PropertyValue
rdf:type
rdfs:label
  • Hierophant
  • Hierophant
  • Hierophant
rdfs:comment
  • Hit Die: d8.
  • Hierophant is a title which was purchased from a Saradominist quartermaster or Zamorakian quartermaster for 6,000 Renown. The player also had to own a Dragon Saradominist token/Dragon Zamorakian token. It was possible to obtain both different versions of the title if the player switched sides during the event.
  • Priests who have chosen to diverge from the Order's orthodox doctrine - "unless for reasons of self-defense, you must not harm others with magic" - believe in resorting to aggressive tactics to achieve their end. A great number of Prophets are working to make the world a better place today, but those among them who have reached a new pinnacle after hearing fate's whisper are referred to as Hierophants.
  • The Hierophants or Eternals are the leaders of the Followers of Set in the absence of their founder. They are historically noted to be the oldest of their clan, who have known Set personally and acted as his stewards in the temples dedicated to the god.
  • Head of the Magi * Currently this is Brostangian
  • Like all Tyranid species, this Bio-Titan seems to be able to mutate rapidly, evolving new weapons and defences as required. The genetic process through which the Norn-Queen develops such unusually large biological constructs remains a mystery to the Imperium's Magos Biologis. Whilst it seems that a Hive Tyrant or Carnifex could easily be a further adaptation of the basic genome and body plan of a Tyranid Warrior, no other known Tyranid bioforms are a logical precursor for the Hierophant. Combating a Bio-Titan like the Hierophant is simply a matter of applying the heaviest firepower available; large ordnance weapons and heavy artillery have so far proved the only effective weapons for Imperial forces in destroying the hideous Tyranid Bio-Titans.
  • A prefix title awarded to druids who complete their wisdom AA line.
  • He would give the Elixir to anyone who would pass the test of Fatima and open the entry to the Catacombs leading to the ancient Temple of Aphrodite, however Galahad insisted to enter without passing the tests. Arthur offered to the beggar money and some charcoal as part of the test of his spirit. Then, after passing Fatima's test, she sent him to find the Hierophant, and the beggar opened the Catacombs for him.
  • Represented by Ryotaro Dojima, main character's uncle.
  • The Hierophant is a holy garment well loved by the Faerie of the East Woodlands. The Hierophant is composed of a distinct high collared coat worn over Faerie slacks. While the heavy coat keeps the Aisling priest insulated in colder climates, the fabric is light and comfortable for summer wear as well.
  • The Hierophant can be found in the Druids' grove in the swamp with the other druids once Chapter III has begun. He is a professional poker player and knows one of Geralt's old acquaintances, Mousesack (also a druid). Geralt, having amnesia, can not remember Mousesack, though.
  • A divine spellcaster who rises high in the service of his deity gains access to spells and abilities of which lesser faithful can only dream. The Hierophant prestige class is open to power divine spellcasters who are approaching access to the strongest and most difficult divine spells. They delay the acquisition of these greatest gifts in exchange for a deeper understanding of and ability to control the power they channel. - Hit Die: d8 - Proficiencies: A Hierophant does not gain any additional weapon or armor proficiencies. - Skill Points: 2 + Int Modifier.
  • Hierophants appear in the World of Warcraft as Hierophant Theodora Mulvadania, Nagaz, Hierophant Cenius, Hierophant Liandra, and Hierophant Thayreen. Hierophant Caydiem[1] can be found in the Warcraft TCG. Presumably, this is a religious title. It is also part of several items' names like Band of the Hierophant, Hierophant's Leggings, and Hierophant's Sash, as well as being an item suffix for randomly enchanted leather gear, indicating stamina, spirit, and healing.
  • thumb|right|Hierophant der Druiden Der Hierophant ist aufgrund seiner unerschöpflichen Weisheit und Wissen Sprecher der Druiden im Druidenhain in den Sümpfen von Vizima. Obwohl Geralt bereits im zweiten Kapitel die Sümpfe erkundet und den Hain besucht, ist der Hierophant erst ab dem dritten Kapitel dort anzutreffen.
  • A brood of Hierophants are likely to be at the forefront of a major Tyranid planetary assault -- striding forward, drawing the enemy's heavy weapons fire away from the lesser Tyranid species, absorbing tremendous amounts of firepower before smashing into the enemy line with devastating force. The Hierophant is the Tyranid Hive Mind's largest bioform adapted for shock assault tactics, and it is armed with powerful Bio-Cannons, multiple claws and razor-sharp blades. The Hierophant is armoured with a thick chitinous hide that exudes poisonous spores from rends in the plates.
