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rdf:type
rdfs:label
  • Crowd Control
  • Crowd control
  • Crowd Control
  • Crowd control
  • Crowd control
rdfs:comment
  • __TOC__
  • Crowd control (commonly shortened to CC) is a blanket term used in MMORPGs(Massive Multiplayer Online Role-Playing Games) and MOBAs (Multiplayer Online Battle Arenas) to describe abilities or spells that remove or diminish the control a target unit has over aspects of itself - aspects such as being able to cast spells or initiate movement commands. As crowd controls impact a unit's combat ability, they are essentially more specialized forms of debuffs - however, this ability to directlyhinder a unit's ability to fight means that crowd controls are often given significantly more importance in regular gameplay than normal debuffs, resulting in their special classification.
  • "Crowd Control" or "CC" is a term used to describe when a player incapacitates an enemy or group of enemies from a fight in a way to allow everyone to focus on one target.
  • Crowd Control is an Activity in Saints Row 2. Protect a celebrity from crazed fans to earn cash and respect. — Crowd Control introductionBroken {{ref}} (youtube link)
  • Crowd control is handling of one or more links on pulls or aggressive monster pops in both exp parties and special situation like Dynamis. The idea is to neutralize all but one monster so the party or alliance only has to deal with one battle target at a time. Or, at the very least, buy enough time to exit the zone safely via Escape or running across the zone line.
  • In Overwatch, crowd control (often shortened as CC) refers to an ability that prevents an enemy from moving, using their weapon, and/or using their abilities. Many heroes have forms of crowd control, usually in forms that stun enemies or push them away.
  • Crowd Control is a term used in massively multiplayer online role playing games (MMORPG) to refer to a character or class with skills that help parties deal with multiple enemies at the same time. This is generally accomplished in Final Fantasy XI through the use of Sleep or Bind spells or a character devoting himself to kiting an enemy around while the party dispenses with one creature at a time. In other Final Fantasy games, however, this is usually done with the help of Area of Effect spells, or spells which can damage multiple enemies at a time.
  • __NOEDITSECTION__ __NOEDITSECTION__ File:Nav bar left.png Crowd Control File:Nav bar right.png File:Quest Boss Icon.png Crowd Control is a that is part of the Taking a Name storyline. File:World Braavos.jpg Olene and other Faceless Men enter the audience, ready to cover Arya's escape after Lady Crane is dead....
  • Crowd Control refers to the ability to limit the number of mobs actively fighting during an encounter. It can also refer to abilities that influence or prevent the abilities or actions of other character(s). Crowd control can be extremely powerful, controlling the possible outcomes of an encounter, as it forces opponents to use a smaller set of abilities/actions. Players use crowd control to create offense/defense ratio imbalances between themselves and their opponent. When used properly, CC often renders an opponent nearly useless, allowing the CCer to use abilities/actions against an opponent without fear of retaliation or response. In a group setting, crowd control often makes combat safer, easier, or viable.
  • Some skills will have a specific effect that will affect an enemy's control over his character. These are called Crowd Control effects. Their goal is to incapacitate or limit the combat capabilites of opponents in order to defeat them easier, escape or many other tactical purposes. There are several types of crowd control spells in Regnum Online:
  • Crowd Control (abbreviated CC) refers to spells and abilities which limit an opponent's ability to fight. CC abilities are used to reduce the number of mobs that the group fight at once. Due to the fact that most groups cannot tank more than a certain number of elite mobs at a time, crowd control is often essential to prevent a group from being overwhelmed. For a guide on how to effectively use CC in instances, see the Instance grouping guide for a crowd controller.
  • Crowd Control (a.k.a. Control Impairing Effects or Status Effects, often abbreviated as CC) is a common term for all effects (other than dealing damage or changing the amount of damage dealt and received) that can be placed on players or monsters. The name implies their purpose; they are mostly used to buy the attacker time to deal their own damage (or cover their escape), while preventing numerous or overly strong enemies from offensive actions or normal movement. * Knockback * Stone Curse Diablo II added more forms, used by both players and monsters, but removed the Stone Curse:
  • Con il termine Crowd Control (abbreviato: CC) ci si riferisce a quelle spell o abilità in grado di limitare la capacità di attacco dell'avversario. Le abilità che esercitano Crowd Control sono per lo più utilizzate al fine di ridurre il numero di mobs che il party si trova ad affrontare ad ogni pull, questo comporta una più semplice gestione del pull da parte del gruppo e soprattutto consente al tank di gestire l'aggro su un mob per volta. In poche parole, insomma, il Crowd Controll garantisce la possibilità di gestire i pull in maniera semplice e il più indolore possibile per tutti i membri del party/raid, evitando che questi vengano sopraffatti.
