PropertyValue
rdf:type
rdfs:label
  • Electricity
  • ELECTRiCiTY
  • Electricity
rdfs:comment
  • Power Description The following Advantages can be purchased or are built in to this power: * Ranged * Double Damage * Armor Piercing * Yes Solvent (this power can be powered-up as part of a solvent package) * Seeker * Multi-Attack * Works in Melee * Area Effect Standard: (Cost: ) Description Superior: (Cost: ) Description Supreme: (Cost: ) Description Ultimate: (Cost: ) Description Special Notes:
  • Electricity is the mysterious force that powers crucial game objects such as windows and fans. It is known most annoyingly for its stubborn refusal to move faster than the speed of light. Electricity in the fan cord traveled much faster than the estimated 36 billion years (at least, from Problem Sleuth's perspective) due to BHMK dilating time with his immense gravitational pull.
  • Electricity was intended to be Meaghan's second studio album. The album was intended to be "Evolution", but as Meaghan's record label had... well, let's say a producer vanished temporarily -she had to change the name to "Electricity". Electricity is set to be released in August 15, 2010 at Tel Ah Phon, UnitedTerra and USA, later at several other countries in Antarctica. The recording of the album was while Meaghan was touring in "The Camouflage Tour".
  • From New Latin ēlectricus (“‘of amber’”), from [[w:|]][[Category: derivations|Electricity]] ἤλεκτρον (elektron), “‘amber’”), related to ἠλέκτωρ (elektor), “‘shining sun’”)
  • Electricity is an ability.
  • Electricity is the behaviour of electrons which is caused by the attraction of particles with charges that are opposite and the repulsion of particles that have charges that are the same. During the 19th century, Humans developed a method of utilizing wind to turn the turbines of a windmill and generate electricity which could then be used by local towns and cities. (VOY short story: "Winds of Change")
  • Electricity is a form of instant, magic damage provided by: * Gnoll shaman ranged attack * Lightning trap * Wand of Lightning * Glyph of Potential * Shocking enchantment Its damage is amplified/doubled by water.
  • Electricity is a Utility resource, consumed by your citizens as well as industries and other sectors. This resource can be produced in any city by means of power stations. Its production dynamics are simpler than Water and Fuel - once you have access to all the power stations, you can build them anywhere and as you wish, there's no relationship as in the water production chain.
  • Electricity is a powerful force in the Smallville universe. It can be used to transfer Kryptonian powers, charge up metahuman powers, and is a potent force for and against humans and metahumans. However, because they're completely invulnerable to all types of physical harm, even the overwhelming power of electricity can't harm or physically damage Kryptonians unless kryptonite is somehow involved in the matter.
  • Please check out Hexadecimal Chart to see what codes are available to name. The hexadecimal code that matches this color is 7DF9FF
  • Electricity is a type of resource that is gathered automatically when Lightning Rods and Electrical Generators are built.
  • A quark is a tiny electrical particle. Doctor Rebos androids were all electrically charged. But once the charge ran out, they were rendered useless, unless they were recharged by Rebos' android charger.
  • How did scientists respond to the discovery of electricity? What was the initial public response to the discovery and development of Electricity.? How did it change social attitudes and perceptions? What major changes did it bring about in the life of the society?
  • Electricity is a technology available near the end of the game. Humans have witnessed the phenomenon of electricity in the forms of lightning, static electricity, and magnetism since the dawn of time. Electricity was not seriously studied, however, until the 17th century. Early electrical pioneers studied various electrical phenomena, and built devices both to generate and to measure electrical charges. In 1892 Hendrik Antoon Lorentz, a Dutch physicist, advanced the electron theory. This theory, which explains electricity as a reaction between positively and negatively charged electrons, formed the basis for modern electrical theory. Based on Lorentz's work, early engineers such as Thomas Edison pioneered methods allowing the widespread use of electricity as a power source.
  • copper wire large ceramic magnets box wide enough for the magnets to fit nail through the box, must be level (so it can be spun on freely) put magnets on each side of the nail (magnets will hold together around the nail) wrap the box with copper wire, 300 turns or more spin the nail with the magnets on it, each end of the copper wire is what generates power
  • Electricity (from the New Latin ēlectricus, "amber-like") is a general term that encompasses a variety of phenomena resulting from the presence and flow of electric charge. These include many easily recognizable phenomena, such as lightning and static electricity, but in addition, less familiar concepts, such as the electromagnetic field and electromagnetic induction.
