Property | Value |
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rdfs:comment | - This class no longer requires DM permission.
- Hit Die: d4.
- Blackguard is a Canadian folk/melodic death metal band from Montréal, Québec, formed in 2001. The members of the band include Justine Ethier, Terry Roadcase, Paul Ablaze and Louis Jacques.
- Blackguard is a one-handed sword which provides a bonus to both stamina and chance to parry. It is a favorite weapon for dual wielders to use in their off-hand.
- The Blackguard is a Legendary two-handed sword in Diablo III. It requires character level 29 to drop. It offers a guaranteed high reduction of crowd control effects on a character (up to 40% at level 70), which normally does not roll on a weapon.
- Blackguard is a prestige class in NWN2.
- Hit die: d10 Proficiencies: all simple and martial weapons, all types of armor and shields Skill points: 2 + int modifier Skills: concentration, craft armor, craft trap, craft weapon, discipline, heal, intimidate, lore, parry, persuade, ride, taunt Unavailable feats: brew potion, craft wand, curse song, deflect arrows, extra music, extra turning, lingering song, quicken spell, scribe scroll, spell focus, weapon specialization These general feats cannot be selected when taking a level of blackguard. Base attack bonus: +1/level
- A group of Dark Jedi marauders who operates near the Southern Jedi Ruins of The Smoking Forest on the planet Mustafar. Since they are trying to plunder the ruins, an archaeologist named Doctor Mi Fon Lu will give you the quest An Archeologist's Problem for their destruction. Two bosses lead the Blackguard, Vansk, and San'sii the Kursk. While difficult, they are soloable by a well-equipped player.
- A blackguard (alternatively spelled as "blaggard") could mean a scoundrel, an unprincipled contemptible person, or an untrustworthy person. It is also a verb, meaning to abuse or disparage (someone) scurrilously. Some people, like Davy Jones and Jack Sparrow, were called blackguards by their actions.
- The blackguard epitomizes evil. He is nothing short of a mortal fiend. The quintessential black knight, this villain carries a reputation of the foulest sort that is very well deserved. Consorting with demons and devils serving dark deities, the blackguard is hated and feared by all. Some people call these villains anti-paladins due to their completely evil nature. Their black hearts revel only in darkness. - Hit Die: d10 - Proficiencies: All simple and martial weapons, all types of armor and shields - Skill Points: 2 + Int Modifier Alignment: Any evil Base Attack Bonus: +6
- Blackguard, also referred to by some as the antipaladin, is a specialized prestige class on Faerûn that epitomizes pure evil. Nothing short of a mortal fiend, they are quintessential black knights, carrying a reputation of the foulest sort. Consorting with demons and devils while serving dark deities, blackguards are hated and feared by all. They usually lead legions of undead, evil outsiders or other monsters to conquer under their own guide. Occasionally guards might end up as wandering purveyors of chaotic destruction, attacking with honorless guile or flat out smiting the forces of good that stand in their way.
- The Blackguard, a Paladin class kit, epitomizes evil and is nothing short of a mortal fiend. The quintessential black knight, this villain carries a reputation of the foulest sort that is very well deserved. Consorting with demons and devils and serving dark deities, the Blackguard is hated and feared by all. Some people call these villains "anti-paladins" due to their completely evil nature. This class kit is only available in Baldur's Gate: Enhanced Edition and Baldur's Gate II: Enhanced Edition.
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owl:sameAs | |
Leader | |
Era | - *Rise of the Empire era
*Rebellion era
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dcterms:subject | |
cardname | - Blackguard Elite Wilder
- Blackguard Elite Minion
- Blackguard Marauder
- Blackguard Minion
- Blackguard Ravager
- Blackguard Wilder
- Trials of the Blackguard
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used-by | - Those who have made peaceful contact with an evil outsider
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Hitpoints | |
Stamina | |
BAB | |
race restriction | |
able to cast priest spells | - Starts casting priests spells at level 9.
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usable alignments | |
weapon restrictions | - Able to wield all weapons.
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notable professionals | |
quick weapon buttons | |
body armor restriction | |
cap proficiency points | - Two for each proficiency.
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character abilities | - Charisma, strength and constitution.
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class group | |
additional lore points | |
able to cast mage spells | |
shield restriction | |
starting profiency points | |
additional proficiency points | |
headgear restriction | - All headgear available, except some class-related ones.