  • Various Spells and Special Abilities are able to disable enemy attacks and/or movement; in the latter case, melee units' attacks will be neutralized if they are unable to close to melee range. Movement neutralization is also useful for avoiding enemies altogether, which is especially useful in Player vs Environment maps. See In the final analysis, Crowd Control's purpose is damage reduction. Crowd control reduces the number of damage-dealing targets, making large numbers of enemies more manageable. In alphabetical order, the main forms of crowd control are:
  • Crowd Control (abbreviated CC) refers to spells and abilities which limit an opponent's ability to fight. CC abilities are used to reduce the number of mobs that the group fight at once. Due to the fact that most groups cannot tank more than a certain number of elite mobs at a time, crowd control is often essential to prevent a group from being overwhelmed. For a guide on how to effectively use CC in instances, see the Instance grouping guide for a crowd controller. All instance bosses are immune to crowd control. The following is a detailed breakdown of crowd control abilities by class:
  • This situation can be very irritating, but there are quite a few techniques that you can employ to improve the situation. This article summarizes many helpful suggestions posted on SBF, the Soap Bubble Fanciers Yahoo Group over the years. Each of the techniques listed in this article is one whose efficacy I have witnessed. Not every technique will work in every situation. You may have to try a few of them before you find the one that works for any particular situation. See this thread also:
owl:sameAs
dcterms:subject
droppedBy
First Text
  • Attack Man
  • Bring Supplies
  • Talk Up Olene
transmutable
  • f
third place reward
  • Harrying
second place reward
  • Reinforcement
initiation reward
  • Rare Seal of Subversive Warfare
Storyline Number
  • II
Third Action
  • Bribe
  • Swindle
Next Quest Type
  • City
participation silver
  • 100
bydate
  • by Jan 4th 2012 at 8:00PM
first place reward
  • Mediation
Third Text
  • Cry and Worry
  • Pay In Gratitude
  • Stir Up Outrage
First Action
  • Fight
  • Aid
Previous Quest Type
  • Sworn Sword
herolevel
  • 4
participation reward
  • Random Common Resource
Unlock
  • "Appointed Defender"
initiation silver
  • 200
Second Text
  • Box Man In
  • Ensure Privacy
  • Search for Lady Crane
Rarity
  • Uncommon
Second Action
  • Spy
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Previous
Games
  • Saints Row 2
Reward
  • * $100 to $5,000 * 5000 to 14000 Respect * Clothing Discount 5% and 15% * Pepper Spray * Chainsaw
Banner
  • World Braavos.jpg
Series
Tier
  • 2
Game
  • Halo: Reach
Name
  • Story
  • Crowd Control
Text
  • Olene wears a new face, that of a maester. "Sick woman?" she cries, going backstage. "Is there a sick woman here?"
  • "Fancy a go?" Olene calls to the Tyrion actor, passing by. "Always wanted a half-man...."
  • Olene and other Faceless Men enter the audience, ready to cover Arya's escape after Lady Crane is dead....
  • "He touched me!" Olene screeches, pointing an an innocent audience member. "Mother protect us all!"
Type
  • Boss
  • wowinsider
GS
  • 10
Storyline
  • Taking a Name
dbkwik:soapbubble/property/wikiPageUsesTemplate
dbkwik:it.wow/property/wikiPageUsesTemplate
Width
  • 300
Link
  • http://wow.joystiq.com/2012/01/04/crowd-control-basics-by-class/|desc=Crowd control basics by class
Volume
  • VI
Letters
Description
  • 0.75
Result
  • "Thank ye kindly, love," the Tyrion actor says, returning to the mummers' tent.
  • Olene finds Lady Crane screaming at her fellow actors, perfectly healthy. Her cup is spilled.
  • The crowd is jeering at the accused man. Olene turns her attention to the mummers.