  • Electricity is a property of matter that results from the presence or movement of electric charge. Together with magnetism, it constitutes the fundamental interactionhttp://en.wikipedia.org/wiki/Fundamental_interaction known as electromagnetism.
  • Most buildings in the city require some amount of electricity. The buildings on this page generate electricity to power the other buildings. You cannot place new buildings that need electricity if there is not enough electricity being generated.
  • You are all about offense. Your attacks allow you to fight multiple enemies at once and dominate a battlefield. However, it takes a lot out of you. * You can chain your attacks to strike multiple enemies at once and generate energy for yourself. Generate enough energy, and you can transform yourself into electricity and become even more powerful
  • Electricity is a hazard that appears in all LittleBigPlanet games. When you electrify something, it will turn a shade of blue and have a lethal electric current running through it. One simple touch and the player will instantly die.
  • The method by which God powers our consumer goods. It is our god-given right to have as many consumer goods as possible, and as a result god gives us the power to use them. Blackouts/brownouts are gods modern way of punishing sinful people. Sometimes when God wants more babies, He will take away the electricity for a night and see what happens.[1] This article is a stub. You can get a Tip of the Hat* from Stephen by adding only truthiness to it.*Tip of the Hat not guaranteed.
  • Access to Electricity is available to members with an active subscription. Non-members may purchase access in the Marketplace for either 600 Station Cash or 600 Marketplace Cash. Specializing in Healing abilities, Electricity is the game's eighth power. __TOC__
  • Some species like the Wire could physically transform themselves into electricity and travel across galaxies in that form. (TV: The Idiot's Lantern) The Wirrn were susceptible to electricity. The Fourth Doctor rigged up power from a transport ship to Nerva Beacon in order to create an electrically charged barrier around the cryogenic chamber. (TV: The Ark in Space) Sarah Jane Smith destroyed a Kraal android by using electricity. She poured water on the ground, which acted as a conductor, and, when the android entered the puddle, applied the charge. (TV: The Android Invasion)
  • Electricity was invented by Dr Electura, himself after noticing that bolts of lightning were way cool. The truth about electricity is UNSETTLING. It is actually the tool of the ALIEN MUSHROOM HIVE MIND that crashed on Earth in the 19th century. It sent drones posing as inventors all across the globe, to make way for it's eventual domination of the planet.
  • Modern homes rely extensively on electricity. It powers the appliances that heat and cool our homes, light our rooms, preserve and prepare our food, wash and dry our clothes and dishes, entertain us and much more. Electricity can be provided from a public power grid or local generation. Developed countries tend to have greater access to electricity, compared to developing countries.
  • Certain creatures have evolved electrical attacks and defenses; notable examples include the electric eel of Earth, giant dry-worms of Antos IV, and the Capellan power-cat of Capella IV. (TOS: "Who Mourns for Adonais?" ; TAS: "How Sharper Than a Serpent's Tooth") An intelligent lifeform called the Companion was composed largely of electricity; it could injure living beings and damage equipment by imparting an electrical charge to them. (TOS: "Metamorphosis" )
  • Electricity was a form of energy used by Muggles to power most of their technology. Magic was known to interfere with the functionality of Muggle technologies powered by electricity. Most Muggle technologies – including computers, radar, and bugging devices – would not work in a magical environment. However, there were some exceptions to this rule, as Colin Creevey's camera still worked at Hogwarts School of Witchcraft and Wizardry, since it was able to "[run] off the magical atmosphere" instead of its batteries.
  • It all began in 1769, when tiny gremlin-like creatures called Electrons were discovered to live in metal plates by the joint efforts of Italians Mars Volta and Mario Galvatroni. These "Electrons" could be coaxed to travel down lengths of metal wire (preferring the aroma of copper), performing useful tasks along the way. Alas, the Italians' only interests lay in making the legs of dead frogs move for the amusement of the nobility. “We will make electricity so cheap that only the Muslim Mosque will burn candles, and that only for show.” ~ Thomas Alva Edison on Electricity
  • Electricity is a general term targetting a variety of phenomena resulting from the presence and flow of an electric charge. In general usage, the word "electricity" adequately refers to a number of physical effects. In scientific usage, however, the term is vague, and these related, but distinct, concepts are better identified by more precise terms: * Electric charge * Electric current * Electric field * Electric potential * Electromagnetism. The most common use of the word "electricity" is less precise. It refers to: * Electric power
owl:sameAs
Length
  • Unknown
dcterms:subject
Row 4 info
Hexidecimal Code
  • 7
c4c
  • no
stepartist
Row 1 info
DEX
  • 5
Row 4 title
  • Consumes
notecount
  • 1107
Row 2 info
  • Power plants, Windmills
Row 6 info
nps
  • 2
Row 1 title
  • Employs
Row 5 info
str
  • 5
songlength
  • 121.0
Row 2 title
  • Produced by
Row 6 title
  • Negative effect
Alternate Shade
  • Green
levelnumber
  • 2493
Row 5 title
  • Bought by
Shade of
  • Blue
Row 3 info
  • Electricity
Row 3 title
  • Produces
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Previous
  • Engineering
Category
  • Dance 2
End
  • 12
Misc
  • --06-15
Box Title
  • Electricity
Label
  • Music Industry, Childpengu1 Records
personquoted
  • Meaghan stated through Chitter.
