PropertyValue
rdf:type
rdfs:label
  • Accessory
  • Accessory
rdfs:comment
  • An accessory is a non-weapon and non-armor piece of equipment that has special effects upon its wearer.
  • Accessory (or physics object) is the name given to the objects scattered around the levels that don't contribute much to the gameplay. Generally, accessories just create atmosphere and can be toggled with the options mode. Examples are trees, road blocks and benches. Pickups are accessories, but arrow signs are not. Most of them can be bumped and moved around by the racer's cars, and if the player manages to kill a pedestrian with one, (s)he might be awarded with a bonus. Drones become accessories when driven into.
  • Accessories can be equipped to boost a Characters Abilities and Stats. They can also be traded to gain better Equipment.
  • __NOWYSIWYG__ The Accessory is a ring that Miranda dropped and she claims to have it back before her teacher/son conference. After you retrieve it and give it to her, she'll give you police items.
  • Accessory also known as ACC in Getamped.Accessory is the item that equip with your own character it cannot be drop like Equipment.
  • Accessory is a physical, exotic perk, described in Basic Set, p. 100, GURPS Power-Ups™ 2: Perks, p. 10, where a list of possible Accessories is given, and GURPS Thaumatology™ Magical Styles, p. 32, where an alternate form is given as Staff Attunement.
  • The main type of accessories. Up to two hats of this type can be worn by the player.
  • Accessory are rings or necklaces. Both can have extra stats and stat bonuses. They are sold by accessory traders.
  • An accessory is * "[a]n item that can support a wireless device, such as a cell phone or a charger." * [a] type of merchandising association in which a suggested product is chosen as an addition to the currently displayed or selected product."
  • Accessories include rings, necklaces, belts, earrings, helms, and wings. All of these items add values to a character's attributes that can enhance defensive and offensive skills. Specific attributes are chosen to enhance the class strengthens or offset weaknesses. These items can be worn by any class, but the attributes usually are often better for one or two classes. Helms are sometimes desired simply for the look, and can be remodeled over an item with better attributes.
  • You can buy an accessory in a city from an accesory merchant. Some quests might also reward you with accessories. There are 3 types of accessories: * Amulets * Rings * Loops You can wear up to 1 amulet, 2 rings and 2 loops. There are also the RARE Slotted ring armlet and not sure about loops. They are called Best Amulet -Best Ring they are given out during Promo events
  • In Kingdom Hearts II, a new kind of item, Armors, were created and given the defensive abilities, including protection against specific kinds of magic. Accessories became solely focused on improving the character's offensive stats and abilities.
  • Accessory is an item class and sub-class of equipment. Accessories don't have an own equipment slot and can merely be accessed via the style tab.
  • Accessories are objects minifigures can hold onto such as cups, brooms, swords, axes, helmets, guns and lightsabers. From 2004 to 2006, tubs were also released, which contained BIONICLE accessory pieces.
  • From [[w:|]][[Category: derivations|Accessory]] accessorius (cf. English access, from same root).
  • Accessories are various items and artifacts that can assist the player in combat or some other function. There are a total of six accessories to collect, the majority of which can be obtained from one Shop.
  • Because of the lack of armor, accessories play an important part in Planescape: Torment. Alongside the traditional accessories such as rings, earrings and bracelets, more exotic accessories like eyeballs and lenses can be found.
  • Accessories are attachments sometimes found on weapons as enhancements. These include but are not limited to: Elemental Damage, Critical hit modifiers, Damage modifiers, Melee damage modifiers, Fire rate modifiers, and Accuracy modifiers. Accessories vary from weapon class to weapon class. Some can be exclusive to a certain Manufacturer. Examples are seen on Gun Component Charts. Current accessories:
  • An accessory is a piece of equipment that provides cosmetic changes to a character. Accessories may also increase a character's stats. They have been present since the very first Hyperdimension Neptunia and in every other installment past it. See also: * Weapon * Costume * Ornament * Armor * Processor Unit
  • Accessories are classified by their ability to be equipped in one of the two accessory slots on the right of the player's inventory. Some accessories grant either Defense to raise a player's health or Magic Damage to raise a player's damage output with magic and sometimes both stats can be present on a single piece of accessory at the same time. Accessories is one of two types of items that can become enchanted, the other being armor, which can be equipped in the slots on the left of the player's inventory.