  • Type-B 05, codenamed "Hierophant," (ハイエロファント) was the second boss encountered in House of the Dead 2. It was a swimming, fish-like creature which attacked using a trident. AMS agents James Taylor and Gary Stewart first witness the monster on a television screen during a news report, telling of how an unidentified being had taken control of Sunset Bridge. Eventually, when the agents meet up with their contacts Amy Crystal and Harry Harris beside the bridge (the docks if the player does so), they are unexpectedly confronted by Hierophant.
owl:sameAs
dcterms:subject
used-by
  • Clerics and druids
Item
  • --07-22
protect
  • Thick ribs
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dbkwik:forgottenrealms/property/wikiPageUsesTemplate
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Box Title
  • Hierophant
Levels
  • 5
Rules
  • 3.500000
Weapon
  • Giant Trident
Races
  • Any
DE
  • Hierophant
  • Hierophantin
loc
  • p
Name
  • Hierophant
  • Hierophant - (Type B 05)
Text
  • Saradominist
  • Zamorakian
Caption
  • An eladrin hierophant
  • Hierophant's weak point is its' "heart" located on its' chest
Region
  • Any
Insight:
  • 71
Location:
  • Moire, Faerie Smith
Special:
  • -1
Durability:
  • 12000
Weight:
  • 10
Value:
  • 23300
AC:
  • -34
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dbkwik:dothack/property/wikiPageUsesTemplate
dbkwik:house-of-the-dead/property/wikiPageUsesTemplate
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dbkwik:persona4/property/wikiPageUsesTemplate
dbkwik:disciples/property/wikiPageUsesTemplate
dbkwik:dark-ages/property/wikiPageUsesTemplate
dbkwik:darkages/property/wikiPageUsesTemplate
Featured
imagewidth
  • 250
Pages
  • 188
Classes
  • Divine casters
progression
  • 5
Fr
  • Hiérophante
Image
Pt
  • Hierofante
Source
C
  • #2C7CAE
  • #C63131
encounter
  • HoTD 2: :Chapter 2 :Chapter 5
abstract
  • Hit Die: d8.
  • Hierophant is a title which was purchased from a Saradominist quartermaster or Zamorakian quartermaster for 6,000 Renown. The player also had to own a Dragon Saradominist token/Dragon Zamorakian token. It was possible to obtain both different versions of the title if the player switched sides during the event.
  • Priests who have chosen to diverge from the Order's orthodox doctrine - "unless for reasons of self-defense, you must not harm others with magic" - believe in resorting to aggressive tactics to achieve their end. A great number of Prophets are working to make the world a better place today, but those among them who have reached a new pinnacle after hearing fate's whisper are referred to as Hierophants.
  • A brood of Hierophants are likely to be at the forefront of a major Tyranid planetary assault -- striding forward, drawing the enemy's heavy weapons fire away from the lesser Tyranid species, absorbing tremendous amounts of firepower before smashing into the enemy line with devastating force. The Hierophant is the Tyranid Hive Mind's largest bioform adapted for shock assault tactics, and it is armed with powerful Bio-Cannons, multiple claws and razor-sharp blades. The Hierophant is armoured with a thick chitinous hide that exudes poisonous spores from rends in the plates. As well as the claws and toxic spines which cover its body, the Hierophant is also armed with two Bio-Cannons. These symbiote weapons are triggered by a massive electro-chemical shock released by the host creature, which causes them to spew forth a hail of corrosive maggot-like organisms. These venomous and highly acidic creatures impact upon the target, splattering gobbets of bio-acid and poison that melt through Plasteel, Ferrocrete, flesh and bone in seconds, reducing the unfortunate victim to a steaming pile of bubbling goo. Besides its main weapons, the creature's vulnerable belly is protected by many spiny tendrils that lash out in all directions to entangle enemies which get too close. These so-called Lash Whips are also Tyranid symbiote creatures, living ropes of muscle and sinew which can entangle, bind and strangle as if with a will of their own. The Hierophant also has one last line of defence. From rends in its armour plates and body the Hierophant constantly exudes a cloud of highly toxic poisonous spores. These are lethal to all non-Tyranid creatures, forming a drifting vapour about the Hierophant that chokes and burns the lungs of anyone without the proper protection that is brave enough to get close to the monstrous Bio-Titan. Like all Tyranid species, this Bio-Titan seems to be able to mutate rapidly, evolving new weapons and defences as required. Other strains of the Hierophant Bio-Titan have been identified with massive claws adapted for crushing armoured vehicles or long scythe-like blades, cluster spines and other bio-weapons intended for close combat. The genetic process through which the Tyranid Norn-Queens developed such unusually large biological constructs remains a mystery to the Adeptus Mechanicus' Magos Biologis. Whilst it seems that a Hive Tyrant or Carnifex could easily be a further adaptation of the basic genome and body plan of a Tyranid Warrior, no other known Tyranid bioforms are a logical precursor for this Bio-Titan. Combating a Bio-Titan like the Hierophant is simply a matter of applying the heaviest firepower available; large ordnance weapons and heavy artillery have so far proved the only effective weapons for Imperial forces in destroying the hideous Tyranid Bio-Titans.