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weapon slots | |
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Levels | |
Set | - Agents of Deception
- Champions of the Force
- Threat of the Conqueror
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Rules | |
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Type | |
Caption | |
Region | |
Special Abilities | - Turn undead, Absorb Health, Poison Weapon and +2 all saving throws.
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Fragmentation | |
attacks per round | |
Members | - *Vulta Daanat
*San'sii the Kursk
*Vansk
*Namman Cha
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Other Names | - Unholy warrior, anti-paladin
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Founder | |
Planet | |
Classes | |
short summary | - Warriors with limited healing& supporting abilities
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progression | |
Headquarters | |
Skill | |
Ru | |
Artifacts | |
Founding | |
Scenario | - Light side scenario campaign
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Positions | - *Minion
*Elite Minion
*Wilder
*Elite Wilder
*Marauder
*Ravager
*Trinity Assassin
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Source | |
wikipage disambiguates | |
proficiencies | - Weapons , armor and shields .
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hit die | |
high save | |
class skills | |
low save | |
skill pts | |
abstract | - This class no longer requires DM permission.
- Hit Die: d4.
- Blackguard is a Canadian folk/melodic death metal band from Montréal, Québec, formed in 2001. The members of the band include Justine Ethier, Terry Roadcase, Paul Ablaze and Louis Jacques.
- Blackguard is a one-handed sword which provides a bonus to both stamina and chance to parry. It is a favorite weapon for dual wielders to use in their off-hand.
- The blackguard epitomizes evil. He is nothing short of a mortal fiend. The quintessential black knight, this villain carries a reputation of the foulest sort that is very well deserved. Consorting with demons and devils serving dark deities, the blackguard is hated and feared by all. Some people call these villains anti-paladins due to their completely evil nature. Their black hearts revel only in darkness. - Hit Die: d10 - Proficiencies: All simple and martial weapons, all types of armor and shields - Skill Points: 2 + Int Modifier To qualify as a blackguard, a character must fulfill all of the following criteria: Alignment: Any evil Base Attack Bonus: +6 Skill: 5 ranks in the Hide skill Feat Requirement(s): Cleave Level 1: Use Poison - The character is trained in the use of poison and never has to make a dexterity check when applying poison to a weapon. (Characters may use a vial of poison on slashing or piercing weapons in an attempt to deal ability damage to the first creature that is successfully struck by the poison coated weapon. What ability is damaged depends on which type of poison is coated on the weapon. With the Use Poison feat, a character does not need to make a dexterity check to apply the poison. The default poisons that Neverwinter Night's provides will remain on the coated weapon for three rounds.) Level 2: Smite Good - Add Charisma modifier to attack roll. (1x/day the character may attempt to smite a good aligned enemy with one normal melee attack. The character adds his or her Charisma bonus to the Attack Roll and adds 1 extra point of damage per class level. A character can take the Extra Smiting feat to increase the smiting ability to 3x/day) Dark Blessing - The character adds his or her Charisma bonus (if positive) to all saving throws. (Unlike Divine Grace, if the character has a negative Charisma modifier, his or her saving throws are reduced instead of increased.) Bull's Strength - The target creature's strength is increased by 1d4+1. (The feat granted Bull's Strength stacks with the Arcane and Divine version of Bull's Strength.) Level 3: Create Undead - The blackguard summons an undead ally. (The undead summoned could be changed due to Mythdrannor's many custom made hak files. If someone could verify what is summoned, please add the description of the creature here.) Turn Undead - Forces undead to flee from the character for the duration of the Turning. (With this feat, the character can force undead to flee in terror. This ability may be activated 3x/day, plus the character's Charisma modifier. The character's level and Charisma are used to determine how many undead are turned. If the character has twice as many levels as the undead have HD, the undead are instantly destroyed.) Level 4: Sneak Attack +1d6 - The blackguard gains a Sneak Attack similar to the rogue class. (Whenever a character makes a successful attack against an opponent who is flat-footed, cannot see them, or who is in combat with someone else, the character’s blow delivers extra damage. This extra damage is +1d6 at 4th level and an additional +1d6 every 3 levels thereafter. This extra damage is not multiplied in the case of a critical hit. Like a rogue's sneak attack, a blackguard's sneak attack can be made with ranged weapons if within 30 feet of the target.) Level 5: Summon Fiend - The blackguard summons a fiendish ally to serve his or her dark causes. (The fiend summoned could be changed due to Mythdrannor's many custom made hak files. If someone could verify what is summoned, please add the description of the creature here.) Level 6: Inflict Serious Wounds - If the character succeeds in striking an opponent with a touch attack, the target suffers 3d8 points of damage, + 1 point per caster level to a maximum of +15. (Inflict spells have a reverse effect when used on undead, causing the targeted undead to take an amount of healing equal to what the spell normally damages.) Level 7: Sneak Attack +2d6 - The damage from the blackguard's current Sneak Attack increases to +2d6. Contagion - Once per day, the blackguard can chose to inflict a debilitating disease on the target creature who is touched. (The disease given is randomly chosen from this list: Blinding Sickness, Cackle Fever, Mind Fire, Red Ache, Shakes, or Slimy Doom.) Level 8: Inflict Critical Wounds - If the caster succeeds in striking an opponent with a touch attack, the target suffers 4d8 points of damage, + 1 point per caster level to a maximum of +20. (As stated before. Inflict spells have a reverse effect when used on undead, causing the targeted undead to take an amount of healing equal to what the spell normally damages.) Level 10: Sneak attack +3d6 - The damage from the blackguard's Sneak Attack is increased further, to +3d6.
