PropertyValue
rdf:type
rdfs:label
  • Medkit
  • Medkit
  • MEDKIT
  • MedKit
rdfs:comment
  • To heal another player, simply stand next to them and hold the Interact Key (Default F/Enter) a different animation will play so you know you are treating them and not yourself.
  • In the year 2268, Cervantes Quinn had two medkits on the Dulcinea. (VAN - Declassified novella: The Stars Look Down) Doctor Beverly Crusher used a medkit for a variety of situations. (TNG comic: "A House Divided")
  • A Medkit is a type of container, it holds; 4 Bruise Packs a Syringe filled with Rejuvinators a Health Analyser 4 packs of Ointment There also several other Sub-designations of the medkit, namely the FireKit and the ToxKit
  • Medkits also known as Medic Kits are the most commonly used healing items which are easily available at any vendor. They replenish health to every character in your party up to slightly over 1/4 of life and cures infection. To use them open the inventory and in the weapon section select the medic kits and press the fire button on them. If you and your party's health is full, the medic kit won't do anything. If you use it when near full life with you and your party members, you would waste a valuable item.
  • When activated, it will disappear from your inventory and begin healing you at an exponentially increasing rate. Any health lost after activation, however, will not be replenished.
  • A Medkit is an item encountered in Turok: Evolution. They come in two variants: a "Small Medkit" and a "Large Medkit."
  • The Medkit (alternative spellings Med Kit, Healthkit, Health Kit) is a healing item, often found scattered around high-risk areas where immediate medical attention might be needed to prevent death.
  • Critical, being the way to restore lost HP. You can use them in melee, forfeiting your attack. A stronger opponent'll stop you from using a dose half the time. Each does restores, say, no more than 20 HP at a time, so they may wear you down anyway.
  • Medkits are first-aid kits designed for use in the field. Nano-augmented agents can let the nanomachines in their body metabolise the contents to efficiently heal damaged body parts.
  • Medkits are health items found in F.E.A.R. First Encounter Assault Recon, F.E.A.R. Extraction Point, F.E.A.R. Perseus Mandate and F.E.A.R. 2: Project Origin. It is an aid item that can be used to heal players. __TOC__
  • Medkits are a type of medical item featured in The Last Stand: Union City.
  • Medkits appear in nearly every Medal of Honor game, with the exception of Medal of Honor (2010) and Medal of Honor: Warfigher. They replenish a certain amount of health.
  • Das Medkit ist ein Versorgungsgegenstand in Unturned 3. Bei Benutzung füllt es 75% der Leben auf, stoppt Bluten und heilt Knochenbrüche.
  • Medkit or First aid kit is a type of recovery item appearing in S.T.A.L.K.E.R.: Shadow of Chernobyl, Clear Sky and Call of Pripyat.
  • "Enables faster revival of downed teammates and increases health restored. Can also be used to revive yourself." The Medkit is a deployable equipment in Ghost Recon: Future Soldier's multiplayer.
  • A medkit (or medikit) was a bag or case that contained medical equipment. Medkits could contain the following items: * * Medical tricoder/Medical scanner * Dermal regenerator * Hypospray * Reader tube * Spray applicator * * general anti-venom * Cordrazine * Masiform-D * Melanex * Neural paralyzer * Tri-ox compound
  • United Earth scientists took medical kits with them on their missions. In 2153, the Arctic Archaeology Team had a medical kit in one of their research modules. (ENT: "Regeneration") In the alternate reality, Leonard McCoy brandished a transparent medkit branded with the Starfleet insignia while chasing an ill James T. Kirk to the bridge of the USS Enterprise. (Star Trek) In the 2370s, the kits were more complex, containing a medical tricorder, a hypospray, a dermal regenerator, and a trauma kit for emergency medical situations.
  • A fully-stocked standard Medkit costs 500 credits. For refills, the following items cost 5 credits each: Antibody Plus, Antitox, Stimdosep, Staydose, Local Anesthetic and Omnimycin. Biocort and Telol refills cost 10 credits each. A standard medkit contains the following: Items marked with an asterisk (*) are included in a First Aid Pack. See also: * Healing and Medical Kits (Optional House Rule)
  • The Medkit is a healing item in the Team Fortress series. There are two types of Medkit; small and large. Small Medkits heal 15 health, while large Medkits heal 25 health. Both Medkits will cure an Infection. Medkits are rare in Team Fortress maps, as health is usually packed into Backpacks. The only type of Medkit in Team Fortress Classic and Enemy Territory Fortress is the Large variant.
