PropertyValue
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  • Manikin
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  • Manikins in Shin Megami Tensei III: Nocturne are humanlike beings unique to the Vortex World. While similar in shape and physical and intellectual levels to humans, they are not humans themselves. Several special Manikins, however, have been blessed with great strength that allows them to survive in the harsh Vortex World.
  • Story by Silverfire :) Please comment! This was then adopted by Firey, still comment though :3 This story is non-canon. It may contain false characters, plots, and places. No copyright intended. This story is rated Moderate. I would like to donate this to Firey, because she helped me with the plot.
  • Manikin is one of the sub-types of the Elemental seeming. These changelings have the character of humanmade objects, such as caryatids, mannequins and other, stranger things, such as enchanted beings powered by clockwork or steam or living bodies made of mercury or glass. Theirs is the blessing of the Artificer’s Enchantment.
  • Manikins are colored in a manner reflective of their original counterpart or their counterpart's game of origin—Terra's manikin is red, Kuja's is purple, Warrior of Light's is blue, and so forth. Some manikins, like The Emperor's, use two colors. Manikins of different characters from the same game are the same or almost a similar color. Their voices are garbled, distorted versions of their counterparts, and their icon is that of the Battle Piece icon that represents them on the board.
  • Most of the mutant's facial features atrophy and disappear, until only the mouth is functional. Meanwhile, a miniature body sprouts from the mutant's forehead or crown. This manikin torso is perfect in every detail, with its own arms, head, and face. This miniature torso and head do all the talking for the mutant and the lower mouth in the atrophied face is used only for eating. Further facial attributes can be applied to the manikin or the mutant's atrophied face, as appropriate. The mutant gains two fear points as a result of this mutation.
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Level
  • 13
Strength
  • 7
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Agility
  • 7
Luck
  • 7
New Header
Stamina
  • 3
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Reason
  • Unnamed Reason of Manikins
Enemy
  • -
Affiliation
  • Asakusa Manikins
First Appearance
  • Shin Megami Tensei III: Nocturne
Magic
  • 5
Name
  • Manikin
MP
  • 54
Type
Romaji
  • Manekata
Vitality
  • 1
Skill
  • 8
  • Binding Cry Panic Voice War Cry
Recruit
  • No
HP
  • 34
Race
  • Corpus
Kana
  • マネカタ
Void
  • Expel/Death
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  • Most of the mutant's facial features atrophy and disappear, until only the mouth is functional. Meanwhile, a miniature body sprouts from the mutant's forehead or crown. This manikin torso is perfect in every detail, with its own arms, head, and face. This miniature torso and head do all the talking for the mutant and the lower mouth in the atrophied face is used only for eating. Further facial attributes can be applied to the manikin or the mutant's atrophied face, as appropriate. The mutant gains two fear points as a result of this mutation. 25% of head hits are on the manikin, which has 10% of the mutant's W. The mutant cannot survive the destruction of its manikin.
  • Manikins in Shin Megami Tensei III: Nocturne are humanlike beings unique to the Vortex World. While similar in shape and physical and intellectual levels to humans, they are not humans themselves. Several special Manikins, however, have been blessed with great strength that allows them to survive in the harsh Vortex World.
  • Story by Silverfire :) Please comment! This was then adopted by Firey, still comment though :3 This story is non-canon. It may contain false characters, plots, and places. No copyright intended. This story is rated Moderate. I would like to donate this to Firey, because she helped me with the plot.
  • Manikin is one of the sub-types of the Elemental seeming. These changelings have the character of humanmade objects, such as caryatids, mannequins and other, stranger things, such as enchanted beings powered by clockwork or steam or living bodies made of mercury or glass. Theirs is the blessing of the Artificer’s Enchantment.
  • Manikins are colored in a manner reflective of their original counterpart or their counterpart's game of origin—Terra's manikin is red, Kuja's is purple, Warrior of Light's is blue, and so forth. Some manikins, like The Emperor's, use two colors. Manikins of different characters from the same game are the same or almost a similar color. Their voices are garbled, distorted versions of their counterparts, and their icon is that of the Battle Piece icon that represents them on the board. Their naming system consists of an adjective alluding to their nature as transitory imitations, and a noun that describes their counterpart—Cloud's manikin is "Imaginary Soldier", while Golbez's is "Delusory Warlock". The exceptions to this rule are Prishe, Shantotto and Gabranth, who have the naming system "[noun] of Antiquity". The adjectives that describe the manikins are synonymous and all manikins of characters from the same game share the same adjective, except for Final Fantasy XII, where Vaan's manikin has a different naming scheme to Gabranth's. In battle, the manikin's power changes according to the type of Battle Piece that represents it. Manikins can perform any attack their original counterpart knows, but can execute them even if they are not a high-enough level to legitimately know them. The same goes for equipment: manikins may potentially equip any equipment piece they like regardless of its level requirement, even if their character counterpart cannot equip the item innately. They can also equip any number of the same accessory regardless of the accessory's rank, though they still may not equip more than ten. Manikins can equip support abilities, and all manikins have the basic Block, Dodge and Free Air Dash abilities. Manikins can utilize EX Mode, and as such can pick up EX Cores and absorb EX Force. Manikins share a single EX Mode titled "Powered Up!" in which they gain the Regen effect and have a greater likelihood to score critical hits. They do not gain any special abilities or attacks usable by their counterparts, cannot use EX Bursts, and keep the same appearance as their normal mode save for a glowing aura. The sole exception is Gabranth's manikin, which changes its appearance while in EX Mode and gains a different moveset like Gabranth himself does, but its EX Mode is still called "Powered Up!" and it still cannot use Gabranth's EX Burst. In Dissidia 012 Final Fantasy manikins use Assists, and are vulnerable to Assist Lock, Assist Break and EX Break. Manikins' Assists are other manikins, and in storyline battles Assists used by the Warriors of Chaos are manikins. Usually during the last battle of each Warrior of Cosmos, the ones that each Warrior of Chaos use, are manikins of their respective opposing Warrior of Cosmos. In Dissidia Final Fantasy, some manikins give the player a chance to win a Destiny Point by fulfilling a requirement, such as scoring a critical hit within a time limit or preventing the opponent from picking up an EX Core. Manikins represented by Strange and Expert Battle Pieces always give the player a Destiny Point for winning in the Destiny Odyssey story modes, but in the other story modes they may not. In all story modes, defeating an Ultimate Battle Piece-level manikin awards two Destiny Points. In Dissidia 012 Final Fantasy, as Destiny Points are replaced by KP (Kupo), manikins allow the chance to win KP by fulfilling a preset requirement depending on the gateway shared across all manikins in this gateway. In both games, depending on the stage, defeating a manikin may cause other items, including extra Battle Pieces, to appear on the stage. In Dissidia Final Fantasy defeating a manikin may unlock a locked area, while in Dissidia 012 Final Fantasy defeating them may cause previously vacant tiles on the board to appear and allow passage to new sections of the board.
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