Thay, Shadow Thief of Amn, Stormlord, Warpriest, Weapon master Requires training: No Check: This skill is the aggressive approach to getting one's way in conversation. A check is made against a set DC - usually dependent on how easily the NPC is going to be scared into submission. Use: Selected (conversation)
  • A skill no noble can afford to be without. It allows a Noble character to browbeat the commoners into instant obedience, by making a Fel test. If the test is passed, the peasants will obey any command that doesn't actually put their life or property at risk. If passed by 30% or more, the fools will actually be ready to follow the noble into all sorts of risky situations. If failed, however, there will be muttering in the ranks and the tomatoes might start flying...
  • Intimidate is a Pokemon ability. It causes the defending Pokémon's attack to be lowered at the start of the battle. An example of a Pokémon that has this ability is Staravia and Staraptor. Image:Pokéball Sprite.png This Pokémon related article is a stub. Please help by expanding it. Image:Pokéball Sprite.png
  • Use Intimidate to scare others into following your commands and generally convince them to do things they do not want to do.
  • The following are changes to the Intimidate skill from its listing in Paizo material.
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is Skills of
is Type of
is Ability of
is class skills of