PropertyValue
rdf:type
rdfs:label
  • Dead Ops Arcade
rdfs:comment
  • Dead Ops Arcade (often abbreviated DOA) is a hidden mini-game in Call of Duty: Black Ops. Dead Ops Arcade is a twin-stick top-down shooter, and, similar to all other zombie levels, its objective is to survive for as many rounds as possible against many waves of increasingly difficult zombies. It contains many references to the zombie mode in Black Ops and World at War; however, in actual fact the gameplay has almost nothing in common with those games. Firing is controlled with the right stick, while movement is controlled with the left. The player need not worry about ammo, because the your character's main weapon has unlimited ammo and never needs to reload. The player can also pick up a large number of weapons and power-ups in order to assist them throughout the levels. Throughout the le
dcterms:subject
Previous
Date
  • 1970.0
Characters
  • Unknown
Game
Name
  • "Five"
dbkwik:nazi-zombies/property/wikiPageUsesTemplate
dbkwik:nazizombies/property/wikiPageUsesTemplate
Group
  • Survivors
Enemies
NEXT
Location
  • Unknown
abstract
  • Dead Ops Arcade (often abbreviated DOA) is a hidden mini-game in Call of Duty: Black Ops. Dead Ops Arcade is a twin-stick top-down shooter, and, similar to all other zombie levels, its objective is to survive for as many rounds as possible against many waves of increasingly difficult zombies. It contains many references to the zombie mode in Black Ops and World at War; however, in actual fact the gameplay has almost nothing in common with those games. Firing is controlled with the right stick, while movement is controlled with the left. The player need not worry about ammo, because the your character's main weapon has unlimited ammo and never needs to reload. The player can also pick up a large number of weapons and power-ups in order to assist them throughout the levels. Throughout the levels, the player will also be required to pick up treasure (which is marked by a gold or silver tint) to fill a bar at the top of the screen. When this bar fills up, the player's score multiplier goes up by one. This score multiplier is capped at 9 and reset upon death. Gems are especially useful in filling the multiplier bar but are uncommon. The bigger the gem, the bigger the multiplier boost. The player begins the game with three lives and once the player loses all of their lives the game is over (though there are ways to gain extra lives). The player can die from one hit from all Zombies, two hits from Hellhounds and explosives or instantly from other contextual factors such as Bulls or Electric Spikes. Whilst playing cooperatively, if a player loses all their lives they will enter revive mode in which they will respawn in one minute and thirty seconds providing at least one other player is alive at the time, also, if a player enters a new round before the bar empties, then the player downed will automatically be revived. If, however, another player on the team has at least one life then the player will automatically be gifted that life to be revived instantly. This grants the player who gave the life a random power-up (either a tank, a helicopter, three nukes or three lightening bolts) and this can only be done once per round per player.
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