PropertyValue
rdf:type
rdfs:label
  • Werebear
rdfs:comment
  • __NOEDITSECTION__ __NOWYSIWYG__
  • The origin of werebears is currently unknown. However, they are a form of werecreatures who seem to gain their shapeshifting traits purely through their ancestors. This therefore means that it is hereditary and must be inherited from at least one parent. There is no known trigger which makes a werebear shift for the first time. Only one known tribe have been known to shapeshift into werebears and they are located somewhere near Otsu, Japan. However it is assumed that they did not originate from there, due to the Native American names given to known werebears.
  • A werebear is a wereform that turns the person into a bear-like humanoid.
  • Werebear is a Druid skill in Diablo II.
  • A Werebear is a man who can transform into a bear-like beast. A werebear helps the Sphinx escape at the end of Grip of the Shadow Plague. Unlike werewolfs, the can transform at will.
  • Werebears are the guardians of the forests. They usually live alone in rural areas away from large urban centers and tend to avoid human contact. However, this is not to say that they are unfriendly - in fact, they are willing to help out travelers who are lost or injured, if one asks.
owl:sameAs
dcterms:subject
walksaround
  • Fire
implemented
  • 10.800000
secondarytype
  • Bears
creatureclass
  • Humans
bestiaryclass
  • Lycantrophe
senseinvis
  • yes
paraimmune
  • yes
fireDmgMod
  • 105.0
convince
  • --
Damage Type
  • Physical
deathDmgMod
  • 55.0
iceDmgMod
  • 90.0
behaviour
  • Fairly slow, but hits hard . Werebears rarely retarget, making them quite easy to tank.
walksthrough
  • Energy, Poison
Summon
  • --
actualname
  • werebear
hpDrainDmgMod
  • 100
holyDmgMod
  • 105.0
energyDmgMod
  • 85.0
physicalDmgMod
  • 95.0
Stamina
  • 10
MaxDmg
  • 650
earthDmgMod
  • 50.0
pushable
  • no
alignment5e
bestiarylevel
  • Medium
Skill Tree
pushobjects
  • yes
type4e
  • Natural creature humanoid
isboss
  • no
bestiarytext
  • Werebears are humans under a curse - others claim infected with a disease - that causes them to transform into savage beasts. At the beginning, the transformation only takes place at full moon, and the victim regains its human appearance the next morning. In the course of time, the transformation lasts longer and the full moon is no longer a necessary condition for the transformation. At a certain point, the beast takes over more and more often. Werebears are strong and tough, yet a bit slow and clumsy. They are predators nonetheless, and their appearance is a mix between a bear and a human being. Like bears, Werebears favour caverns as homesteads and are not delighted with visitors. The curse of the Full Moon, as it is frequently called, is usually spread by the infectious bite or scratch of other were-creatures. Forbidden books also tell about methods that allow to turn somebody into a were-creature with the help of dark rites. Some twisted individuals even call the curse upon themselves in the hope of using their new powers to avenge an injustice or insult.
bestiaryname
  • werebear
drownDmgMod
  • 100
illusionable
  • no
Loot
DMG
  • 230000
primarytype
  • Lycanthropes
dbkwik:diablo/property/wikiPageUsesTemplate
dbkwik:elder-scrolls/property/wikiPageUsesTemplate
dbkwik:elderscrolls/property/wikiPageUsesTemplate
dbkwik:fightingfantasy/property/wikiPageUsesTemplate
dbkwik:forgotten-realms/property/wikiPageUsesTemplate
dbkwik:forgottenrealms/property/wikiPageUsesTemplate
dbkwik:tibia/property/wikiPageUsesTemplate
Realm
  • Icedeep Forest
Article
  • a
GP
  • 858466
Speed
  • 110
Armor
  • 38
Other
  • Shapeshift; Only one beast form can be active at a time
CD
  • second
Name
  • Werebear
Type
  • Humanoid/Magical Creature
Abilities
  • Melee , Life Drain Wave , Explosion Berserk .
desc
  • Transforms the Druid into a Werebear.
dbkwik:gothador/property/wikiPageUsesTemplate
challenge3e
  • 5
type5e
subtype4e
dbkwik:zezenia/property/wikiPageUsesTemplate
exp
  • 600
  • 2100
Language
ATT
  • 230690
DEF
  • 152955
XP
  • 440308817
Icon
  • werebear.jpg
Skill
  • 8
Class
  • Druid
  • Beast
AC
  • 120045
Cost
  • Mana
Distinctions
  • Shapeshifting
  • Bear empathy
plural
  • werebears
Notes
  • 350
HP
  • 1500
  • 2400
  • 881201213
RES
  • Active
Vision
Location
  • Grimvale underground, were-beasts cave south-west of Edron and in the Last Sanctum east of Cormaya, here..
Strategy
  • Avoid pulling more than two at a time. They don't do amazingly high comboes, but most of the damage they do is unavoidable . Ranged classes can simply kite them, making sure that they don't pull other creatures in the vicinity. Alternatively, they can drop a fire wall as Werebears won't cross them. Werebears run at low health. Knights: Make sure to take Werebears down first, as they inflict the most damage of all the creatures encountered alongside them. Standing diagonal won't help evade its Life Drain beam, so make sure you use Cure Bleeding after finishing them to avoid heavy damage from Bleeding.
skill image
  • Werebear.gif
synergies
challenge5e
  • 5
size5e
  • Medium
subtype5e
healMod
  • 100.0
abstract
  • __NOEDITSECTION__ __NOWYSIWYG__
  • The origin of werebears is currently unknown. However, they are a form of werecreatures who seem to gain their shapeshifting traits purely through their ancestors. This therefore means that it is hereditary and must be inherited from at least one parent. There is no known trigger which makes a werebear shift for the first time. Only one known tribe have been known to shapeshift into werebears and they are located somewhere near Otsu, Japan. However it is assumed that they did not originate from there, due to the Native American names given to known werebears.
  • A werebear is a wereform that turns the person into a bear-like humanoid.
  • Werebear is a Druid skill in Diablo II.
  • A Werebear is a man who can transform into a bear-like beast. A werebear helps the Sphinx escape at the end of Grip of the Shadow Plague. Unlike werewolfs, the can transform at will.
  • Werebears are the guardians of the forests. They usually live alone in rural areas away from large urban centers and tend to avoid human contact. However, this is not to say that they are unfriendly - in fact, they are willing to help out travelers who are lost or injured, if one asks.
is droppedBy of
is Prerequisites of
is Races of
is Species of
is Race of
is wikipage disambiguates of
is synergies of