  • A fashion accessory is an item which is used to contribute, in a secondary manner, to the wearer's outfit. The term came into use in the 19th century. Accessories are often used to complete an outfit and are chosen to specifically complement the wearer's look. The main role of an accessory is not a decoration of the apparel, but actually the measure to outline and specify the character of a person.
  • An accessory was someone who helped a criminal commit a crime. In 2152, Jonathan Archer suggested to Firek Plinn that, among other things, he could be charged with accessory to kidnapping, since his brother had kidnapped Kaitaama and later Charles Tucker. (ENT: "Precious Cargo") In 2374, Benjamin Sisko described himself as accessory to murder in a (later deleted) personal log, as his operation with Garak regarding the Romulans led to Garak killing Grathon Tolar and Vreenak. (DS9: "In the Pale Moonlight")
  • Accessories have been classified by a variety sub-categories, including the following: * Armlets - Accessories that are worn on the arm or on the hands. Examples include: Protect Ring, Astral Bracers, Silver Armlet, and Thief Gloves. * Amulets - Special wards that usually increases Magic or prevents statuses. * Belts - Accessories that are worn around the waist. Examples include: Black Belt, Champion Belt, and Muscle Belt. * Boots - Accessories worn on the feet. Examples include: Battle Boots, Hermes Sandals, and Red Shoes. * Gloves - Accessories that cover the entire hands. * Rings - Accessories worn exclusively on the fingers.
  • An Accessory is a Yukkuri's decorative item, be it a hat, ribbon or whatever else. Generally they are based upon the headwear or item of the Touhou character the yukkuri is based on. In most cases, a yukkuri is born with its accessory, although sometimes koyukkuri don't have complete accessories yet. They probably grow them at a later point in life. In most works, the accessory is just an item worn by the yukkuri, and it can easily be removed. Portrayals vary, however, and in very rare cases, the accessory is an attached body part. Despite being a separate item, the accessory grows with the yukkuri (via magic).
owl:sameAs
Attack
  • 78
dcterms:subject
Giftable
  • Non-Giftable
Loot
dbkwik:2000ad/property/wikiPageUsesTemplate
dbkwik:carmageddon/property/wikiPageUsesTemplate
dbkwik:carnivores/property/wikiPageUsesTemplate
dbkwik:chrono/property/wikiPageUsesTemplate
dbkwik:dissidia/property/wikiPageUsesTemplate
dbkwik:final-fantasy/property/wikiPageUsesTemplate
dbkwik:finalfantasy/property/wikiPageUsesTemplate
dbkwik:interlingua/property/wikiPageUsesTemplate
dbkwik:kingdom--hearts/property/wikiPageUsesTemplate
dbkwik:kingdomhearts/property/wikiPageUsesTemplate
dbkwik:lego/property/wikiPageUsesTemplate
dbkwik:mafiawars/property/wikiPageUsesTemplate
dbkwik:memory-alpha/property/wikiPageUsesTemplate
dbkwik:neptunia/property/wikiPageUsesTemplate
dbkwik:roblox/property/wikiPageUsesTemplate
Previous
Defense
  • 136
Date
  • 2012-07-05
Series
Game
Name
  • Story
  • Accessory
Type
  • Armor
dbkwik:choroq/property/wikiPageUsesTemplate
dbkwik:road-trip-adventure/property/wikiPageUsesTemplate
Description
  • きれいな ゆびわの アクセサリー
  • だれかが おとしたのかな
Quality
  • Rare
Subtype
  • Body
Published
  • 2000
Source
NEXT
abstract
  • An accessory is a non-weapon and non-armor piece of equipment that has special effects upon its wearer.
