PropertyValue
rdf:type
rdfs:label
  • Eternal Darkness: Sanity's Requiem
rdfs:comment
  • Though not a commercial success, Eternal Darkness was widely praised, winning the Outstanding Achievement in Character or Story Development award at the 6th Annual Interactive Achievement Awards, presented by the Academy of Interactive Arts & Sciences.
  • Eternal Darkness: Sanity's Requiem is a GameCube video game published by Nintendo and developed by Silicon Knights. Though not a commercial success, the title is famous for how frightening the game can be at times, oftentimes by breaking the fourth wall in ways never before seen in a video game. The game is also known as being Nintendo's first M rated title (If Perfect Dark for N64 isn't counted) - not many games published by the company would sport this rating following the title.
  • Eternal Darkness: Sanity's Requiem is a psychological horror action adventure video game released for the Nintendo GameCube. Developed by Silicon Knights and originally planned for the Nintendo 64, it was first released and published by Nintendo on June 24, 2002 in North America, October 25, 2002 in Japan and November 1, 2002 in Europe. It was the first video game published directly by Nintendo, rather than a third-party developer, to be rated M (Mature) by the Entertainment Software Rating Board.
dcterms:subject
system1AU
  • 2002-11-07
system1NA
  • 2002-06-23
system1EU
  • 2002-11-01
stub
  • x
system1JP
  • 2002-10-25
dbkwik:metalgear/property/wikiPageUsesTemplate
dbkwik:nintendo/property/wikiPageUsesTemplate
Platforms
Name
  • Eternal Darkness:
  • Sanity's Requiem
Genre
  • Action-adventure, survival horror
  • Action adventure, survival horror
Type
  • Game
Ratings
  • ESRB: M
Caption
  • North American box art
PEGI
  • 16
fix
  • a
Media
  • GameCube Optical Disc
System
  • GameCube
Class
  • C
acb
  • MA15
Input
  • GameCube controller
ESRB
  • M
Modes
  • Single-player
Released
  • --06-24
Developer
Rating
  • x
Publisher
Designer
  • Dennis Dyack
abstract
  • Though not a commercial success, Eternal Darkness was widely praised, winning the Outstanding Achievement in Character or Story Development award at the 6th Annual Interactive Achievement Awards, presented by the Academy of Interactive Arts & Sciences.
  • Eternal Darkness: Sanity's Requiem is a psychological horror action adventure video game released for the Nintendo GameCube. Developed by Silicon Knights and originally planned for the Nintendo 64, it was first released and published by Nintendo on June 24, 2002 in North America, October 25, 2002 in Japan and November 1, 2002 in Europe. It was the first video game published directly by Nintendo, rather than a third-party developer, to be rated M (Mature) by the Entertainment Software Rating Board. Eternal Darkness' primary setting is centered around a mansion in Rhode Island, the home of protagonist Alexandra "Alex" Roivas' grandfather, and a book that Alex finds there. It utilizes a third-person view in which the player must navigate a number of locations as twelve characters spanning different time periods. The game utilizes "sanity effects" to enhance the gameplay. Though not a commercial success, Eternal Darkness was widely praised, winning the "Outstanding Achievement in Character or Story Development" award at the 6th Annual Interactive Achievement Awards, presented by the Academy of Interactive Arts & Sciences, and numerous other awards.
  • Eternal Darkness: Sanity's Requiem is a GameCube video game published by Nintendo and developed by Silicon Knights. Though not a commercial success, the title is famous for how frightening the game can be at times, oftentimes by breaking the fourth wall in ways never before seen in a video game. The game is also known as being Nintendo's first M rated title (If Perfect Dark for N64 isn't counted) - not many games published by the company would sport this rating following the title.