Series
  • E
Runtime
  • 1731.0
bpm
  • 175
Producer
  • Childpengu1
Guests
Difficulty
  • 63
Name
  • Electricity
  • Electric Potential
Genre
  • Pop, Dance
  • Happy Electro
Type
  • studio
Airdate
  • 21
desc
  • This is the innate characteristic for electricity.
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con
  • 5
Pre
  • 5
imagewidth
  • 250
quotetext
  • I had a problem with my label. "Evolution" is now called "Electricity". I gave that name because both resemble "future".
Title
  • Science Research
Last album
  • Camouflage
col
  • no
This Album
  • Electricity
Alternate names
  • Electric Blue
Before
Musician
After
ScoreS
  • Alan Davies: -21
  • Jo Brand: 10
  • Rich Hall: 1
  • Sean Lock: -12
int
  • 5
Episode
  • 2
rec
  • 12
Artist
Recorded
  • 2010
Source
NEXT
  • Eating
wikipage disambiguates
ego
  • 5
abstract
  • Power Description The following Advantages can be purchased or are built in to this power: * Ranged * Double Damage * Armor Piercing * Yes Solvent (this power can be powered-up as part of a solvent package) * Seeker * Multi-Attack * Works in Melee * Area Effect Standard: (Cost: ) Description Superior: (Cost: ) Description Supreme: (Cost: ) Description Ultimate: (Cost: ) Description Special Notes:
  • Certain creatures have evolved electrical attacks and defenses; notable examples include the electric eel of Earth, giant dry-worms of Antos IV, and the Capellan power-cat of Capella IV. (TOS: "Who Mourns for Adonais?" ; TAS: "How Sharper Than a Serpent's Tooth") An intelligent lifeform called the Companion was composed largely of electricity; it could injure living beings and damage equipment by imparting an electrical charge to them. (TOS: "Metamorphosis" ) The two humanoid species known as the Brekkians and the Ornarans have the ability to naturally release electrical discharges, which they use in personal combat to subdue their opponent, among other things. (TNG: "Symbiosis" )
  • Electricity is the mysterious force that powers crucial game objects such as windows and fans. It is known most annoyingly for its stubborn refusal to move faster than the speed of light. Electricity in the fan cord traveled much faster than the estimated 36 billion years (at least, from Problem Sleuth's perspective) due to BHMK dilating time with his immense gravitational pull.
  • It all began in 1769, when tiny gremlin-like creatures called Electrons were discovered to live in metal plates by the joint efforts of Italians Mars Volta and Mario Galvatroni. These "Electrons" could be coaxed to travel down lengths of metal wire (preferring the aroma of copper), performing useful tasks along the way. Alas, the Italians' only interests lay in making the legs of dead frogs move for the amusement of the nobility. It wasn't until schizophrenic inventor Nikola Tesla realized that these electrons could be used to do so much more that it caught the attention of Edison, who slapped patents on their miniscule backs and put together a company called Consummate Edison, Con Ed for short, which offered to sell electrons. Tesla, meanwhile, was too busy designing death rays and earth-shattering vibrators to notice until it was too late. The basis of Edison's scam was found in Edison's unique brand of genius: whereas Tesla had the electrons travelling back and forth along a single "live" wire, Edison devised a system of two wires, promoting the additional "neutral" line as being twice as safe and effective, whereby the one could be used for the electrons on their way to the consumer while the other brought them back to Edison's generators. Thus, Con Ed could sell the same electrons to unwitting customers time after time. The reason that no one caught on to this was the incredibly small size of these electrons, which could only be seen by bacteria who themselves needed microscopes. “We will make electricity so cheap that only the Muslim Mosque will burn candles, and that only for show.” ~ Thomas Alva Edison on Electricity Edison's scam quickly made him filthy rich, and he was able to spend the rest of his days inventing things like flexible teeth, fur-lined salamanders, and silent radio.