  • Medkits contained diagnostic instruments that could be used to detect both injuries and diseases. The scanner/computer unit was placed directly on the patient and automatically gave simple directions for care and treatment of injuries, unless the user keyed in a specific sequence to indicate their advanced medical training. The medical computer was not without limits however. Because of their simple design and focus on user-friendliness, the units were usually programmable for diagnosing only one species at a time. Additionally, the kits usually included a hypospray with several medical vials, a spray splint and bandage, a sonic scalpel, laser cauterizer, bone stabilizer compound, and a basic sample analyzer with a few sample vials.
Level
  • 101000
  • Default
  • Initial equipment
  • Unlocked at start
bg
  • Red
dcterms:subject
dbkwik:survivalcrisisz/property/wikiPageUsesTemplate
Kategorie
  • Medizin
Large
  • 250
Row 4 info
  • 75.0
MaxAmmo
  • 1
Hitpoints
  • 50
  • 60.0
Row 1 info
  • Heals yourself and your party
Row 4 title
  • Discounted Cost
Row 2 info
  • Ambulances, Vendors, Lootable items
Row 1 title
  • Uses
Row 2 title
  • Located
Seltenheit
  • Legendär
Gesundheit
  • +75%
Row 3 info
  • 150.0
Row 3 title
  • Cost
dbkwik:battlefield/property/wikiPageUsesTemplate
dbkwik:deusex/property/wikiPageUsesTemplate
dbkwik:half-life/property/wikiPageUsesTemplate
dbkwik:memory-alpha/property/wikiPageUsesTemplate
dbkwik:memory-beta/property/wikiPageUsesTemplate
dbkwik:s-t-a-l-k-e-r/property/wikiPageUsesTemplate
dbkwik:stalker/property/wikiPageUsesTemplate
dbkwik:starwars/property/wikiPageUsesTemplate
dbkwik:stexpanded/property/wikiPageUsesTemplate
dbkwik:teamfortress/property/wikiPageUsesTemplate
dbkwik:tlaststand/property/wikiPageUsesTemplate
dbkwik:turok/property/wikiPageUsesTemplate
dbkwik:l-o-d/property/wikiPageUsesTemplate
dbkwik:lod/property/wikiPageUsesTemplate
dbkwik:fear/property/wikiPageUsesTemplate
Users
Range
  • 3.5
  • 4.0
Box Title
  • Medkit
Timeline
  • Both
Slots
  • 4
Affiliation
  • None
  • *Black Mesa *Combine *Resistance
Slot
  • Gadget
  • Gadget 1
Name
  • Medkits
  • Medkit
  • First Aid Pack
  • Medic Bag
  • Medic Hub
  • Medic Kit
  • Medical Crate
Text
  • Kessel: Hell in Space
Operation
  • Unknown
Maker
  • *Black Mesa *The Combine
Type
  • Equipment
  • Healing
  • Medical Kit
  • Healing item
  • Health pack
usedby
  • *Gordon Freeman *Adrian Shephard *Barney Calhoun *Gina Cross *Colette Green *Resistance Fighters *Combine Soldiers
dbkwik:de.unturned/property/wikiPageUsesTemplate
dbkwik:scavenge-survive/property/wikiPageUsesTemplate
dbkwik:ghostrecon/property/wikiPageUsesTemplate
dbkwik:medalofhonor/property/wikiPageUsesTemplate
dbkwik:team-fortress/property/wikiPageUsesTemplate
Weight
  • 0.5
Entity
  • * * *
kit
Title
  • Medkit
Use
  • Heals the player
Image size
  • 25
Image
  • Medikit.png
Beschreibung
  • A box of hospital medical equipment suited for healing a wide variety of injuries.
int
  • Kessel: Hell in Space
hrestore
  • 500
ID
  • 15
url
  • default.asp?x=starwars/article/sw20030501kessel
feature
  • Heals 10 points/second
  • Heals self and teammates
Image File
  • Medic kit.png
Effect
  • 30
Size
  • 10
copstats
  • *Price: 300 RU *Weight: 0.10 kg *File:CoP HealthRegen.PNG +100 *File:CoP WoundHeal.PNG +5 *File:CoP Duration.PNG 10 sec.
