PropertyValue
rdf:type
rdfs:label
  • Helwyr
rdfs:comment
  • Although classified as a scout unit, helwyr (the plural of helwr, "hunter") are closer to a super archer unit, and replace the entire archer line for the Welsh. Strong, fast on foot, with extensive surveillance capabilities and able of penetrating dense forest, Helwyr are a unit perfect for ambush and hit-and-run tactics, making them are by far and large the best "archer" unit a player may have, having added range and rate of fire. Helwyr have one bonus that most archers do not have: they can run into cover in forest, meaning that units with little or no range are incapable of touching them, meaning that they are highly dangerous - a group of Helwyr in a forest can hold off hordes of cavalry with little regard, since the armoured knights and spearmen most factions are eager to field won't
  • Helwyr Cywir is the general of Seren's army in the Heart of Gielinor. Helwyr is a skilled hunter and sorcerer of the Cywir Clan, which hails from Tarddiad. While on Tarddiad, Helwyr slew a great monster, known as the Hunllef, a predator of great threat to the Tarddian elves. Upon the beast's death, he used elven magic to draw upon the energy of the creature, bending it to his own will, allowing him to take on the very form of the beast for himself. Helwyr was also one of few Cywir elves who left Tarddiad, driven by the desire to help the elves back on their home planet. At some point early in the Fourth Age, some of his elves travelled far away from Isafdar to test the limits of their link with their goddess.
dcterms:subject
Row 9 info
  • Library:— *30px|Level 2: Mercenaries link=Library#Military research|Military Upgrades: *Brigand upgrades to Arbalest Infantry
Row 8 info
  • Low
Row 4 info
  • None
Row 10 title
  • Available To
Row 7 title
  • Unit move & creation speed
Row 1 info
gemw
  • No
  • no
Row 8 title
  • Hit Points
Row 4 title
  • Armour
Row 9 title
  • Upgrades
  • Technological Requirements/
Row 2 info
Row 6 info
  • *Good weapon range *Low LOS
Row 1 title
  • Unit type
Row 5 info
  • *Pop cost: 1 *Resource cost: 40 link=Resources#Timber|Timber; 50link=Resources#Wealth|Wealth *Ramp cost: 1 link=Resources#Timber|Timber; 1link=Resources#Wealth|Wealth
Row 2 title
  • Built/trained At
Row 6 title
  • Range
Item
  • --03-07
Row 10 info
  • *UU: Wales|link=Wales *Brigand: Portugal|link=Portugal Spain|link=Spain link=Holy Roman Empire|Holy Roman Empire Hungary|link=Hungary Serbians|link=Serbians
Row 5 title
  • Production cost
Row 3 info
  • Medium; arrow
Rarity
  • Common
  • Rare
  • Uncommon
  • Very Rare
  • Always
  • Very rare
  • always
  • very rare
Row 3 title
  • Damage and weapon type
Row 7 info
  • *Movement speed: Slow *Creation speed: Fast
dbkwik:rune-scape/property/wikiPageUsesTemplate
dbkwik:runescape/property/wikiPageUsesTemplate
T
  • Shapeshifter
Box Title
  • Helwyr: Vital statistics
loc
  • p
Name
  • Coins
  • Bones
  • Coal
  • Shark
  • Grimy dwarf weed
  • Grimy lantadyme
  • Magic logs
  • Rare drop table
  • Raw shark
  • Rune bar
  • Rune battleaxe
  • Runite ore
  • Uncut diamond
  • Uncut dragonstone
  • Dormant Anima Core legs
  • Dormant Anima Core helm
  • Wand of the Cywir elders
  • Dormant Anima Core body
  • Serenic essence
  • Orb of the Cywir elders
  • Sigil piece
  • Crest of Seren
  • Seal of the Cywir
  • Twisted antler
Text
  • Elf
  • Beast
dbkwik:ronriseofkings/property/wikiPageUsesTemplate
imagewidth
  • 96
Quantity
  • 1
  • 8
  • 9
  • 10
  • 15
  • 18
  • 46
  • 80
  • 150
  • 554
  • 60000
C
  • #1F449C
Raritynotes
  • --10-13
abstract