  • Electricity was intended to be Meaghan's second studio album. The album was intended to be "Evolution", but as Meaghan's record label had... well, let's say a producer vanished temporarily -she had to change the name to "Electricity". Electricity is set to be released in August 15, 2010 at Tel Ah Phon, UnitedTerra and USA, later at several other countries in Antarctica. The recording of the album was while Meaghan was touring in "The Camouflage Tour".
  • Some species like the Wire could physically transform themselves into electricity and travel across galaxies in that form. (TV: The Idiot's Lantern) The Wirrn were susceptible to electricity. The Fourth Doctor rigged up power from a transport ship to Nerva Beacon in order to create an electrically charged barrier around the cryogenic chamber. (TV: The Ark in Space) Sarah Jane Smith destroyed a Kraal android by using electricity. She poured water on the ground, which acted as a conductor, and, when the android entered the puddle, applied the charge. (TV: The Android Invasion) The Swarm infected its hosts through electrical pathways. (TV: The Invisible Enemy) Daleks used electric barriers to protect themselves from Terrorkons while storing missiles in the Lake of Mutations. (COMIC: The Terrorkon Harvest) The Kleptons used an electrified wire cage to contain their Thain slaves in their underwater city. (COMIC: The Klepton Parasites)
  • From New Latin ēlectricus (“‘of amber’”), from [[w:|]][[Category: derivations|Electricity]] ἤλεκτρον (elektron), “‘amber’”), related to ἠλέκτωρ (elektor), “‘shining sun’”)
  • Electricity is an ability.
  • Electricity is the behaviour of electrons which is caused by the attraction of particles with charges that are opposite and the repulsion of particles that have charges that are the same. During the 19th century, Humans developed a method of utilizing wind to turn the turbines of a windmill and generate electricity which could then be used by local towns and cities. (VOY short story: "Winds of Change")
  • Electricity is a form of instant, magic damage provided by: * Gnoll shaman ranged attack * Lightning trap * Wand of Lightning * Glyph of Potential * Shocking enchantment Its damage is amplified/doubled by water.
  • Electricity is a Utility resource, consumed by your citizens as well as industries and other sectors. This resource can be produced in any city by means of power stations. Its production dynamics are simpler than Water and Fuel - once you have access to all the power stations, you can build them anywhere and as you wish, there's no relationship as in the water production chain.
  • Electricity is a powerful force in the Smallville universe. It can be used to transfer Kryptonian powers, charge up metahuman powers, and is a potent force for and against humans and metahumans. However, because they're completely invulnerable to all types of physical harm, even the overwhelming power of electricity can't harm or physically damage Kryptonians unless kryptonite is somehow involved in the matter.
  • Please check out Hexadecimal Chart to see what codes are available to name. The hexadecimal code that matches this color is 7DF9FF
  • Electricity is a type of resource that is gathered automatically when Lightning Rods and Electrical Generators are built.
  • Electricity is a general term targetting a variety of phenomena resulting from the presence and flow of an electric charge. In general usage, the word "electricity" adequately refers to a number of physical effects. In scientific usage, however, the term is vague, and these related, but distinct, concepts are better identified by more precise terms: * Electric charge * Electric current * Electric field * Electric potential * Electromagnetism. The most common use of the word "electricity" is less precise. It refers to: * Electric power Electricity's extraordinary versatility as a source of energy means it can be put to an almost limitless set of applications which include transport, heating, lighting, communications, and computation. Electrical power is the backbone of modern industrial society, and is expected to remain so for the foreseeable future.
  • A quark is a tiny electrical particle. Doctor Rebos androids were all electrically charged. But once the charge ran out, they were rendered useless, unless they were recharged by Rebos' android charger.
  • How did scientists respond to the discovery of electricity? What was the initial public response to the discovery and development of Electricity.? How did it change social attitudes and perceptions? What major changes did it bring about in the life of the society?
  • Electricity is a technology available near the end of the game. Humans have witnessed the phenomenon of electricity in the forms of lightning, static electricity, and magnetism since the dawn of time. Electricity was not seriously studied, however, until the 17th century. Early electrical pioneers studied various electrical phenomena, and built devices both to generate and to measure electrical charges. In 1892 Hendrik Antoon Lorentz, a Dutch physicist, advanced the electron theory. This theory, which explains electricity as a reaction between positively and negatively charged electrons, formed the basis for modern electrical theory. Based on Lorentz's work, early engineers such as Thomas Edison pioneered methods allowing the widespread use of electricity as a power source.