socstats
  • *Weight: 0.30 kg *Standard price: 150 RU *File:CoP HealthRegen.PNG +60% *File:CoP WoundHeal.PNG +30% *File:CoP RadGood.PNG -10%
Spawn
  • * *
abstract
  • United Earth scientists took medical kits with them on their missions. In 2153, the Arctic Archaeology Team had a medical kit in one of their research modules. (ENT: "Regeneration") In the alternate reality, Leonard McCoy brandished a transparent medkit branded with the Starfleet insignia while chasing an ill James T. Kirk to the bridge of the USS Enterprise. (Star Trek) In the 2260s a medkit was carried separately from the medical tricorder as a supplement. It contained a hypospray preloaded with up to six drugs in suspension, such as cordrazine, Masiform D, a neural paralyzer/melenex, and tri-ox compound. Also included was a spray applicator, a medical scanner, and a palm-sized reader tube. In the 2370s, the kits were more complex, containing a medical tricorder, a hypospray, a dermal regenerator, and a trauma kit for emergency medical situations. They were often kept in strategic positions around Starfleet vessels and bases. The USS Voyager had one located behind the tactical console on the bridge. (VOY: "Projections") A more compact medkit was also employed by Starfleet. It was about the same height as a standard medkit, but not as wide. (VOY: "The Gift") While stranded on a moon in the Gamma Quadrant, the members of the away team were held prisoners by the Ennis. Doctor Julian Bashir tried to get his medkit from the Ennis Nima back to treat the wounded Major Kira Nerys. (DS9: "Battle Lines") The USS Enterprise-D kept extra medkits on hand for relief missions. To prove her loyalty to the Maquis, Ro Laren stole a large quantity of them in 2370. (TNG: "Preemptive Strike" ) In 2373, Jake Sisko assisted Julian Bashir in distributing medkits to the station's medical staff prior to the Second Battle of Deep Space 9. (DS9: "Call to Arms") This article or section is incomplete This page is marked as lacking essential detail, and needs attention. Information regarding expansion requirements may be found on the article's talk page. Feel free to [ edit] this page to assist with this expansion.
  • To heal another player, simply stand next to them and hold the Interact Key (Default F/Enter) a different animation will play so you know you are treating them and not yourself.
  • The Medkit is a healing item in the Team Fortress series. There are two types of Medkit; small and large. Small Medkits heal 15 health, while large Medkits heal 25 health. Both Medkits will cure an Infection. Medkits are rare in Team Fortress maps, as health is usually packed into Backpacks. The only type of Medkit in Team Fortress Classic and Enemy Territory Fortress is the Large variant. In Quake Team Fortress, Medkits are used as ammo for a Medic's Bioweapon so they can give a target up 50% over his maximum health. Image:medkits_qwtf.png|The QWTF Small Medkit. Image:medkit_qwtf.png|The QWTF Large Medkit. Image:medkit_tfc.png|The TFC Medkit. Image:medkit_etf.png|The ETF Medkit.