Episodes
  • 2
IMG
  • 64
Script
Published
Art
NEXT
  • A Girl Must Be Punished
Objective
  • * Eliminate crazed fans to earn money
Size
  • auto
abstract
  • __TOC__
  • Crowd control (commonly shortened to CC) is a blanket term used in MMORPGs(Massive Multiplayer Online Role-Playing Games) and MOBAs (Multiplayer Online Battle Arenas) to describe abilities or spells that remove or diminish the control a target unit has over aspects of itself - aspects such as being able to cast spells or initiate movement commands. As crowd controls impact a unit's combat ability, they are essentially more specialized forms of debuffs - however, this ability to directlyhinder a unit's ability to fight means that crowd controls are often given significantly more importance in regular gameplay than normal debuffs, resulting in their special classification.
  • "Crowd Control" or "CC" is a term used to describe when a player incapacitates an enemy or group of enemies from a fight in a way to allow everyone to focus on one target.
  • Crowd Control (abbreviated CC) refers to spells and abilities which limit an opponent's ability to fight. CC abilities are used to reduce the number of mobs that the group fight at once. Due to the fact that most groups cannot tank more than a certain number of elite mobs at a time, crowd control is often essential to prevent a group from being overwhelmed. For a guide on how to effectively use CC in instances, see the Instance grouping guide for a crowd controller. All instance bosses are immune to crowd control. Types of CC include Charm, Daze, Fear, Root, Sleep, Slow, Snare, Incapacitate, Disorient and Stun. The following Primary Crowd Control Abilities can be re-applied an unlimited number of times, and take a mob effectively out of combat as long as the CCer wants to: * Mage - Polymorph (beasts and humanoids only) * Hunter - Freezing Trap (most types of mob, requires good skill to chain trap), Wyvern Sting (talent ability) * Warlock - Banish (demons/elementals), Enslave Demon (demons only), Seduction (Pet ability, Humanoids only) * Priest - Shackle Undead (undead only) * Druid - Hibernate (beasts and dragonkin only), Entangling Roots (Usable indoor since Patch 3.0.2) * Paladin - Repentance (humanoids, undead, dragonkin, giants and demons only) * Shaman - Hex Image:Wrath-Logo-Small.PNG (humanoids and beasts only) These Secondary CC Abilities can control a mob for some time, but either break easily, need frequent reapplication or have other restrictions which make their continued use impractical, and therefore cannot be generally used to take a mob out of combat indefinitely: * Mage - Frost Nova and other frost spells * Priest - Mind Control (humanoids only), Psychic Scream, Mind Soothe * Rogue - Sap (humanoids only rank 1-3, Humanoids, Beasts, Demons and Dragonkin rank 4, cannot be applied in combat), Blind, and various stuns and stun-lock tactics * Druid - Cyclone, Soothe Animal, and some stuns * Paladin - Turn Evil (undead and demons only), some stuns * Hunter - Pet's stun and various root/slow/stun shots * Warlock - Fear * Warrior - various stuns The following is a detailed breakdown of crowd control abilities by class:
  • Crowd Control is an Activity in Saints Row 2. Protect a celebrity from crazed fans to earn cash and respect. — Crowd Control introductionBroken {{ref}} (youtube link)
  • Crowd Control (abbreviated CC) refers to spells and abilities which limit an opponent's ability to fight. CC abilities are used to reduce the number of mobs that the group fight at once. Due to the fact that most groups cannot tank more than a certain number of elite mobs at a time, crowd control is often essential to prevent a group from being overwhelmed. For a guide on how to effectively use CC in instances, see the Instance grouping guide for a crowd controller. All instance bosses are immune to crowd control. Assuming a target is not completely immune, Elite mobs may or may not have high resistance to specific CC that would normally work quite well on their non-elite counterparts. Types of CC include Charm, Daze, Fear, Root, Sleep, Slow, Snare, Incapacitate, Disorient and Stun. The following Primary Crowd Control Abilities can be re-applied an unlimited number of times, and take a mob effectively out of combat as long as the CCer wants to: * Mage - [Polymorph] (beasts, critters and humanoids only) * Hunter - [Freezing Trap] (most types of mob, requires good skill to chain trap), [Wyvern Sting] (Survival talent ability) * Warlock - [Fear] (with Glyph of Fear), [Banish] (demons/elementals), [Enslave Demon] (demons only), [Seduction] (Succubus minion ability, humanoids only) * Priest - [Shackle Undead] (undead), [Mind Control] (Humanoids) * Druid - [Hibernate] (beasts and dragonkin only), [Entangling Roots], [Cyclone], [Mighty Bash], [Pounce] (usable indoor since Patch 3.0.2) * Paladin - [Repentance] (humanoids, undead, dragonkin, giants and demons only) * Shaman - [Hex] (humanoids and beasts only), [Bind Elemental] (elementals only) * Death Knight - [Asphyxiate]
  • Crowd control is handling of one or more links on pulls or aggressive monster pops in both exp parties and special situation like Dynamis. The idea is to neutralize all but one monster so the party or alliance only has to deal with one battle target at a time. Or, at the very least, buy enough time to exit the zone safely via Escape or running across the zone line.