  • Although classified as a scout unit, helwyr (the plural of helwr, "hunter") are closer to a super archer unit, and replace the entire archer line for the Welsh. Strong, fast on foot, with extensive surveillance capabilities and able of penetrating dense forest, Helwyr are a unit perfect for ambush and hit-and-run tactics, making them are by far and large the best "archer" unit a player may have, having added range and rate of fire. Helwyr have one bonus that most archers do not have: they can run into cover in forest, meaning that units with little or no range are incapable of touching them, meaning that they are highly dangerous - a group of Helwyr in a forest can hold off hordes of cavalry with little regard, since the armoured knights and spearmen most factions are eager to field won't be able to touch them. There is one enemy that Helwyr face, however, and it is other ranged units. Although Helwyr can hide in forests, their weapons - longbows - have poor range compared to crossbows and ballistae. While Helwyr can cause lots of problems for your opponents, their main ability - hiding in forests - can cause them to become easily separated from supporting units, meaning that their abilities can aid as much as they can hurt. Ergo, as an offensive unit they don't really do well, but on the defence they can be highly effective at harassing and whittling down opponents to a size that your spearmen and noble javelin cavalry can then manage. Although the longbow has always been seen as a distinctively English weapon ever since the Hundred Years' War, all nations in the world at some point have recognised the value of archery, whether in obtaining meat for the pot or in obtaining victory from war. In Anglocentric circles it is acknowledged that the Welsh introduced the use of the longbow to their Anglo-Norman occupiers, yet some evidence suggests that use of the longbow was not merely confined to Wales, but also prevalent in Brittany until French influence took hold. Some factions are thus capable of recruiting Brigands who are armed and who fight in this fashion in the early game, and also share the same abilities as the Helwyr.
  • Helwyr Cywir is the general of Seren's army in the Heart of Gielinor. Helwyr is a skilled hunter and sorcerer of the Cywir Clan, which hails from Tarddiad. While on Tarddiad, Helwyr slew a great monster, known as the Hunllef, a predator of great threat to the Tarddian elves. Upon the beast's death, he used elven magic to draw upon the energy of the creature, bending it to his own will, allowing him to take on the very form of the beast for himself. Helwyr was also one of few Cywir elves who left Tarddiad, driven by the desire to help the elves back on their home planet. At some point early in the Fourth Age, some of his elves travelled far away from Isafdar to test the limits of their link with their goddess. Unfortunately, they were captured and cruelly dissected by a man named Gregorovic, who desperately sought a cure for his fatal illness and hoped to find it in the physiology of the long-lived elves. Helwyr was furious when he learned of the news from the only survivor, and desired revenge. Between the Fourth and Sixth Ages, Helwyr and his elves traveled around Gielinor in search of Gregorovic. Centuries later, when The Heart – a powerful source of anima – was discovered, Helwyr traveled there under Seren's banner to secure it and to use its power to cure the Crystal Shapeshifters' affliction. He arrived only to stand face to face with Gregorovic, now undead and fighting for the cause of Sliske, and the three other generals: the Twin Furies, Avaryss the Unceasing and Nymora the Vengeful of Zamorak, and Vindicta of Zaros, daughter of Morvannon and last of the Ilujanka on Gielinor. Although his grudge was held only against Gregorovic, Helwyr condemned the Twin Furies and Vindicta as "creatures of darkness", vowing to hunt them down in order to protect his people. After hostilities erupted between the four factions, Helwyr called upon the elves of Seren to claim the Heart in her name and save his clan. Level 80 Magic is required to face him but this can be boosted. Obtaining all unique drops will unlock the title.
is Monster of