  • In the year 2268, Cervantes Quinn had two medkits on the Dulcinea. (VAN - Declassified novella: The Stars Look Down) Doctor Beverly Crusher used a medkit for a variety of situations. (TNG comic: "A House Divided")
  • A Medkit is a type of container, it holds; 4 Bruise Packs a Syringe filled with Rejuvinators a Health Analyser 4 packs of Ointment There also several other Sub-designations of the medkit, namely the FireKit and the ToxKit
  • A fully-stocked standard Medkit costs 500 credits. For refills, the following items cost 5 credits each: Antibody Plus, Antitox, Stimdosep, Staydose, Local Anesthetic and Omnimycin. Biocort and Telol refills cost 10 credits each. A standard medkit contains the following: * Acid neutralizer — 1 bottle of liquid to neutralize acids * Antiseptic* — 5 cans of spray to clean and disinfect a skin area * Autosurgeon — a special device that allows a medic to operate on himself * Electrosurgeon — a small machine that keeps wounds open and controls bleeding during surgery * Laser scalpel — used to make deep incisions * Medscanner — an electrical instrument used to diagnose ailments * Microforceps — adjustable, used to remove shrapnel and bullet fragments from wounds * Plastiflesh* — 5 cans of spray that closes wounds and heals burns * Sonic scalpel — tool for cutting plastic, metal or flesh; makes a smooth, bloodless incision up to 5 mm deep * Spray Hypo* — syringe used to give shots without a needle * Antibody Plus — 10 hypo doses that increase the body's ability to recover from diseases * Antitox — 10 hypo doses to neutralize poisons * Biocort — 20 hypo doses to stimulate very fast healing * Telol — 10 hypo doses of truth serum * Stimdose* — 10 hypo doses to revive unconscious individuals * Staydose* — 10 hypo doses to sustain a dying person for 20 hours * Local Anesthetic — 10 hypo doses to relieve pain * Omnimycin — 10 hypo doses to control infections Items marked with an asterisk (*) are included in a First Aid Pack. See also: * Healing and Medical Kits (Optional House Rule)
  • Medkits also known as Medic Kits are the most commonly used healing items which are easily available at any vendor. They replenish health to every character in your party up to slightly over 1/4 of life and cures infection. To use them open the inventory and in the weapon section select the medic kits and press the fire button on them. If you and your party's health is full, the medic kit won't do anything. If you use it when near full life with you and your party members, you would waste a valuable item.
  • When activated, it will disappear from your inventory and begin healing you at an exponentially increasing rate. Any health lost after activation, however, will not be replenished.
  • A Medkit is an item encountered in Turok: Evolution. They come in two variants: a "Small Medkit" and a "Large Medkit."
  • The Medkit (alternative spellings Med Kit, Healthkit, Health Kit) is a healing item, often found scattered around high-risk areas where immediate medical attention might be needed to prevent death.
  • Critical, being the way to restore lost HP. You can use them in melee, forfeiting your attack. A stronger opponent'll stop you from using a dose half the time. Each does restores, say, no more than 20 HP at a time, so they may wear you down anyway.
  • Medkits are first-aid kits designed for use in the field. Nano-augmented agents can let the nanomachines in their body metabolise the contents to efficiently heal damaged body parts.
  • Medkits are health items found in F.E.A.R. First Encounter Assault Recon, F.E.A.R. Extraction Point, F.E.A.R. Perseus Mandate and F.E.A.R. 2: Project Origin. It is an aid item that can be used to heal players. __TOC__
  • Medkits are a type of medical item featured in The Last Stand: Union City.
  • Medkits appear in nearly every Medal of Honor game, with the exception of Medal of Honor (2010) and Medal of Honor: Warfigher. They replenish a certain amount of health.
  • Medkits contained diagnostic instruments that could be used to detect both injuries and diseases. The scanner/computer unit was placed directly on the patient and automatically gave simple directions for care and treatment of injuries, unless the user keyed in a specific sequence to indicate their advanced medical training. The medical computer was not without limits however. Because of their simple design and focus on user-friendliness, the units were usually programmable for diagnosing only one species at a time. Additionally, the kits usually included a hypospray with several medical vials, a spray splint and bandage, a sonic scalpel, laser cauterizer, bone stabilizer compound, and a basic sample analyzer with a few sample vials. Medkits were often used aboard starships and worked better than medpacs according to Platt Okeefe. However, medkits were more bulky than medpacs and could not be carried around in one's belt. One well-known was the BioTech medkit, which was used by Platt Okeefe aboard the Last Chance.
  • Das Medkit ist ein Versorgungsgegenstand in Unturned 3. Bei Benutzung füllt es 75% der Leben auf, stoppt Bluten und heilt Knochenbrüche.
  • Medkit or First aid kit is a type of recovery item appearing in S.T.A.L.K.E.R.: Shadow of Chernobyl, Clear Sky and Call of Pripyat.
  • "Enables faster revival of downed teammates and increases health restored. Can also be used to revive yourself." The Medkit is a deployable equipment in Ghost Recon: Future Soldier's multiplayer.
  • A medkit (or medikit) was a bag or case that contained medical equipment. Medkits could contain the following items: * * Medical tricoder/Medical scanner * Dermal regenerator * Hypospray * Reader tube * Spray applicator * * general anti-venom * Cordrazine * Masiform-D * Melanex * Neural paralyzer * Tri-ox compound
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