- The Blackguard is a Legendary two-handed sword in Diablo III. It requires character level 29 to drop. It offers a guaranteed high reduction of crowd control effects on a character (up to 40% at level 70), which normally does not roll on a weapon.
- Blackguard, also referred to by some as the antipaladin, is a specialized prestige class on Faerûn that epitomizes pure evil. Nothing short of a mortal fiend, they are quintessential black knights, carrying a reputation of the foulest sort. Consorting with demons and devils while serving dark deities, blackguards are hated and feared by all. They usually lead legions of undead, evil outsiders or other monsters to conquer under their own guide. Occasionally guards might end up as wandering purveyors of chaotic destruction, attacking with honorless guile or flat out smiting the forces of good that stand in their way. Fighters, ex-paladins, rangers, monks, druids and barbarians make for forceful combat-oriented blackguards, while rogues and bards are more likely to stress the subtle aspects of their abilities and spells. Sorcerers, wizards and clerics who become blackguards favor dealing with fiends especially.
- Blackguard is a prestige class in NWN2.
- Hit die: d10 Proficiencies: all simple and martial weapons, all types of armor and shields Skill points: 2 + int modifier Skills: concentration, craft armor, craft trap, craft weapon, discipline, heal, intimidate, lore, parry, persuade, ride, taunt Unavailable feats: brew potion, craft wand, curse song, deflect arrows, extra music, extra turning, lingering song, quicken spell, scribe scroll, spell focus, weapon specialization These general feats cannot be selected when taking a level of blackguard. Base attack bonus: +1/level
- A group of Dark Jedi marauders who operates near the Southern Jedi Ruins of The Smoking Forest on the planet Mustafar. Since they are trying to plunder the ruins, an archaeologist named Doctor Mi Fon Lu will give you the quest An Archeologist's Problem for their destruction. Two bosses lead the Blackguard, Vansk, and San'sii the Kursk. While difficult, they are soloable by a well-equipped player.
- The Blackguard, a Paladin class kit, epitomizes evil and is nothing short of a mortal fiend. The quintessential black knight, this villain carries a reputation of the foulest sort that is very well deserved. Consorting with demons and devils and serving dark deities, the Blackguard is hated and feared by all. Some people call these villains "anti-paladins" due to their completely evil nature. Their abilities do reflect their dark nature as the anti-paladins have immunities to few status effects, which are level drain and fear in this case. Instead of Lay on Hands, they have the ability Absorb Health. While paladins and the other class kits can become fallen, blackguards are not affected by Reputation or the evil acts they perform. They can't use the spell Detect Evil at all and Protection from Evil is no longer an innate ability, they also have a different minimum requirements than paladins. This class kit is only available in Baldur's Gate: Enhanced Edition and Baldur's Gate II: Enhanced Edition.
- A blackguard (alternatively spelled as "blaggard") could mean a scoundrel, an unprincipled contemptible person, or an untrustworthy person. It is also a verb, meaning to abuse or disparage (someone) scurrilously. Some people, like Davy Jones and Jack Sparrow, were called blackguards by their actions.
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