PropertyValue
rdfs:label
  • Warpriest
rdfs:comment
  • Warpriest is a prestige class in NWN2.
  • Warpriests are fierce, earthy clerics who pray for peace but prepare for war. Their strong wills, powerful personalities and devotion to their deities make them fearsome combatants. Clerics make natural warpriests. Druids may also qualify. - Hit Die: d10. - Proficiencies: All simple and martial weapons. All types of armor and shields. - Skill Points: 2 + Int Modifier. - High Saves: Fortitude. - Attack Base: High. Base Attack Bonus: +5 Skills: Persuade (8 ranks), Spot (5 ranks). Feats: Combat Casting. Spellcasting: At least 7 levels in a divine casting class. 7: Mass Haste - 1/day (spell-like ability).
dcterms:subject
BAB
  • High
dbkwik:nwn2/property/wikiPageUsesTemplate
proficiencies
  • Weapons , armor , Shields
hit die
  • d10
high save
class skills
low save
skill pts
  • 2
abstract
  • Warpriest is a prestige class in NWN2.
  • Warpriests are fierce, earthy clerics who pray for peace but prepare for war. Their strong wills, powerful personalities and devotion to their deities make them fearsome combatants. Clerics make natural warpriests. Druids may also qualify. - Hit Die: d10. - Proficiencies: All simple and martial weapons. All types of armor and shields. - Skill Points: 2 + Int Modifier. - High Saves: Fortitude. - Attack Base: High. Base Attack Bonus: +5 Skills: Persuade (8 ranks), Spot (5 ranks). Feats: Combat Casting. Spellcasting: At least 7 levels in a divine casting class. 1: War Glory: All allies within 10' of the warpriest have +1 to hit, though the warpriest himself does not gain this bonus. All enemies within the same range suffer a -1 morale penalty to saving throws and this penalty cannot be resisted in any way (though leaving the radius instantly cancels the effect). Remove Fear: A warpriest may cast the remove fear spell three times per day. Enduring Power: Extends the duration of Battle Mastery, Divine Might, Divine Shield, Divine Strength, Prayer, Divine Power, Aura of Vitality, Divine Favour and Battletide by one round for every two seasons as a War Priest. 2: Inflame - Provides those who listen a morale bonus on saving throws against any mind influencing effect. The bonus begins at +2 for a 2nd level Warpriest and increases by +1 each level until it reaches +8. This effect lasts 5 turns, plus 1 turn per level of the Warpriest. 3: Healing Circle - 1/day (spell-like ability). 5: Fear Aura - A warpriest can create an aura of fear that affects all enemies within 20'. Foes must make a Will save (DC 10 + warpriest class level/2 + Cha modifier) or be affected by the fear spell. This power can be used once per day. 7: Mass Haste - 1/day (spell-like ability). 9: Mass Heal - 1/day (spell-like ability). 10: Implacable Foe - A warpriest can bestow all allies within 30' +2 temporary hit points per Warpriest level. This ability may be used once per day. Class Skills: Concentration, Craft Armour/Weapon, Persuade, Discipline, Heal, Intimidate, Lore, Parry, Spellcraft, Taunt. Every 2 levels the character gains new spells per day and caster levels as if they had also gained a level in their highest divine caster class. You have become the ultimate expression of the hand of your god - a peerless weapon, wielded from on high. Your armies know no fear and your name is respected and feared throughout the realms. Hit Die: d10. Skill Points at Each Additional Level: 2 + Int Modifier. Bonus Feats: The Epic Warpriest gains a bonus feat every 4 levels after 10th Fear Aura: An additional usage is granted at level 12, and every 3 levels after. Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Epic Spell Focus, Epic Spell Penetration, Great Wisdom, Improved Combat Casting, Planar Turning. Type of Feat: Class. Prerequisite: Level 1 Warpriest. Specifics: All allies within 10' of the warpriest have +1 to hit, though the warpriest himself does not gain this bonus. All enemies within the same range suffer a -1 morale penalty to saving throws and this penalty cannot be resisted in any way (though leaving the radius instantly cancels the effect). Use: Permanent but must be reactivated everyday. Type of Feat: Class. Prerequisite: Level 2 Warpriest. Specifics: By giving a stirring speech, the Warpriest provides listeners with a morale bonus on saving throws against mind influencing effects. The bonus begins at +2 for a 2nd level Warpriest and increases by +2 each even numbered level thereafter. This effect lasts for 5 minutes, plus 1 minute per level of the Warpriest. The Warpriest also gains the bonus. Use: Selected. Type of Feat: Class. Prerequisite: Level 5 Warpriest. A warpriest can create a fear that affects all enemies within 20'. Foes must make a Will save (DC 10 + warpriest class level/2 + Cha modifier) or be affected by the fear spell. Use: Selected, once per day. Type of Feat: Class. Prerequisite: Level 10 Warpriest. A warpriest can channel positive energy to fortify the health of the party, granting an extra 2 HP per warpriest level. Use: Selected, once per day.
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