PropertyValue
rdf:type
rdfs:label
  • The Elder Kiln
rdfs:comment
  • All combat in this quest takes place in safe areas, and no items will be lost apart from what you've consumed. However, dying will reset that area of combat, and you will have to start that fight again from the most recent checkpoint.
  • You will be given three types of fire spells and water spells; Fire bolt to wave and Water bolt to wave. The Mejs will automatically use fire spells once in a while to heat it up. Use the fire spells when the Mej tells you that it is too cold, and water spells if it is too hot. Click on a spell once; you certainly don't want to overheat it or make it too cold by spam clicking on a spell. If the hatch percentage reaches 100, the egg will hatch, but if it reaches 0, you must start over.
Kills
  • * Odischamp level 91 * LolthenKILL level 91 * FightpitPKer level 91 * Firecapezorz level 91 * NoRemorse77 level 91 * TzHaar-Ket (Hardened) level 98 * TzHaar-Xil (Hardened) level 98 * TzHaar-Ket-Yit'tal level 105 * Lava monster (Elder Kiln) level 103 * TokTz-Ket-Dill level 100 * Ket-Zek level 109 * Yt-MejKot level 107 * TokHaar-Hur level 100 * TokHaar-Xil level 140 * TokHaar-Ket level 180 * TokHaar-Mej level 160 * TokHaar-Ket Champion level 105
Length
  • Medium
  • Long
dcterms:subject
QP
  • 2
etime
  • 4140.0
dbkwik:darkscape/property/wikiPageUsesTemplate
dbkwik:rune-scape/property/wikiPageUsesTemplate
dbkwik:runescape/property/wikiPageUsesTemplate
Number
  • 181
Voice
  • Partially
Series
Difficulty
  • Master
Name
  • The Elder Kiln
Members
  • Yes
Items
  • * Rune pickaxe or Dragon pickaxe or a melee weapon if on tool belt * Armour, weapons, potions, and food to defeat many powerful enemies
  • * Rune pickaxe or Dragon pickaxe * Armour, weapons, potions, and food to defeat many powerful enemies
Update
  • TzHaar Quest, Minigame and Graphical Rework
Icon
  • The Elder Kiln icon.png
Start
  • Speak to TzHaar-Mej-Jeh by the Birthing Pools in the TzHaar City
qp details
  • thumb|right|220px|The Early Bird reward screen for The Elder Kiln. * One antique lamp for either Attack, Strength, Defence, Magic or Ranged * * * A Tokkul-Zo, which increases damage to TzHaar, lava, and obsidian monsters, while also allowing teleportation around TzHaar City * Access to the Fight Kiln * Ability to claim the title , meaning "sacred-cold" or "human" * A random amount of Tokkul, up to 98 .
Release
  • 2012-02-14
Developer
  • Seb D
abstract
  • All combat in this quest takes place in safe areas, and no items will be lost apart from what you've consumed. However, dying will reset that area of combat, and you will have to start that fight again from the most recent checkpoint.
  • You will be given three types of fire spells and water spells; Fire bolt to wave and Water bolt to wave. The Mejs will automatically use fire spells once in a while to heat it up. Use the fire spells when the Mej tells you that it is too cold, and water spells if it is too hot. Click on a spell once; you certainly don't want to overheat it or make it too cold by spam clicking on a spell. Once the percentage is high enough, the required temperature will rise into a new band, with a smaller interval between the markers. You will need to raise the temperature into this band quickly, using the more powerful spell, otherwise the percentage will fall quickly and the band will revert to its previous position. There are three different temperature bands. If the hatch percentage reaches 100, the egg will hatch, but if it reaches 0, you must start over. Despite your efforts, the egg hatches as Ga'al. Mej-Ak takes it away to join the others in the TzHaar Fight Pit. Mej-Jeh explains that Ga'al-Jeh is sentenced to die in the Fight Pit because TzHaar are useless without memories, and the society does not have any way to teach new skills. More and more eggs are dying or hatching as Ga'al, and it is becoming a problem for the race. Mej-Jeh thinks he has a way to give the Ga'al their memories back, but he doesn't think the other Mejs will approve. They think the TzHaar shouldn't go back "there", but Mej-Jeh thinks it is the only way to save their racial memories. But he needs a Ga'al to test his theory on and he has chosen his son, Ga'al-Jeh. You now need to retrieve Ga'al-Jeh from the Main Plaza, west of the hatching pools. Talking to him shows that he is unwilling to leave. Ga'al-Xox, another Ga'al in the area, also refuses to return in place of Ga'al-Jeh.
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