  • thumb|right|Hierophant der Druiden Der Hierophant ist aufgrund seiner unerschöpflichen Weisheit und Wissen Sprecher der Druiden im Druidenhain in den Sümpfen von Vizima. Obwohl Geralt bereits im zweiten Kapitel die Sümpfe erkundet und den Hain besucht, ist der Hierophant erst ab dem dritten Kapitel dort anzutreffen. Der Hierophant unterstützt Geralt im Kampf gegen das Salamandra Lager und Roland Bleinheim mit Hilfe von heilender Magie und Wyvern. Ein weiteres Mal holt sich Geralt Rat vom Hierophanten, als er nach einer Lösung sucht, den Fluch der Lykanthropie von Vincent Meis zu nehmen. Der weise Druide ist jedoch auch ein leidenschaftlicher Würfelspieler.
  • The Hierophants or Eternals are the leaders of the Followers of Set in the absence of their founder. They are historically noted to be the oldest of their clan, who have known Set personally and acted as his stewards in the temples dedicated to the god.
  • Head of the Magi * Currently this is Brostangian
  • Like all Tyranid species, this Bio-Titan seems to be able to mutate rapidly, evolving new weapons and defences as required. The genetic process through which the Norn-Queen develops such unusually large biological constructs remains a mystery to the Imperium's Magos Biologis. Whilst it seems that a Hive Tyrant or Carnifex could easily be a further adaptation of the basic genome and body plan of a Tyranid Warrior, no other known Tyranid bioforms are a logical precursor for the Hierophant. Combating a Bio-Titan like the Hierophant is simply a matter of applying the heaviest firepower available; large ordnance weapons and heavy artillery have so far proved the only effective weapons for Imperial forces in destroying the hideous Tyranid Bio-Titans.
  • A prefix title awarded to druids who complete their wisdom AA line.
  • He would give the Elixir to anyone who would pass the test of Fatima and open the entry to the Catacombs leading to the ancient Temple of Aphrodite, however Galahad insisted to enter without passing the tests. Arthur offered to the beggar money and some charcoal as part of the test of his spirit. Then, after passing Fatima's test, she sent him to find the Hierophant, and the beggar opened the Catacombs for him.
  • Type-B 05, codenamed "Hierophant," (ハイエロファント) was the second boss encountered in House of the Dead 2. It was a swimming, fish-like creature which attacked using a trident. AMS agents James Taylor and Gary Stewart first witness the monster on a television screen during a news report, telling of how an unidentified being had taken control of Sunset Bridge. Eventually, when the agents meet up with their contacts Amy Crystal and Harry Harris beside the bridge (the docks if the player does so), they are unexpectedly confronted by Hierophant. The beast started his attacking process by slowly moving towards the agents in an attempt to slash at them with his trident. James and Harry could damage him by firing at his heart while it was exposed, and after taking damage, the Hierophant's movement gradually increased. After this, he began summoning Mofish to leap at the agents and attack; the agents had to shoot them down as quickly as possible and redirect their gunfire at the Hierophant's chest. When the creature stopped behaving in this way, he performed his most recognizable attack - he leaped into the air whilst holding his trident down, in an attempt to land on the agents and impale them. When in mid-air, the agents were forced to shoot his heart in order to knock him out of the air, or else they would take damage. After a grueling battle, the Hierophant was finally bested in combat and plunged into the water below, leaving his corpse floating on the surface. The Hierophant was again encountered on the road towards DBR Headquarters, but was finished off there. The Hierophant also appears as one of the Emperor's attacks.
  • Represented by Ryotaro Dojima, main character's uncle.
  • The Hierophant is a holy garment well loved by the Faerie of the East Woodlands. The Hierophant is composed of a distinct high collared coat worn over Faerie slacks. While the heavy coat keeps the Aisling priest insulated in colder climates, the fabric is light and comfortable for summer wear as well.
  • The Hierophant can be found in the Druids' grove in the swamp with the other druids once Chapter III has begun. He is a professional poker player and knows one of Geralt's old acquaintances, Mousesack (also a druid). Geralt, having amnesia, can not remember Mousesack, though.
  • A divine spellcaster who rises high in the service of his deity gains access to spells and abilities of which lesser faithful can only dream. The Hierophant prestige class is open to power divine spellcasters who are approaching access to the strongest and most difficult divine spells. They delay the acquisition of these greatest gifts in exchange for a deeper understanding of and ability to control the power they channel. - Hit Die: d8 - Proficiencies: A Hierophant does not gain any additional weapon or armor proficiencies. - Skill Points: 2 + Int Modifier.
  • Hierophants appear in the World of Warcraft as Hierophant Theodora Mulvadania, Nagaz, Hierophant Cenius, Hierophant Liandra, and Hierophant Thayreen. Hierophant Caydiem[1] can be found in the Warcraft TCG. Presumably, this is a religious title. It is also part of several items' names like Band of the Hierophant, Hierophant's Leggings, and Hierophant's Sash, as well as being an item suffix for randomly enchanted leather gear, indicating stamina, spirit, and healing.
is Title of
is Rank of