  • Accessory (or physics object) is the name given to the objects scattered around the levels that don't contribute much to the gameplay. Generally, accessories just create atmosphere and can be toggled with the options mode. Examples are trees, road blocks and benches. Pickups are accessories, but arrow signs are not. Most of them can be bumped and moved around by the racer's cars, and if the player manages to kill a pedestrian with one, (s)he might be awarded with a bonus. Drones become accessories when driven into.
  • Accessories can be equipped to boost a Characters Abilities and Stats. They can also be traded to gain better Equipment.
  • __NOWYSIWYG__ The Accessory is a ring that Miranda dropped and she claims to have it back before her teacher/son conference. After you retrieve it and give it to her, she'll give you police items.
  • Accessory also known as ACC in Getamped.Accessory is the item that equip with your own character it cannot be drop like Equipment.
  • Accessory is a physical, exotic perk, described in Basic Set, p. 100, GURPS Power-Ups™ 2: Perks, p. 10, where a list of possible Accessories is given, and GURPS Thaumatology™ Magical Styles, p. 32, where an alternate form is given as Staff Attunement.
  • The main type of accessories. Up to two hats of this type can be worn by the player.
  • Accessory are rings or necklaces. Both can have extra stats and stat bonuses. They are sold by accessory traders.
  • An accessory was someone who helped a criminal commit a crime. In 2152, Jonathan Archer suggested to Firek Plinn that, among other things, he could be charged with accessory to kidnapping, since his brother had kidnapped Kaitaama and later Charles Tucker. (ENT: "Precious Cargo") In 2374, Benjamin Sisko described himself as accessory to murder in a (later deleted) personal log, as his operation with Garak regarding the Romulans led to Garak killing Grathon Tolar and Vreenak. (DS9: "In the Pale Moonlight") In 2377, Kathryn Janeway refused to accept a polaron modulator from Bosaal, who had killed the crew of a Kinjal frigate for it, since using it would make the USS Voyager crew accessories to murder. (VOY: "The Void")
  • Accessories are classified by their ability to be equipped in one of the two accessory slots on the right of the player's inventory. Some accessories grant either Defense to raise a player's health or Magic Damage to raise a player's damage output with magic and sometimes both stats can be present on a single piece of accessory at the same time. Accessories is one of two types of items that can become enchanted, the other being armor, which can be equipped in the slots on the left of the player's inventory. As of the v1.6 update, players can now hide their accessories with Vanity Slots, which reside in a separate tab from a player's actual accessories. This allows players to customize their appearance while having optimum stats.
  • An Accessory is a Yukkuri's decorative item, be it a hat, ribbon or whatever else. Generally they are based upon the headwear or item of the Touhou character the yukkuri is based on. In most cases, a yukkuri is born with its accessory, although sometimes koyukkuri don't have complete accessories yet. They probably grow them at a later point in life. In most works, the accessory is just an item worn by the yukkuri, and it can easily be removed. Portrayals vary, however, and in very rare cases, the accessory is an attached body part. Despite being a separate item, the accessory grows with the yukkuri (via magic). The accessory is made of a material more resistant to water than the yukkuri itself, sometimes significantly (Yukkuri Marisas are sometimes shown using their hats as boats), and may have other properties too. In stories with edible yukkuris, it is still edible, though. See Theories. An accessory that is lost or completely destroyed usually doesn't grow back; however, in some stories a kind Anon may repair a torn accessory, or acquire a new one from a Yukkuri Pet Shop , with the Yukkuri believing the Anon was somehow able to restore the accessory out of sheer magic. In other stories the accessory repairs itself, or even regrows, because of the Yukkuri Belief power (also named Yunhausen effect): for example in Between Studies an Anon manages to convince a Komarisa with a torn hat that, by clumping together with its saliva the pieces in a dumpling to keep always in contact with its skin, the hat would regrow by itself. Impossible at it seems, the hat regrows to its usual size and feature.
  • An accessory is * "[a]n item that can support a wireless device, such as a cell phone or a charger." * [a] type of merchandising association in which a suggested product is chosen as an addition to the currently displayed or selected product."