  • In Overwatch, crowd control (often shortened as CC) refers to an ability that prevents an enemy from moving, using their weapon, and/or using their abilities. Many heroes have forms of crowd control, usually in forms that stun enemies or push them away.
  • Crowd Control is a term used in massively multiplayer online role playing games (MMORPG) to refer to a character or class with skills that help parties deal with multiple enemies at the same time. This is generally accomplished in Final Fantasy XI through the use of Sleep or Bind spells or a character devoting himself to kiting an enemy around while the party dispenses with one creature at a time. In other Final Fantasy games, however, this is usually done with the help of Area of Effect spells, or spells which can damage multiple enemies at a time.
  • __NOEDITSECTION__ __NOEDITSECTION__ File:Nav bar left.png Crowd Control File:Nav bar right.png File:Quest Boss Icon.png Crowd Control is a that is part of the Taking a Name storyline. File:World Braavos.jpg Olene and other Faceless Men enter the audience, ready to cover Arya's escape after Lady Crane is dead....
  • Con il termine Crowd Control (abbreviato: CC) ci si riferisce a quelle spell o abilità in grado di limitare la capacità di attacco dell'avversario. Le abilità che esercitano Crowd Control sono per lo più utilizzate al fine di ridurre il numero di mobs che il party si trova ad affrontare ad ogni pull, questo comporta una più semplice gestione del pull da parte del gruppo e soprattutto consente al tank di gestire l'aggro su un mob per volta. In poche parole, insomma, il Crowd Controll garantisce la possibilità di gestire i pull in maniera semplice e il più indolore possibile per tutti i membri del party/raid, evitando che questi vengano sopraffatti. Tra i tipi di spell/abilità in grado di esercitare CC, abbiamo: Charm, Daze, Fear, Root, Sleep, Slow, Snare, Incapacitate, Disorient e Stun. __TOC__
  • Various Spells and Special Abilities are able to disable enemy attacks and/or movement; in the latter case, melee units' attacks will be neutralized if they are unable to close to melee range. Movement neutralization is also useful for avoiding enemies altogether, which is especially useful in Player vs Environment maps. See In the final analysis, Crowd Control's purpose is damage reduction. Crowd control reduces the number of damage-dealing targets, making large numbers of enemies more manageable. In alphabetical order, the main forms of crowd control are: 1. * * * * * * * * * * * * *
  • This situation can be very irritating, but there are quite a few techniques that you can employ to improve the situation. This article summarizes many helpful suggestions posted on SBF, the Soap Bubble Fanciers Yahoo Group over the years. Each of the techniques listed in this article is one whose efficacy I have witnessed. Not every technique will work in every situation. You may have to try a few of them before you find the one that works for any particular situation. Perhaps, I have been fortunate, but I have never had to abandon a session due to "poppers" although I have sometimes needed to try a few different things before the situation improved. No matter what you do, you need to accept (even better if you can accept and embrace) that people really are compelled to pop the bubbles and that the compulsion is, in fact, a positive response to what you are doing and also instinctual to a certain extent. I have seen adults who are loving the bubbles and who really respect them reach out to pop a giant bubble that is within reach and then seen a crestfallen look on their face after they realize that they had reached out and popped a bubble. For any of the techniques to work, you need to respect the crowd's impulse. If you are frustrated and irritated at them, you may not succeed in taming their impulse. I'll fill in with specifics as time permits. In the meantime, check out these posts on SBF (and their related posts--there are quite a few). If you have spotted other good articles on SBF or have a suggestion, please add your tip or reference in the comments and I will incorporate them into this article: See this thread also:
  • Crowd Control (a.k.a. Control Impairing Effects or Status Effects, often abbreviated as CC) is a common term for all effects (other than dealing damage or changing the amount of damage dealt and received) that can be placed on players or monsters. The name implies their purpose; they are mostly used to buy the attacker time to deal their own damage (or cover their escape), while preventing numerous or overly strong enemies from offensive actions or normal movement. Crowd Control is mostly used against hordes of lesser enemies to prevent them from overwhelming the player by number, but is also often utilized against single targets to minimize the danger their attacks pose. It can also be used to finish off an enemy while keeping its allies from intervening. In PvP, Crowd Control is especially important, as players are using more cunning tactics, and their combat potential is affected more by all effects that prevent them from acting normally even for a second. In the original Diablo, only two forms of Crowd Control existed (three if hit animation counts, i.e. microstun, although that is a property of any attack, not a specific trait or skill): * Knockback * Stone Curse Diablo II added more forms, used by both players and monsters, but removed the Stone Curse: * Stun * Slow (including Chill) * Freeze * Immobilize * Fear * Confusion * Blind * Taunt (including Lure) * Charm In Diablo III, all of the effects listed above, except Stone Curse, are used, many of them altered compared to Diablo II, one new effect was added, and one was cut prior to release: * Hex * Silence (cut) Some monsters may be partially or completely immune to some (or even all) forms of Crowd Control, most notably the Bosses being immune to Charm, Knockback and Confusion. Also, in Diablo III monsters have the so-called Crowd Control Resistance for balancing reasons. Each form of Crowd Control has its own resistance, so using one type will not dampen the effectiveness of others. * For every second the monster remains under any CC effect, they increase their resistance to that type by 10% * While free of all CC effects of a certain type, monsters lose 10% CC resistance to that type per second Accumulated Crowd Control resistance reduces either the effectiveness (such as speed penalty for Slow) or the duration of subsequent (not ongoing) effects of that type by the percentage they have built. This makes it very hard to control the monster continuously with the same effect, but allows doing so with different effects. Monster CC resistance stacks up to a maximum of 95%. While this may not necessarily be enough to ensure complete immunity, some monsters are also immune to Stun effects that are too weak in power, and very large monsters are generally immune to Knockback. Both Elites and normal monsters can build resistance to crowd control. Some monsters are so protected against crowd control effects that very few, if any at all, work on them. Great examples of this could be the Treasure Goblins, and most bosses. For encounters like these, little more than directly damaging the foes will suffice. Other bosses may be affected by certain types of crowd control, or summon regular monsters who are vulnerable to those. Juggernaut Elites are also immune to Crowd Control. Players may build up their own CC resistance as well, by stacking the corresponding stat (reduces duration of control impairing effects). This stat can roll up to 40% per item at level 70. It can be stacked all the way up to 100% (though legitimately obtainable maximum is 99.26%), where the effects become nearly unnoticeable. This, however, is multiplicative; as the Nephalem adds to this protection, they will find that its aid weakens. The diminishing returns are calculated as follows: having two items that each increase CC resistance by 40% will grant a total of 64% protection, not 80%, as the total duration of a CC effect would be (1 — 0.4) x (1 — 0.4) = 0.36 = 36%. Some skills and/or items (for example, Invigorating Gemstone) may even make players completely immune to some or all forms of CC effects, such as the Cannot Be Frozen affix that allows ignoring Freeze effects. Morphing skills (Barbarian's Wrath of the Berserker, Crusader's Akarat's Champion, Demon Hunter's Vengeance, Wizard's Archon and the Monk's Epiphany) also make the player briefly immune to all forms of CC. In addition, some skills may break one, several or all Crowd Control effects that are already applied to the player character.
  • Crowd Control refers to the ability to limit the number of mobs actively fighting during an encounter. It can also refer to abilities that influence or prevent the abilities or actions of other character(s). Crowd control can be extremely powerful, controlling the possible outcomes of an encounter, as it forces opponents to use a smaller set of abilities/actions. Players use crowd control to create offense/defense ratio imbalances between themselves and their opponent. When used properly, CC often renders an opponent nearly useless, allowing the CCer to use abilities/actions against an opponent without fear of retaliation or response. In a group setting, crowd control often makes combat safer, easier, or viable.
  • Some skills will have a specific effect that will affect an enemy's control over his character. These are called Crowd Control effects. Their goal is to incapacitate or limit the combat capabilites of opponents in order to defeat them easier, escape or many other tactical purposes. There are several types of crowd control spells in Regnum Online:
is unlockable of