PropertyValue
rdf:type
rdfs:label
  • Wind Wall
  • Wind wall
rdfs:comment
  • {| style="margin: 0 0 0.5em 1em; border:1px solid silver; background: white; max-width: 210px; float:right; font-size:90%; text-align:left" cellpadding="5" cellspacing="3" ! colspan="2" style="font-size:110%; text-align: center; background:#669999" | |- | colspan="2" align="center" | File:Wind Wall.png |- valign="top" ! style="background:#B3CCCC; width: 75px" | Type | Interactive object |- valign="top" |- valign="top" |- valign="top" |} Wind Wall is one of the walls in Eracus Temple Cavern.
  • Wind Wall (魔風壁 Mafū Heki) is a Wind Magic Spell.
  • 3rd-level evocation Casting Time: 1 action Range: 120 feet Components: V, S, M (a tiny fan and a feather of exotic origin) Duration: Concentration, up to 1 minute A wall of strong wind rises from the ground at a point you choose within range. You can make the wall up to 50 feet long, 15 feet high, and 1 foot thick. You can shape the wall in any way you choose so long as it makes one continuous path along the ground. The wall lasts for the duration. When the wall appears, each creature within its area must make a Strength saving throw. A creature takes 3d8 bludgeoning damage on a failed save, or half as much damage on a successful one. The strong wind keeps fog, smoke, and other gases at bay.
  • An incredibly commonplace spell within the Magickverse, a Wind Wall is an invisible vertical curtain of wind appears. It is 2 feet thick and of considerable strength. It is a roaring blast sufficient to blow away any bird smaller than an eagle, or tear papers and similar materials from unsuspecting hands. Tiny and Small flying creatures cannot pass through the barrier. Loose materials and cloth garments fly upward when caught in a wind wall. Arrows and bolts are deflected upward and miss. While the wall must be vertical, you can shape it in any continuous path along the ground that you like. It is possible to create cylindrical or square wind walls to enclose specific points.
  • 3rd-level evocation Casting Time: 1 action Range: 120 feet Components: V, S, M (a tiny fan and a feather of exotic origin) Duration: Concentration, up to 1 minute A wall of strong wind rises from the ground at a point you choose within range. You can make the wall up to 50 feet long, 15 feet high, and 1 foot thick. You can shape the wall in any way you choose so long as it makes one continuous path along the ground. The wall lasts for the duration. When the wall appears, each creature within its area must make a Strength saving throw. A creature takes 3d8 bludgeoning damage on a failed save, or half as much damage on a successful one. The strong wind keeps fog, smoke, and other gases at bay. Small or smaller flying creatures or objects can’t pass through the wall. Loose, lightweight materi
inventor
Summary
  • Reduces the damage received from ranged attacks.
Attack
  • Wisdom vs. Fortitude
dcterms:subject
Hit
  • 172800.0
parent magic
buff
  • Ranged received damage: -15%, -20%, -25%, -30%, -35%
gcd
  • Very Short
Affects
  • Self
som
  • Air
Cooldown
  • 60
Rarity
  • Common
Resource
  • 1
dbkwik:aion/property/wikiPageUsesTemplate
dbkwik:dnd4/property/wikiPageUsesTemplate
dbkwik:f-airytail/property/wikiPageUsesTemplate
dbkwik:fairytail/property/wikiPageUsesTemplate
dbkwik:forgotten-realms/property/wikiPageUsesTemplate
dbkwik:forgottenrealms/property/wikiPageUsesTemplate
dbkwik:mightandmagic/property/wikiPageUsesTemplate
dbkwik:regnum/property/wikiPageUsesTemplate
Range
  • Area wall 8 within 10 squares
Expansion
  • Griffin Bane
Origin
  • Druid attack 3
Discipline
  • Arcania
Magic
  • 1
Name
  • Wind Wall
  • Wind wall
Type
  • Spell
  • Constant
  • ongoing
desc
  • Until your next turn: Attack and Retaliation values of shooter creatures are halved, rounded down.
school2e
school3e
school5e
domains5e
Keywords
Kanji
  • 魔風壁
Rōmaji
  • Mafū Heki
Duration
  • 2022242630
Class
  • Warlock
Description
  • A wind wall that surrounds the caster improves normal attacks and powers defence.
Cost
  • 160185210235260
Notes
  • The spell is easily recognized. The warlock is encased in a sphere of shifting wind currents. Documented changes *Version 1.10.9 : Resistance level increased to -15% - -35% for levels 1-5. *Version 1.10.7 : Duration increased. The resistance level has been increased. *Version 1.0.7 : Ranged block chance removed. Ranged received damage reduction increased. *Version 1.0.0 : Changed from evade chance to ranged block chance and ranged received damage reduction. *Version 0.9.33 : Spell animation fixed. *Version 0.9.26 : Evasion chance reduced significantly.
User
Casting
  • 0.500000
Target
  • Each enemy in the wall
Action
  • standard
Position
  • 6
Quote
  • "There is no need to spend mana in barriers when you keep missing like that"
Effect
  • The wall creates a zone that lasts until the end of your next turn. The zone grants superior cover against ranged attacks made through it that target AC or Reflex.
abstract
  • An incredibly commonplace spell within the Magickverse, a Wind Wall is an invisible vertical curtain of wind appears. It is 2 feet thick and of considerable strength. It is a roaring blast sufficient to blow away any bird smaller than an eagle, or tear papers and similar materials from unsuspecting hands. Tiny and Small flying creatures cannot pass through the barrier. Loose materials and cloth garments fly upward when caught in a wind wall. Arrows and bolts are deflected upward and miss. While the wall must be vertical, you can shape it in any continuous path along the ground that you like. It is possible to create cylindrical or square wind walls to enclose specific points. A tiny fan and a feather of exotic origin are needed for the spell to be successful.
  • {| style="margin: 0 0 0.5em 1em; border:1px solid silver; background: white; max-width: 210px; float:right; font-size:90%; text-align:left" cellpadding="5" cellspacing="3" ! colspan="2" style="font-size:110%; text-align: center; background:#669999" | |- | colspan="2" align="center" | File:Wind Wall.png |- valign="top" ! style="background:#B3CCCC; width: 75px" | Type | Interactive object |- valign="top" |- valign="top" |- valign="top" |} Wind Wall is one of the walls in Eracus Temple Cavern.
  • 3rd-level evocation Casting Time: 1 action Range: 120 feet Components: V, S, M (a tiny fan and a feather of exotic origin) Duration: Concentration, up to 1 minute A wall of strong wind rises from the ground at a point you choose within range. You can make the wall up to 50 feet long, 15 feet high, and 1 foot thick. You can shape the wall in any way you choose so long as it makes one continuous path along the ground. The wall lasts for the duration. When the wall appears, each creature within its area must make a Strength saving throw. A creature takes 3d8 bludgeoning damage on a failed save, or half as much damage on a successful one. The strong wind keeps fog, smoke, and other gases at bay. Small or smaller flying creatures or objects can’t pass through the wall. Loose, lightweight materials brought into the wall fly upward. Arrows, bolts, and other ordinary projectiles launched at targets behind the wall are deflected upward and automatically miss. (Boulders hurled by giants or siege engines, and similar projectiles, are unaffected.) Creatures in gaseous form can’t pass through it.
  • Wind Wall (魔風壁 Mafū Heki) is a Wind Magic Spell.