  • Accessories include rings, necklaces, belts, earrings, helms, and wings. All of these items add values to a character's attributes that can enhance defensive and offensive skills. Specific attributes are chosen to enhance the class strengthens or offset weaknesses. These items can be worn by any class, but the attributes usually are often better for one or two classes. Helms are sometimes desired simply for the look, and can be remodeled over an item with better attributes.
  • A fashion accessory is an item which is used to contribute, in a secondary manner, to the wearer's outfit. The term came into use in the 19th century. Accessories are often used to complete an outfit and are chosen to specifically complement the wearer's look. One of the oldest accessories, that are worn until nowadays even without major changes in its construction is a tie for men. In rare cases ties are worn by women, but it is rather an exception. A tie is the accessory, which is very recipient for the fantasy of its creator. There are so plenty of different styles, designs and patterns, that probably no other apparel, especially for men, is so colorful, remarkable and expressive. A tie may probably named as the most important men's accessory. The main role of an accessory is not a decoration of the apparel, but actually the measure to outline and specify the character of a person.
  • You can buy an accessory in a city from an accesory merchant. Some quests might also reward you with accessories. There are 3 types of accessories: * Amulets * Rings * Loops You can wear up to 1 amulet, 2 rings and 2 loops. There are also the RARE Slotted ring armlet and not sure about loops. They are called Best Amulet -Best Ring they are given out during Promo events
  • In Kingdom Hearts II, a new kind of item, Armors, were created and given the defensive abilities, including protection against specific kinds of magic. Accessories became solely focused on improving the character's offensive stats and abilities.
  • Accessory is an item class and sub-class of equipment. Accessories don't have an own equipment slot and can merely be accessed via the style tab.
  • Accessories are objects minifigures can hold onto such as cups, brooms, swords, axes, helmets, guns and lightsabers. From 2004 to 2006, tubs were also released, which contained BIONICLE accessory pieces.
  • From [[w:|]][[Category: derivations|Accessory]] accessorius (cf. English access, from same root).
  • Accessories are various items and artifacts that can assist the player in combat or some other function. There are a total of six accessories to collect, the majority of which can be obtained from one Shop.
  • Because of the lack of armor, accessories play an important part in Planescape: Torment. Alongside the traditional accessories such as rings, earrings and bracelets, more exotic accessories like eyeballs and lenses can be found.
  • Accessories are attachments sometimes found on weapons as enhancements. These include but are not limited to: Elemental Damage, Critical hit modifiers, Damage modifiers, Melee damage modifiers, Fire rate modifiers, and Accuracy modifiers. Accessories vary from weapon class to weapon class. Some can be exclusive to a certain Manufacturer. Examples are seen on Gun Component Charts. Current accessories:
  • An accessory is a piece of equipment that provides cosmetic changes to a character. Accessories may also increase a character's stats. They have been present since the very first Hyperdimension Neptunia and in every other installment past it. See also: * Weapon * Costume * Ornament * Armor * Processor Unit
  • Accessories have been classified by a variety sub-categories, including the following: * Armlets - Accessories that are worn on the arm or on the hands. Examples include: Protect Ring, Astral Bracers, Silver Armlet, and Thief Gloves. * Amulets - Special wards that usually increases Magic or prevents statuses. * Belts - Accessories that are worn around the waist. Examples include: Black Belt, Champion Belt, and Muscle Belt. * Boots - Accessories worn on the feet. Examples include: Battle Boots, Hermes Sandals, and Red Shoes. * Gloves - Accessories that cover the entire hands. * Rings - Accessories worn exclusively on the fingers. In most games, each character can only equip one accessory at a time, excluding Final Fantasy VI and Final Fantasy X-2 where the player can equip two, and Final Fantasy XIII, where multiple extra slots can be unlocked. In these cases, it does not matter what type the accessory is as the player could potentially equip two Ribbons if they so choose. However, equipping two of the same accessory usually yields no additional bonus, with the exception of a few accessories such as Earrings and, in Final Fantasy XIII, synthesized abilities.
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