  • copper wire large ceramic magnets box wide enough for the magnets to fit nail through the box, must be level (so it can be spun on freely) put magnets on each side of the nail (magnets will hold together around the nail) wrap the box with copper wire, 300 turns or more spin the nail with the magnets on it, each end of the copper wire is what generates power
  • Modern homes rely extensively on electricity. It powers the appliances that heat and cool our homes, light our rooms, preserve and prepare our food, wash and dry our clothes and dishes, entertain us and much more. Electricity can be provided from a public power grid or local generation. Developed countries tend to have greater access to electricity, compared to developing countries. While electricity is a critical part of modern living and useful to us in many ways, it also introduces some dangers: electrocution, burns and fires. So, it is important to use care in dealing with electrical systems.
  • Electricity was a form of energy used by Muggles to power most of their technology. Magic was known to interfere with the functionality of Muggle technologies powered by electricity. Most Muggle technologies – including computers, radar, and bugging devices – would not work in a magical environment. However, there were some exceptions to this rule, as Colin Creevey's camera still worked at Hogwarts School of Witchcraft and Wizardry, since it was able to "[run] off the magical atmosphere" instead of its batteries. Muggle usage of electricity in their technology was part of the curriculum of the Muggle Studies class at Hogwarts School of Witchcraft and Wizardry. Chizpurfles will sometimes attack Muggle electrical items in the absence of magical items to consume. In 1993, Harry Potter and Ron Weasley spotted Hermione working on an essay titled "Explain Why Muggles Need Electricity." Wizardkind in general apparently have little to no in-depth knowledge of electricity, as Arthur Weasley would go as far as to mispronounce the word itself, even when weather-based phenomenon such as lightning occurs in the wizarding world. Arthur is highly fascinated by electricity and keeps a collection of batteries and plugs.
  • Electricity (from the New Latin ēlectricus, "amber-like") is a general term that encompasses a variety of phenomena resulting from the presence and flow of electric charge. These include many easily recognizable phenomena, such as lightning and static electricity, but in addition, less familiar concepts, such as the electromagnetic field and electromagnetic induction.
  • Electricity is a property of matter that results from the presence or movement of electric charge. Together with magnetism, it constitutes the fundamental interactionhttp://en.wikipedia.org/wiki/Fundamental_interaction known as electromagnetism.
  • Most buildings in the city require some amount of electricity. The buildings on this page generate electricity to power the other buildings. You cannot place new buildings that need electricity if there is not enough electricity being generated.
  • You are all about offense. Your attacks allow you to fight multiple enemies at once and dominate a battlefield. However, it takes a lot out of you. * You can chain your attacks to strike multiple enemies at once and generate energy for yourself. Generate enough energy, and you can transform yourself into electricity and become even more powerful
  • Electricity is a hazard that appears in all LittleBigPlanet games. When you electrify something, it will turn a shade of blue and have a lethal electric current running through it. One simple touch and the player will instantly die.
  • Electricity was invented by Dr Electura, himself after noticing that bolts of lightning were way cool. The truth about electricity is UNSETTLING. It is actually the tool of the ALIEN MUSHROOM HIVE MIND that crashed on Earth in the 19th century. It sent drones posing as inventors all across the globe, to make way for it's eventual domination of the planet. It uses power sockets to SPY ON PEOPLE, and DRAIN THEIR THOUGHTS when they sleep. The power lines are it's TENTACLES that crawl across the ground, emanating from the powerful MIND CONTROL devices commonly known as power plants. It also replaced the governments with crudely animated potatoes to distract us from the horrifying truth.
  • The method by which God powers our consumer goods. It is our god-given right to have as many consumer goods as possible, and as a result god gives us the power to use them. Blackouts/brownouts are gods modern way of punishing sinful people. Sometimes when God wants more babies, He will take away the electricity for a night and see what happens.[1] This article is a stub. You can get a Tip of the Hat* from Stephen by adding only truthiness to it.*Tip of the Hat not guaranteed.
  • Access to Electricity is available to members with an active subscription. Non-members may purchase access in the Marketplace for either 600 Station Cash or 600 Marketplace Cash. Specializing in Healing abilities, Electricity is the game's eighth power. __TOC__
is Row 4 info of
is Row 5 info of
is Resistances of
is Power of
is Weapons of
is Before of
is After of
is wikipage disambiguates of